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Fixed more bs
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@@ -1596,7 +1596,7 @@ HMM_Slerp(hmm_quaternion Left, hmm_quaternion Right, float Time)
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hmm_quaternion QuaternionLeft = {0};
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hmm_quaternion QuaternionRight = {0};
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float Cos_Theta = HMM_Quaternion_Dot(Left, Right);
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float Cos_Theta = HMM_DotQuaternion(Left, Right);
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float Angle = HMM_ACosF(Cos_Theta);
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float S1 = HMM_SinF(1.0f - Time * Angle);
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