Fixed formating

This commit is contained in:
Zak Strange
2016-04-02 21:14:29 -07:00
parent 52f373cbfe
commit 87360e6adc

View File

@@ -205,78 +205,46 @@ typedef union mat4
float Elements[4][4];
} mat4;
HMMDEF float
Power(float Base, int Exponent);
HMMDEF float
Clamp(float Min, float Value, float Max);
HMMDEF vec3
Normalize(vec3 A);
HMMDEF vec3
Cross(vec3 VecOne, vec3 VecTwo);
HMMDEF float
Dot(vec3 VecOne, vec3 VecTwo);
HMMDEF float Power(float Base, int Exponent);
HMMDEF float Clamp(float Min, float Value, float Max);
HMMDEF vec3 Normalize(vec3 A);
HMMDEF vec3 Cross(vec3 VecOne, vec3 VecTwo);
HMMDEF float Dot(vec3 VecOne, vec3 VecTwo);
HMMDEF vec2
Vec2i(int X, int Y);
HMMDEF vec2
Vec2(float X, float Y);
HMMDEF vec3
Vec3(float X, float Y, float Z);
HMMDEF vec3
Vec3i(int X, int Y, int Z);
HMMDEF vec4
Vec4(float X, float Y, float Z, float W);
HMMDEF vec4
Vec4i(int X, int Y, int Z, int W);
HMMDEF vec2 Vec2i(int X, int Y);
HMMDEF vec2 Vec2(float X, float Y);
HMMDEF vec3 Vec3(float X, float Y, float Z);
HMMDEF vec3 Vec3i(int X, int Y, int Z);
HMMDEF vec4 Vec4(float X, float Y, float Z, float W);
HMMDEF vec4 Vec4i(int X, int Y, int Z, int W);
HMMDEF vec2
AddVec2(vec2 Left, vec2 Right);
HMMDEF vec3
AddVec3(vec3 Left, vec3 Right);
HMMDEF vec4
AddVec4(vec4 Left, vec4 Right);
HMMDEF vec2 AddVec2(vec2 Left, vec2 Right);
HMMDEF vec3 AddVec3(vec3 Left, vec3 Right);
HMMDEF vec4 AddVec4(vec4 Left, vec4 Right);
HMMDEF vec2
SubtractVec2(vec2 Left, vec2 Right);
HMMDEF vec3
SubtractVec3(vec3 Left, vec3 Right);
HMMDEF vec4
SubtractVec4(vec4 Left, vec4 Right);
HMMDEF vec2 SubtractVec2(vec2 Left, vec2 Right);
HMMDEF vec3 SubtractVec3(vec3 Left, vec3 Right);
HMMDEF vec4 SubtractVec4(vec4 Left, vec4 Right);
HMMDEF vec2
MultiplyVec2(vec2 Left, vec2 Right);
HMMDEF vec3
MultiplyVec3(vec3 Left, vec3 Right);
HMMDEF vec4
MultiplyVec4(vec4 Left, vec4 Right);
HMMDEF vec2 MultiplyVec2(vec2 Left, vec2 Right);
HMMDEF vec3 MultiplyVec3(vec3 Left, vec3 Right);
HMMDEF vec4 MultiplyVec4(vec4 Left, vec4 Right);
HMMDEF vec2
DivideVec2(vec2 Left, vec2 Right);
HMMDEF vec3
DivideVec3(vec3 Left, vec3 Right);
HMMDEF vec4
DivideVec4(vec4 Left, vec4 Right);
HMMDEF vec2 DivideVec2(vec2 Left, vec2 Right);
HMMDEF vec3 DivideVec3(vec3 Left, vec3 Right);
HMMDEF vec4 DivideVec4(vec4 Left, vec4 Right);
HMMDEF mat4
Mat4(void);
HMMDEF mat4
Mat4d(float Diagonal);
HMMDEF mat4
MultiplyMat4(mat4 Left, mat4 Right);
HMMDEF mat4 Mat4(void);
HMMDEF mat4 Mat4d(float Diagonal);
HMMDEF mat4 MultiplyMat4(mat4 Left, mat4 Right);
HMMDEF mat4
Orthographic(float Left, float Right, float Bottom, float Top, float Near, float Far);
HMMDEF mat4
Perspective(float FOV, float AspectRatio, float Near, float Far);
HMMDEF mat4
Translate(vec3 Translation);
HMMDEF mat4
Rotate(float Angle, vec3 Axis);
HMMDEF mat4
Scale(vec3 Scale);
HMMDEF mat4 Orthographic(float Left, float Right, float Bottom, float Top, float Near, float Far);
HMMDEF mat4 Perspective(float FOV, float AspectRatio, float Near, float Far);
HMMDEF mat4 Translate(vec3 Translation);
HMMDEF mat4 Rotate(float Angle, vec3 Axis);
HMMDEF mat4 Scale(vec3 Scale);
HMMDEF mat4
LookAt(vec3 Eye, vec3 Center, vec3 Up);
HMMDEF mat4 LookAt(vec3 Eye, vec3 Center, vec3 Up);
#ifdef __cplusplus
}
@@ -284,49 +252,30 @@ LookAt(vec3 Eye, vec3 Center, vec3 Up);
#ifdef HANDMADE_MATH_CPP_MODE
HMMDEF vec2
Add(int X, int Y);
HMMDEF vec3
Add(int X, int Y, int Z);
HMMDEF vec4
Add(int X, int Y, int Z, int W);
HMMDEF vec2 Add(int X, int Y);
HMMDEF vec3 Add(int X, int Y, int Z);
HMMDEF vec4 Add(int X, int Y, int Z, int W);
HMMDEF vec2
Subtract(int X, int Y);
HMMDEF vec3
Subtract(int X, int Y, int Z);
HMMDEF vec4
Subtract(int X, int Y, int Z, int W);
HMMDEF vec2 Subtract(int X, int Y);
HMMDEF vec3 Subtract(int X, int Y, int Z);
HMMDEF vec4 Subtract(int X, int Y, int Z, int W);
HMMDEF vec2
Multiply(int X, int Y);
HMMDEF vec3
Multiply(int X, int Y, int Z);
HMMDEF vec4
Multiply(int X, int Y, int Z, int W);
HMMDEF mat4
Multiply(mat4 Left, mat4 Right);
HMMDEF vec2 Multiply(int X, int Y);
HMMDEF vec3 Multiply(int X, int Y, int Z);
HMMDEF vec4 Multiply(int X, int Y, int Z, int W);
HMMDEF mat4 Multiply(mat4 Left, mat4 Right);
HMMDEF vec2
Divide(int X, int Y);
HMMDEF vec3
Divide(int X, int Y, int Z);
HMMDEF vec4
Divide(int X, int Y, int Z, int W);
HMMDEF vec2 Divide(int X, int Y);
HMMDEF vec3 Divide(int X, int Y, int Z);
HMMDEF vec4 Divide(int X, int Y, int Z, int W);
HMMDEF vec2
operator+(vec2 Left, vec2 Right);
HMMDEF vec3
operator+(vec3 Left, vec3 Right);
HMMDEF vec4
operator+(vec4 Left, vec4 Right);
HMMDEF vec2 operator+(vec2 Left, vec2 Right);
HMMDEF vec3 operator+(vec3 Left, vec3 Right);
HMMDEF vec4 operator+(vec4 Left, vec4 Right);
HMMDEF vec2
operator-(vec2 Left, vec2 Right);
HMMDEF vec3
operator-(vec3 Left, vec3 Right);
HMMDEF vec4
operator-(vec4 Left, vec4 Right);
HMMDEF vec2 operator-(vec2 Left, vec2 Right);
HMMDEF vec3 operator-(vec3 Left, vec3 Right);
HMMDEF vec4 operator-(vec4 Left, vec4 Right);
HMMDEF vec2 operator*(vec2 Left, vec2 Right);
HMMDEF vec3 operator*(vec3 Left, vec3 Right);
@@ -335,12 +284,9 @@ HMMDEF mat4 operator*(mat4 Left, mat4 Right);
HMMDEF vec3 operator*(vec3 Left, float Right);
HMMDEF vec2 operator*(vec2 Left, float Right);
HMMDEF vec2
operator/(vec2 Left, vec2 Right);
HMMDEF vec3
operator/(vec3 Left, vec3 Right);
HMMDEF vec4
operator/(vec4 Left, vec4 Right);
HMMDEF vec2 operator/(vec2 Left, vec2 Right);
HMMDEF vec3 operator/(vec3 Left, vec3 Right);
HMMDEF vec4 operator/(vec4 Left, vec4 Right);
#endif /* HANDMADE_MATH_CPP */