Removed gbmath includes

This commit is contained in:
Trinton Bullard
2016-12-19 15:32:27 -07:00
parent 284e917bbb
commit df7bc64aec
3 changed files with 39 additions and 19 deletions

View File

@@ -473,13 +473,13 @@ HMMDEF hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up);
HMMDEF hmm_quaternion HMM_Quaternion(float X, float Y, float Z, float W);
HMMDEF hmm_quaternion HMM_QuaternionV4(hmm_vec4 Vector);
HMMDEF hmm_quaternion HMM_AddQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_SubQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_MulQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_DivQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_Quaternion_Addition(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_Quaternion_Subtraction(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_Multiply_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF hmm_quaternion HMM_Multiply_Quaternion_Float(hmm_quaternion QuaternionOne, float Multiplicative);
HMMDEF hmm_quaternion HMM_Quaternion_Divide(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
HMMDEF float HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
//HMMDef hmm_quaternion HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time);
//TODO(Trent): Don't forget the line numbers!
HMMDEF hmm_quaternion HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time);
#ifdef __cplusplus
}
@@ -1517,7 +1517,7 @@ HMM_QuaternionV4(hmm_vec4 Vector)
}
HINLINE hmm_quaternion
HMM_AddQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
HMM_Quaternion_Addition(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
{
hmm_quaternion Result = {0};
@@ -1530,7 +1530,7 @@ HMM_AddQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
}
HINLINE hmm_quaternion
HMM_SubQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
HMM_Quaternion_Subtraction(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
{
hmm_quaternion Result = {0};
@@ -1543,20 +1543,33 @@ HMM_SubQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
}
HINLINE hmm_quaternion
HMM_MulQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
HMM_Multiply_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
{
hmm_quaternion Result = {0};
Result.X = QuaternionOne.X * QuaternionTwo.X;
Result.Y = QuaternionOne.Y * QuaternionTwo.Y;
Result.Z = QuaternionOne.Z * QuaternionTwo.Z;
Result.W = QuaternionOne.W * QuaternionTwo.W;
Result.X = QuaternionOne.X * QuaternionTwo.W + QuaternionOne.Y * QuaternionTwo.Z - QuaternionOne.Z * QuaternionTwo.Y + QuaternionOne.W * QuaternionTwo.X;
Result.Y = -QuaternionOne.X * QuaternionTwo.Z + QuaternionOne.Y * QuaternionTwo.W + QuaternionOne.Z * QuaternionTwo.X + QuaternionOne.W * QuaternionTwo.Y;
Result.Z = QuaternionOne.X * QuaternionTwo.Y - QuaternionOne.Y * QuaternionTwo.X + QuaternionOne.Z * QuaternionTwo.W + QuaternionOne.W * QuaternionTwo.Z;
Result.W = -QuaternionOne.X * QuaternionTwo.X - QuaternionOne.Y * QuaternionTwo.Y - QuaternionOne.Z * QuaternionTwo.Z + QuaternionOne.W * QuaternionTwo.W;
return(Result);
}
HINLINE hmm_quaternion
HMM_DivQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
HMM_Multiply_Quaternion_Float(hmm_quaternion QuaternionOne, float Multiplicative)
{
hmm_quaternion Result = {0};
Result.X = QuaternionOne.X * Multiplicative;
Result.Y = QuaternionOne.Y * Multiplicative;
Result.Z = QuaternionOne.Z * Multiplicative;
Result.W = QuaternionOne.W * Multiplicative;
return(Result);
}
HINLINE hmm_quaternion
HMM_Division_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
{
hmm_quaternion Result = {0};
@@ -1569,7 +1582,7 @@ HMM_DivQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
}
HINLINE float
HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
HMM_Dot_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
{
float Result = 0.00f;
@@ -1579,7 +1592,7 @@ HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
}
HINLINE hmm_quaternion
HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time)
HMM_Quaternion_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time)
{
hmm_quaternion Result = {0};
hmm_quaternion QuaternionLeft = {0};
@@ -1615,6 +1628,14 @@ HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time
return(Result);
}
HINLINE hmm_mat4
HMM_Quaternion_To_Mat4(hmm_quaternion Quaternion)
{
hmm_mat4 Result = {0};
Result.
}
#ifdef HANDMADE_MATH_CPP_MODE
HMMDEF float

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@@ -2,6 +2,5 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_CPP_MODE
#define HANDMADE_MATH_NO_INLINE
#define GB_MATH_IMPLEMENTATION
#include "../HandmadeMath.h"
#include "../gb_math.h"
#include "../HandmadeMath.h"