Merge pull request #169 from Jack-Punter/neon_support

Neon support
This commit is contained in:
Ben Visness
2023-12-15 20:14:20 -06:00
committed by GitHub
2 changed files with 144 additions and 68 deletions

View File

@@ -105,10 +105,15 @@
# define ASSERT_COVERED(a)
#endif
#ifdef HANDMADE_MATH_NO_SSE
# warning "HANDMADE_MATH_NO_SSE is deprecated, use HANDMADE_MATH_NO_SIMD instead"
# define HANDMADE_MATH_NO_SIMD
#endif
/* let's figure out if SSE is really available (unless disabled anyway)
(it isn't on non-x86/x86_64 platforms or even x86 without explicit SSE support)
=> only use "#ifdef HANDMADE_MATH__USE_SSE" to check for SSE support below this block! */
#ifndef HANDMADE_MATH_NO_SSE
#ifndef HANDMADE_MATH_NO_SIMD
# ifdef _MSC_VER /* MSVC supports SSE in amd64 mode or _M_IX86_FP >= 1 (2 means SSE2) */
# if defined(_M_AMD64) || ( defined(_M_IX86_FP) && _M_IX86_FP >= 1 )
# define HANDMADE_MATH__USE_SSE 1
@@ -118,7 +123,10 @@
# define HANDMADE_MATH__USE_SSE 1
# endif /* __SSE__ */
# endif /* not _MSC_VER */
#endif /* #ifndef HANDMADE_MATH_NO_SSE */
# ifdef __ARM_NEON
# define HANDMADE_MATH__USE_NEON 1
# endif /* NEON Supported */
#endif /* #ifndef HANDMADE_MATH_NO_SIMD */
#if (!defined(__cplusplus) && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L)
# define HANDMADE_MATH__USE_C11_GENERICS 1
@@ -128,6 +136,10 @@
# include <xmmintrin.h>
#endif
#ifdef HANDMADE_MATH__USE_NEON
# include <arm_neon.h>
#endif
#ifdef _MSC_VER
#pragma warning(disable:4201)
#endif
@@ -354,6 +366,10 @@ typedef union HMM_Vec4
__m128 SSE;
#endif
#ifdef HANDMADE_MATH__USE_NEON
float32x4_t NEON;
#endif
#ifdef __cplusplus
inline float &operator[](int Index) { return Elements[Index]; }
inline const float &operator[](int Index) const { return Elements[Index]; }
@@ -414,6 +430,9 @@ typedef union HMM_Quat
#ifdef HANDMADE_MATH__USE_SSE
__m128 SSE;
#endif
#ifdef HANDMADE_MATH__USE_NEON
float32x4_t NEON;
#endif
} HMM_Quat;
typedef signed int HMM_Bool;
@@ -503,6 +522,10 @@ static inline float HMM_SqrtF(float Float)
__m128 In = _mm_set_ss(Float);
__m128 Out = _mm_sqrt_ss(In);
Result = _mm_cvtss_f32(Out);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t In = vdupq_n_f32(Float);
float32x4_t Out = vsqrtq_f32(In);
Result = vgetq_lane_f32(Out, 0);
#else
Result = HMM_SQRTF(Float);
#endif
@@ -593,6 +616,9 @@ static inline HMM_Vec4 HMM_V4(float X, float Y, float Z, float W)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_setr_ps(X, Y, Z, W);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t v = {X, Y, Z, W};
Result.NEON = v;
#else
Result.X = X;
Result.Y = Y;
@@ -612,6 +638,9 @@ static inline HMM_Vec4 HMM_V4V(HMM_Vec3 Vector, float W)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_setr_ps(Vector.X, Vector.Y, Vector.Z, W);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t v = {Vector.X, Vector.Y, Vector.Z, W};
Result.NEON = v;
#else
Result.XYZ = Vector;
Result.W = W;
@@ -659,6 +688,8 @@ static inline HMM_Vec4 HMM_AddV4(HMM_Vec4 Left, HMM_Vec4 Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_add_ps(Left.SSE, Right.SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vaddq_f32(Left.NEON, Right.NEON);
#else
Result.X = Left.X + Right.X;
Result.Y = Left.Y + Right.Y;
@@ -703,6 +734,8 @@ static inline HMM_Vec4 HMM_SubV4(HMM_Vec4 Left, HMM_Vec4 Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_sub_ps(Left.SSE, Right.SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vsubq_f32(Left.NEON, Right.NEON);
#else
Result.X = Left.X - Right.X;
Result.Y = Left.Y - Right.Y;
@@ -772,6 +805,8 @@ static inline HMM_Vec4 HMM_MulV4(HMM_Vec4 Left, HMM_Vec4 Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_mul_ps(Left.SSE, Right.SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vmulq_f32(Left.NEON, Right.NEON);
#else
Result.X = Left.X * Right.X;
Result.Y = Left.Y * Right.Y;
@@ -792,6 +827,8 @@ static inline HMM_Vec4 HMM_MulV4F(HMM_Vec4 Left, float Right)
#ifdef HANDMADE_MATH__USE_SSE
__m128 Scalar = _mm_set1_ps(Right);
Result.SSE = _mm_mul_ps(Left.SSE, Scalar);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vmulq_n_f32(Left.NEON, Right);
#else
Result.X = Left.X * Right;
Result.Y = Left.Y * Right;
@@ -861,6 +898,8 @@ static inline HMM_Vec4 HMM_DivV4(HMM_Vec4 Left, HMM_Vec4 Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_div_ps(Left.SSE, Right.SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vdivq_f32(Left.NEON, Right.NEON);
#else
Result.X = Left.X / Right.X;
Result.Y = Left.Y / Right.Y;
@@ -881,6 +920,9 @@ static inline HMM_Vec4 HMM_DivV4F(HMM_Vec4 Left, float Right)
#ifdef HANDMADE_MATH__USE_SSE
__m128 Scalar = _mm_set1_ps(Right);
Result.SSE = _mm_div_ps(Left.SSE, Scalar);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t Scalar = vdupq_n_f32(Right);
Result.NEON = vdivq_f32(Left.NEON, Scalar);
#else
Result.X = Left.X / Right;
Result.Y = Left.Y / Right;
@@ -943,6 +985,11 @@ static inline float HMM_DotV4(HMM_Vec4 Left, HMM_Vec4 Right)
SSEResultTwo = _mm_shuffle_ps(SSEResultOne, SSEResultOne, _MM_SHUFFLE(0, 1, 2, 3));
SSEResultOne = _mm_add_ps(SSEResultOne, SSEResultTwo);
_mm_store_ss(&Result, SSEResultOne);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t NEONMultiplyResult = vmulq_f32(Left.NEON, Right.NEON);
float32x4_t NEONHalfAdd = vpaddq_f32(NEONMultiplyResult, NEONMultiplyResult);
float32x4_t NEONFullAdd = vpaddq_f32(NEONHalfAdd, NEONHalfAdd);
Result = vgetq_lane_f32(NEONFullAdd, 0);
#else
Result = ((Left.X * Right.X) + (Left.Z * Right.Z)) + ((Left.Y * Right.Y) + (Left.W * Right.W));
#endif
@@ -1071,6 +1118,11 @@ static inline HMM_Vec4 HMM_LinearCombineV4M4(HMM_Vec4 Left, HMM_Mat4 Right)
Result.SSE = _mm_add_ps(Result.SSE, _mm_mul_ps(_mm_shuffle_ps(Left.SSE, Left.SSE, 0x55), Right.Columns[1].SSE));
Result.SSE = _mm_add_ps(Result.SSE, _mm_mul_ps(_mm_shuffle_ps(Left.SSE, Left.SSE, 0xaa), Right.Columns[2].SSE));
Result.SSE = _mm_add_ps(Result.SSE, _mm_mul_ps(_mm_shuffle_ps(Left.SSE, Left.SSE, 0xff), Right.Columns[3].SSE));
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vmulq_laneq_f32(Right.Columns[0].NEON, Left.NEON, 0);
Result.NEON = vfmaq_laneq_f32(Result.NEON, Right.Columns[1].NEON, Left.NEON, 1);
Result.NEON = vfmaq_laneq_f32(Result.NEON, Right.Columns[2].NEON, Left.NEON, 2);
Result.NEON = vfmaq_laneq_f32(Result.NEON, Right.Columns[3].NEON, Left.NEON, 3);
#else
Result.X = Left.Elements[0] * Right.Columns[0].X;
Result.Y = Left.Elements[0] * Right.Columns[0].Y;
@@ -1465,22 +1517,33 @@ static inline HMM_Mat4 HMM_TransposeM4(HMM_Mat4 Matrix)
{
ASSERT_COVERED(HMM_TransposeM4);
HMM_Mat4 Result = Matrix;
HMM_Mat4 Result;
#ifdef HANDMADE_MATH__USE_SSE
Result = Matrix;
_MM_TRANSPOSE4_PS(Result.Columns[0].SSE, Result.Columns[1].SSE, Result.Columns[2].SSE, Result.Columns[3].SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4x4_t Transposed = vld4q_f32((float*)Matrix.Columns);
Result.Columns[0].NEON = Transposed.val[0];
Result.Columns[1].NEON = Transposed.val[1];
Result.Columns[2].NEON = Transposed.val[2];
Result.Columns[3].NEON = Transposed.val[3];
#else
Result.Elements[0][0] = Matrix.Elements[0][0];
Result.Elements[0][1] = Matrix.Elements[1][0];
Result.Elements[0][2] = Matrix.Elements[2][0];
Result.Elements[0][3] = Matrix.Elements[3][0];
Result.Elements[1][0] = Matrix.Elements[0][1];
Result.Elements[1][1] = Matrix.Elements[1][1];
Result.Elements[1][2] = Matrix.Elements[2][1];
Result.Elements[1][3] = Matrix.Elements[3][1];
Result.Elements[2][1] = Matrix.Elements[1][2];
Result.Elements[2][0] = Matrix.Elements[0][2];
Result.Elements[2][1] = Matrix.Elements[1][2];
Result.Elements[2][2] = Matrix.Elements[2][2];
Result.Elements[2][3] = Matrix.Elements[3][2];
Result.Elements[3][0] = Matrix.Elements[0][3];
Result.Elements[3][1] = Matrix.Elements[1][3];
Result.Elements[3][2] = Matrix.Elements[2][3];
Result.Elements[3][0] = Matrix.Elements[0][3];
Result.Elements[3][3] = Matrix.Elements[3][3];
#endif
return Result;
@@ -1493,29 +1556,10 @@ static inline HMM_Mat4 HMM_AddM4(HMM_Mat4 Left, HMM_Mat4 Right)
HMM_Mat4 Result;
#ifdef HANDMADE_MATH__USE_SSE
Result.Columns[0].SSE = _mm_add_ps(Left.Columns[0].SSE, Right.Columns[0].SSE);
Result.Columns[1].SSE = _mm_add_ps(Left.Columns[1].SSE, Right.Columns[1].SSE);
Result.Columns[2].SSE = _mm_add_ps(Left.Columns[2].SSE, Right.Columns[2].SSE);
Result.Columns[3].SSE = _mm_add_ps(Left.Columns[3].SSE, Right.Columns[3].SSE);
#else
Result.Elements[0][0] = Left.Elements[0][0] + Right.Elements[0][0];
Result.Elements[0][1] = Left.Elements[0][1] + Right.Elements[0][1];
Result.Elements[0][2] = Left.Elements[0][2] + Right.Elements[0][2];
Result.Elements[0][3] = Left.Elements[0][3] + Right.Elements[0][3];
Result.Elements[1][0] = Left.Elements[1][0] + Right.Elements[1][0];
Result.Elements[1][1] = Left.Elements[1][1] + Right.Elements[1][1];
Result.Elements[1][2] = Left.Elements[1][2] + Right.Elements[1][2];
Result.Elements[1][3] = Left.Elements[1][3] + Right.Elements[1][3];
Result.Elements[2][0] = Left.Elements[2][0] + Right.Elements[2][0];
Result.Elements[2][1] = Left.Elements[2][1] + Right.Elements[2][1];
Result.Elements[2][2] = Left.Elements[2][2] + Right.Elements[2][2];
Result.Elements[2][3] = Left.Elements[2][3] + Right.Elements[2][3];
Result.Elements[3][0] = Left.Elements[3][0] + Right.Elements[3][0];
Result.Elements[3][1] = Left.Elements[3][1] + Right.Elements[3][1];
Result.Elements[3][2] = Left.Elements[3][2] + Right.Elements[3][2];
Result.Elements[3][3] = Left.Elements[3][3] + Right.Elements[3][3];
#endif
Result.Columns[0] = HMM_AddV4(Left.Columns[0], Right.Columns[0]);
Result.Columns[1] = HMM_AddV4(Left.Columns[1], Right.Columns[1]);
Result.Columns[2] = HMM_AddV4(Left.Columns[2], Right.Columns[2]);
Result.Columns[3] = HMM_AddV4(Left.Columns[3], Right.Columns[3]);
return Result;
}
@@ -1527,29 +1571,10 @@ static inline HMM_Mat4 HMM_SubM4(HMM_Mat4 Left, HMM_Mat4 Right)
HMM_Mat4 Result;
#ifdef HANDMADE_MATH__USE_SSE
Result.Columns[0].SSE = _mm_sub_ps(Left.Columns[0].SSE, Right.Columns[0].SSE);
Result.Columns[1].SSE = _mm_sub_ps(Left.Columns[1].SSE, Right.Columns[1].SSE);
Result.Columns[2].SSE = _mm_sub_ps(Left.Columns[2].SSE, Right.Columns[2].SSE);
Result.Columns[3].SSE = _mm_sub_ps(Left.Columns[3].SSE, Right.Columns[3].SSE);
#else
Result.Elements[0][0] = Left.Elements[0][0] - Right.Elements[0][0];
Result.Elements[0][1] = Left.Elements[0][1] - Right.Elements[0][1];
Result.Elements[0][2] = Left.Elements[0][2] - Right.Elements[0][2];
Result.Elements[0][3] = Left.Elements[0][3] - Right.Elements[0][3];
Result.Elements[1][0] = Left.Elements[1][0] - Right.Elements[1][0];
Result.Elements[1][1] = Left.Elements[1][1] - Right.Elements[1][1];
Result.Elements[1][2] = Left.Elements[1][2] - Right.Elements[1][2];
Result.Elements[1][3] = Left.Elements[1][3] - Right.Elements[1][3];
Result.Elements[2][0] = Left.Elements[2][0] - Right.Elements[2][0];
Result.Elements[2][1] = Left.Elements[2][1] - Right.Elements[2][1];
Result.Elements[2][2] = Left.Elements[2][2] - Right.Elements[2][2];
Result.Elements[2][3] = Left.Elements[2][3] - Right.Elements[2][3];
Result.Elements[3][0] = Left.Elements[3][0] - Right.Elements[3][0];
Result.Elements[3][1] = Left.Elements[3][1] - Right.Elements[3][1];
Result.Elements[3][2] = Left.Elements[3][2] - Right.Elements[3][2];
Result.Elements[3][3] = Left.Elements[3][3] - Right.Elements[3][3];
#endif
Result.Columns[0] = HMM_SubV4(Left.Columns[0], Right.Columns[0]);
Result.Columns[1] = HMM_SubV4(Left.Columns[1], Right.Columns[1]);
Result.Columns[2] = HMM_SubV4(Left.Columns[2], Right.Columns[2]);
Result.Columns[3] = HMM_SubV4(Left.Columns[3], Right.Columns[3]);
return Result;
}
@@ -1574,13 +1599,19 @@ static inline HMM_Mat4 HMM_MulM4F(HMM_Mat4 Matrix, float Scalar)
ASSERT_COVERED(HMM_MulM4F);
HMM_Mat4 Result;
#ifdef HANDMADE_MATH__USE_SSE
__m128 SSEScalar = _mm_set1_ps(Scalar);
Result.Columns[0].SSE = _mm_mul_ps(Matrix.Columns[0].SSE, SSEScalar);
Result.Columns[1].SSE = _mm_mul_ps(Matrix.Columns[1].SSE, SSEScalar);
Result.Columns[2].SSE = _mm_mul_ps(Matrix.Columns[2].SSE, SSEScalar);
Result.Columns[3].SSE = _mm_mul_ps(Matrix.Columns[3].SSE, SSEScalar);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.Columns[0].NEON = vmulq_n_f32(Matrix.Columns[0].NEON, Scalar);
Result.Columns[1].NEON = vmulq_n_f32(Matrix.Columns[1].NEON, Scalar);
Result.Columns[2].NEON = vmulq_n_f32(Matrix.Columns[2].NEON, Scalar);
Result.Columns[3].NEON = vmulq_n_f32(Matrix.Columns[3].NEON, Scalar);
#else
Result.Elements[0][0] = Matrix.Elements[0][0] * Scalar;
Result.Elements[0][1] = Matrix.Elements[0][1] * Scalar;
@@ -1623,6 +1654,12 @@ static inline HMM_Mat4 HMM_DivM4F(HMM_Mat4 Matrix, float Scalar)
Result.Columns[1].SSE = _mm_div_ps(Matrix.Columns[1].SSE, SSEScalar);
Result.Columns[2].SSE = _mm_div_ps(Matrix.Columns[2].SSE, SSEScalar);
Result.Columns[3].SSE = _mm_div_ps(Matrix.Columns[3].SSE, SSEScalar);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t NEONScalar = vdupq_n_f32(Scalar);
Result.Columns[0].NEON = vdivq_f32(Matrix.Columns[0].NEON, NEONScalar);
Result.Columns[1].NEON = vdivq_f32(Matrix.Columns[1].NEON, NEONScalar);
Result.Columns[2].NEON = vdivq_f32(Matrix.Columns[2].NEON, NEONScalar);
Result.Columns[3].NEON = vdivq_f32(Matrix.Columns[3].NEON, NEONScalar);
#else
Result.Elements[0][0] = Matrix.Elements[0][0] / Scalar;
Result.Elements[0][1] = Matrix.Elements[0][1] / Scalar;
@@ -2065,6 +2102,9 @@ static inline HMM_Quat HMM_Q(float X, float Y, float Z, float W)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_setr_ps(X, Y, Z, W);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t v = { X, Y, Z, W };
Result.NEON = v;
#else
Result.X = X;
Result.Y = Y;
@@ -2084,6 +2124,8 @@ static inline HMM_Quat HMM_QV4(HMM_Vec4 Vector)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = Vector.SSE;
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = Vector.NEON;
#else
Result.X = Vector.X;
Result.Y = Vector.Y;
@@ -2103,6 +2145,8 @@ static inline HMM_Quat HMM_AddQ(HMM_Quat Left, HMM_Quat Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_add_ps(Left.SSE, Right.SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vaddq_f32(Left.NEON, Right.NEON);
#else
Result.X = Left.X + Right.X;
@@ -2123,6 +2167,8 @@ static inline HMM_Quat HMM_SubQ(HMM_Quat Left, HMM_Quat Right)
#ifdef HANDMADE_MATH__USE_SSE
Result.SSE = _mm_sub_ps(Left.SSE, Right.SSE);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vsubq_f32(Left.NEON, Right.NEON);
#else
Result.X = Left.X - Right.X;
Result.Y = Left.Y - Right.Y;
@@ -2156,6 +2202,19 @@ static inline HMM_Quat HMM_MulQ(HMM_Quat Left, HMM_Quat Right)
SSEResultOne = _mm_shuffle_ps(Left.SSE, Left.SSE, _MM_SHUFFLE(3, 3, 3, 3));
SSEResultTwo = _mm_shuffle_ps(Right.SSE, Right.SSE, _MM_SHUFFLE(3, 2, 1, 0));
Result.SSE = _mm_add_ps(SSEResultThree, _mm_mul_ps(SSEResultTwo, SSEResultOne));
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t Right1032 = vrev64q_f32(Right.NEON);
float32x4_t Right3210 = vcombine_f32(vget_high_f32(Right1032), vget_low_f32(Right1032));
float32x4_t Right2301 = vrev64q_f32(Right3210);
float32x4_t FirstSign = {1.0f, -1.0f, 1.0f, -1.0f};
Result.NEON = vmulq_f32(Right3210, vmulq_f32(vdupq_laneq_f32(Left.NEON, 0), FirstSign));
float32x4_t SecondSign = {1.0f, 1.0f, -1.0f, -1.0f};
Result.NEON = vfmaq_f32(Result.NEON, Right2301, vmulq_f32(vdupq_laneq_f32(Left.NEON, 1), SecondSign));
float32x4_t ThirdSign = {-1.0f, 1.0f, 1.0f, -1.0f};
Result.NEON = vfmaq_f32(Result.NEON, Right1032, vmulq_f32(vdupq_laneq_f32(Left.NEON, 2), ThirdSign));
Result.NEON = vfmaq_laneq_f32(Result.NEON, Right.NEON, Left.NEON, 3);
#else
Result.X = Right.Elements[3] * +Left.Elements[0];
Result.Y = Right.Elements[2] * -Left.Elements[0];
@@ -2191,6 +2250,8 @@ static inline HMM_Quat HMM_MulQF(HMM_Quat Left, float Multiplicative)
#ifdef HANDMADE_MATH__USE_SSE
__m128 Scalar = _mm_set1_ps(Multiplicative);
Result.SSE = _mm_mul_ps(Left.SSE, Scalar);
#elif defined(HANDMADE_MATH__USE_NEON)
Result.NEON = vmulq_n_f32(Left.NEON, Multiplicative);
#else
Result.X = Left.X * Multiplicative;
Result.Y = Left.Y * Multiplicative;
@@ -2211,6 +2272,9 @@ static inline HMM_Quat HMM_DivQF(HMM_Quat Left, float Divnd)
#ifdef HANDMADE_MATH__USE_SSE
__m128 Scalar = _mm_set1_ps(Divnd);
Result.SSE = _mm_div_ps(Left.SSE, Scalar);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t Scalar = vdupq_n_f32(Divnd);
Result.NEON = vdivq_f32(Left.NEON, Scalar);
#else
Result.X = Left.X / Divnd;
Result.Y = Left.Y / Divnd;
@@ -2235,6 +2299,11 @@ static inline float HMM_DotQ(HMM_Quat Left, HMM_Quat Right)
SSEResultTwo = _mm_shuffle_ps(SSEResultOne, SSEResultOne, _MM_SHUFFLE(0, 1, 2, 3));
SSEResultOne = _mm_add_ps(SSEResultOne, SSEResultTwo);
_mm_store_ss(&Result, SSEResultOne);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t NEONMultiplyResult = vmulq_f32(Left.NEON, Right.NEON);
float32x4_t NEONHalfAdd = vpaddq_f32(NEONMultiplyResult, NEONMultiplyResult);
float32x4_t NEONFullAdd = vpaddq_f32(NEONHalfAdd, NEONHalfAdd);
Result = vgetq_lane_f32(NEONFullAdd, 0);
#else
Result = ((Left.X * Right.X) + (Left.Z * Right.Z)) + ((Left.Y * Right.Y) + (Left.W * Right.W));
#endif
@@ -2278,6 +2347,10 @@ static inline HMM_Quat _HMM_MixQ(HMM_Quat Left, float MixLeft, HMM_Quat Right, f
__m128 SSEResultOne = _mm_mul_ps(Left.SSE, ScalarLeft);
__m128 SSEResultTwo = _mm_mul_ps(Right.SSE, ScalarRight);
Result.SSE = _mm_add_ps(SSEResultOne, SSEResultTwo);
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t ScaledLeft = vmulq_n_f32(Left.NEON, MixLeft);
float32x4_t ScaledRight = vmulq_n_f32(Right.NEON, MixRight);
Result.NEON = vaddq_f32(ScaledLeft, ScaledRight);
#else
Result.X = Left.X*MixLeft + Right.X*MixRight;
Result.Y = Left.Y*MixLeft + Right.Y*MixRight;
@@ -3695,6 +3768,9 @@ static inline HMM_Vec4 operator-(HMM_Vec4 In)
HMM_Vec4 Result;
#if HANDMADE_MATH__USE_SSE
Result.SSE = _mm_xor_ps(In.SSE, _mm_set1_ps(-0.0f));
#elif defined(HANDMADE_MATH__USE_NEON)
float32x4_t Zero = vdupq_n_f32(0.0f);
Result.NEON = vsubq_f32(Zero, In.NEON);
#else
Result.X = -In.X;
Result.Y = -In.Y;

View File

@@ -2,9 +2,9 @@ BUILD_DIR=./build
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers -Wfloat-equal
all: c c_no_sse cpp cpp_no_sse build_c_without_coverage build_cpp_without_coverage
all: c c_no_simd cpp cpp_no_simd build_c_without_coverage build_cpp_without_coverage
build_all: build_c build_c_no_sse build_cpp build_cpp_no_sse
build_all: build_c build_c_no_simd build_cpp build_cpp_no_simd
clean:
rm -rf $(BUILD_DIR)
@@ -21,18 +21,18 @@ build_c: HandmadeMath.c test_impl
-lm \
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
c_no_sse: build_c_no_sse
$(BUILD_DIR)/hmm_test_c_no_sse
c_no_simd: build_c_no_simd
$(BUILD_DIR)/hmm_test_c_no_simd
build_c_no_sse: HandmadeMath.c test_impl
@echo "\nCompiling in C mode (no SSE)"
build_c_no_simd: HandmadeMath.c test_impl
@echo "\nCompiling in C mode (no SIMD)"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-DHANDMADE_MATH_NO_SSE \
-DHANDMADE_MATH_NO_SIMD \
-c ../HandmadeMath.c ../hmm_test.c \
-lm \
&& $(CC) -ohmm_test_c_no_sse HandmadeMath.o hmm_test.o -lm
&& $(CC) -ohmm_test_c_no_simd HandmadeMath.o hmm_test.o -lm
cpp: build_cpp
$(BUILD_DIR)/hmm_test_cpp
@@ -45,15 +45,15 @@ build_cpp: HandmadeMath.cpp test_impl
-DHANDMADE_MATH_CPP_MODE \
../HandmadeMath.cpp ../hmm_test.cpp
cpp_no_sse: build_cpp_no_sse
$(BUILD_DIR)/hmm_test_cpp_no_sse
cpp_no_simd: build_cpp_no_simd
$(BUILD_DIR)/hmm_test_cpp_no_simd
build_cpp_no_sse: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SSE)"
build_cpp_no_simd: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SIMD)"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SSE \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_simd \
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SIMD \
../HandmadeMath.cpp ../hmm_test.cpp
test_impl: hmm_test.cpp hmm_test.c
@@ -69,10 +69,10 @@ build_c_without_coverage: HandmadeMath.c test_impl
&& $(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
build_cpp_without_coverage: HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SSE)"
@echo "\nCompiling in C++ mode (no SIMD)"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_simd \
-DHANDMADE_MATH_CPP_MODE -DWITHOUT_COVERAGE \
../HandmadeMath.cpp ../hmm_test.cpp