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			128 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [models] example - OBJ models viewer
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| *
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| *   This example has been created using raylib 2.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include <string.h>        // Required for: strcpy()
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
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| 
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|     // Define the camera to look into our 3d world
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|     Camera camera = { { 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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| 
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|     Model model = LoadModel("resources/models/turret.obj");                     // Load default model obj
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|     Texture2D texture = LoadTexture("resources/models/turret_diffuse.png");     // Load default model texture
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|     model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
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| 
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|     Vector3 position = { 0.0, 0.0, 0.0 };                   // Set model position
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|     BoundingBox bounds = MeshBoundingBox(model.meshes[0]);  // Set model bounds
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|     bool selected = false;                                  // Selected object flag
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| 
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|     SetCameraMode(camera, CAMERA_FREE);     // Set a free camera mode
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| 
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|     char objFilename[64] = "turret.obj";
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (IsFileDropped())
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|         {
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|             int count = 0;
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|             char **droppedFiles = GetDroppedFiles(&count);
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| 
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|             if (count == 1)
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|             {
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|                 if (IsFileExtension(droppedFiles[0], ".obj"))
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|                 {
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|                     for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]);
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|                     model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount);
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|                     bounds = MeshBoundingBox(model.meshes[0]);
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|                 }
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|                 else if (IsFileExtension(droppedFiles[0], ".png"))
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|                 {
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|                     UnloadTexture(texture);
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|                     texture = LoadTexture(droppedFiles[0]);
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|                     model.materials[0].maps[MAP_DIFFUSE].texture = texture;
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|                 }
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| 
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|                 strcpy(objFilename, GetFileName(droppedFiles[0]));
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|             }
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| 
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|             ClearDroppedFiles();    // Clear internal buffers
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|         }
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| 
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|         UpdateCamera(&camera);
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| 
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|         // Select model on mouse click
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|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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|         {
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|             // Check collision between ray and box
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|             if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
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|             else selected = false;
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|         }
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             BeginMode3D(camera);
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| 
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|                 DrawModel(model, position, 1.0f, WHITE);   // Draw 3d model with texture
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| 
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|                 DrawGrid(20.0, 10.0);        // Draw a grid
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| 
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|                 if (selected) DrawBoundingBox(bounds, GREEN);
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| 
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|             EndMode3D();
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| 
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|             DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
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|             DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
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|             DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
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|             DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
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|             DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
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| 
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|             DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
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|             DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
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|             if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
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| 
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|             DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(texture);     // Unload texture
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|     UnloadModel(model);         // Unload model
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| 
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|     ClearDroppedFiles();        // Clear internal buffers
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
