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https://github.com/HandmadeMath/HandmadeMath.git
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Removed use of stdint.h (#110)
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@@ -1,5 +1,5 @@
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/*
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HandmadeMath.h v1.9.0
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HandmadeMath.h v1.10.1
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This is a single header file with a bunch of useful functions for game and
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graphics math operations.
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@@ -104,8 +104,6 @@
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#endif /* #ifndef HANDMADE_MATH_NO_SSE */
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#include <stdint.h> // This is for types
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#ifdef HANDMADE_MATH__USE_SSE
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#include <xmmintrin.h>
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#endif
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@@ -383,7 +381,7 @@ typedef union hmm_quaternion
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#endif
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} hmm_quaternion;
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typedef int32_t hmm_bool;
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typedef signed int hmm_bool;
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typedef hmm_vec2 hmm_v2;
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typedef hmm_vec3 hmm_v3;
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@@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
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Version | Changes |
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----------------|----------------|
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**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
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**1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. |
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**1.9.0** | Added SSE versions of quaternion operations. |
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**1.8.0** | Added fast vector normalization routines that use fast inverse square roots.
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