Compare commits

...

6 Commits

Author SHA1 Message Date
Ben Visness
5ca1d58b36 Improve grammar/spelling 2018-11-29 13:21:05 -06:00
Zak Strange
5bf727dbd5 Removed copy in operator[] (#93)
* Removed copy in operator[]

* Updated version info
2018-11-29 09:32:12 -08:00
Ben Visness
295f6c476f Rename Rows to Columns on hmm_mat4 (#91) 2018-08-17 11:02:44 -07:00
Ben Visness
e095aefaf7 Bump file version 2018-06-10 15:32:12 -04:00
Ben Visness
4e2f47db55 Add array subscript operators for all types (#88)
* Add array subscript operators for all types

* Taking the parameter for the operator[] as a reference. This should allow it to be inlined

* I guess you can't do that.

* Update version and readme
2018-06-10 15:26:48 -04:00
Ben Visness
bee0e0c569 WIP: Properly initialize all elements of LookAt matrix (#84)
* Properly initialize all elements of LookAt matrix

* Update version and readme

* Add a test for LookAt

good enough
2018-06-03 18:42:09 -05:00
5 changed files with 154 additions and 35 deletions

View File

@@ -1,5 +1,5 @@
/* /*
HandmadeMath.h v1.5.0 HandmadeMath.h v1.7.1
This is a single header file with a bunch of useful functions for game and This is a single header file with a bunch of useful functions for game and
graphics math operations. graphics math operations.
@@ -166,8 +166,19 @@
(*) Changed internal structure for better performance and inlining. (*) Changed internal structure for better performance and inlining.
(*) As a result, HANDMADE_MATH_NO_INLINE has been removed and no (*) As a result, HANDMADE_MATH_NO_INLINE has been removed and no
longer has any effect. longer has any effect.
1.5.1
(*) Fixed a bug with uninitialized elements in HMM_LookAt.
1.6.0
(*) Added array subscript operators for vector and matrix types in
C++. This is provided as a convenience, but be aware that it may
incur an extra function call in unoptimized builds.
1.7.0
(*) Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our
matrices are column-major, this should have been named 'Columns'
from the start. 'Rows' is still present, but has been deprecated.
1.7.1
(*) Changed operator[] to take a const ref int instead of an int.
LICENSE LICENSE
This software is in the public domain. Where that dedication is not This software is in the public domain. Where that dedication is not
@@ -312,6 +323,13 @@ typedef union hmm_vec2
}; };
float Elements[2]; float Elements[2];
#ifdef __cplusplus
inline float &operator[](const int &Index)
{
return Elements[Index];
}
#endif
} hmm_vec2; } hmm_vec2;
typedef union hmm_vec3 typedef union hmm_vec3
@@ -356,6 +374,13 @@ typedef union hmm_vec3
}; };
float Elements[3]; float Elements[3];
#ifdef __cplusplus
inline float &operator[](const int &Index)
{
return Elements[Index];
}
#endif
} hmm_vec3; } hmm_vec3;
typedef union hmm_vec4 typedef union hmm_vec4
@@ -413,6 +438,13 @@ typedef union hmm_vec4
#ifdef HANDMADE_MATH__USE_SSE #ifdef HANDMADE_MATH__USE_SSE
__m128 InternalElementsSSE; __m128 InternalElementsSSE;
#endif #endif
#ifdef __cplusplus
inline float &operator[](const int &Index)
{
return Elements[Index];
}
#endif
} hmm_vec4; } hmm_vec4;
typedef union hmm_mat4 typedef union hmm_mat4
@@ -420,8 +452,27 @@ typedef union hmm_mat4
float Elements[4][4]; float Elements[4][4];
#ifdef HANDMADE_MATH__USE_SSE #ifdef HANDMADE_MATH__USE_SSE
__m128 Columns[4];
// DEPRECATED. Our matrices are column-major, so this was named
// incorrectly. Use Columns instead.
__m128 Rows[4]; __m128 Rows[4];
#endif #endif
#ifdef __cplusplus
inline hmm_vec4 operator[](const int &Index)
{
float* col = Elements[Index];
hmm_vec4 result;
result.Elements[0] = col[0];
result.Elements[1] = col[1];
result.Elements[2] = col[2];
result.Elements[3] = col[3];
return result;
}
#endif
} hmm_mat4; } hmm_mat4;
typedef union hmm_quaternion typedef union hmm_quaternion
@@ -1087,10 +1138,10 @@ HMM_INLINE hmm_vec4 HMM_NormalizeVec4(hmm_vec4 A)
HMM_INLINE __m128 HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right) HMM_INLINE __m128 HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right)
{ {
__m128 Result; __m128 Result;
Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Rows[0]); Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Columns[0]);
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Rows[1])); Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Columns[1]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Rows[2])); Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Columns[2]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Rows[3])); Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Columns[3]));
return (Result); return (Result);
} }
@@ -1125,7 +1176,7 @@ HMM_INLINE hmm_mat4 HMM_Transpose(hmm_mat4 Matrix)
{ {
hmm_mat4 Result = Matrix; hmm_mat4 Result = Matrix;
_MM_TRANSPOSE4_PS(Result.Rows[0], Result.Rows[1], Result.Rows[2], Result.Rows[3]); _MM_TRANSPOSE4_PS(Result.Columns[0], Result.Columns[1], Result.Columns[2], Result.Columns[3]);
return (Result); return (Result);
} }
@@ -1138,10 +1189,10 @@ HMM_INLINE hmm_mat4 HMM_AddMat4(hmm_mat4 Left, hmm_mat4 Right)
{ {
hmm_mat4 Result; hmm_mat4 Result;
Result.Rows[0] = _mm_add_ps(Left.Rows[0], Right.Rows[0]); Result.Columns[0] = _mm_add_ps(Left.Columns[0], Right.Columns[0]);
Result.Rows[1] = _mm_add_ps(Left.Rows[1], Right.Rows[1]); Result.Columns[1] = _mm_add_ps(Left.Columns[1], Right.Columns[1]);
Result.Rows[2] = _mm_add_ps(Left.Rows[2], Right.Rows[2]); Result.Columns[2] = _mm_add_ps(Left.Columns[2], Right.Columns[2]);
Result.Rows[3] = _mm_add_ps(Left.Rows[3], Right.Rows[3]); Result.Columns[3] = _mm_add_ps(Left.Columns[3], Right.Columns[3]);
return (Result); return (Result);
} }
@@ -1154,10 +1205,10 @@ HMM_INLINE hmm_mat4 HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
{ {
hmm_mat4 Result; hmm_mat4 Result;
Result.Rows[0] = _mm_sub_ps(Left.Rows[0], Right.Rows[0]); Result.Columns[0] = _mm_sub_ps(Left.Columns[0], Right.Columns[0]);
Result.Rows[1] = _mm_sub_ps(Left.Rows[1], Right.Rows[1]); Result.Columns[1] = _mm_sub_ps(Left.Columns[1], Right.Columns[1]);
Result.Rows[2] = _mm_sub_ps(Left.Rows[2], Right.Rows[2]); Result.Columns[2] = _mm_sub_ps(Left.Columns[2], Right.Columns[2]);
Result.Rows[3] = _mm_sub_ps(Left.Rows[3], Right.Rows[3]); Result.Columns[3] = _mm_sub_ps(Left.Columns[3], Right.Columns[3]);
return (Result); return (Result);
} }
@@ -1173,10 +1224,10 @@ HMM_INLINE hmm_mat4 HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
hmm_mat4 Result; hmm_mat4 Result;
__m128 SSEScalar = _mm_set1_ps(Scalar); __m128 SSEScalar = _mm_set1_ps(Scalar);
Result.Rows[0] = _mm_mul_ps(Matrix.Rows[0], SSEScalar); Result.Columns[0] = _mm_mul_ps(Matrix.Columns[0], SSEScalar);
Result.Rows[1] = _mm_mul_ps(Matrix.Rows[1], SSEScalar); Result.Columns[1] = _mm_mul_ps(Matrix.Columns[1], SSEScalar);
Result.Rows[2] = _mm_mul_ps(Matrix.Rows[2], SSEScalar); Result.Columns[2] = _mm_mul_ps(Matrix.Columns[2], SSEScalar);
Result.Rows[3] = _mm_mul_ps(Matrix.Rows[3], SSEScalar); Result.Columns[3] = _mm_mul_ps(Matrix.Columns[3], SSEScalar);
return (Result); return (Result);
} }
@@ -1192,10 +1243,10 @@ HMM_INLINE hmm_mat4 HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
hmm_mat4 Result; hmm_mat4 Result;
__m128 SSEScalar = _mm_set1_ps(Scalar); __m128 SSEScalar = _mm_set1_ps(Scalar);
Result.Rows[0] = _mm_div_ps(Matrix.Rows[0], SSEScalar); Result.Columns[0] = _mm_div_ps(Matrix.Columns[0], SSEScalar);
Result.Rows[1] = _mm_div_ps(Matrix.Rows[1], SSEScalar); Result.Columns[1] = _mm_div_ps(Matrix.Columns[1], SSEScalar);
Result.Rows[2] = _mm_div_ps(Matrix.Rows[2], SSEScalar); Result.Columns[2] = _mm_div_ps(Matrix.Columns[2], SSEScalar);
Result.Rows[3] = _mm_div_ps(Matrix.Rows[3], SSEScalar); Result.Columns[3] = _mm_div_ps(Matrix.Columns[3], SSEScalar);
return (Result); return (Result);
} }
@@ -2210,10 +2261,10 @@ hmm_mat4 HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
#ifdef HANDMADE_MATH__USE_SSE #ifdef HANDMADE_MATH__USE_SSE
Result.Rows[0] = HMM_LinearCombineSSE(Right.Rows[0], Left); Result.Columns[0] = HMM_LinearCombineSSE(Right.Columns[0], Left);
Result.Rows[1] = HMM_LinearCombineSSE(Right.Rows[1], Left); Result.Columns[1] = HMM_LinearCombineSSE(Right.Columns[1], Left);
Result.Rows[2] = HMM_LinearCombineSSE(Right.Rows[2], Left); Result.Columns[2] = HMM_LinearCombineSSE(Right.Columns[2], Left);
Result.Rows[3] = HMM_LinearCombineSSE(Right.Rows[3], Left); Result.Columns[3] = HMM_LinearCombineSSE(Right.Columns[3], Left);
#else #else
int Columns; int Columns;
@@ -2334,14 +2385,17 @@ hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
Result.Elements[0][0] = S.X; Result.Elements[0][0] = S.X;
Result.Elements[0][1] = U.X; Result.Elements[0][1] = U.X;
Result.Elements[0][2] = -F.X; Result.Elements[0][2] = -F.X;
Result.Elements[0][3] = 0.0f;
Result.Elements[1][0] = S.Y; Result.Elements[1][0] = S.Y;
Result.Elements[1][1] = U.Y; Result.Elements[1][1] = U.Y;
Result.Elements[1][2] = -F.Y; Result.Elements[1][2] = -F.Y;
Result.Elements[1][3] = 0.0f;
Result.Elements[2][0] = S.Z; Result.Elements[2][0] = S.Z;
Result.Elements[2][1] = U.Z; Result.Elements[2][1] = U.Z;
Result.Elements[2][2] = -F.Z; Result.Elements[2][2] = -F.Z;
Result.Elements[2][3] = 0.0f;
Result.Elements[3][0] = -HMM_DotVec3(S, Eye); Result.Elements[3][0] = -HMM_DotVec3(S, Eye);
Result.Elements[3][1] = -HMM_DotVec3(U, Eye); Result.Elements[3][1] = -HMM_DotVec3(U, Eye);

View File

@@ -8,8 +8,12 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
----- -----
Version | Changes | Version | Changes |
----------------|----------------| ----------------|----------------|
**1.7.1** | Changed operator[] to take a const ref int instead of an int.
**1.7.0** | Renamed the 'Rows' member of hmm_mat4 to 'Columns'. Since our matrices are column-major, this should have been named 'Columns' from the start. 'Rows' is still present, but has been deprecated.
**1.6.0** | Added array subscript operators for vector and matrix types in C++. This is provided as a convenience, but be aware that it may incur an extra function call in unoptimized builds.
**1.5.1** | Fixed a bug with uninitialized elements in HMM_LookAt.
**1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect. **1.5.0** | Changed internal structure for better performance and inlining. As a result, `HANDMADE_MATH_NO_INLINE` has been removed and no longer has any effect.
**1.4.0** | Fixed bug when using C mode. SSE'd all vec4 operations. Removed zeroing for better performance. **1.4.0** | Fixed bug when using C mode. SSE'd all vec4 operations. Removed zeroing for better performance.
**1.3.0** | Removed need to `#define HANDMADE_MATH_CPP_MODE`. C++ definitions are now included automatically in C++ environments. **1.3.0** | Removed need to `#define HANDMADE_MATH_CPP_MODE`. C++ definitions are now included automatically in C++ environments.

View File

@@ -18,6 +18,10 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v2.Height, 2.0f); EXPECT_FLOAT_EQ(v2.Height, 2.0f);
EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v2[0], 1.0f);
EXPECT_FLOAT_EQ(v2[1], 2.0f);
#endif
EXPECT_FLOAT_EQ(v2i.X, 1.0f); EXPECT_FLOAT_EQ(v2i.X, 1.0f);
EXPECT_FLOAT_EQ(v2i.Y, 2.0f); EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
@@ -29,6 +33,10 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v2i.Height, 2.0f); EXPECT_FLOAT_EQ(v2i.Height, 2.0f);
EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v2i[0], 1.0f);
EXPECT_FLOAT_EQ(v2i[1], 2.0f);
#endif
// //
// Test vec3 // Test vec3
@@ -56,6 +64,11 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f); EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f); EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v3[0], 1.0f);
EXPECT_FLOAT_EQ(v3[1], 2.0f);
EXPECT_FLOAT_EQ(v3[2], 3.0f);
#endif
EXPECT_FLOAT_EQ(v3i.X, 1.0f); EXPECT_FLOAT_EQ(v3i.X, 1.0f);
EXPECT_FLOAT_EQ(v3i.Y, 2.0f); EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
@@ -77,6 +90,11 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f); EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f);
EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f); EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v3i[0], 1.0f);
EXPECT_FLOAT_EQ(v3i[1], 2.0f);
EXPECT_FLOAT_EQ(v3i[2], 3.0f);
#endif
// //
// Test vec4 // Test vec4
@@ -107,6 +125,12 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4[0], 1.0f);
EXPECT_FLOAT_EQ(v4[1], 2.0f);
EXPECT_FLOAT_EQ(v4[2], 3.0f);
EXPECT_FLOAT_EQ(v4[3], 4.0f);
#endif
EXPECT_FLOAT_EQ(v4i.X, 1.0f); EXPECT_FLOAT_EQ(v4i.X, 1.0f);
EXPECT_FLOAT_EQ(v4i.Y, 2.0f); EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
@@ -130,6 +154,12 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4i[0], 1.0f);
EXPECT_FLOAT_EQ(v4i[1], 2.0f);
EXPECT_FLOAT_EQ(v4i[2], 3.0f);
EXPECT_FLOAT_EQ(v4i[3], 4.0f);
#endif
EXPECT_FLOAT_EQ(v4v.X, 1.0f); EXPECT_FLOAT_EQ(v4v.X, 1.0f);
EXPECT_FLOAT_EQ(v4v.Y, 2.0f); EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
@@ -153,6 +183,12 @@ TEST(Initialization, Vectors)
EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f);
EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(v4v[0], 1.0f);
EXPECT_FLOAT_EQ(v4v[1], 2.0f);
EXPECT_FLOAT_EQ(v4v[2], 3.0f);
EXPECT_FLOAT_EQ(v4v[3], 4.0f);
#endif
} }
TEST(Initialization, MatrixEmpty) TEST(Initialization, MatrixEmpty)
@@ -163,6 +199,9 @@ TEST(Initialization, MatrixEmpty)
for (int Row = 0; Row < 4; ++Row) for (int Row = 0; Row < 4; ++Row)
{ {
EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f); EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f);
#ifdef __cplusplus
EXPECT_FLOAT_EQ(m4[Column][Row], 0.0f);
#endif
} }
} }
} }

View File

@@ -8,10 +8,10 @@ TEST(SSE, LinearCombine)
hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f); hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
hmm_mat4 Result; hmm_mat4 Result;
Result.Rows[0] = HMM_LinearCombineSSE(MatrixOne.Rows[0], MatrixTwo); Result.Columns[0] = HMM_LinearCombineSSE(MatrixOne.Columns[0], MatrixTwo);
Result.Rows[1] = HMM_LinearCombineSSE(MatrixOne.Rows[1], MatrixTwo); Result.Columns[1] = HMM_LinearCombineSSE(MatrixOne.Columns[1], MatrixTwo);
Result.Rows[2] = HMM_LinearCombineSSE(MatrixOne.Rows[2], MatrixTwo); Result.Columns[2] = HMM_LinearCombineSSE(MatrixOne.Columns[2], MatrixTwo);
Result.Rows[3] = HMM_LinearCombineSSE(MatrixOne.Rows[3], MatrixTwo); Result.Columns[3] = HMM_LinearCombineSSE(MatrixOne.Columns[3], MatrixTwo);
{ {
EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f); EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
@@ -23,14 +23,12 @@ TEST(SSE, LinearCombine)
EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f); EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f); EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f); EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);

View File

@@ -51,3 +51,27 @@ TEST(Transformations, Scale)
EXPECT_FLOAT_EQ(scaled.Z, 1.5f); EXPECT_FLOAT_EQ(scaled.Z, 1.5f);
EXPECT_FLOAT_EQ(scaled.W, 1.0f); EXPECT_FLOAT_EQ(scaled.W, 1.0f);
} }
TEST(Transformations, LookAt)
{
const float abs_error = 0.0001f;
hmm_mat4 result = HMM_LookAt(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_Vec3(0.0f, 2.0f, 1.0f), HMM_Vec3(2.0f, 1.0f, 1.0f));
EXPECT_NEAR(result.Elements[0][0], 0.169031f, abs_error);
EXPECT_NEAR(result.Elements[0][1], 0.897085f, abs_error);
EXPECT_NEAR(result.Elements[0][2], 0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[0][3], 0.0f);
EXPECT_NEAR(result.Elements[1][0], 0.507093f, abs_error);
EXPECT_NEAR(result.Elements[1][1], 0.276026f, abs_error);
EXPECT_NEAR(result.Elements[1][2], -0.816497f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[1][3], 0.0f);
EXPECT_NEAR(result.Elements[2][0], -0.845154f, abs_error);
EXPECT_NEAR(result.Elements[2][1], 0.345033f, abs_error);
EXPECT_NEAR(result.Elements[2][2], -0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[2][3], 0.0f);
EXPECT_NEAR(result.Elements[3][0], -0.169031f, abs_error);
EXPECT_NEAR(result.Elements[3][1], -0.897085f, abs_error);
EXPECT_NEAR(result.Elements[3][2], -0.408248f, abs_error);
EXPECT_FLOAT_EQ(result.Elements[3][3], 1.0f);
}