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authorJan-Stefan Janetzky <git@gottz.de>2025-07-26 21:08:55 +0200
committerJan-Stefan Janetzky <git@gottz.de>2025-07-26 21:08:55 +0200
commitb5e3839a70559cc11a06764be2c91eea7b971938 (patch)
tree0eb434bdb466c5df613b17243c6afa7d4b88ea63 /src/main.zig
parent27a99dc2c5c3eb8ffcc228f4372ddb94c35afee9 (diff)
another mouse pos fix and removal of delta time print
Diffstat (limited to 'src/main.zig')
-rw-r--r--src/main.zig4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.zig b/src/main.zig
index 397fcda..699432a 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -622,7 +622,7 @@ const Game = struct {
fn process(self: *Game) void {
const dt = rl.getFrameTime();
- std.debug.print("Delta time: {d}\n", .{dt});
+ // std.debug.print("Delta time: {d}\n", .{dt});
// TODO: find a better method of mutating the original
switch (self.screen_state) {
@@ -1127,7 +1127,7 @@ const ScreenBattle = struct {
.cpu => |cpu| {
const texture = game.texture_map.get(.cpu).?;
- const msp = rl.getMousePosition().scale(1 / self.camera.zoom);
+ const msp = getMousePos(&self.camera);
const mx: usize = @intFromFloat(msp.x / cell_size);
const my: usize = @intFromFloat(msp.y / cell_size);
const hovered = mx == x and my == y;