mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-09-07 18:58:19 +00:00
Initial quaternion implementation (#49)
* Various changes, and started work on Quaternions
* Worked on Quaternions (#46)
* Working on quaternions
* Finished operations, onto slerp
* Working on slerp
* Finished slerp implementation, next is NLerp
* Cleaned HandmadeMath.cpp
* Removed gbmath includes
* fixed minor issue.
* Fixed function names
* Fixed DotQuat call
* Did a style check
* Double Style Check
* Triple Style Check
* Fixed all the bullshit I did wrong
* Fixed more bs
* Added new functions
* Finished function implements
* Fixed some compile errors
* Fixed UTF-8 Error
* Added in most operator overrides
* Changed instances of HMM_PI to HMM_Pi32
* Fixed a warning
* Fixed a major issue with quaternion to matrix function where rotations about the y axis caused strange warping.
* Revert "Fixed a warning"
This reverts commit 043decab0d
.
* Revert repo
* Fixed Quaternion to Matrix function.
* Fixed some prevalent issues, and now pulls triganometric funcitions from the std instead of implementing them.
* Fixed tab formatting, added in reverse multiplication function with Quaternions
* Removed error suppression cleanup, as it was causing more warnings. . .
* Added documentation
* Changed ATanf2 to ATan2f
* Fixed some typos and added additional documentation (#48)
* Add tests for quaternions
* Remove (very wrong) quaternion division in favor of multiplying by inverse
* Put back newlines at ends of files
* Make tweaks for PR
* Add assigning arithmetic operators for quaternions
* Add NLerp
Just to make Jonathan Blow happy: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/
* Rearrange parameters of HMM_Slerp
It now matches HMM_Lerp and HMM_NLerp.
* Update README.md
This commit is contained in:
@@ -157,6 +157,29 @@ TEST(Initialization, MatrixDiagonal)
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}
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}
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TEST(Initialization, Quaternion)
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{
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hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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EXPECT_FLOAT_EQ(q.X, 1.0f);
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EXPECT_FLOAT_EQ(q.Y, 2.0f);
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EXPECT_FLOAT_EQ(q.Z, 3.0f);
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EXPECT_FLOAT_EQ(q.W, 4.0f);
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EXPECT_FLOAT_EQ(q.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(q.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
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EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
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hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion qv = HMM_QuaternionV4(v);
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EXPECT_FLOAT_EQ(qv.X, 1.0f);
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EXPECT_FLOAT_EQ(qv.Y, 2.0f);
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EXPECT_FLOAT_EQ(qv.Z, 3.0f);
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EXPECT_FLOAT_EQ(qv.W, 4.0f);
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}
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TEST(VectorOps, LengthSquared)
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{
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hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
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@@ -314,6 +337,119 @@ TEST(MatrixOps, Transpose)
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EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
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}
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TEST(QuaternionOps, Inverse)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion inverse = HMM_InverseQuaternion(q1);
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hmm_quaternion result = HMM_MultiplyQuaternion(q1, inverse);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_FLOAT_EQ(result.W, 1.0f);
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}
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TEST(QuaternionOps, Dot)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
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{
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float result = HMM_DotQuaternion(q1, q2);
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EXPECT_FLOAT_EQ(result, 70.0f);
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}
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{
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float result = HMM_Dot(q1, q2);
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EXPECT_FLOAT_EQ(result, 70.0f);
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}
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}
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TEST(QuaternionOps, Normalize)
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{
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hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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{
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hmm_quaternion result = HMM_NormalizeQuaternion(q);
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EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
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EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
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EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
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EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
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}
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{
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hmm_quaternion result = HMM_Normalize(q);
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EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
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EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
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EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
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EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
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}
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}
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TEST(QuaternionOps, NLerp)
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{
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hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
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hmm_quaternion result = HMM_NLerp(from, 0.5f, to);
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EXPECT_FLOAT_EQ(result.X, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
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EXPECT_FLOAT_EQ(result.W, 0.86602540f);
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}
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TEST(QuaternionOps, Slerp)
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{
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hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
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hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
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EXPECT_FLOAT_EQ(result.X, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
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EXPECT_FLOAT_EQ(result.W, 0.86602540f);
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}
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TEST(QuaternionOps, ToMat4)
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{
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const float abs_error = 0.0001f;
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hmm_quaternion rot = HMM_Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f);
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hmm_mat4 result = HMM_QuaternionToMat4(rot);
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EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
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EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[1][1], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[1][2], 1.0f, abs_error);
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EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[2][1], -1.0f, abs_error);
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EXPECT_NEAR(result.Elements[2][2], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
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EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
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}
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TEST(QuaternionOps, FromAxisAngle)
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{
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hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
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float angle = HMM_PI32 / 2.0f;
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hmm_quaternion result = HMM_QuaternionFromAxisAngle(axis, angle);
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EXPECT_FLOAT_EQ(result.X, 0.707107f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_FLOAT_EQ(result.W, 0.707107f);
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}
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TEST(Addition, Vec2)
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{
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hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
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@@ -478,6 +614,40 @@ TEST(Addition, Mat4)
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}
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}
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TEST(Addition, Quaternion)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
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{
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hmm_quaternion result = HMM_AddQuaternion(q1, q2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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{
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hmm_quaternion result = HMM_Add(q1, q2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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{
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hmm_quaternion result = q1 + q2;
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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q1 += q2;
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EXPECT_FLOAT_EQ(q1.X, 6.0f);
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EXPECT_FLOAT_EQ(q1.Y, 8.0f);
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EXPECT_FLOAT_EQ(q1.Z, 10.0f);
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EXPECT_FLOAT_EQ(q1.W, 12.0f);
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}
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TEST(Subtraction, Vec2)
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{
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hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
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@@ -634,6 +804,40 @@ TEST(Subtraction, Mat4)
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}
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}
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TEST(Subtraction, Quaternion)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
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{
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hmm_quaternion result = HMM_SubtractQuaternion(q1, q2);
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EXPECT_FLOAT_EQ(result.X, -4.0f);
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EXPECT_FLOAT_EQ(result.Y, -4.0f);
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EXPECT_FLOAT_EQ(result.Z, -4.0f);
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EXPECT_FLOAT_EQ(result.W, -4.0f);
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}
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{
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hmm_quaternion result = HMM_Subtract(q1, q2);
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EXPECT_FLOAT_EQ(result.X, -4.0f);
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EXPECT_FLOAT_EQ(result.Y, -4.0f);
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EXPECT_FLOAT_EQ(result.Z, -4.0f);
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EXPECT_FLOAT_EQ(result.W, -4.0f);
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}
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{
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hmm_quaternion result = q1 - q2;
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EXPECT_FLOAT_EQ(result.X, -4.0f);
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EXPECT_FLOAT_EQ(result.Y, -4.0f);
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EXPECT_FLOAT_EQ(result.Z, -4.0f);
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EXPECT_FLOAT_EQ(result.W, -4.0f);
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}
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q1 -= q2;
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EXPECT_FLOAT_EQ(q1.X, -4.0f);
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EXPECT_FLOAT_EQ(q1.Y, -4.0f);
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EXPECT_FLOAT_EQ(q1.Z, -4.0f);
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EXPECT_FLOAT_EQ(q1.W, -4.0f);
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}
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TEST(Multiplication, Vec2Vec2)
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{
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hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
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@@ -1074,6 +1278,79 @@ TEST(Multiplication, Mat4Vec4)
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// *= makes no sense for this particular case.
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}
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TEST(Multiplication, QuaternionQuaternion)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
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{
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hmm_quaternion result = HMM_MultiplyQuaternion(q1, q2);
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EXPECT_FLOAT_EQ(result.X, 24.0f);
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EXPECT_FLOAT_EQ(result.Y, 48.0f);
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EXPECT_FLOAT_EQ(result.Z, 48.0f);
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EXPECT_FLOAT_EQ(result.W, -6.0f);
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}
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{
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hmm_quaternion result = HMM_Multiply(q1, q2);
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EXPECT_FLOAT_EQ(result.X, 24.0f);
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EXPECT_FLOAT_EQ(result.Y, 48.0f);
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EXPECT_FLOAT_EQ(result.Z, 48.0f);
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EXPECT_FLOAT_EQ(result.W, -6.0f);
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}
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{
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hmm_quaternion result = q1 * q2;
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EXPECT_FLOAT_EQ(result.X, 24.0f);
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EXPECT_FLOAT_EQ(result.Y, 48.0f);
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EXPECT_FLOAT_EQ(result.Z, 48.0f);
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EXPECT_FLOAT_EQ(result.W, -6.0f);
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}
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// Like with matrices, we're not implementing the *=
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// operator for quaternions because quaternion multiplication
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// is not commutative.
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}
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TEST(Multiplication, QuaternionScalar)
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{
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hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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float f = 2.0f;
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{
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hmm_quaternion result = HMM_MultiplyQuaternionF(q, f);
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EXPECT_FLOAT_EQ(result.X, 2.0f);
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EXPECT_FLOAT_EQ(result.Y, 4.0f);
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EXPECT_FLOAT_EQ(result.Z, 6.0f);
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EXPECT_FLOAT_EQ(result.W, 8.0f);
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}
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{
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hmm_quaternion result = HMM_Multiply(q, f);
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EXPECT_FLOAT_EQ(result.X, 2.0f);
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EXPECT_FLOAT_EQ(result.Y, 4.0f);
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EXPECT_FLOAT_EQ(result.Z, 6.0f);
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EXPECT_FLOAT_EQ(result.W, 8.0f);
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}
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{
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hmm_quaternion result = q * f;
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EXPECT_FLOAT_EQ(result.X, 2.0f);
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EXPECT_FLOAT_EQ(result.Y, 4.0f);
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EXPECT_FLOAT_EQ(result.Z, 6.0f);
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EXPECT_FLOAT_EQ(result.W, 8.0f);
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}
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{
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hmm_quaternion result = f * q;
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EXPECT_FLOAT_EQ(result.X, 2.0f);
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EXPECT_FLOAT_EQ(result.Y, 4.0f);
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EXPECT_FLOAT_EQ(result.Z, 6.0f);
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EXPECT_FLOAT_EQ(result.W, 8.0f);
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}
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q *= f;
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EXPECT_FLOAT_EQ(q.X, 2.0f);
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EXPECT_FLOAT_EQ(q.Y, 4.0f);
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EXPECT_FLOAT_EQ(q.Z, 6.0f);
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EXPECT_FLOAT_EQ(q.W, 8.0f);
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}
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TEST(Division, Vec2Vec2)
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{
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hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f);
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@@ -1348,6 +1625,40 @@ TEST(Division, Mat4Scalar)
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EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f);
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}
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TEST(Division, QuaternionScalar)
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{
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hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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float f = 2.0f;
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{
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hmm_quaternion result = HMM_DivideQuaternionF(q, f);
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EXPECT_FLOAT_EQ(result.X, 0.5f);
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EXPECT_FLOAT_EQ(result.Y, 1.0f);
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EXPECT_FLOAT_EQ(result.Z, 1.5f);
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EXPECT_FLOAT_EQ(result.W, 2.0f);
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}
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{
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hmm_quaternion result = HMM_Divide(q, f);
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EXPECT_FLOAT_EQ(result.X, 0.5f);
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EXPECT_FLOAT_EQ(result.Y, 1.0f);
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EXPECT_FLOAT_EQ(result.Z, 1.5f);
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EXPECT_FLOAT_EQ(result.W, 2.0f);
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}
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{
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hmm_quaternion result = q / f;
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EXPECT_FLOAT_EQ(result.X, 0.5f);
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EXPECT_FLOAT_EQ(result.Y, 1.0f);
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EXPECT_FLOAT_EQ(result.Z, 1.5f);
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EXPECT_FLOAT_EQ(result.W, 2.0f);
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}
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q /= f;
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EXPECT_FLOAT_EQ(q.X, 0.5f);
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EXPECT_FLOAT_EQ(q.Y, 1.0f);
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EXPECT_FLOAT_EQ(q.Z, 1.5f);
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EXPECT_FLOAT_EQ(q.W, 2.0f);
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}
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TEST(Projection, Orthographic)
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{
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hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
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