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Tweak whitespace
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@@ -409,7 +409,6 @@ HMMDEF hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up);
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#ifdef HANDMADE_MATH_CPP_MODE
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HMMDEF float HMM_Dot(hmm_vec2 VecOne, hmm_vec2 VecTwo);
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HMMDEF float HMM_Dot(hmm_vec3 VecOne, hmm_vec3 VecTwo);
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HMMDEF float HMM_Dot(hmm_vec4 VecOne, hmm_vec4 VecTwo);
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@@ -580,7 +579,6 @@ HMM_ToRadians(float Degrees)
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return (Result);
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}
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HINLINE float
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HMM_DotVec2(hmm_vec2 VecOne, hmm_vec2 VecTwo)
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{
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@@ -599,7 +597,6 @@ HMM_DotVec3(hmm_vec3 VecOne, hmm_vec3 VecTwo)
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return (Result);
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}
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HINLINE float
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HMM_DotVec4(hmm_vec4 VecOne, hmm_vec4 VecTwo)
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{
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@@ -609,7 +606,6 @@ HMM_DotVec4(hmm_vec4 VecOne, hmm_vec4 VecTwo)
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return (Result);
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}
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HINLINE float
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HMM_LengthSquared(hmm_vec3 A)
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{
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@@ -646,7 +642,6 @@ HMM_Power(float Base, int Exponent)
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return (Result);
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}
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HINLINE float
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HMM_Lerp(float A, float Time, float B)
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{
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@@ -673,7 +668,6 @@ HMM_Clamp(float Min, float Value, float Max)
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return (Result);
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}
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HINLINE hmm_vec3
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HMM_Normalize(hmm_vec3 A)
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{
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