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raylib/projects
Ray d4dc038e2e WARNING: BREAKING: REDESIGNED: **Animation System** #4606
REVIEWED: Reorganized structures for a clearer distinction between "skeleton", "skin" and "skinning" data
ADDED: New structures: `ModelSkeleton`, `ModelAnimPose` (alias `Transform*`)
ADDED: Runtime data `currentPose` and `boneMatrices` to `Model` structure
ADDED: Support animation frames-blending, for timing control
ADDED: Support animations blending, between two animations
REVIEWED: All models animation loading functions
ADDED: `UpdateModelAnimationEx()` for two animations blending
REMOVED: `UpdateModelAnimationBones*()`, simplified API
REVIEWED: Shader attributes/uniforms names for animations, for consistency
REVIEWED: Multiple tweaks on animations loading for consistency between formats
ADDED: example: `models_animation_timing`
ADDED: example: `models_animation_blending`
REVIEWED: example: `models_animation_gpu_skinning`
REVIEWED: example: `models_animation_blend_custom`
REVIEWED: All animated models loading examples
2026-02-24 01:18:57 +01:00
..
2021-07-05 11:52:13 +02:00
2024-01-02 20:58:12 +01:00
2026-01-02 13:40:15 +01:00

raylib PROJECT TEMPLATES

This folder contains raylib templates for some common IDEs.

IDE Platform(s) Source Example(s)
4coder Windows ✔️
Builder Linux ✔️
CMake Windows, Linux, macOS, Web ✔️ ✔️
CodeBlocks Windows, Linux, macOS ✔️
Geany Windows, Linux ✔️ ✔️
Notepad++ Windows ✔️ ✔️
SublimeText Windows, Linux, macOS ✔️ ✔️
VS2019 Windows ✔️ ✔️
VSCode Windows, macOS ✔️
scripts Windows, Linux, macOS ✔️ ✔️

New IDEs config files are welcome!