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authorKyren223 <contact@kyren.codes>2026-10-06 20:46:31 +0300
committerKyren223 <contact@kyren.codes>2026-10-06 20:46:31 +0300
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----
-title: "Making a game in 3 days"
-description: How we built a game in zig for the boot.dev hackathon
-date: 2025-07-28
----
-
-This blog post is about my experience participating in the boot.dev 2025 hackathon.
-
-## The team
-
-- Kyren223 (me) - discord kyren223
-- GottZ - website https://contact.gottz.de/
-- Nuclear Pasta - discord jacob_v_thaumiel
-
-## The idea
-
-Initially we wanted to make a programming language REPL, but a REPL is not very
-visual, and we also realized that maybe making an entire language in 3 days
-isn't very realistic, so instead we decided to go for an even more difficult
-idea, making an entire game, in 3 days...
-
-## CPU vs AI
-
-We knew we wanted to make something coding-related, we thought about including
-a programming language in the game, and that led us to an idea about CPU instructions.
-This idea evolved into a tower defense game, where the CPUs are towers defending
-against pesky bugs like null pointer dereferences and infinite loops.
-
-For the language, we chose Zig, for the following reasons:
-
-- Me and nuc are already familiar with it (and really like it)
-- Total control over memory (manual memory management)
-- Blazingly fast
-- Great interopability with C (for GottZ)
-- Simple and C-like
-- Modern (optionals, tagged unions, functions on structs, etc)
-
-For the game library, we decided to go with [raylib-zig](https://github.com/Not-Nik/raylib-zig),
-the [raylib](https://github.com/raysan5/raylib) bindings for Zig.
-
-We did so because raylib is an extremely simple to use bare bones library
-to handle things usch as player input and graphics.
-
-## Difficulties
-
-To avoid git conflicts on a fresh project, we decided to use [Zed](https://zed.dev/)'s collaborative features
-to write code as if it was a google doc.
-
-This worked for a while but the Zig LSP didn't work well and it was really hard
-to test when only 1 person can build the project.
-
-Because of this on the 2nd day once we had more "surface area" we decided to
-go back into commit-push and pull workflow so each of us can use our favorite
-editor and run the project locally.
-
-By the end of the 2nd day the project was mostly complete, we spent the rest of
-the day adding polish like fancy game over and victory screens, statistics,
-making the readme, fixing bugs etc.
-
-## Finally
-
-After 3 days of hard non-stop coding, we actually got a working game.
-It consists of 3 levels and even with very basic mechanics it's already fun!
-
-> Nuclear Pasta
-> I feel like I'm playing Bloons
-
-So what are you waiting for? go give the game a try!
-
-[https://github.com/The-Memory-Managers/cpu-vs-ai](https://github.com/The-Memory-Managers/cpu-vs-ai)
-
-Don't forget to star the repo!
-
-Not in the mood to play? watch a demo playthrough [here](https://youtu.be/_clLDGNlef0).
-
-This is just a prototype, we plan on (eventually TM) making a full game out of it, so stay tuned!
-
-As always if you have questions or want to chat, feel free to contact me on discord at Kyren223 or email me at `contact at kyren.codes`.