mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 01:34:19 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib [textures] example - Texture source and destination rectangles
 | 
						|
*
 | 
						|
*   Example originally created with raylib 1.3, last time updated with raylib 1.3
 | 
						|
*
 | 
						|
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 | 
						|
*   BSD-like license that allows static linking with closed source software
 | 
						|
*
 | 
						|
*   Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
 | 
						|
*
 | 
						|
********************************************************************************************/
 | 
						|
 | 
						|
#include "raylib.h"
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------
 | 
						|
// Program main entry point
 | 
						|
//------------------------------------------------------------------------------------
 | 
						|
int main(void)
 | 
						|
{
 | 
						|
    // Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    const int screenWidth = 800;
 | 
						|
    const int screenHeight = 450;
 | 
						|
 | 
						|
    InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
 | 
						|
 | 
						|
    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 | 
						|
 | 
						|
    Texture2D scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
 | 
						|
 | 
						|
    int frameWidth = scarfy.width/6;
 | 
						|
    int frameHeight = scarfy.height;
 | 
						|
 | 
						|
    // Source rectangle (part of the texture to use for drawing)
 | 
						|
    Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
 | 
						|
 | 
						|
    // Destination rectangle (screen rectangle where drawing part of texture)
 | 
						|
    Rectangle destRec = { screenWidth/2.0f, screenHeight/2.0f, frameWidth*2.0f, frameHeight*2.0f };
 | 
						|
 | 
						|
    // Origin of the texture (rotation/scale point), it's relative to destination rectangle size
 | 
						|
    Vector2 origin = { (float)frameWidth, (float)frameHeight };
 | 
						|
 | 
						|
    int rotation = 0;
 | 
						|
 | 
						|
    SetTargetFPS(60);
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    // Main game loop
 | 
						|
    while (!WindowShouldClose())    // Detect window close button or ESC key
 | 
						|
    {
 | 
						|
        // Update
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        rotation++;
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
 | 
						|
        // Draw
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        BeginDrawing();
 | 
						|
 | 
						|
            ClearBackground(RAYWHITE);
 | 
						|
 | 
						|
            // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
 | 
						|
            // sourceRec defines the part of the texture we use for drawing
 | 
						|
            // destRec defines the rectangle where our texture part will fit (scaling it to fit)
 | 
						|
            // origin defines the point of the texture used as reference for rotation and scaling
 | 
						|
            // rotation defines the texture rotation (using origin as rotation point)
 | 
						|
            DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE);
 | 
						|
 | 
						|
            DrawLine((int)destRec.x, 0, (int)destRec.x, screenHeight, GRAY);
 | 
						|
            DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY);
 | 
						|
 | 
						|
            DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
 | 
						|
 | 
						|
        EndDrawing();
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
    }
 | 
						|
 | 
						|
    // De-Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    UnloadTexture(scarfy);        // Texture unloading
 | 
						|
 | 
						|
    CloseWindow();                // Close window and OpenGL context
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    return 0;
 | 
						|
} |