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			131 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [models] example - Load models vox (MagicaVoxel)
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*
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*   This example has been created using raylib 4.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
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*
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*   Copyright (c) 2021 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h"        // Required for: MatrixTranslate()
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#define MAX_VOX_FILES  3
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    const char *voxFileNames[] = {
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        "resources/models/vox/chr_knight.vox",
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        "resources/models/vox/chr_sword.vox",
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        "resources/models/vox/monu9.vox"
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    };
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    InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
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    // Define the camera to look into our 3d world
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    Camera camera = { 0 };
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    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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    camera.fovy = 45.0f;                                // Camera field-of-view Y
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    camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type
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    // Load MagicaVoxel files
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    Model models[MAX_VOX_FILES] = { 0 };
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    for (int i = 0; i < MAX_VOX_FILES; i++)
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    {
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        // Load VOX file and measure time
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        double t0 = GetTime()*1000.0;
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        models[i] = LoadModel(voxFileNames[i]);
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        double t1 = GetTime()*1000.0;
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        TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
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        // Compute model translation matrix to center model on draw position (0, 0 , 0)
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        BoundingBox bb = GetModelBoundingBox(models[i]);
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        Vector3 center = { 0 };
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        center.x = bb.min.x  + (((bb.max.x - bb.min.x)/2));
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        center.z = bb.min.z  + (((bb.max.z - bb.min.z)/2));
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        Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
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        models[i].transform = matTranslate;
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    }
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    int currentModel = 0;
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    SetCameraMode(camera, CAMERA_ORBITAL);  // Set a orbital camera mode
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        UpdateCamera(&camera);      // Update our camera to orbit
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        // Cycle between models on mouse click
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        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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        // Cycle between models on key pressed
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        if (IsKeyPressed(KEY_RIGHT))
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        {
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            currentModel++;
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            if (currentModel >= MAX_VOX_FILES) currentModel = 0;
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        }
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        else if (IsKeyPressed(KEY_LEFT))
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        {
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            currentModel--;
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            if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
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        }
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            // Draw 3D model
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            BeginMode3D(camera);
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                DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
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                DrawGrid(10, 1.0);
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            EndMode3D();
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            // Display info
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            DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
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            DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
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            DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
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            DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    // Unload models data (GPU VRAM)
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    for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]);
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    CloseWindow();          // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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