summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--build.zig149
-rw-r--r--include/lib.h1
-rw-r--r--src/lib.c1
-rw-r--r--src/main.zig32
4 files changed, 131 insertions, 52 deletions
diff --git a/build.zig b/build.zig
index 0c3bec4..d0365a6 100644
--- a/build.zig
+++ b/build.zig
@@ -1,10 +1,37 @@
const std = @import("std");
const rlz = @import("raylib_zig");
-pub fn build(b: *std.Build) void {
- const target = b.standardTargetOptions(.{});
+const exe_name = "hackathon";
+
+const targets: []const std.Target.Query = &.{
+ .{ .cpu_arch = .aarch64, .os_tag = .macos },
+ .{ .cpu_arch = .aarch64, .os_tag = .linux },
+ .{ .cpu_arch = .x86_64, .os_tag = .linux, .abi = .gnu },
+ .{ .cpu_arch = .x86_64, .os_tag = .linux, .abi = .musl },
+ .{ .cpu_arch = .x86_64, .os_tag = .windows },
+ //
+ // TODO: add WASM support
+ //.{ .cpu_arch = .wasm32, .os_tag = .emscripten },
+};
+
+pub fn build(b: *std.Build) !void {
+ const build_all = b.option(bool, "ball", "Build and package");
+
const optimize = b.standardOptimizeOption(.{});
+ const run_step = b.step("run", "Run the app");
+ const pack_step = b.step("pack", "Build and package for each supported OS/arch");
+
+ try buildRun(b, run_step, optimize);
+
+ if (build_all orelse false) {
+ try buildPack(b, pack_step, optimize);
+ }
+}
+
+fn buildRun(b: *std.Build, parent: *std.Build.Step, optimize: std.builtin.OptimizeMode) !void {
+ const target = b.standardTargetOptions(.{});
+
const exe_mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
@@ -12,11 +39,79 @@ pub fn build(b: *std.Build) void {
});
const exe = b.addExecutable(.{
- .name = "hackathon",
+ .name = exe_name,
.root_module = exe_mod,
});
- // Raylib
+ try addRaylibDep(b, exe, target, optimize);
+
+ b.installArtifact(exe);
+
+ const run_cmd = b.addRunArtifact(exe);
+
+ run_cmd.step.dependOn(b.getInstallStep());
+
+ parent.dependOn(&run_cmd.step);
+}
+
+const pkg_folder = "pkg";
+
+// TODO: fix this function
+fn buildPack(b: *std.Build, parent: *std.Build.Step, optimize: std.builtin.OptimizeMode) !void {
+ const rm_pkg = b.addSystemCommand(&.{ "rm", "-rf", pkg_folder });
+
+ const mkdir_pkg = b.addSystemCommand(&.{ "mkdir", pkg_folder });
+ mkdir_pkg.step.dependOn(&rm_pkg.step);
+
+ for (targets) |t| {
+ const target = b.resolveTargetQuery(t);
+ const target_triple = try t.zigTriple(b.allocator);
+
+ const exe = b.addExecutable(.{
+ .name = exe_name,
+ .root_source_file = b.path("src/main.zig"),
+ .target = target,
+ .optimize = optimize,
+ });
+
+ try addRaylibDep(b, exe, target, optimize);
+
+ const target_output = b.addInstallArtifact(exe, .{
+ .dest_dir = .{
+ .override = .{
+ .custom = target_triple,
+ },
+ },
+ });
+
+ b.getInstallStep().dependOn(&target_output.step);
+
+ const move_output = b.addSystemCommand(&.{
+ "mv",
+ try std.fmt.allocPrint(b.allocator, "zig-out/{s}", .{target_triple}),
+ ".",
+ });
+
+ move_output.step.dependOn(b.getInstallStep());
+
+ const zip = b.addSystemCommand(&.{
+ "zip",
+ "-r",
+ try std.fmt.allocPrint(b.allocator, "{s}/{s}.zip", .{ pkg_folder, target_triple }),
+ target_triple,
+ });
+
+ zip.step.dependOn(&mkdir_pkg.step);
+ zip.step.dependOn(&move_output.step);
+
+ const rm_exe = b.addSystemCommand(&.{ "rm", "-rf", target_triple });
+ rm_exe.step.dependOn(&zip.step);
+
+ parent.dependOn(&rm_exe.step);
+ }
+}
+
+fn addRaylibDep(b: *std.Build, exe: *std.Build.Step.Compile, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !void {
const raylib_dep = b.dependency("raylib_zig", .{
.target = target,
.optimize = optimize,
@@ -36,50 +131,4 @@ pub fn build(b: *std.Build) void {
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
exe.root_module.addImport("raygui", raygui);
-
- // Build the C library
- const lib_c = b.addStaticLibrary(.{
- .name = "c_lib",
- .target = target,
- .optimize = optimize,
- });
-
- lib_c.addCSourceFile(.{
- .file = b.path("src/lib.c"),
- .flags = &[_][]const u8{"-std=c99"},
- });
- lib_c.addIncludePath(b.path("include"));
- lib_c.linkLibC();
-
- exe.addIncludePath(b.path("include"));
- exe.addIncludePath(b.path("src"));
- exe.linkLibrary(lib_c);
- exe.linkLibC();
-
- b.installArtifact(exe);
-
- const run_cmd = b.addRunArtifact(exe);
-
- // By making the run step depend on the install step, it will be run from the
- // installation directory rather than directly from within the cache directory.
- // This is not necessary, however, if the application depends on other installed
- // files, this ensures they will be present and in the expected location.
- run_cmd.step.dependOn(b.getInstallStep());
-
- // Allow passing args to the exe like this: `zig build run -- arg1 arg2 etc`
- if (b.args) |args| {
- run_cmd.addArgs(args);
- }
-
- const run_step = b.step("run", "Run the app");
- run_step.dependOn(&run_cmd.step);
-
- const exe_tests = b.addTest(.{
- .root_module = exe_mod,
- });
-
- const run_exe_tests = b.addRunArtifact(exe_tests);
-
- const test_step = b.step("test", "Run tests");
- test_step.dependOn(&run_exe_tests.step);
}
diff --git a/include/lib.h b/include/lib.h
deleted file mode 100644
index 6f70f09..0000000
--- a/include/lib.h
+++ /dev/null
@@ -1 +0,0 @@
-#pragma once
diff --git a/src/lib.c b/src/lib.c
deleted file mode 100644
index a82b12f..0000000
--- a/src/lib.c
+++ /dev/null
@@ -1 +0,0 @@
-#include "lib.h"
diff --git a/src/main.zig b/src/main.zig
index 1b5cbf2..e8e8201 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -20,6 +20,20 @@ const edit = debug and false;
var screen_width: i32 = 1280;
var screen_height: i32 = 720;
+const konami_code = [_]rl.KeyboardKey{
+ .up,
+ .up,
+ .down,
+ .down,
+ .left,
+ .right,
+ .left,
+ .right,
+ .b,
+ .a,
+ .enter,
+};
+
// TODO: ideas for the future (after hackathon)
// "Heat system" (shooting lazers increases heat, heat decreases over time, if heat is too high, CPU throttles)
// "Cooling system" some way to have CPUs that are more resistant to heat
@@ -73,6 +87,17 @@ fn getMousePos(camera: *const rl.Camera2D) rl.Vector2 {
};
}
+fn readCode(counter: *u8, seq: []const rl.KeyboardKey) bool {
+ if (counter.* >= seq.len) {
+ counter.* = 0;
+ return true;
+ } else if (rl.isKeyPressed(seq[@as(usize, counter.*)])) {
+ counter.* += 1;
+ }
+
+ return false;
+}
+
fn textureButtonScaled(game: *Game, camera: *const rl.Camera2D, texture: rl.Texture2D, pos: rl.Vector2, rotation: f32, scale: f32) bool {
const msp = getMousePos(camera);
@@ -1433,6 +1458,7 @@ const ScreenBattle = struct {
skipped: bool = false,
completion_time: f32 = 0,
popup: bool = false,
+ konami_counter: u8 = 0,
const max_ram = 100;
const initial_cpu_transistor_cost = 50;
@@ -1539,6 +1565,12 @@ const ScreenBattle = struct {
f.writeByte('\n') catch unreachable;
unreachable;
}
+
+ var mut_konami_code = konami_code;
+
+ if (readCode(&self.konami_counter, &mut_konami_code)) {
+ self.transistors += 10000;
+ }
}
fn updateCpuAndBugs(self: *ScreenBattle, game: *Game, dt: f32) void {