Rename Rows to Columns on hmm_mat4 (#91)

This commit is contained in:
Ben Visness
2018-08-17 13:02:44 -05:00
committed by Zak Strange
parent e095aefaf7
commit 295f6c476f
3 changed files with 39 additions and 32 deletions

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@@ -1,5 +1,5 @@
/*
HandmadeMath.h v1.6.0
HandmadeMath.h v1.7.0
This is a single header file with a bunch of useful functions for game and
graphics math operations.
@@ -172,6 +172,10 @@
(*) Added array subscript operators for vector and matrix types in
C++. This is provided as a convenience, but be aware that it may
incur an extra function call in unoptimized builds.
1.7.0
(*) Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our
matrices are column-major, this should have been named 'Columns'
from the start. 'Rows' is still present, but has been deprecated.
LICENSE
@@ -447,6 +451,10 @@ typedef union hmm_mat4
float Elements[4][4];
#ifdef HANDMADE_MATH__USE_SSE
__m128 Columns[4];
// DEPRECATED. Our matrices are column-major, so this was named
// incorrectly. Use Columns instead.
__m128 Rows[4];
#endif
@@ -1129,10 +1137,10 @@ HMM_INLINE hmm_vec4 HMM_NormalizeVec4(hmm_vec4 A)
HMM_INLINE __m128 HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right)
{
__m128 Result;
Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Rows[0]);
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Rows[1]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Rows[2]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Rows[3]));
Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Columns[0]);
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Columns[1]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Columns[2]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Columns[3]));
return (Result);
}
@@ -1167,7 +1175,7 @@ HMM_INLINE hmm_mat4 HMM_Transpose(hmm_mat4 Matrix)
{
hmm_mat4 Result = Matrix;
_MM_TRANSPOSE4_PS(Result.Rows[0], Result.Rows[1], Result.Rows[2], Result.Rows[3]);
_MM_TRANSPOSE4_PS(Result.Columns[0], Result.Columns[1], Result.Columns[2], Result.Columns[3]);
return (Result);
}
@@ -1180,10 +1188,10 @@ HMM_INLINE hmm_mat4 HMM_AddMat4(hmm_mat4 Left, hmm_mat4 Right)
{
hmm_mat4 Result;
Result.Rows[0] = _mm_add_ps(Left.Rows[0], Right.Rows[0]);
Result.Rows[1] = _mm_add_ps(Left.Rows[1], Right.Rows[1]);
Result.Rows[2] = _mm_add_ps(Left.Rows[2], Right.Rows[2]);
Result.Rows[3] = _mm_add_ps(Left.Rows[3], Right.Rows[3]);
Result.Columns[0] = _mm_add_ps(Left.Columns[0], Right.Columns[0]);
Result.Columns[1] = _mm_add_ps(Left.Columns[1], Right.Columns[1]);
Result.Columns[2] = _mm_add_ps(Left.Columns[2], Right.Columns[2]);
Result.Columns[3] = _mm_add_ps(Left.Columns[3], Right.Columns[3]);
return (Result);
}
@@ -1196,10 +1204,10 @@ HMM_INLINE hmm_mat4 HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
{
hmm_mat4 Result;
Result.Rows[0] = _mm_sub_ps(Left.Rows[0], Right.Rows[0]);
Result.Rows[1] = _mm_sub_ps(Left.Rows[1], Right.Rows[1]);
Result.Rows[2] = _mm_sub_ps(Left.Rows[2], Right.Rows[2]);
Result.Rows[3] = _mm_sub_ps(Left.Rows[3], Right.Rows[3]);
Result.Columns[0] = _mm_sub_ps(Left.Columns[0], Right.Columns[0]);
Result.Columns[1] = _mm_sub_ps(Left.Columns[1], Right.Columns[1]);
Result.Columns[2] = _mm_sub_ps(Left.Columns[2], Right.Columns[2]);
Result.Columns[3] = _mm_sub_ps(Left.Columns[3], Right.Columns[3]);
return (Result);
}
@@ -1215,10 +1223,10 @@ HMM_INLINE hmm_mat4 HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
hmm_mat4 Result;
__m128 SSEScalar = _mm_set1_ps(Scalar);
Result.Rows[0] = _mm_mul_ps(Matrix.Rows[0], SSEScalar);
Result.Rows[1] = _mm_mul_ps(Matrix.Rows[1], SSEScalar);
Result.Rows[2] = _mm_mul_ps(Matrix.Rows[2], SSEScalar);
Result.Rows[3] = _mm_mul_ps(Matrix.Rows[3], SSEScalar);
Result.Columns[0] = _mm_mul_ps(Matrix.Columns[0], SSEScalar);
Result.Columns[1] = _mm_mul_ps(Matrix.Columns[1], SSEScalar);
Result.Columns[2] = _mm_mul_ps(Matrix.Columns[2], SSEScalar);
Result.Columns[3] = _mm_mul_ps(Matrix.Columns[3], SSEScalar);
return (Result);
}
@@ -1234,10 +1242,10 @@ HMM_INLINE hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
hmm_mat4 Result;
__m128 SSEScalar = _mm_set1_ps(Scalar);
Result.Rows[0] = _mm_div_ps(Matrix.Rows[0], SSEScalar);
Result.Rows[1] = _mm_div_ps(Matrix.Rows[1], SSEScalar);
Result.Rows[2] = _mm_div_ps(Matrix.Rows[2], SSEScalar);
Result.Rows[3] = _mm_div_ps(Matrix.Rows[3], SSEScalar);
Result.Columns[0] = _mm_div_ps(Matrix.Columns[0], SSEScalar);
Result.Columns[1] = _mm_div_ps(Matrix.Columns[1], SSEScalar);
Result.Columns[2] = _mm_div_ps(Matrix.Columns[2], SSEScalar);
Result.Columns[3] = _mm_div_ps(Matrix.Columns[3], SSEScalar);
return (Result);
}
@@ -2252,10 +2260,10 @@ hmm_mat4 HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.Rows[0] = HMM_LinearCombineSSE(Right.Rows[0], Left);
Result.Rows[1] = HMM_LinearCombineSSE(Right.Rows[1], Left);
Result.Rows[2] = HMM_LinearCombineSSE(Right.Rows[2], Left);
Result.Rows[3] = HMM_LinearCombineSSE(Right.Rows[3], Left);
Result.Columns[0] = HMM_LinearCombineSSE(Right.Columns[0], Left);
Result.Columns[1] = HMM_LinearCombineSSE(Right.Columns[1], Left);
Result.Columns[2] = HMM_LinearCombineSSE(Right.Columns[2], Left);
Result.Columns[3] = HMM_LinearCombineSSE(Right.Columns[3], Left);
#else
int Columns;

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@@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
Version | Changes |
----------------|----------------|
**1.7.0** | Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our matrices are column-major, this should have been named 'Columns' from the start. 'Rows' is still present, but has been deprecated.
**1.6.0** | Added array subscript operators for vector and matrix types in C++. This is provided as a convenience, but be aware that it may incur an extra function call in unoptimized builds.
**1.5.1** | Fixed a bug with uninitialized elements in HMM_LookAt.
**1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect.

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@@ -8,10 +8,10 @@ TEST(SSE, LinearCombine)
hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
hmm_mat4 Result;
Result.Rows[0] = HMM_LinearCombineSSE(MatrixOne.Rows[0], MatrixTwo);
Result.Rows[1] = HMM_LinearCombineSSE(MatrixOne.Rows[1], MatrixTwo);
Result.Rows[2] = HMM_LinearCombineSSE(MatrixOne.Rows[2], MatrixTwo);
Result.Rows[3] = HMM_LinearCombineSSE(MatrixOne.Rows[3], MatrixTwo);
Result.Columns[0] = HMM_LinearCombineSSE(MatrixOne.Columns[0], MatrixTwo);
Result.Columns[1] = HMM_LinearCombineSSE(MatrixOne.Columns[1], MatrixTwo);
Result.Columns[2] = HMM_LinearCombineSSE(MatrixOne.Columns[2], MatrixTwo);
Result.Columns[3] = HMM_LinearCombineSSE(MatrixOne.Columns[3], MatrixTwo);
{
EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
@@ -23,14 +23,12 @@ TEST(SSE, LinearCombine)
EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);