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leave a more...aggressive comment for future me
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@@ -50,6 +50,13 @@ public:
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-HMM_ACosF(HMM_Dot(HMM_Normalize(newUp), HMM_Vec3(0.0f, 1.0f, 0.0f)))
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);
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rotation = backUpright * justPointAt;
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// BEN
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//
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// YOU MUST ALWAYS REMEMBER THAT QUATERNION MULTIPLICATION IS NOT COMMUTATIVE
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// AND THAT IT GOES RIGHT TO LEFT
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//
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// NEVER FORGET THIS LEST YOU SUFFER THROUGH THIS MESS AGAIN
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}
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};
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