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* [examples] Add core_scissor_shape Clip drawing to an arbitrary shape using the stencil buffer, since BeginScissorMode() only supports axis-aligned rectangles. * [examples] Rename to gl_scissor_shapes.c Rename core_scissor_shape to gl_scissor_shapes, move to others. Per @raysan5's review feedback on the PR: keep OpenGL-facing examples under examples/others, consistent with rlgl_standalone and raylib_opengl_interop, to avoid multi-platform/build-system issues.