Files
raylib/examples/core
Kristian Lein-Mathisen ec7250ca54 Improve joystick visualisation in gamepad example (#2390)
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.

By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
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