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Fixed HMM_Vec4
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@@ -603,7 +603,7 @@ HMM_DotVec4(hmm_vec4 VecOne, hmm_vec4 VecTwo)
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{
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float Result = 0;
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Result = (VecOne.X * VecTwo.X) + (VecOne.Y * VecTwo.Y) + (VecOne.Z * VecTwo.Z);
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Result = (VecOne.X * VecTwo.X) + (VecOne.Y * VecTwo.Y) + (VecOne.Z * VecTwo.Z) + (VecOne.W * VecTwo.W);
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return (Result);
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}
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