mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-12-28 07:34:32 +00:00
Ensure column-major order for matrices and fix HMM_Translate
Most of the changes in this patch are cosmetic (such as looping by columns first.) HMM_Translate was incorrectly producing row-major matrices, which should now be fixed. Fixes #22
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
HandmadeMath.h v0.5
|
||||
HandmadeMath.h v0.5.1
|
||||
|
||||
This is a single header file with a bunch of useful functions for
|
||||
basic game math operations.
|
||||
@@ -116,6 +116,9 @@
|
||||
(*) Added matrix subtraction and += for hmm_mat4
|
||||
(*) Reconciled all headers and implementations
|
||||
(*) Tidied up, and filled in a few missing operators
|
||||
0.5.1
|
||||
(*) Ensured column-major order for matrices throughout
|
||||
(*) Fixed HMM_Translate producing row-major matrices
|
||||
|
||||
|
||||
|
||||
@@ -987,16 +990,6 @@ HMM_Mat4d(float Diagonal)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
Result.Elements[Rows][Columns] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
Result.Elements[0][0] = Diagonal;
|
||||
Result.Elements[1][1] = Diagonal;
|
||||
Result.Elements[2][2] = Diagonal;
|
||||
@@ -1010,13 +1003,13 @@ HMM_AddMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
|
||||
int Rows;
|
||||
for (Rows = 0; Rows < 4; ++Rows)
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
int Columns;
|
||||
for (Columns = 0; Columns < 4; ++Columns)
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
Result.Elements[Rows][Columns] = Left.Elements[Rows][Columns] + Right.Elements[Rows][Columns];
|
||||
Result.Elements[Columns][Rows] = Left.Elements[Columns][Rows] + Right.Elements[Columns][Rows];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1028,13 +1021,13 @@ HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
|
||||
int Rows;
|
||||
for (Rows = 0; Rows < 4; ++Rows)
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
int Columns;
|
||||
for (Columns = 0; Columns < 4; ++Columns)
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
Result.Elements[Rows][Columns] = Left.Elements[Rows][Columns] - Right.Elements[Rows][Columns];
|
||||
Result.Elements[Columns][Rows] = Left.Elements[Columns][Rows] - Right.Elements[Columns][Rows];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1046,20 +1039,20 @@ HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
float Sum = 0;
|
||||
int CurrentMatrice;
|
||||
for(CurrentMatrice = 0; CurrentMatrice < 4; ++CurrentMatrice)
|
||||
{
|
||||
Sum += Right.Elements[Rows][CurrentMatrice] * Left.Elements[CurrentMatrice][Columns];
|
||||
Sum += Left.Elements[CurrentMatrice][Rows] * Right.Elements[Columns][CurrentMatrice];
|
||||
}
|
||||
|
||||
Result.Elements[Rows][Columns] = Sum;
|
||||
Result.Elements[Columns][Rows] = Sum;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1071,13 +1064,13 @@ HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
|
||||
int Rows;
|
||||
for (Rows = 0; Rows < 4; ++Rows)
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
int Columns;
|
||||
for (Columns = 0; Columns < 4; ++Columns)
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
Result.Elements[Rows][Columns] = Matrix.Elements[Rows][Columns] * Scalar;
|
||||
Result.Elements[Columns][Rows] = Matrix.Elements[Columns][Rows] * Scalar;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1089,13 +1082,13 @@ HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
|
||||
{
|
||||
hmm_vec4 Result = {0};
|
||||
|
||||
int Rows, Columns;
|
||||
int Columns, Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
float Sum = 0;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
Sum += Matrix.Elements[Rows][Columns] * Vector.Elements[Columns];
|
||||
Sum += Matrix.Elements[Columns][Rows] * Vector.Elements[Columns];
|
||||
}
|
||||
|
||||
Result.Elements[Rows] = Sum;
|
||||
@@ -1109,13 +1102,13 @@ HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
|
||||
int Rows;
|
||||
for (Rows = 0; Rows < 4; ++Rows)
|
||||
int Columns;
|
||||
for(Columns = 0; Columns < 4; ++Columns)
|
||||
{
|
||||
int Columns;
|
||||
for (Columns = 0; Columns < 4; ++Columns)
|
||||
int Rows;
|
||||
for(Rows = 0; Rows < 4; ++Rows)
|
||||
{
|
||||
Result.Elements[Rows][Columns] = Matrix.Elements[Rows][Columns] / Scalar;
|
||||
Result.Elements[Columns][Rows] = Matrix.Elements[Columns][Rows] / Scalar;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1160,9 +1153,9 @@ HMM_Translate(hmm_vec3 Translation)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4d(1.0f);
|
||||
|
||||
Result.Elements[0][3] = Translation.X;
|
||||
Result.Elements[1][3] = Translation.Y;
|
||||
Result.Elements[2][3] = Translation.Z;
|
||||
Result.Elements[3][0] = Translation.X;
|
||||
Result.Elements[3][1] = Translation.Y;
|
||||
Result.Elements[3][2] = Translation.Z;
|
||||
|
||||
return (Result);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user