Triple Style Check

This commit is contained in:
Trinton Bullard
2016-12-19 17:26:59 -07:00
parent a78ea2e3dc
commit 7fb6b2f022

View File

@@ -1601,9 +1601,9 @@ HMM_Quaternion_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo,
float Cos_Theta = HMM_Quaternion_Dot(QuaternionOne, QuaternionTwo);
float Angle = HMM_ACosF(Cos_Theta);
float S1 = HMM_SinF(1.0f - Time*angle);
float S2 = HMM_SinF(Time*angle);
float Is = 1.0f / HMM_SinF(angle);
float S1 = HMM_SinF(1.0f - Time*Angle);
float S2 = HMM_SinF(Time*Angle);
float Is = 1.0f / HMM_SinF(Angle);
QuaternionLeft.X = QuaternionTwo.X * S1;
QuaternionLeft.Y = QuaternionTwo.Y * S1;