Small fix for HMM_Rotate

This commit is contained in:
Kyle De'Vir
2016-06-08 03:36:03 +10:00
parent 2f6b2fd260
commit de5c1fbb59

View File

@@ -808,7 +808,7 @@ HMM_Rotate(float Angle, hmm_vec3 Axis)
float CosTheta = cosf(HMM_ToRadians(Angle));
float CosValue = 1.0f - CosTheta;
Result.Elements[0][0] = (Axis.X * Axis.X * CosValue + CosTheta;
Result.Elements[0][0] = (Axis.X * Axis.X * CosValue) + CosTheta;
Result.Elements[0][1] = (Axis.X * Axis.Y * CosValue) - (Axis.Z * SinTheta);
Result.Elements[0][2] = (Axis.X * Axis.Z * CosValue) + (Axis.Y * SinTheta);