Taking the parameter for the operator[] as a reference. This should allow it to be inlined

This commit is contained in:
strangezak
2018-06-09 10:27:40 -07:00
parent baf1a70fc6
commit ec5bc9c0d3

View File

@@ -316,9 +316,9 @@ typedef union hmm_vec2
float Elements[2];
#ifdef __cplusplus
inline float &operator[](int i)
inline float &operator[](int &Index)
{
return Elements[i];
return Elements[Index];
}
#endif
} hmm_vec2;
@@ -367,9 +367,9 @@ typedef union hmm_vec3
float Elements[3];
#ifdef __cplusplus
inline float &operator[](int i)
inline float &operator[](int &Index)
{
return Elements[i];
return Elements[Index];
}
#endif
} hmm_vec3;
@@ -431,9 +431,9 @@ typedef union hmm_vec4
#endif
#ifdef __cplusplus
inline float &operator[](int i)
inline float &operator[](int &Index)
{
return Elements[i];
return Elements[Index];
}
#endif
} hmm_vec4;
@@ -447,9 +447,9 @@ typedef union hmm_mat4
#endif
#ifdef __cplusplus
inline hmm_vec4 operator[](int i)
inline hmm_vec4 operator[](const int &Index)
{
float* col = Elements[i];
float* col = Elements[Index];
hmm_vec4 result;
result.Elements[0] = col[0];