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			66 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib test - DDS Texture loading and drawing (compressed and uncompressed)
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| *
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| *   This test has been created using raylib 1.1 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main()
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| {    
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     int screenWidth = 800;
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|     int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib test - DDS texture loading and drawing");
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|     
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|     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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|     //Texture2D texture = LoadTexture("resources/raylib_logo.dds");               // Texture loading
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|     //Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds");  // Texture loading
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|     
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|     Image image = LoadImage("resources/raylib_logo_uncompressed.dds");
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|     Texture2D texture = CreateTexture(image, false);
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|     
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|     // NOTE: With OpenGL 3.3 mipmaps generation works great
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|     
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|     SetTargetFPS(60);
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|     //---------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         // TODO: Update your variables here
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|         //----------------------------------------------------------------------------------
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|         
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|         // Draw
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|         //----------------------------------------------------------------------------------
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| 
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|         BeginDrawing();
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|         
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|             ClearBackground(RAYWHITE);
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|             
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|             DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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|             
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|             DrawText("this IS a texture!", 360, 370, 10, GRAY);
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|         
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     //UnloadTexture(texture);       // Texture unloading
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|     
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|     CloseWindow();                // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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|     
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|     return 0;
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| } | 
