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Fixed some compile errors
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@@ -1677,7 +1677,7 @@ HMM_QuaternionToMat4(hmm_quaternion Left)
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Result.Elements[2][1] = 2.0f * (YZ - WX);
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Result.Elements[2][2] = 1.0f - 2.0f * (XX + YY);
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return(Result)
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return(Result);
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}
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HINLINE hmm_quaternion
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