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			77 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [text] example - SpriteFont loading and usage
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*
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*   This example has been created using raylib 1.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
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    const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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    const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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    const char msg3[50] = "...and a THIRD one! GREAT! :D";
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    // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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    SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png");          // SpriteFont loading
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    SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png");        // SpriteFont loading
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    SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png");  // SpriteFont loading
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    Vector2 fontPosition1, fontPosition2, fontPosition3;
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    fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
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    fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
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    fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
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    fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
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    fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
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    fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // TODO: Update variables here...
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
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            DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
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            DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadSpriteFont(font1);      // SpriteFont unloading
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    UnloadSpriteFont(font2);      // SpriteFont unloading
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    UnloadSpriteFont(font3);      // SpriteFont unloading
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    CloseWindow();                // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |