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https://github.com/HandmadeMath/HandmadeMath.git
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Removed gbmath includes
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@@ -473,13 +473,13 @@ HMMDEF hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up);
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HMMDEF hmm_quaternion HMM_Quaternion(float X, float Y, float Z, float W);
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HMMDEF hmm_quaternion HMM_Quaternion(float X, float Y, float Z, float W);
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HMMDEF hmm_quaternion HMM_QuaternionV4(hmm_vec4 Vector);
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HMMDEF hmm_quaternion HMM_QuaternionV4(hmm_vec4 Vector);
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HMMDEF hmm_quaternion HMM_AddQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_Quaternion_Addition(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_SubQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_Quaternion_Subtraction(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_MulQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_Multiply_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_DivQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF hmm_quaternion HMM_Multiply_Quaternion_Float(hmm_quaternion QuaternionOne, float Multiplicative);
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HMMDEF hmm_quaternion HMM_Quaternion_Divide(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF float HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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HMMDEF float HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo);
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//HMMDef hmm_quaternion HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time);
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HMMDEF hmm_quaternion HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time);
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//TODO(Trent): Don't forget the line numbers!
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@@ -1517,7 +1517,7 @@ HMM_QuaternionV4(hmm_vec4 Vector)
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}
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}
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HINLINE hmm_quaternion
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HINLINE hmm_quaternion
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HMM_AddQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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HMM_Quaternion_Addition(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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{
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{
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hmm_quaternion Result = {0};
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hmm_quaternion Result = {0};
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@@ -1530,7 +1530,7 @@ HMM_AddQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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}
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}
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HINLINE hmm_quaternion
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HINLINE hmm_quaternion
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HMM_SubQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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HMM_Quaternion_Subtraction(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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{
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{
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hmm_quaternion Result = {0};
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hmm_quaternion Result = {0};
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@@ -1543,20 +1543,33 @@ HMM_SubQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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}
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}
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HINLINE hmm_quaternion
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HINLINE hmm_quaternion
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HMM_MulQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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HMM_Multiply_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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{
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{
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hmm_quaternion Result = {0};
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hmm_quaternion Result = {0};
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Result.X = QuaternionOne.X * QuaternionTwo.X;
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Result.X = QuaternionOne.X * QuaternionTwo.W + QuaternionOne.Y * QuaternionTwo.Z - QuaternionOne.Z * QuaternionTwo.Y + QuaternionOne.W * QuaternionTwo.X;
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Result.Y = QuaternionOne.Y * QuaternionTwo.Y;
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Result.Y = -QuaternionOne.X * QuaternionTwo.Z + QuaternionOne.Y * QuaternionTwo.W + QuaternionOne.Z * QuaternionTwo.X + QuaternionOne.W * QuaternionTwo.Y;
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Result.Z = QuaternionOne.Z * QuaternionTwo.Z;
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Result.Z = QuaternionOne.X * QuaternionTwo.Y - QuaternionOne.Y * QuaternionTwo.X + QuaternionOne.Z * QuaternionTwo.W + QuaternionOne.W * QuaternionTwo.Z;
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Result.W = QuaternionOne.W * QuaternionTwo.W;
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Result.W = -QuaternionOne.X * QuaternionTwo.X - QuaternionOne.Y * QuaternionTwo.Y - QuaternionOne.Z * QuaternionTwo.Z + QuaternionOne.W * QuaternionTwo.W;
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return(Result);
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return(Result);
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}
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}
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HINLINE hmm_quaternion
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HINLINE hmm_quaternion
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HMM_DivQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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HMM_Multiply_Quaternion_Float(hmm_quaternion QuaternionOne, float Multiplicative)
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{
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hmm_quaternion Result = {0};
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Result.X = QuaternionOne.X * Multiplicative;
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Result.Y = QuaternionOne.Y * Multiplicative;
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Result.Z = QuaternionOne.Z * Multiplicative;
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Result.W = QuaternionOne.W * Multiplicative;
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return(Result);
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}
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HINLINE hmm_quaternion
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HMM_Division_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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{
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{
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hmm_quaternion Result = {0};
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hmm_quaternion Result = {0};
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@@ -1569,7 +1582,7 @@ HMM_DivQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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}
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}
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HINLINE float
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HINLINE float
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HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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HMM_Dot_Quaternion(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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{
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{
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float Result = 0.00f;
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float Result = 0.00f;
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@@ -1579,7 +1592,7 @@ HMM_DotQuat(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo)
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}
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}
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HINLINE hmm_quaternion
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HINLINE hmm_quaternion
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HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time)
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HMM_Quaternion_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time)
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{
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{
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hmm_quaternion Result = {0};
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hmm_quaternion Result = {0};
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hmm_quaternion QuaternionLeft = {0};
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hmm_quaternion QuaternionLeft = {0};
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@@ -1615,6 +1628,14 @@ HMM_Slerp(hmm_quaternion QuaternionOne, hmm_quaternion QuaternionTwo, float time
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return(Result);
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return(Result);
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}
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}
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HINLINE hmm_mat4
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HMM_Quaternion_To_Mat4(hmm_quaternion Quaternion)
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{
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hmm_mat4 Result = {0};
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Result.
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}
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#ifdef HANDMADE_MATH_CPP_MODE
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#ifdef HANDMADE_MATH_CPP_MODE
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HMMDEF float
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HMMDEF float
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BIN
test/.vs/HandmadeMath/v14/.suo
Normal file
BIN
test/.vs/HandmadeMath/v14/.suo
Normal file
Binary file not shown.
@@ -2,6 +2,5 @@
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#define HANDMADE_MATH_IMPLEMENTATION
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#define HANDMADE_MATH_IMPLEMENTATION
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#define HANDMADE_MATH_CPP_MODE
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#define HANDMADE_MATH_CPP_MODE
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#define HANDMADE_MATH_NO_INLINE
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#define HANDMADE_MATH_NO_INLINE
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#define GB_MATH_IMPLEMENTATION
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#include "../HandmadeMath.h"
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#include "../HandmadeMath.h"
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#include "../gb_math.h"
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