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			113 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [models] example - Waving cubes
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| *
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| *   This example has been created using raylib 2.5 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
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| *
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| *   Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include <math.h>
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| 
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes");
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| 
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|     // Initialize the camera
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|     Camera3D camera = { 0 };
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|     camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
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|     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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|     camera.fovy = 70.0f;
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|     camera.type = CAMERA_PERSPECTIVE;
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| 
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|     // Specify the amount of blocks in each direction
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|     const int numBlocks = 15;
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| 
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|     SetTargetFPS(60);
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         double time = GetTime();
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| 
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|         // Calculate time scale for cube position and size
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|         float scale = (2.0f + (float)sin(time))*0.7f;
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| 
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|         // Move camera around the scene
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|         double cameraTime = time*0.3;
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|         camera.position.x = (float)cos(cameraTime)*40.0f;
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|         camera.position.z = (float)sin(cameraTime)*40.0f;
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|         //----------------------------------------------------------------------------------
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|         
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             BeginMode3D(camera);
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| 
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|                 DrawGrid(10, 5.0f);
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| 
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|                 for (int x = 0; x < numBlocks; x++) 
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|                 {
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|                     for (int y = 0; y < numBlocks; y++) 
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|                     {
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|                         for (int z = 0; z < numBlocks; z++) 
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|                         {
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|                             // Scale of the blocks depends on x/y/z positions
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|                             float blockScale = (x + y + z)/30.0f;
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| 
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|                             // Scatter makes the waving effect by adding blockScale over time
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|                             float scatter = sinf(blockScale*20.0f + (float)(time*4.0f));
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| 
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|                             // Calculate the cube position
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|                             Vector3 cubePos = {
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|                                 (float)(x - numBlocks/2)*(scale*3.0f) + scatter,
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|                                 (float)(y - numBlocks/2)*(scale*2.0f) + scatter,
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|                                 (float)(z - numBlocks/2)*(scale*3.0f) + scatter
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|                             };
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| 
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|                             // Pick a color with a hue depending on cube position for the rainbow color effect
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|                             Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z)*18)%360), 0.75f, 0.9f });
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| 
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|                             // Calculate cube size
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|                             float cubeSize = (2.4f - scale)*blockScale;
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| 
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|                             // And finally, draw the cube!
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|                             DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor);
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|                         }
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|                     }
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|                 }
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|                 
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|             EndMode3D();
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|             
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|             DrawFPS(10, 10);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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