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7 Commits

Author SHA1 Message Date
Ben Visness
ea1b8c3fdf Add models 2020-04-26 15:15:07 -05:00
Ben Visness
066df8dc02 Get a matrix in there 2020-04-25 11:33:49 -05:00
Ben Visness
cee57ba573 Start of new example stuff 2020-04-25 11:33:49 -05:00
Ben Visness
c66971850a Update version and release notes 2020-04-25 11:33:48 -05:00
Ben Visness
43b5686636 Add ability to customize HMM_ prefix (#114)
* Add prefix macro and use it everywhere

* Add lightweight test for prefix

* Add a little doc blurb
2020-04-25 11:33:48 -05:00
Ben Visness
49f274249f Suppress float equality warnings (#113)
* Add a macro to help with deprecations

* Suppress warnings about float equality
2020-04-25 11:33:47 -05:00
Zak Strange
f1297e7f31 Removed use of stdint.h (#110) 2020-04-25 11:33:47 -05:00
14 changed files with 18772 additions and 45 deletions

3
.gitignore vendored
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@@ -31,4 +31,7 @@
*.exe *.exe
*.out *.out
*.app *.app
test/build test/build
example/build
example/lib/flextgl/*

9
.gitmodules vendored
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@@ -0,0 +1,9 @@
[submodule "example/lib/glfw"]
path = example/lib/glfw
url = git@github.com:glfw/glfw.git
[submodule "example/lib/flextgl-gen"]
path = example/lib/flextgl-gen
url = git@github.com:mosra/flextgl.git
[submodule "example/lib/EGL-Registry"]
path = example/lib/EGL-Registry
url = git@github.com:KhronosGroup/EGL-Registry.git

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@@ -532,7 +532,7 @@ HMM_INLINE float HMM_PREFIX(RSquareRootF)(float Float)
} }
COVERAGE(HMM_Power, 2) COVERAGE(HMM_Power, 2)
HMM_INLINE float HMM_PREFIX(Power)(float Base, int Exponent) HMM_INLINE float HMM_Power(float Base, int Exponent)
{ {
ASSERT_COVERED(HMM_Power); ASSERT_COVERED(HMM_Power);
@@ -1408,17 +1408,17 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(SubtractMat4)(hmm_mat4 Left, hmm_mat4 Right)
} }
COVERAGE(HMM_MultiplyMat4, 1) COVERAGE(HMM_MultiplyMat4, 1)
HMM_INLINE hmm_mat4 HMM_PREFIX(MultiplyMat4)(hmm_mat4 Left, hmm_mat4 Right) HMM_INLINE hmm_mat4 HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
{ {
ASSERT_COVERED(HMM_MultiplyMat4); ASSERT_COVERED(HMM_MultiplyMat4);
hmm_mat4 Result; hmm_mat4 Result;
#ifdef HANDMADE_MATH__USE_SSE #ifdef HANDMADE_MATH__USE_SSE
Result.Columns[0] = HMM_PREFIX(LinearCombineSSE)(Right.Columns[0], Left); Result.Columns[0] = HMM_LinearCombineSSE(Right.Columns[0], Left);
Result.Columns[1] = HMM_PREFIX(LinearCombineSSE)(Right.Columns[1], Left); Result.Columns[1] = HMM_LinearCombineSSE(Right.Columns[1], Left);
Result.Columns[2] = HMM_PREFIX(LinearCombineSSE)(Right.Columns[2], Left); Result.Columns[2] = HMM_LinearCombineSSE(Right.Columns[2], Left);
Result.Columns[3] = HMM_PREFIX(LinearCombineSSE)(Right.Columns[3], Left); Result.Columns[3] = HMM_LinearCombineSSE(Right.Columns[3], Left);
#else #else
int Columns; int Columns;
for(Columns = 0; Columns < 4; ++Columns) for(Columns = 0; Columns < 4; ++Columns)
@@ -1474,14 +1474,14 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(MultiplyMat4f)(hmm_mat4 Matrix, float Scalar)
} }
COVERAGE(HMM_MultiplyMat4ByVec4, 1) COVERAGE(HMM_MultiplyMat4ByVec4, 1)
HMM_INLINE hmm_vec4 HMM_PREFIX(MultiplyMat4ByVec4)(hmm_mat4 Matrix, hmm_vec4 Vector) HMM_INLINE hmm_vec4 HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
{ {
ASSERT_COVERED(HMM_MultiplyMat4ByVec4); ASSERT_COVERED(HMM_MultiplyMat4ByVec4);
hmm_vec4 Result; hmm_vec4 Result;
#ifdef HANDMADE_MATH__USE_SSE #ifdef HANDMADE_MATH__USE_SSE
Result.InternalElementsSSE = HMM_PREFIX(LinearCombineSSE)(Vector.InternalElementsSSE, Matrix); Result.InternalElementsSSE = HMM_LinearCombineSSE(Vector.InternalElementsSSE, Matrix);
#else #else
int Columns, Rows; int Columns, Rows;
for(Rows = 0; Rows < 4; ++Rows) for(Rows = 0; Rows < 4; ++Rows)
@@ -1556,7 +1556,7 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(Orthographic)(float Left, float Right, float Bott
} }
COVERAGE(HMM_Perspective, 1) COVERAGE(HMM_Perspective, 1)
HMM_INLINE hmm_mat4 HMM_PREFIX(Perspective)(float FOVRadians, float AspectRatio, float Near, float Far) HMM_INLINE hmm_mat4 HMM_Perspective(float FOVRadians, float AspectRatio, float Near, float Far)
{ {
ASSERT_COVERED(HMM_Perspective); ASSERT_COVERED(HMM_Perspective);
@@ -1564,7 +1564,7 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(Perspective)(float FOVRadians, float AspectRatio,
// See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml // See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml
float Cotangent = 1.0f / HMM_PREFIX(TanF)(FOVRadians / 2.0f); float Cotangent = 1.0f / HMM_TanF(FOVRadians / 2.0f);
Result.Elements[0][0] = Cotangent / AspectRatio; Result.Elements[0][0] = Cotangent / AspectRatio;
Result.Elements[1][1] = Cotangent; Result.Elements[1][1] = Cotangent;
@@ -1591,16 +1591,16 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(Translate)(hmm_vec3 Translation)
} }
COVERAGE(HMM_Rotate, 1) COVERAGE(HMM_Rotate, 1)
HMM_INLINE hmm_mat4 HMM_PREFIX(Rotate)(float AngleRadians, hmm_vec3 Axis) HMM_INLINE hmm_mat4 HMM_Rotate(float AngleRadians, hmm_vec3 Axis)
{ {
ASSERT_COVERED(HMM_Rotate); ASSERT_COVERED(HMM_Rotate);
hmm_mat4 Result = HMM_PREFIX(Mat4d)(1.0f); hmm_mat4 Result = HMM_Mat4d(1.0f);
Axis = HMM_PREFIX(NormalizeVec3)(Axis); Axis = HMM_NormalizeVec3(Axis);
float SinTheta = HMM_PREFIX(SinF)(AngleRadians); float SinTheta = HMM_SinF(AngleRadians);
float CosTheta = HMM_PREFIX(CosF)(AngleRadians); float CosTheta = HMM_CosF(AngleRadians);
float CosValue = 1.0f - CosTheta; float CosValue = 1.0f - CosTheta;
Result.Elements[0][0] = (Axis.X * Axis.X * CosValue) + CosTheta; Result.Elements[0][0] = (Axis.X * Axis.X * CosValue) + CosTheta;
@@ -1633,15 +1633,15 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(Scale)(hmm_vec3 Scale)
} }
COVERAGE(HMM_LookAt, 1) COVERAGE(HMM_LookAt, 1)
HMM_INLINE hmm_mat4 HMM_PREFIX(LookAt)(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up) HMM_INLINE hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
{ {
ASSERT_COVERED(HMM_LookAt); ASSERT_COVERED(HMM_LookAt);
hmm_mat4 Result; hmm_mat4 Result;
hmm_vec3 F = HMM_PREFIX(NormalizeVec3)(HMM_PREFIX(SubtractVec3)(Center, Eye)); hmm_vec3 F = HMM_NormalizeVec3(HMM_SubtractVec3(Center, Eye));
hmm_vec3 S = HMM_PREFIX(NormalizeVec3)(HMM_PREFIX(Cross)(F, Up)); hmm_vec3 S = HMM_NormalizeVec3(HMM_Cross(F, Up));
hmm_vec3 U = HMM_PREFIX(Cross)(S, F); hmm_vec3 U = HMM_Cross(S, F);
Result.Elements[0][0] = S.X; Result.Elements[0][0] = S.X;
Result.Elements[0][1] = U.X; Result.Elements[0][1] = U.X;
@@ -1658,9 +1658,9 @@ HMM_INLINE hmm_mat4 HMM_PREFIX(LookAt)(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 U
Result.Elements[2][2] = -F.Z; Result.Elements[2][2] = -F.Z;
Result.Elements[2][3] = 0.0f; Result.Elements[2][3] = 0.0f;
Result.Elements[3][0] = -HMM_PREFIX(DotVec3)(S, Eye); Result.Elements[3][0] = -HMM_DotVec3(S, Eye);
Result.Elements[3][1] = -HMM_PREFIX(DotVec3)(U, Eye); Result.Elements[3][1] = -HMM_DotVec3(U, Eye);
Result.Elements[3][2] = HMM_PREFIX(DotVec3)(F, Eye); Result.Elements[3][2] = HMM_DotVec3(F, Eye);
Result.Elements[3][3] = 1.0f; Result.Elements[3][3] = 1.0f;
return (Result); return (Result);
@@ -1858,10 +1858,10 @@ HMM_INLINE hmm_quaternion HMM_InverseQuaternion(hmm_quaternion Left)
Conjugate.Z = -Left.Z; Conjugate.Z = -Left.Z;
Conjugate.W = Left.W; Conjugate.W = Left.W;
Norm = HMM_PREFIX(SquareRootF)(HMM_PREFIX(DotQuaternion)(Left, Left)); Norm = HMM_SquareRootF(HMM_DotQuaternion(Left, Left));
NormSquared = Norm * Norm; NormSquared = Norm * Norm;
Result = HMM_PREFIX(DivideQuaternionF)(Conjugate, NormSquared); Result = HMM_DivideQuaternionF(Conjugate, NormSquared);
return (Result); return (Result);
} }
@@ -1904,7 +1904,7 @@ HMM_INLINE hmm_quaternion HMM_PREFIX(NLerp)(hmm_quaternion Left, float Time, hmm
} }
COVERAGE(HMM_Slerp, 1) COVERAGE(HMM_Slerp, 1)
HMM_INLINE hmm_quaternion HMM_PREFIX(Slerp)(hmm_quaternion Left, float Time, hmm_quaternion Right) HMM_INLINE hmm_quaternion HMM_Slerp(hmm_quaternion Left, float Time, hmm_quaternion Right)
{ {
ASSERT_COVERED(HMM_Slerp); ASSERT_COVERED(HMM_Slerp);
@@ -1912,18 +1912,18 @@ HMM_INLINE hmm_quaternion HMM_PREFIX(Slerp)(hmm_quaternion Left, float Time, hmm
hmm_quaternion QuaternionLeft; hmm_quaternion QuaternionLeft;
hmm_quaternion QuaternionRight; hmm_quaternion QuaternionRight;
float Cos_Theta = HMM_PREFIX(DotQuaternion)(Left, Right); float Cos_Theta = HMM_DotQuaternion(Left, Right);
float Angle = HMM_PREFIX(ACosF)(Cos_Theta); float Angle = HMM_ACosF(Cos_Theta);
float S1 = HMM_PREFIX(SinF)((1.0f - Time) * Angle); float S1 = HMM_SinF((1.0f - Time) * Angle);
float S2 = HMM_PREFIX(SinF)(Time * Angle); float S2 = HMM_SinF(Time * Angle);
float Is = 1.0f / HMM_PREFIX(SinF)(Angle); float Is = 1.0f / HMM_SinF(Angle);
QuaternionLeft = HMM_PREFIX(MultiplyQuaternionF)(Left, S1); QuaternionLeft = HMM_MultiplyQuaternionF(Left, S1);
QuaternionRight = HMM_PREFIX(MultiplyQuaternionF)(Right, S2); QuaternionRight = HMM_MultiplyQuaternionF(Right, S2);
Result = HMM_PREFIX(AddQuaternion)(QuaternionLeft, QuaternionRight); Result = HMM_AddQuaternion(QuaternionLeft, QuaternionRight);
Result = HMM_PREFIX(MultiplyQuaternionF)(Result, Is); Result = HMM_MultiplyQuaternionF(Result, Is);
return (Result); return (Result);
} }
@@ -1935,7 +1935,7 @@ HMM_INLINE hmm_mat4 HMM_QuaternionToMat4(hmm_quaternion Left)
hmm_mat4 Result; hmm_mat4 Result;
hmm_quaternion NormalizedQuaternion = HMM_PREFIX(NormalizeQuaternion)(Left); hmm_quaternion NormalizedQuaternion = HMM_NormalizeQuaternion(Left);
float XX, YY, ZZ, float XX, YY, ZZ,
XY, XZ, YZ, XY, XZ, YZ,
@@ -1999,7 +1999,7 @@ HMM_INLINE hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 M)
ASSERT_COVERED(HMM_Mat4ToQuaternion); ASSERT_COVERED(HMM_Mat4ToQuaternion);
T = 1 + M.Elements[0][0] - M.Elements[1][1] - M.Elements[2][2]; T = 1 + M.Elements[0][0] - M.Elements[1][1] - M.Elements[2][2];
Q = HMM_PREFIX(Quaternion)( Q = HMM_Quaternion(
T, T,
M.Elements[0][1] + M.Elements[1][0], M.Elements[0][1] + M.Elements[1][0],
M.Elements[2][0] + M.Elements[0][2], M.Elements[2][0] + M.Elements[0][2],
@@ -2009,7 +2009,7 @@ HMM_INLINE hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 M)
ASSERT_COVERED(HMM_Mat4ToQuaternion); ASSERT_COVERED(HMM_Mat4ToQuaternion);
T = 1 - M.Elements[0][0] + M.Elements[1][1] - M.Elements[2][2]; T = 1 - M.Elements[0][0] + M.Elements[1][1] - M.Elements[2][2];
Q = HMM_PREFIX(Quaternion)( Q = HMM_Quaternion(
M.Elements[0][1] + M.Elements[1][0], M.Elements[0][1] + M.Elements[1][0],
T, T,
M.Elements[1][2] + M.Elements[2][1], M.Elements[1][2] + M.Elements[2][1],
@@ -2021,7 +2021,7 @@ HMM_INLINE hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 M)
ASSERT_COVERED(HMM_Mat4ToQuaternion); ASSERT_COVERED(HMM_Mat4ToQuaternion);
T = 1 - M.Elements[0][0] - M.Elements[1][1] + M.Elements[2][2]; T = 1 - M.Elements[0][0] - M.Elements[1][1] + M.Elements[2][2];
Q = HMM_PREFIX(Quaternion)( Q = HMM_Quaternion(
M.Elements[2][0] + M.Elements[0][2], M.Elements[2][0] + M.Elements[0][2],
M.Elements[1][2] + M.Elements[2][1], M.Elements[1][2] + M.Elements[2][1],
T, T,
@@ -2031,7 +2031,7 @@ HMM_INLINE hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 M)
ASSERT_COVERED(HMM_Mat4ToQuaternion); ASSERT_COVERED(HMM_Mat4ToQuaternion);
T = 1 + M.Elements[0][0] + M.Elements[1][1] + M.Elements[2][2]; T = 1 + M.Elements[0][0] + M.Elements[1][1] + M.Elements[2][2];
Q = HMM_PREFIX(Quaternion)( Q = HMM_Quaternion(
M.Elements[1][2] - M.Elements[2][1], M.Elements[1][2] - M.Elements[2][1],
M.Elements[2][0] - M.Elements[0][2], M.Elements[2][0] - M.Elements[0][2],
M.Elements[0][1] - M.Elements[1][0], M.Elements[0][1] - M.Elements[1][0],
@@ -2040,7 +2040,7 @@ HMM_INLINE hmm_quaternion HMM_Mat4ToQuaternion(hmm_mat4 M)
} }
} }
Q = HMM_PREFIX(MultiplyQuaternionF)(Q, 0.5f / HMM_PREFIX(SquareRootF)(T)); Q = HMM_MultiplyQuaternionF(Q, 0.5f / HMM_SquareRootF(T));
return Q; return Q;
} }
@@ -2052,11 +2052,11 @@ HMM_INLINE hmm_quaternion HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float Angle
hmm_quaternion Result; hmm_quaternion Result;
hmm_vec3 AxisNormalized = HMM_PREFIX(NormalizeVec3)(Axis); hmm_vec3 AxisNormalized = HMM_NormalizeVec3(Axis);
float SineOfRotation = HMM_PREFIX(SinF)(AngleOfRotationRadians / 2.0f); float SineOfRotation = HMM_SinF(AngleOfRotationRadians / 2.0f);
Result.XYZ = HMM_PREFIX(MultiplyVec3f)(AxisNormalized, SineOfRotation); Result.XYZ = HMM_MultiplyVec3f(AxisNormalized, SineOfRotation);
Result.W = HMM_PREFIX(CosF)(AngleOfRotationRadians / 2.0f); Result.W = HMM_CosF(AngleOfRotationRadians / 2.0f);
return (Result); return (Result);
} }

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@@ -10,7 +10,6 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
Version | Changes | Version | Changes |
----------------|----------------| ----------------|----------------|
**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. | **1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. | **1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
**1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. | **1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. |

34
example/Makefile Normal file
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@@ -0,0 +1,34 @@
ifeq ($(OS),Windows_NT)
RM = del /Q /F
RMDIR = rmdir /Q /S
CP = copy /Y
PYTHON = python
PIP = pip
else
RM = rm -rf
RMDIR = rm -rf
CP = cp -f
PYTHON = python3
PIP = pip3
endif
BUILD_DIR=build
all: example
example: lib/flextgl/flextgl.h
$(RMDIR) $(BUILD_DIR)
mkdir $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CC) -std=c99 -c -lm \
-I../lib/glfw/include \
-I../lib/flextgl \
-I../lib/EGL-Registry/api \
../src/main.c ../lib/flextgl/flextGL.c \
&& $(CC) -ohmm_example.exe main.o -lm
flextgl-deps:
$(PIP) install --user wheezy.template
lib/flextgl/flextgl.h lib/flextgl/flextgl.c: flextgl-deps
$(PYTHON) lib/flextgl-gen/flextGLgen.py -D lib/flextgl -T glfw3 flextgl-profile.txt

19
example/build.bat Normal file
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@@ -0,0 +1,19 @@
@echo off
where /q cl
if ERRORLEVEL 1 (
for /f "delims=" %%a in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -find VC\Auxiliary\Build\vcvarsall.bat') do (%%a x64)
)
python lib\flextgl-gen\flextGLgen.py -D lib\flextgl -T glfw3 flextgl-profile.txt
if not exist "build" mkdir build
pushd build
cl ^
/Feexample.exe /MD ^
/I..\lib\glfw\include /I..\lib\flextgl /I..\lib\EGL-Registry\api ^
..\src\main.c ..\lib\flextgl\flextGL.c ^
/link user32.lib shell32.lib gdi32.lib opengl32.lib ..\lib\glfw\lib-vc2017\glfw3.lib
popd

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@@ -0,0 +1 @@
version 3.3 core

3
example/install.bat Normal file
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@@ -0,0 +1,3 @@
@echo off
pip install --user wheezy.template

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@@ -0,0 +1,525 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */

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#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "flextGL.h"
#define SOKOL_IMPL
#define SOKOL_GLCORE33
#include "sokol_gfx.h"
#include "../../HandmadeMath.h"
// TODO: Remove this
#include <stdio.h>
typedef struct {
hmm_mat4 mvp;
hmm_vec4 color;
} uniforms_t;
typedef struct {
sg_bindings bindings;
int numVerts;
} model_t;
model_t triangle;
model_t cube;
model_t cylinder;
model_t initModel(sg_buffer vbuf, sg_buffer ibuf, size_t sizeOfIndices) {
model_t result = {
.bindings = (sg_bindings) {
.vertex_buffers[0] = vbuf,
.index_buffer = ibuf,
},
.numVerts = sizeOfIndices / sizeof(uint16_t),
};
return result;
}
#define NUM_CYLINDER_SIDES 32
void initModels() {
{
// triangle
const hmm_vec3 verts[] = {
HMM_Vec3( 0.0f, 0.5f, 0.0f), HMM_Vec3(0.0f, 0.0f, 1.0f),
HMM_Vec3( 0.5f, -0.5f, 0.0f), HMM_Vec3(0.0f, 0.0f, 1.0f),
HMM_Vec3(-0.5f, -0.5f, 0.0f), HMM_Vec3(0.0f, 0.0f, 1.0f),
};
const uint16_t indices[] = { 0, 1, 2 };
sg_buffer vbuf = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = verts,
});
sg_buffer ibuf = sg_make_buffer(&(sg_buffer_desc){
.type = SG_BUFFERTYPE_INDEXBUFFER,
.size = sizeof(indices),
.content = indices,
});
triangle = initModel(vbuf, ibuf, sizeof(indices));
}
{
// cube
const hmm_vec3 verts[] = {
// front
HMM_Vec3(-0.5f, 0.5f, 0.5f), HMM_Vec3(0.0f, 0.0f, 1.0f),
HMM_Vec3(-0.5f, -0.5f, 0.5f), HMM_Vec3(0.0f, 0.0f, 1.0f),
HMM_Vec3( 0.5f, 0.5f, 0.5f), HMM_Vec3(0.0f, 0.0f, 1.0f),
HMM_Vec3( 0.5f, -0.5f, 0.5f), HMM_Vec3(0.0f, 0.0f, 1.0f),
// back
HMM_Vec3( 0.5f, 0.5f, -0.5f), HMM_Vec3(0.0f, 0.0f, -1.0f),
HMM_Vec3( 0.5f, -0.5f, -0.5f), HMM_Vec3(0.0f, 0.0f, -1.0f),
HMM_Vec3(-0.5f, 0.5f, -0.5f), HMM_Vec3(0.0f, 0.0f, -1.0f),
HMM_Vec3(-0.5f, -0.5f, -0.5f), HMM_Vec3(0.0f, 0.0f, -1.0f),
// left
HMM_Vec3(-0.5f, 0.5f, -0.5f), HMM_Vec3(-1.0f, 0.0f, 0.0f),
HMM_Vec3(-0.5f, -0.5f, -0.5f), HMM_Vec3(-1.0f, 0.0f, 0.0f),
HMM_Vec3(-0.5f, 0.5f, 0.5f), HMM_Vec3(-1.0f, 0.0f, 0.0f),
HMM_Vec3(-0.5f, -0.5f, 0.5f), HMM_Vec3(-1.0f, 0.0f, 0.0f),
// right
HMM_Vec3(0.5f, 0.5f, 0.5f), HMM_Vec3(1.0f, 0.0f, 0.0f),
HMM_Vec3(0.5f, -0.5f, 0.5f), HMM_Vec3(1.0f, 0.0f, 0.0f),
HMM_Vec3(0.5f, 0.5f, -0.5f), HMM_Vec3(1.0f, 0.0f, 0.0f),
HMM_Vec3(0.5f, -0.5f, -0.5f), HMM_Vec3(1.0f, 0.0f, 0.0f),
// top
HMM_Vec3(-0.5f, 0.5f, -0.5f), HMM_Vec3(0.0f, 1.0f, 0.0f),
HMM_Vec3(-0.5f, 0.5f, 0.5f), HMM_Vec3(0.0f, 1.0f, 0.0f),
HMM_Vec3( 0.5f, 0.5f, -0.5f), HMM_Vec3(0.0f, 1.0f, 0.0f),
HMM_Vec3( 0.5f, 0.5f, 0.5f), HMM_Vec3(0.0f, 1.0f, 0.0f),
// bottom
HMM_Vec3(-0.5f, -0.5f, 0.5f), HMM_Vec3(0.0f, -1.0f, 0.0f),
HMM_Vec3(-0.5f, -0.5f, -0.5f), HMM_Vec3(0.0f, -1.0f, 0.0f),
HMM_Vec3( 0.5f, -0.5f, 0.5f), HMM_Vec3(0.0f, -1.0f, 0.0f),
HMM_Vec3( 0.5f, -0.5f, -0.5f), HMM_Vec3(0.0f, -1.0f, 0.0f),
};
const uint16_t indices[] = {
0, 1, 2, 2, 1, 3,
4, 5, 6, 6, 5, 7,
8, 9, 10, 10, 9, 11,
12, 13, 14, 14, 13, 15,
16, 17, 18, 18, 17, 19,
20, 21, 22, 22, 21, 23,
};
sg_buffer vbuf = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = verts,
});
sg_buffer ibuf = sg_make_buffer(&(sg_buffer_desc){
.type = SG_BUFFERTYPE_INDEXBUFFER,
.size = sizeof(indices),
.content = indices,
});
cube = initModel(vbuf, ibuf, sizeof(indices));
}
{
// cylinder
// the vertex order will be:
// top middle, bottom middle, top cap ring, bottom cap ring, top side ring, bottom side ring
hmm_vec3 verts[(2 * (1 + NUM_CYLINDER_SIDES) + (2 * NUM_CYLINDER_SIDES)) * 2];
verts[0] = HMM_Vec3(0.0f, 0.5f, 0.0f); verts[1] = HMM_Vec3(0.0f, 1.0f, 0.0f);
verts[2] = HMM_Vec3(0.0f, -0.5f, 0.0f); verts[3] = HMM_Vec3(0.0f, -1.0f, 0.0f);
const int baseVertIndexTopCapRing = 4; // middles are vert, normal, vert, normal
const int baseVertIndexBottomCapRing = baseVertIndexTopCapRing + (NUM_CYLINDER_SIDES * 2);
const int baseVertIndexTopSideRing = baseVertIndexBottomCapRing + (NUM_CYLINDER_SIDES * 2);
const int baseVertIndexBottomSideRing = baseVertIndexTopSideRing + (NUM_CYLINDER_SIDES * 2);
for (int i = 0; i < NUM_CYLINDER_SIDES; i++) {
float t = 2 * HMM_PI32 * (i / (float)NUM_CYLINDER_SIDES);
float x = HMM_CosF(t);
float z = HMM_SinF(t);
hmm_vec3 top = HMM_Vec3(x, 0.5f, z);
hmm_vec3 bottom = HMM_Vec3(x, -0.5f, z);
hmm_vec3 sideNormal = HMM_NormalizeVec3(HMM_Vec3(x, 0.0f, z));
verts[baseVertIndexTopCapRing + (2 * i) ] = top;
verts[baseVertIndexTopCapRing + (2 * i) + 1] = HMM_Vec3(0.0f, 1.0f, 0.0f);
verts[baseVertIndexBottomCapRing + (2 * i) ] = bottom;
verts[baseVertIndexBottomCapRing + (2 * i) + 1] = HMM_Vec3(0.0f, -1.0f, 0.0f);
verts[baseVertIndexTopSideRing + (2 * i) ] = top;
verts[baseVertIndexTopSideRing + (2 * i) + 1] = sideNormal;
verts[baseVertIndexBottomSideRing + (2 * i) ] = bottom;
verts[baseVertIndexBottomSideRing + (2 * i) + 1] = sideNormal;
}
uint16_t indices[3 * NUM_CYLINDER_SIDES + 3 * NUM_CYLINDER_SIDES + 3 * 2 * NUM_CYLINDER_SIDES];
// top cap
for (int i = 0; i < NUM_CYLINDER_SIDES; i++) {
indices[3 * i] = 0;
indices[3 * i + 1] = 2 + i;
indices[3 * i + 2] = 2 + ((i + 1) % NUM_CYLINDER_SIDES);
}
// bottom cap
const int bottomCapBaseIndex = 3 * NUM_CYLINDER_SIDES;
for (int i = 0; i < NUM_CYLINDER_SIDES; i++) {
indices[bottomCapBaseIndex + 3 * i] = 1;
indices[bottomCapBaseIndex + 3 * i + 1] = (2 + NUM_CYLINDER_SIDES) + ((i + 1) % NUM_CYLINDER_SIDES);
indices[bottomCapBaseIndex + 3 * i + 2] = (2 + NUM_CYLINDER_SIDES) + i;
}
const int sideBaseIndex = bottomCapBaseIndex + 3 * NUM_CYLINDER_SIDES;
const int topSideRingStart = 2 + NUM_CYLINDER_SIDES + NUM_CYLINDER_SIDES;
const int bottomSideRingStart = topSideRingStart + NUM_CYLINDER_SIDES;
for (int i = 0; i < NUM_CYLINDER_SIDES; i++) {
indices[sideBaseIndex + 6 * i] = topSideRingStart + i;
indices[sideBaseIndex + 6 * i + 1] = bottomSideRingStart + i;
indices[sideBaseIndex + 6 * i + 2] = topSideRingStart + ((i + 1) % NUM_CYLINDER_SIDES);
indices[sideBaseIndex + 6 * i + 3] = topSideRingStart + ((i + 1) % NUM_CYLINDER_SIDES);
indices[sideBaseIndex + 6 * i + 4] = bottomSideRingStart + i;
indices[sideBaseIndex + 6 * i + 5] = bottomSideRingStart + ((i + 1) % NUM_CYLINDER_SIDES);
}
sg_buffer vbuf = sg_make_buffer(&(sg_buffer_desc){
.size = sizeof(verts),
.content = verts,
});
sg_buffer ibuf = sg_make_buffer(&(sg_buffer_desc){
.type = SG_BUFFERTYPE_INDEXBUFFER,
.size = sizeof(indices),
.content = indices,
});
cylinder = initModel(vbuf, ibuf, sizeof(indices));
}
}
int main() {
/* create window and GL context via GLFW */
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* w = glfwCreateWindow(640, 480, "Sokol Triangle GLFW", 0, 0);
glfwMakeContextCurrent(w);
glfwSwapInterval(1);
flextInit(w);
/* setup sokol_gfx */
sg_setup(&(sg_desc){0});
initModels();
sg_layout_desc layout = {
.attrs = {
[0].format=SG_VERTEXFORMAT_FLOAT3,
[1].format=SG_VERTEXFORMAT_FLOAT3,
}
};
sg_shader shd = sg_make_shader(&(sg_shader_desc){
.vs = {
.source =
"#version 330\n"
"uniform mat4 mvp;"
"uniform vec4 color0;"
"layout(location=0) in vec4 position;\n"
"out vec4 color;\n"
"void main() {\n"
" gl_Position = mvp * position;\n"
" color = color0;\n"
"}\n",
.uniform_blocks[0] = {
.size = sizeof(uniforms_t),
.uniforms = {
[0] = { .name="mvp", .type=SG_UNIFORMTYPE_MAT4 },
[1] = { .name="color0", .type=SG_UNIFORMTYPE_FLOAT4 },
},
},
},
.fs.source =
"#version 330\n"
"in vec4 color;\n"
"out vec4 frag_color;\n"
"void main() {\n"
" frag_color = color;\n"
"}\n",
});
/* a pipeline state object (default render states are fine for triangle) */
sg_pipeline pip = sg_make_pipeline(&(sg_pipeline_desc){
.shader = shd,
.layout = layout,
.index_type = SG_INDEXTYPE_UINT16,
.depth_stencil = {
.depth_compare_func = SG_COMPAREFUNC_LESS_EQUAL,
.depth_write_enabled = true,
},
.rasterizer = (sg_rasterizer_state) {
.cull_mode = SG_CULLMODE_BACK,
.face_winding = SG_FACEWINDING_CCW,
},
});
/* default pass action (clear to grey) */
sg_pass_action pass_action = {0};
double previousTime = glfwGetTime();
/* draw loop */
while (!glfwWindowShouldClose(w)) {
double time = glfwGetTime();
double deltaTime = time - previousTime;
double previousTime = time;
int cur_width, cur_height;
glfwGetFramebufferSize(w, &cur_width, &cur_height);
sg_begin_default_pass(&pass_action, cur_width, cur_height);
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
model_t model = cylinder;
hmm_mat4 scale = HMM_Scale(HMM_Vec3(0.25f, 0.5f, 0.25f));
hmm_mat4 rotateZ = HMM_Rotate(HMM_PI32 * i, HMM_Vec3(0.0f, 0.0f, 1.0f));
hmm_mat4 rotateY = HMM_Rotate(HMM_PI32 / 2.0f * time, HMM_Vec3(0.0f, 1.0f, 0.0f));
hmm_mat4 rotate = HMM_MultiplyMat4(rotateY, rotateZ);
hmm_mat4 translate = HMM_Translate(HMM_Vec3(-0.5f + 0.5f * i, -0.5f + 0.5f * j, 0.0f));
hmm_mat4 m = HMM_MultiplyMat4(translate, HMM_MultiplyMat4(rotate, scale));
hmm_mat4 v = HMM_Translate(HMM_Vec3(0.0f, 0.0f, -1.0f));
hmm_mat4 p = HMM_Perspective(HMM_PI32 / 2.0f, 1.0f, 0.01f, 10.0f);
uniforms_t uniforms = {
.mvp = HMM_MultiplyMat4(p, HMM_MultiplyMat4(v, m)),
.color = HMM_Vec4((i + j) + 1 & 2, ((i + j) % 2) == 1, ((i + j) % 4) == 2, 1.0f),
};
sg_apply_pipeline(pip);
sg_apply_bindings(&model.bindings);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &uniforms, sizeof(uniforms));
sg_draw(0, model.numVerts, 1);
}
}
sg_end_pass();
sg_commit();
glfwSwapBuffers(w);
glfwPollEvents();
}
/* cleanup */
sg_shutdown();
glfwTerminate();
return 0;
}

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