summaryrefslogtreecommitdiff
path: root/src/main.zig
blob: 5cfbe53c1efd5fa6e270316f99f75b44b10e56b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
const std = @import("std");
const rl = @import("raylib");

pub fn main() anyerror!void {
    // var frameArena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
    // const allocator = frameArena.allocator();
    // defer frameArena.deinit();

    // Initialization
    //--------------------------------------------------------------------------------------
    const screenWidth = 800;
    const screenHeight = 450;

    rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
    defer rl.closeWindow(); // Close window and OpenGL context

    rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
    rl.setExitKey(.caps_lock);
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!rl.windowShouldClose()) { // Detect window close button or ESC key
        // Update
        //----------------------------------------------------------------------------------
        // TODO: Update your variables here
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        rl.beginDrawing();
        defer rl.endDrawing();

        rl.clearBackground(.white);

        rl.drawText("Congrats! You created your first window!", 190, 200, 20, .light_gray);
        //----------------------------------------------------------------------------------
    }
}