Add missing headers for operators

And flip the order of those two other operators, because having vec2
after vec3 was bugging me.
This commit is contained in:
Ben Visness
2016-08-22 19:00:04 -05:00
parent 03774f3d9c
commit 2c265f0e1d

View File

@@ -408,8 +408,8 @@ HMMDEF hmm_vec3 operator*(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator*(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 operator*(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_vec3 operator*(hmm_vec3 Left, float Right);
HMMDEF hmm_vec2 operator*(hmm_vec2 Left, float Right);
HMMDEF hmm_vec3 operator*(hmm_vec3 Left, float Right);
HMMDEF hmm_vec4 operator*(hmm_mat4 Matrix, hmm_vec4 Vector);
@@ -417,6 +417,22 @@ HMMDEF hmm_vec2 operator/(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 operator/(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator/(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_vec2 & operator+=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 & operator+=(hmm_vec3 &Left, hmm_vec3 Right);
HMMDEF hmm_vec4 & operator+=(hmm_vec4 &Left, hmm_vec4 Right);
HMMDEF hmm_vec2 & operator-=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 & operator-=(hmm_vec3 &Left, hmm_vec3 Right);
HMMDEF hmm_vec4 & operator-=(hmm_vec4 &Left, hmm_vec4 Right);
HMMDEF hmm_vec2 & operator*=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 & operator*=(hmm_vec3 &Left, hmm_vec3 Right);
HMMDEF hmm_vec4 & operator*=(hmm_vec4 &Left, hmm_vec4 Right);
HMMDEF hmm_vec2 & operator/=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 & operator/=(hmm_vec3 &Left, hmm_vec3 Right);
HMMDEF hmm_vec4 & operator/=(hmm_vec4 &Left, hmm_vec4 Right);
#endif /* HANDMADE_MATH_CPP */
#endif /* HANDMADE_MATH_H */
@@ -1219,6 +1235,17 @@ operator*(hmm_vec3 Left, hmm_vec3 Right)
return (Result);
}
HINLINE hmm_vec2
operator*(hmm_vec2 Left, float Right)
{
hmm_vec2 Result;
Result.X = Right * Left.X;
Result.Y = Right * Left.Y;
return (Result);
}
HINLINE hmm_vec3
operator*(hmm_vec3 Left, float Right)
{
@@ -1231,17 +1258,6 @@ operator*(hmm_vec3 Left, float Right)
return (Result);
}
HINLINE hmm_vec2
operator*(hmm_vec2 Left, float Right)
{
hmm_vec2 Result;
Result.X = Right * Left.X;
Result.Y = Right * Left.Y;
return (Result);
}
HINLINE hmm_vec4
operator*(hmm_vec4 Left, hmm_vec4 Right)
{