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0.4 - Removed use of CRT
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@@ -1,5 +1,5 @@
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/*
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HandmadeMath.h v0.3
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HandmadeMath.h v0.4
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This is a single header file with a bunch of useful functions for
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basic game math operations.
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@@ -65,6 +65,30 @@
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All other files should just #include "HandmadeMath.h" without the #define.
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==========================================================================
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To Disable the CRT, you MUST
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#define HMM_SINF MySinF
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#define HMM_COSF MyCosF
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#define HMM_TANF MyTanF
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Provide your own implementations of SinF, CosF, and TanF
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in EXACTLY one C or C++ file that includes this header, BEFORE the
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include, like this:
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#define HMM_SINF MySinF
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#define HMM_COSF MyCosF
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#define HMM_TANF MyTanF
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#define HANDMADE_MATH_IMPLEMENTATION
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#define HANDMADE_MATH_CPP_MODE
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#include "HandmadeMath.h"
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If you do not define these HandmadeMath.h will use version the version
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of these function that are provided by the CRT.
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==========================================================================
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Version History:
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0.2 (*) Updated documentation
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(*) Better C compliance
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@@ -80,7 +104,7 @@
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0.4
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(*) SSE Optimized HMM_SqrtF
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(*) SSE Optimized HMM_RSqrtF
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() Remove CRT
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(*) Removed CRT
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LICENSE
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@@ -106,6 +130,10 @@
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Insofaras (@insofaras)
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*/
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// NOTE(zak): I think this is the include for SSE 2 on
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// MacOS, Windows, and Linux if im wrong just open up
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// a issue and tell me, or submit a pull request
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// with the fix.
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#include <xmmintrin.h>
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#ifndef HANDMADE_MATH_H
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@@ -134,6 +162,22 @@ extern "C"
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#define HINLINE inline
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#endif
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#if !defined(HMM_SINF) || !defined(HMM_COSF) || !defined(HMM_TANF)
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#include <math.h>
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#endif
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#ifndef HMM_SINF
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#define HMM_SINF sinf
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#endif
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#ifndef HMM_COSF
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#define HMM_COSF cosf
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#endif
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#ifndef HMM_TANF
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#define HMM_TANF tanf
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#endif
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#define HMM_PI32 3.14159265359f
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#define HMM_PI 3.14159265358979323846
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@@ -376,15 +420,12 @@ HMMDEF hmm_vec4 operator/(hmm_vec4 Left, hmm_vec4 Right);
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#ifdef HANDMADE_MATH_IMPLEMENTATION
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#include <math.h>
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// TODO(zak): Replace these functions use of the C STD
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HINLINE float
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HMM_SinF(float Angle)
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{
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float Result = 0;
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Result = sinf(Angle);
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Result = HMM_SINF(Angle);
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return(Result);
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}
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@@ -393,7 +434,7 @@ HMM_CosF(float Angle)
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{
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float Result = 0;
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Result = cosf(Angle);
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Result = HMM_COSF(Angle);
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return(Result);
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}
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@@ -402,7 +443,7 @@ HMM_TanF(float Radians)
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{
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float Result = 0;
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Result = tanf(Radians);
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Result = HMM_TANF(Radians);
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return(Result);
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}
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@@ -1239,35 +1280,30 @@ operator-=(hmm_vec4 &Left, hmm_vec4 Right)
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return(Left = Left - Right);
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}
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HINLINE hmm_vec2 &
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operator/=(hmm_vec2 &Left, hmm_vec2 Right)
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{
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return(Left = Left / Right);
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}
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HINLINE hmm_vec3 &
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operator/=(hmm_vec3 &Left, hmm_vec3 Right)
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{
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return(Left = Left / Right);
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}
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HINLINE hmm_vec4 &
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operator/=(hmm_vec4 &Left, hmm_vec4 Right)
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{
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return(Left = Left / Right);
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}
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HINLINE hmm_vec2 &
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operator*=(hmm_vec2 &Left, hmm_vec2 Right)
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{
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return(Left = Left * Right);
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}
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HINLINE hmm_vec3 &
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operator*=(hmm_vec3 &Left, hmm_vec3 Right)
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{
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@@ -1281,7 +1317,6 @@ operator*=(hmm_vec4 &Left, hmm_vec4 Right)
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return(Left = Left * Right);
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}
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#endif /* HANDMADE_MATH_CPP_MODE */
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#endif /* HANDMADE_MATH_IMPLEMENTATION */
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@@ -5,7 +5,7 @@ Single-file public domain game math library for C/C++
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Version | Changes |
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----------------|----------------|
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**0.4 (ID)** | Added SSE Optimized HMM_SqrtF, HMM_RSqrtF, Removed use of CRT |
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**0.4** | Added SSE Optimized HMM_SqrtF, HMM_RSqrtF, Removed use of CRT |
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**0.3** | Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4 |
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**0.2b** | Disabled warning C4201 on MSVC, Added 64bit percision on HMM_PI |
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**0.2a** | Prefixed Macros |
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