Files
raylib/examples/shaders/resources/shaders/glsl120/pixelizer.fs
Ray San 4fe8e05a7f Review GLSL 120 shaders
Not tested, could have errors
2017-11-06 13:49:33 +01:00

30 lines
686 B
GLSL

#version 120
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
// NOTE: Render size values must be passed from code
const float renderWidth = 800.0;
const float renderHeight = 450.0;
float pixelWidth = 5.0;
float pixelHeight = 5.0;
void main()
{
float dx = pixelWidth*(1.0/renderWidth);
float dy = pixelHeight*(1.0/renderHeight);
vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
vec3 tc = texture2D(texture0, coord).rgb;
gl_FragColor = vec4(tc, 1.0);
}