Add more tests that actually break stuff for some reason

This commit is contained in:
Ben Visness
2018-06-20 16:00:24 +02:00
parent eedda7ca4c
commit 0a79c70dff
2 changed files with 125 additions and 27 deletions

View File

@@ -2354,29 +2354,29 @@ hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 m)
float trace = m.Elements[0][0] + m.Elements[1][1] + m.Elements[2][2];
if (trace > 0) {
float s = 0.5f / HMM_SquareRootF(trace + 1.0f);
q.X = (m.Elements[2][1] - m.Elements[1][2] ) * s;
q.Y = (m.Elements[0][2] - m.Elements[2][0] ) * s;
q.Z = (m.Elements[1][0] - m.Elements[0][1] ) * s;
q.X = (m.Elements[1][2] - m.Elements[2][1] ) * s;
q.Y = (m.Elements[2][0] - m.Elements[0][2] ) * s;
q.Z = (m.Elements[0][1] - m.Elements[1][0] ) * s;
q.W = 0.25f / s;
} else {
if (m.Elements[0][0] > m.Elements[1][1] && m.Elements[0][0] > m.Elements[2][2]) {
float s = 2.0f * HMM_SquareRootF(1.0f + m.Elements[0][0] - m.Elements[1][1] - m.Elements[2][2]);
q.X = 0.25f * s;
q.Y = (m.Elements[0][1] + m.Elements[1][0] ) / s;
q.Z = (m.Elements[0][2] + m.Elements[2][0] ) / s;
q.W = (m.Elements[2][1] - m.Elements[1][2] ) / s;
q.Y = (m.Elements[1][0] + m.Elements[0][1]) / s;
q.Z = (m.Elements[2][0] + m.Elements[0][2]) / s;
q.W = (m.Elements[1][2] - m.Elements[2][1]) / s;
} else if (m.Elements[1][1] > m.Elements[2][2]) {
float s = 2.0f * HMM_SquareRootF( 1.0f + m.Elements[1][1] - m.Elements[0][0] - m.Elements[2][2]);
q.X = (m.Elements[0][1] + m.Elements[1][0] ) / s;
float s = 2.0f * HMM_SquareRootF(1.0f + m.Elements[1][1] - m.Elements[0][0] - m.Elements[2][2]);
q.X = (m.Elements[1][0] + m.Elements[0][1]) / s;
q.Y = 0.25f * s;
q.Z = (m.Elements[1][2] + m.Elements[2][1] ) / s;
q.W = (m.Elements[0][2] - m.Elements[2][0] ) / s;
q.Z = (m.Elements[2][1] + m.Elements[1][2]) / s;
q.W = (m.Elements[2][0] - m.Elements[0][2]) / s;
} else {
float s = 2.0f * HMM_SquareRootF( 1.0f + m.Elements[2][2] - m.Elements[0][0] - m.Elements[1][1] );
q.X = (m.Elements[0][2] + m.Elements[2][0] ) / s;
q.Y = (m.Elements[1][2] + m.Elements[2][1] ) / s;
float s = 2.0f * HMM_SquareRootF(1.0f + m.Elements[2][2] - m.Elements[0][0] - m.Elements[1][1]);
q.X = (m.Elements[2][0] + m.Elements[0][2]) / s;
q.Y = (m.Elements[2][1] + m.Elements[1][2]) / s;
q.Z = 0.25f * s;
q.W = (m.Elements[1][0] - m.Elements[0][1] ) / s;
q.W = (m.Elements[0][1] - m.Elements[1][0]) / s;
}
}

View File

@@ -1,5 +1,9 @@
#include "../HandmadeTest.h"
void printQuat(hmm_quaternion quat) {
printf("\n%f %f %f %f", quat.X, quat.Y, quat.Z, quat.W);
}
TEST(MatrixOps, Transpose)
{
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
@@ -37,20 +41,114 @@ TEST(MatrixOps, Transpose)
TEST(MatrixOps, ToQuaternion)
{
hmm_mat4 rotateY = {
0.0f, 0.0f, -1.0f, 0.0f, // first column (X)
0.0f, 1.0f, 0.0f, 0.0f, // second column (Y)
1.0f, 0.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 1.0f
};
{ // Test 90 degree rotation about X axis
hmm_mat4 rot = {
1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, 0.0f, 1.0f, 0.0f, // second column (Y)
0.0f, -1.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 90 degree rotation about Y axis
hmm_mat4 rot = {
0.0f, 0.0f, -1.0f, 0.0f, // first column (X)
0.0f, 1.0f, 0.0f, 0.0f, // second column (Y)
1.0f, 0.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 90 degree rotation about Z axis
hmm_mat4 rot = {
0.0f, 1.0f, 0.0f, 0.0f, // first column (X)
-1.0f, 0.0f, 0.0f, 0.0f, // second column (Y)
0.0f, 0.0f, 1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rotateY);
{ // Test 180 degree rotation about X axis
hmm_mat4 rot = {
1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, -1.0f, 1.0f, 0.0f, // second column (Y)
0.0f, 0.0f, -1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
printf("%f %f %f %f\n", expected.X, expected.Y, expected.Z, expected.W);
printQuat(expected);
printQuat(actualResult);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 180 degree rotation about Y axis
hmm_mat4 rot = {
-1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, 1.0f, 1.0f, 0.0f, // second column (Y)
0.0f, 0.0f, -1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
printQuat(expected);
printQuat(actualResult);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 180 degree rotation about Z axis
hmm_mat4 rot = {
-1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
0.0f, -1.0f, 1.0f, 0.0f, // second column (Y)
0.0f, 0.0f, 1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
printQuat(expected);
printQuat(actualResult);
EXPECT_FLOAT_EQ(actualResult.X, expected.X);
EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
}