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			99 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [textures] example - Texture loading and drawing a part defined by a rectangle
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #define MAX_FRAME_SPEED     15
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| #define MIN_FRAME_SPEED      1
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| 
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     int screenWidth = 800;
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|     int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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| 
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|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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|     Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
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| 
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|     Vector2 position = { 350.0f, 280.0f };
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|     Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height };
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|     int currentFrame = 0;
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|     
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|     int framesCounter = 0;
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|     int framesSpeed = 8;           // Number of spritesheet frames shown by second
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|     
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         framesCounter++;
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|         
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|         if (framesCounter >= (60/framesSpeed))
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|         {
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|             framesCounter = 0;
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|             currentFrame++;
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|             
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|             if (currentFrame > 5) currentFrame = 0;
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|             
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|             frameRec.x = (float)currentFrame*(float)scarfy.width/6;
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|         }
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|         
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|         if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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|         else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
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|         
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|         if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
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|         else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawTexture(scarfy, 15, 40, WHITE);
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|             DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
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|             DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
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|             
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|             DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
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|             DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
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|             DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
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|             
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|             for (int i = 0; i < MAX_FRAME_SPEED; i++)
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|             {
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|                 if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
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|                 DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
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|             }
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|             
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|             DrawTextureRec(scarfy, frameRec, position, WHITE);  // Draw part of the texture
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| 
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|             DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(scarfy);       // Texture unloading
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| 
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|     CloseWindow();                // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
