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			99 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [audio] example - Music playing (streaming)
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*
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*   Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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    InitAudioDevice();              // Initialize audio device
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    Music music = LoadMusicStream("resources/country.mp3");
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    PlayMusicStream(music);
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    float timePlayed = 0.0f;        // Time played normalized [0.0f..1.0f]
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    bool pause = false;             // Music playing paused
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    SetTargetFPS(30);               // Set our game to run at 30 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        UpdateMusicStream(music);   // Update music buffer with new stream data
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        // Restart music playing (stop and play)
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        if (IsKeyPressed(KEY_SPACE))
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        {
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            StopMusicStream(music);
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            PlayMusicStream(music);
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        }
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        // Pause/Resume music playing
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        if (IsKeyPressed(KEY_P))
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        {
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            pause = !pause;
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            if (pause) PauseMusicStream(music);
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            else ResumeMusicStream(music);
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        }
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        // Get normalized time played for current music stream
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        timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
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        if (timePlayed > 1.0f) timePlayed = 1.0f;   // Make sure time played is no longer than music
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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            DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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            DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
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            DrawRectangleLines(200, 200, 400, 12, GRAY);
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            DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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            DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadMusicStream(music);   // Unload music stream buffers from RAM
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    CloseAudioDevice();         // Close audio device (music streaming is automatically stopped)
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    CloseWindow();              // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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