Initial quaternion implementation (#49)

* Various changes, and started work on Quaternions

* Worked on Quaternions (#46)

* Working on quaternions

* Finished operations, onto slerp

* Working on slerp

* Finished slerp implementation, next is NLerp

* Cleaned HandmadeMath.cpp

* Removed gbmath includes

* fixed minor issue.

* Fixed function names

* Fixed DotQuat call

* Did a style check

* Double Style Check

* Triple Style Check

* Fixed all the bullshit I did wrong

* Fixed more bs

* Added new functions

* Finished function implements

* Fixed some compile errors

* Fixed UTF-8 Error

* Added in most operator overrides

* Changed instances of HMM_PI to HMM_Pi32

* Fixed a warning

* Fixed a major issue with quaternion to matrix function where rotations about the y axis caused strange warping.

* Revert "Fixed a warning"

This reverts commit 043decab0d.

* Revert repo

* Fixed Quaternion to Matrix function.

* Fixed some prevalent issues, and now pulls triganometric funcitions from the std instead of implementing them.

* Fixed tab formatting, added in reverse multiplication function with Quaternions

* Removed error suppression cleanup, as it was causing more warnings. . .

* Added documentation

* Changed ATanf2 to ATan2f

* Fixed some typos and added additional documentation (#48)

* Add tests for quaternions

* Remove (very wrong) quaternion division in favor of multiplying by inverse

* Put back newlines at ends of files

* Make tweaks for PR

* Add assigning arithmetic operators for quaternions

* Add NLerp

Just to make Jonathan Blow happy: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/

* Rearrange parameters of HMM_Slerp

It now matches HMM_Lerp and HMM_NLerp.

* Update README.md
This commit is contained in:
Ben Visness
2017-01-04 18:25:12 -06:00
committed by Zak Strange
parent c89c435e3a
commit ad3039186d
4 changed files with 837 additions and 19 deletions

View File

@@ -157,6 +157,29 @@ TEST(Initialization, MatrixDiagonal)
}
}
TEST(Initialization, Quaternion)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
EXPECT_FLOAT_EQ(q.X, 1.0f);
EXPECT_FLOAT_EQ(q.Y, 2.0f);
EXPECT_FLOAT_EQ(q.Z, 3.0f);
EXPECT_FLOAT_EQ(q.W, 4.0f);
EXPECT_FLOAT_EQ(q.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(q.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion qv = HMM_QuaternionV4(v);
EXPECT_FLOAT_EQ(qv.X, 1.0f);
EXPECT_FLOAT_EQ(qv.Y, 2.0f);
EXPECT_FLOAT_EQ(qv.Z, 3.0f);
EXPECT_FLOAT_EQ(qv.W, 4.0f);
}
TEST(VectorOps, LengthSquared)
{
hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
@@ -314,6 +337,119 @@ TEST(MatrixOps, Transpose)
EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
}
TEST(QuaternionOps, Inverse)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion inverse = HMM_InverseQuaternion(q1);
hmm_quaternion result = HMM_MultiplyQuaternion(q1, inverse);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 1.0f);
}
TEST(QuaternionOps, Dot)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
float result = HMM_DotQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result, 70.0f);
}
{
float result = HMM_Dot(q1, q2);
EXPECT_FLOAT_EQ(result, 70.0f);
}
}
TEST(QuaternionOps, Normalize)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
{
hmm_quaternion result = HMM_NormalizeQuaternion(q);
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
}
{
hmm_quaternion result = HMM_Normalize(q);
EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
}
}
TEST(QuaternionOps, NLerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_NLerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
TEST(QuaternionOps, Slerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
TEST(QuaternionOps, ToMat4)
{
const float abs_error = 0.0001f;
hmm_quaternion rot = HMM_Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f);
hmm_mat4 result = HMM_QuaternionToMat4(rot);
EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[1][2], 1.0f, abs_error);
EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][1], -1.0f, abs_error);
EXPECT_NEAR(result.Elements[2][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
}
TEST(QuaternionOps, FromAxisAngle)
{
hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
float angle = HMM_PI32 / 2.0f;
hmm_quaternion result = HMM_QuaternionFromAxisAngle(axis, angle);
EXPECT_FLOAT_EQ(result.X, 0.707107f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.707107f);
}
TEST(Addition, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
@@ -478,6 +614,40 @@ TEST(Addition, Mat4)
}
}
TEST(Addition, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_AddQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_quaternion result = HMM_Add(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_quaternion result = q1 + q2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
q1 += q2;
EXPECT_FLOAT_EQ(q1.X, 6.0f);
EXPECT_FLOAT_EQ(q1.Y, 8.0f);
EXPECT_FLOAT_EQ(q1.Z, 10.0f);
EXPECT_FLOAT_EQ(q1.W, 12.0f);
}
TEST(Subtraction, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
@@ -634,6 +804,40 @@ TEST(Subtraction, Mat4)
}
}
TEST(Subtraction, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_SubtractQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
{
hmm_quaternion result = HMM_Subtract(q1, q2);
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
{
hmm_quaternion result = q1 - q2;
EXPECT_FLOAT_EQ(result.X, -4.0f);
EXPECT_FLOAT_EQ(result.Y, -4.0f);
EXPECT_FLOAT_EQ(result.Z, -4.0f);
EXPECT_FLOAT_EQ(result.W, -4.0f);
}
q1 -= q2;
EXPECT_FLOAT_EQ(q1.X, -4.0f);
EXPECT_FLOAT_EQ(q1.Y, -4.0f);
EXPECT_FLOAT_EQ(q1.Z, -4.0f);
EXPECT_FLOAT_EQ(q1.W, -4.0f);
}
TEST(Multiplication, Vec2Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
@@ -1074,6 +1278,79 @@ TEST(Multiplication, Mat4Vec4)
// *= makes no sense for this particular case.
}
TEST(Multiplication, QuaternionQuaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_MultiplyQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
{
hmm_quaternion result = HMM_Multiply(q1, q2);
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
{
hmm_quaternion result = q1 * q2;
EXPECT_FLOAT_EQ(result.X, 24.0f);
EXPECT_FLOAT_EQ(result.Y, 48.0f);
EXPECT_FLOAT_EQ(result.Z, 48.0f);
EXPECT_FLOAT_EQ(result.W, -6.0f);
}
// Like with matrices, we're not implementing the *=
// operator for quaternions because quaternion multiplication
// is not commutative.
}
TEST(Multiplication, QuaternionScalar)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
float f = 2.0f;
{
hmm_quaternion result = HMM_MultiplyQuaternionF(q, f);
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = HMM_Multiply(q, f);
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = q * f;
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
{
hmm_quaternion result = f * q;
EXPECT_FLOAT_EQ(result.X, 2.0f);
EXPECT_FLOAT_EQ(result.Y, 4.0f);
EXPECT_FLOAT_EQ(result.Z, 6.0f);
EXPECT_FLOAT_EQ(result.W, 8.0f);
}
q *= f;
EXPECT_FLOAT_EQ(q.X, 2.0f);
EXPECT_FLOAT_EQ(q.Y, 4.0f);
EXPECT_FLOAT_EQ(q.Z, 6.0f);
EXPECT_FLOAT_EQ(q.W, 8.0f);
}
TEST(Division, Vec2Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f);
@@ -1348,6 +1625,40 @@ TEST(Division, Mat4Scalar)
EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f);
}
TEST(Division, QuaternionScalar)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
float f = 2.0f;
{
hmm_quaternion result = HMM_DivideQuaternionF(q, f);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
{
hmm_quaternion result = HMM_Divide(q, f);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
{
hmm_quaternion result = q / f;
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 1.5f);
EXPECT_FLOAT_EQ(result.W, 2.0f);
}
q /= f;
EXPECT_FLOAT_EQ(q.X, 0.5f);
EXPECT_FLOAT_EQ(q.Y, 1.0f);
EXPECT_FLOAT_EQ(q.Z, 1.5f);
EXPECT_FLOAT_EQ(q.W, 2.0f);
}
TEST(Projection, Orthographic)
{
hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);