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...

6 Commits
v1.0 ... v1.1.3

Author SHA1 Message Date
Ben Visness
cf606db217 Test in both C and C++ (#58)
* Switch to custom unit testing that is compatible with C

* Remove Google Test framework

* Attempt to fix missing math functions

* Link against C math library

* Try forcing c99 again

* Include -lm at compile time

* Move -lm argument to the end

* Update README and gitignore
2017-04-07 08:47:54 -05:00
Ben Visness
67b84dece7 Fix invalid HMMDEF's in function definitions (#56)
* Fix invalid HMMDEF's in function definitions

* Update version number and readme
2017-03-29 16:19:25 -07:00
Ben Visness
8e188c4b7c Update CONTRIBUTING.md 2017-03-21 18:14:57 -05:00
Ben Visness
36fbeaeac4 Create CONTRIBUTING.md (#54) 2017-03-21 10:49:56 -07:00
Ben Visness
666f7e3325 Restrict struct warning suppression to clang only (#50)
* Restrict struct warning suppression to clang only

* Update changelist

* Move gcc diagnostic pop inside header section
2017-01-15 09:50:53 -08:00
Ben Visness
ad3039186d Initial quaternion implementation (#49)
* Various changes, and started work on Quaternions

* Worked on Quaternions (#46)

* Working on quaternions

* Finished operations, onto slerp

* Working on slerp

* Finished slerp implementation, next is NLerp

* Cleaned HandmadeMath.cpp

* Removed gbmath includes

* fixed minor issue.

* Fixed function names

* Fixed DotQuat call

* Did a style check

* Double Style Check

* Triple Style Check

* Fixed all the bullshit I did wrong

* Fixed more bs

* Added new functions

* Finished function implements

* Fixed some compile errors

* Fixed UTF-8 Error

* Added in most operator overrides

* Changed instances of HMM_PI to HMM_Pi32

* Fixed a warning

* Fixed a major issue with quaternion to matrix function where rotations about the y axis caused strange warping.

* Revert "Fixed a warning"

This reverts commit 043decab0d.

* Revert repo

* Fixed Quaternion to Matrix function.

* Fixed some prevalent issues, and now pulls triganometric funcitions from the std instead of implementing them.

* Fixed tab formatting, added in reverse multiplication function with Quaternions

* Removed error suppression cleanup, as it was causing more warnings. . .

* Added documentation

* Changed ATanf2 to ATan2f

* Fixed some typos and added additional documentation (#48)

* Add tests for quaternions

* Remove (very wrong) quaternion division in favor of multiplying by inverse

* Put back newlines at ends of files

* Make tweaks for PR

* Add assigning arithmetic operators for quaternions

* Add NLerp

Just to make Jonathan Blow happy: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/

* Rearrange parameters of HMM_Slerp

It now matches HMM_Lerp and HMM_NLerp.

* Update README.md
2017-01-04 16:25:12 -08:00
12 changed files with 2641 additions and 1540 deletions

2
.gitignore vendored
View File

@@ -6,6 +6,7 @@
*.lo
*.o
*.obj
*.vs
# Precompiled Headers
*.gch
@@ -31,3 +32,4 @@
*.out
*.app
hmm_test
hmm_test*

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "externals/googletest"]
path = externals/googletest
url = https://github.com/google/googletest.git

View File

@@ -5,4 +5,6 @@ compiler:
install:
- cd test
- make
script: ./hmm_test
script:
- ./hmm_test_c
- ./hmm_test_cpp

51
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,51 @@
# Quick style guide
* Put braces on a new line
* Float literals should have digits both before and after the decimal.
```cpp
// Good
0.0f;
0.5f;
1.0f;
3.14159f;
// Bad
1.f
.0f
```
* Put macros and return types on a separate line from the function definition:
```cpp
HINLINE float
HMM_MyFunction()
{
// ...
}
```
* Explicitly initialize variables to zero:
```cpp
HINLINE float
HMM_MyFunction()
{
float MyFloat = 0.0f;
hmm_vec3 MyVector = {0};
}
```
* Put parentheses around the returned value:
```cpp
HINLINE float
HMM_MyFunction()
{
return (1.0f);
}
```
# Other notes
* If a new function is defined with different names for different datatypes, also add C++ overloaded versions of the functions. For example, if you have `HMM_LengthVec2(hmm_vec2)` and `HMM_LengthVec3(hmm_vec3)`, also provide `HMM_Length(hmm_vec2)` and `HMM_Length(hmm_vec3)`.
It is fine for the overloaded versions to call the C versions.
* Only use operator overloading for analogous operators in C. That means `+` for vector addition is fine, but no using `^` for cross product or `|` for dot product.
* Try to define functions in the same order as the prototypes.
* Don't forget that Handmade Math uses column-major order for matrices!

View File

@@ -1,5 +1,5 @@
/*
HandmadeMath.h v1.0
HandmadeMath.h v1.1.2
This is a single header file with a bunch of useful functions for
basic game math operations.
@@ -79,8 +79,11 @@
#define HMM_TANF MyTanF
#define HMM_EXPF MyExpF
#define HMM_LOGF MyLogF
#define HMM_ACOSF MyACosF
#define HMM_ATANF MyATanF
#define HMM_ATAN2F MYATan2F
Provide your own implementations of SinF, CosF, TanF, ExpF and LogF
Provide your own implementations of SinF, CosF, TanF, ACosF, ATanF, ATan2F, ExpF and LogF
in EXACTLY one C or C++ file that includes this header, BEFORE the
include, like this:
@@ -89,6 +92,9 @@
#define HMM_TANF MyTanF
#define HMM_EXPF MyExpF
#define HMM_LOGF MyLogF
#define HMM_ACOSF MyACosF
#define HMM_ATANF MyATanF
#define HMM_ATAN2F MyATan2F
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_CPP_MODE
#include "HandmadeMath.h"
@@ -147,6 +153,28 @@
(*) Added HMM_NormalizeVec4
1.0
(*) Lots of testing!
1.1
(*) Quaternion support
(*) Added type hmm_quaternion
(*) Added HMM_Quaternion
(*) Added HMM_QuaternionV4
(*) Added HMM_AddQuaternion
(*) Added HMM_SubtractQuaternion
(*) Added HMM_MultiplyQuaternion
(*) Added HMM_MultiplyQuaternionF
(*) Added HMM_DivideQuaternionF
(*) Added HMM_InverseQuaternion
(*) Added HMM_DotQuaternion
(*) Added HMM_NormalizeQuaternion
(*) Added HMM_Slerp
(*) Added HMM_QuaternionToMat4
(*) Added HMM_QuaternionFromAxisAngle
1.1.1
(*) Resolved compiler warnings on gcc and g++
1.1.2
(*) Fixed invalid HMMDEF's in the function definitions
1.1.3
(*) Fixed compile error in C mode
LICENSE
@@ -164,6 +192,7 @@
FieryDrake (@fierydrake)
Gingerbill (@TheGingerBill)
Ben Visness (@bvisness)
Trinton Bullard (@Peliex_Dev)
Fixes:
Jeroen van Rijn (@J_vanRijn)
@@ -171,7 +200,9 @@
Insofaras (@insofaras)
*/
#ifndef HANDMADE_NO_SSE
#include <xmmintrin.h>
#endif
#ifndef HANDMADE_MATH_H
#define HANDMADE_MATH_H
@@ -180,7 +211,8 @@
#pragma warning(disable:4201)
#endif
#ifdef __GNUC__
#ifdef __clang__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wgnu-anonymous-struct"
#endif
@@ -189,7 +221,7 @@ extern "C"
{
#endif
#ifdef HANDMADEMATH_STATIC
#ifdef HANDMADE_MATH_STATIC
#define HMMDEF static
#else
#define HMMDEF extern
@@ -204,7 +236,8 @@ extern "C"
#endif
#if !defined(HMM_SINF) || !defined(HMM_COSF) || !defined(HMM_TANF) || \
!defined(HMM_EXPF) || !defined(HMM_LOGF)
!defined(HMM_EXPF) || !defined(HMM_LOGF) || !defined(HMM_ACOSF) || \
!defined(HMM_ATANF)|| !defined(HMM_ATAN2F)
#include <math.h>
#endif
@@ -228,12 +261,24 @@ extern "C"
#define HMM_LOGF logf
#endif
#ifndef HMM_ACOSF
#define HMM_ACOSF acosf
#endif
#ifndef HMM_ATANF
#define HMM_ATANF atanf
#endif
#ifndef HMM_ATAN2F
#define HMM_ATAN2F atan2f
#endif
#define HMM_PI32 3.14159265359f
#define HMM_PI 3.14159265358979323846
#define HMM_MIN(a, b) (a) > (b) ? (b) : (a)
#define HMM_MAX(a, b) (a) < (b) ? (b) : (a)
#define HMN_ABS(a) (a) < 0 ? -(a) : (a)
#define HMM_ABS(a) ((a) > 0 ? (a) : -(a))
#define HMM_MOD(a, m) ((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m))
#define HMM_SQUARE(x) ((x) * (x))
@@ -359,6 +404,25 @@ typedef union hmm_mat4
float Elements[4][4];
} hmm_mat4;
typedef union hmm_quaternion
{
struct
{
union
{
hmm_vec3 XYZ;
struct
{
float X, Y, Z;
};
};
float W;
};
float Elements[4];
} hmm_quaternion;
typedef hmm_vec2 hmm_v2;
typedef hmm_vec3 hmm_v3;
typedef hmm_vec4 hmm_v4;
@@ -366,7 +430,10 @@ typedef hmm_mat4 hmm_m4;
HMMDEF float HMM_SinF(float Angle);
HMMDEF float HMM_TanF(float Angle);
HMMDEF float HMM_ATanF(float Theta);
HMMDEF float HMM_ATan2F(float Theta, float Theta2);
HMMDEF float HMM_CosF(float Angle);
HMMDEF float HMM_ACosF(float Theta);
HMMDEF float HMM_ExpF(float Float);
HMMDEF float HMM_LogF(float Float);
@@ -397,8 +464,8 @@ HMMDEF float HMM_DotVec4(hmm_vec4 VecOne, hmm_vec4 VecTwo);
HMMDEF hmm_vec3 HMM_Cross(hmm_vec3 VecOne, hmm_vec3 VecTwo);
HMMDEF hmm_vec2 HMM_Vec2i(int X, int Y);
HMMDEF hmm_vec2 HMM_Vec2(float X, float Y);
HMMDEF hmm_vec2 HMM_Vec2i(int X, int Y);
HMMDEF hmm_vec3 HMM_Vec3(float X, float Y, float Z);
HMMDEF hmm_vec3 HMM_Vec3i(int X, int Y, int Z);
HMMDEF hmm_vec4 HMM_Vec4(float X, float Y, float Z, float W);
@@ -447,6 +514,21 @@ HMMDEF hmm_mat4 HMM_Scale(hmm_vec3 Scale);
HMMDEF hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up);
HMMDEF hmm_quaternion HMM_Quaternion(float X, float Y, float Z, float W);
HMMDEF hmm_quaternion HMM_QuaternionV4(hmm_vec4 Vector);
HMMDEF hmm_quaternion HMM_AddQuaternion(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_SubtractQuaternion(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_MultiplyQuaternion(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_MultiplyQuaternionF(hmm_quaternion Left, float Multiplicative);
HMMDEF hmm_quaternion HMM_DivideQuaternionF(hmm_quaternion Left, float Dividend);
HMMDEF hmm_quaternion HMM_InverseQuaternion(hmm_quaternion Left);
HMMDEF float HMM_DotQuaternion(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_NormalizeQuaternion(hmm_quaternion Left);
HMMDEF hmm_quaternion HMM_NLerp(hmm_quaternion Left, float Time, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_Slerp(hmm_quaternion Left, float Time, hmm_quaternion Right);
HMMDEF hmm_mat4 HMM_QuaternionToMat4(hmm_quaternion Left);
HMMDEF hmm_quaternion HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float AngleOfRotation);
#ifdef __cplusplus
}
#endif
@@ -464,20 +546,24 @@ HMMDEF float HMM_LengthSquared(hmm_vec4 A);
HMMDEF hmm_vec2 HMM_Normalize(hmm_vec2 A);
HMMDEF hmm_vec3 HMM_Normalize(hmm_vec3 A);
HMMDEF hmm_vec4 HMM_Normalize(hmm_vec4 A);
HMMDEF hmm_quaternion HMM_Normalize(hmm_quaternion A);
HMMDEF float HMM_Dot(hmm_vec2 VecOne, hmm_vec2 VecTwo);
HMMDEF float HMM_Dot(hmm_vec3 VecOne, hmm_vec3 VecTwo);
HMMDEF float HMM_Dot(hmm_vec4 VecOne, hmm_vec4 VecTwo);
HMMDEF float HMM_Dot(hmm_quaternion QuatOne, hmm_quaternion QuatTwo);
HMMDEF hmm_vec2 HMM_Add(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 HMM_Add(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 HMM_Add(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 HMM_Add(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_quaternion HMM_Add(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_vec2 HMM_Subtract(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 HMM_Subtract(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 HMM_Subtract(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 HMM_Subtract(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_quaternion HMM_Subtract(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_vec2 HMM_Multiply(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec2 HMM_Multiply(hmm_vec2 Left, float Right);
@@ -488,6 +574,8 @@ HMMDEF hmm_vec4 HMM_Multiply(hmm_vec4 Left, float Right);
HMMDEF hmm_mat4 HMM_Multiply(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_mat4 HMM_Multiply(hmm_mat4 Left, float Right);
HMMDEF hmm_vec4 HMM_Multiply(hmm_mat4 Matrix, hmm_vec4 Vector);
HMMDEF hmm_quaternion HMM_Multiply(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_Multiply(hmm_quaternion Left, float Right);
HMMDEF hmm_vec2 HMM_Divide(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec2 HMM_Divide(hmm_vec2 Left, float Right);
@@ -496,31 +584,38 @@ HMMDEF hmm_vec3 HMM_Divide(hmm_vec3 Left, float Right);
HMMDEF hmm_vec4 HMM_Divide(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_vec4 HMM_Divide(hmm_vec4 Left, float Right);
HMMDEF hmm_mat4 HMM_Divide(hmm_mat4 Left, float Right);
HMMDEF hmm_quaternion HMM_Divide(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_Divide(hmm_quaternion Left, float Right);
HMMDEF hmm_vec2 operator+(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 operator+(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator+(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 operator+(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_quaternion operator+(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_vec2 operator-(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 operator-(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator-(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 operator-(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_quaternion operator-(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_vec2 operator*(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 operator*(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator*(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 operator*(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_quaternion operator*(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_vec2 operator*(hmm_vec2 Left, float Right);
HMMDEF hmm_vec3 operator*(hmm_vec3 Left, float Right);
HMMDEF hmm_vec4 operator*(hmm_vec4 Left, float Right);
HMMDEF hmm_mat4 operator*(hmm_mat4 Left, float Right);
HMMDEF hmm_quaternion operator*(hmm_quaternion Left, float Right);
HMMDEF hmm_vec2 operator*(float Left, hmm_vec2 Right);
HMMDEF hmm_vec3 operator*(float Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator*(float Left, hmm_vec4 Right);
HMMDEF hmm_mat4 operator*(float Left, hmm_mat4 Right);
HMMDEF hmm_quaternion operator*(float Left, hmm_quaternion Right);
HMMDEF hmm_vec4 operator*(hmm_mat4 Matrix, hmm_vec4 Vector);
@@ -532,16 +627,19 @@ HMMDEF hmm_vec2 operator/(hmm_vec2 Left, float Right);
HMMDEF hmm_vec3 operator/(hmm_vec3 Left, float Right);
HMMDEF hmm_vec4 operator/(hmm_vec4 Left, float Right);
HMMDEF hmm_mat4 operator/(hmm_mat4 Left, float Right);
HMMDEF hmm_quaternion operator/(hmm_quaternion Left, float Right);
HMMDEF hmm_vec2 &operator+=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 &operator+=(hmm_vec3 &Left, hmm_vec3 Right);
HMMDEF hmm_vec4 &operator+=(hmm_vec4 &Left, hmm_vec4 Right);
HMMDEF hmm_mat4 &operator+=(hmm_mat4 &Left, hmm_mat4 Right);
HMMDEF hmm_quaternion &operator+=(hmm_quaternion &Left, hmm_quaternion Right);
HMMDEF hmm_vec2 &operator-=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 &operator-=(hmm_vec3 &Left, hmm_vec3 Right);
HMMDEF hmm_vec4 &operator-=(hmm_vec4 &Left, hmm_vec4 Right);
HMMDEF hmm_mat4 &operator-=(hmm_mat4 &Left, hmm_mat4 Right);
HMMDEF hmm_quaternion &operator-=(hmm_quaternion &Left, hmm_quaternion Right);
HMMDEF hmm_vec2 &operator*=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 &operator*=(hmm_vec3 &Left, hmm_vec3 Right);
@@ -551,6 +649,7 @@ HMMDEF hmm_vec2 &operator*=(hmm_vec2 &Left, float Right);
HMMDEF hmm_vec3 &operator*=(hmm_vec3 &Left, float Right);
HMMDEF hmm_vec4 &operator*=(hmm_vec4 &Left, float Right);
HMMDEF hmm_mat4 &operator*=(hmm_mat4 &Left, float Right);
HMMDEF hmm_quaternion &operator*=(hmm_quaternion &Left, float Right);
HMMDEF hmm_vec2 &operator/=(hmm_vec2 &Left, hmm_vec2 Right);
HMMDEF hmm_vec3 &operator/=(hmm_vec3 &Left, hmm_vec3 Right);
@@ -560,9 +659,14 @@ HMMDEF hmm_vec2 &operator/=(hmm_vec2 &Left, float Right);
HMMDEF hmm_vec3 &operator/=(hmm_vec3 &Left, float Right);
HMMDEF hmm_vec4 &operator/=(hmm_vec4 &Left, float Right);
HMMDEF hmm_mat4 &operator/=(hmm_mat4 &Left, float Right);
HMMDEF hmm_quaternion &operator/=(hmm_quaternion &Left, float Right);
#endif /* HANDMADE_MATH_CPP */
#ifdef __clang__
#pragma GCC diagnostic pop
#endif
#endif /* HANDMADE_MATH_H */
#ifdef HANDMADE_MATH_IMPLEMENTATION
@@ -594,6 +698,33 @@ HMM_TanF(float Radians)
return (Result);
}
HINLINE float
HMM_ACosF(float Radians)
{
float Result = 0.0f;
Result = HMM_ACOSF(Radians);
return (Result);
}
HINLINE float
HMM_ATanF(float Radians)
{
float Result = 0.0f;
Result = HMM_ATANF(Radians);
return (Result);
}
HINLINE float
HMM_Atan2F(float Left, float Right)
{
float Result = 0.0f;
Result = HMM_ATAN2F(Left, Right);
return (Result);
}
HINLINE float
HMM_ExpF(float Float)
{
@@ -1205,7 +1336,7 @@ HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
{
hmm_mat4 Result = HMM_Mat4();
@@ -1230,7 +1361,7 @@ HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
{
hmm_mat4 Result = HMM_Mat4();
@@ -1248,7 +1379,7 @@ HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
return (Result);
}
hmm_vec4
HINLINE hmm_vec4
HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
{
hmm_vec4 Result = {0};
@@ -1268,7 +1399,7 @@ HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
{
hmm_mat4 Result = HMM_Mat4();
@@ -1286,7 +1417,7 @@ HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_Transpose(hmm_mat4 Matrix)
{
hmm_mat4 Result = HMM_Mat4();
@@ -1304,7 +1435,7 @@ HMM_Transpose(hmm_mat4 Matrix)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_Orthographic(float Left, float Right, float Bottom, float Top, float Near, float Far)
{
hmm_mat4 Result = HMM_Mat4d(1.0f);
@@ -1320,7 +1451,7 @@ HMM_Orthographic(float Left, float Right, float Bottom, float Top, float Near, f
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_Perspective(float FOV, float AspectRatio, float Near, float Far)
{
hmm_mat4 Result = HMM_Mat4d(1.0f);
@@ -1337,7 +1468,7 @@ HMM_Perspective(float FOV, float AspectRatio, float Near, float Far)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_Translate(hmm_vec3 Translation)
{
hmm_mat4 Result = HMM_Mat4d(1.0f);
@@ -1349,7 +1480,7 @@ HMM_Translate(hmm_vec3 Translation)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_Rotate(float Angle, hmm_vec3 Axis)
{
hmm_mat4 Result = HMM_Mat4d(1.0f);
@@ -1375,7 +1506,7 @@ HMM_Rotate(float Angle, hmm_vec3 Axis)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_Scale(hmm_vec3 Scale)
{
hmm_mat4 Result = HMM_Mat4d(1.0f);
@@ -1387,7 +1518,7 @@ HMM_Scale(hmm_vec3 Scale)
return (Result);
}
hmm_mat4
HINLINE hmm_mat4
HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
{
hmm_mat4 Result = {0};
@@ -1416,9 +1547,239 @@ HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
return (Result);
}
HINLINE hmm_quaternion
HMM_Quaternion(float X, float Y, float Z, float W)
{
hmm_quaternion Result = {0};
Result.X = X;
Result.Y = Y;
Result.Z = Z;
Result.W = W;
return(Result);
}
HINLINE hmm_quaternion
HMM_QuaternionV4(hmm_vec4 Vector)
{
hmm_quaternion Result = {0};
Result.X = Vector.X;
Result.Y = Vector.Y;
Result.Z = Vector.Z;
Result.W = Vector.W;
return(Result);
}
HINLINE hmm_quaternion
HMM_AddQuaternion(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result.X = Left.X + Right.X;
Result.Y = Left.Y + Right.Y;
Result.Z = Left.Z + Right.Z;
Result.W = Left.W + Right.W;
return(Result);
}
HINLINE hmm_quaternion
HMM_SubtractQuaternion(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result.X = Left.X - Right.X;
Result.Y = Left.Y - Right.Y;
Result.Z = Left.Z - Right.Z;
Result.W = Left.W - Right.W;
return(Result);
}
HINLINE hmm_quaternion
HMM_MultiplyQuaternion(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result.X = (Left.X * Right.W) + (Left.Y * Right.Z) - (Left.Z * Right.Y) + (Left.W * Right.X);
Result.Y = (-Left.X * Right.Z) + (Left.Y * Right.W) + (Left.Z * Right.X) + (Left.W * Right.Y);
Result.Z = (Left.X * Right.Y) - (Left.Y * Right.X) + (Left.Z * Right.W) + (Left.W * Right.Z);
Result.W = (-Left.X * Right.X) - (Left.Y * Right.Y) - (Left.Z * Right.Z) + (Left.W * Right.W);
return(Result);
}
HINLINE hmm_quaternion
HMM_MultiplyQuaternionF(hmm_quaternion Left, float Multiplicative)
{
hmm_quaternion Result = {0};
Result.X = Left.X * Multiplicative;
Result.Y = Left.Y * Multiplicative;
Result.Z = Left.Z * Multiplicative;
Result.W = Left.W * Multiplicative;
return(Result);
}
HINLINE hmm_quaternion
HMM_DivideQuaternionF(hmm_quaternion Left, float Dividend)
{
hmm_quaternion Result = {0};
Result.X = Left.X / Dividend;
Result.Y = Left.Y / Dividend;
Result.Z = Left.Z / Dividend;
Result.W = Left.W / Dividend;
return(Result);
}
HINLINE hmm_quaternion
HMM_InverseQuaternion(hmm_quaternion Left)
{
hmm_quaternion Conjugate = {0};
hmm_quaternion Result = {0};
float Norm = 0;
float NormSquared = 0;
Conjugate.X = -Left.X;
Conjugate.Y = -Left.Y;
Conjugate.Z = -Left.Z;
Conjugate.W = Left.W;
Norm = HMM_SquareRootF(HMM_DotQuaternion(Left, Left));
NormSquared = Norm * Norm;
Result.X = Conjugate.X / NormSquared;
Result.Y = Conjugate.Y / NormSquared;
Result.Z = Conjugate.Z / NormSquared;
Result.W = Conjugate.W / NormSquared;
return(Result);
}
HINLINE float
HMM_DotQuaternion(hmm_quaternion Left, hmm_quaternion Right)
{
float Result = 0.0f;
Result = (Left.X * Right.X) + (Left.Y * Right.Y) + (Left.Z * Right.Z) + (Left.W * Right.W);
return(Result);
}
HINLINE hmm_quaternion
HMM_NormalizeQuaternion(hmm_quaternion Left)
{
hmm_quaternion Result = {0};
float Length = HMM_SquareRootF(HMM_DotQuaternion(Left, Left));
Result = HMM_DivideQuaternionF(Left, Length);
return(Result);
}
HINLINE hmm_quaternion
HMM_NLerp(hmm_quaternion Left, float Time, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result.X = HMM_Lerp(Left.X, Time, Right.X);
Result.Y = HMM_Lerp(Left.Y, Time, Right.Y);
Result.Z = HMM_Lerp(Left.Z, Time, Right.Z);
Result.W = HMM_Lerp(Left.W, Time, Right.W);
Result = HMM_NormalizeQuaternion(Result);
return(Result);
}
HINLINE hmm_quaternion
HMM_Slerp(hmm_quaternion Left, float Time, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
hmm_quaternion QuaternionLeft = {0};
hmm_quaternion QuaternionRight = {0};
float Cos_Theta = HMM_DotQuaternion(Left, Right);
float Angle = HMM_ACosF(Cos_Theta);
float S1 = HMM_SinF((1.0f - Time) * Angle);
float S2 = HMM_SinF(Time * Angle);
float Is = 1.0f / HMM_SinF(Angle);
QuaternionLeft = HMM_MultiplyQuaternionF(Left, S1);
QuaternionRight = HMM_MultiplyQuaternionF(Right, S2);
Result = HMM_AddQuaternion(QuaternionLeft, QuaternionRight);
Result = HMM_MultiplyQuaternionF(Result, Is);
return(Result);
}
HINLINE hmm_mat4
HMM_QuaternionToMat4(hmm_quaternion Left)
{
hmm_mat4 Result = {0};
Result = HMM_Mat4d(1);
hmm_quaternion NormalizedQuaternion = HMM_NormalizeQuaternion(Left);
float XX, YY, ZZ,
XY, XZ, YZ,
WX, WY, WZ;
XX = NormalizedQuaternion.X * NormalizedQuaternion.X;
YY = NormalizedQuaternion.Y * NormalizedQuaternion.Y;
ZZ = NormalizedQuaternion.Z * NormalizedQuaternion.Z;
XY = NormalizedQuaternion.X * NormalizedQuaternion.Y;
XZ = NormalizedQuaternion.X * NormalizedQuaternion.Z;
YZ = NormalizedQuaternion.Y * NormalizedQuaternion.Z;
WX = NormalizedQuaternion.W * NormalizedQuaternion.X;
WY = NormalizedQuaternion.W * NormalizedQuaternion.Y;
WZ = NormalizedQuaternion.W * NormalizedQuaternion.Z;
Result.Elements[0][0] = 1.0f - 2.0f * (YY + ZZ);
Result.Elements[0][1] = 2.0f * (XY + WZ);
Result.Elements[0][2] = 2.0f * (XZ - WY);
Result.Elements[1][0] = 2.0f * (XY - WZ);
Result.Elements[1][1] = 1.0f - 2.0f * (XX + ZZ);
Result.Elements[1][2] = 2.0f * (YZ + WX);
Result.Elements[2][0] = 2.0f * (XZ + WY);
Result.Elements[2][1] = 2.0f * (YZ - WX);
Result.Elements[2][2] = 1.0f - 2.0f * (XX + YY);
return(Result);
}
HINLINE hmm_quaternion
HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float AngleOfRotation)
{
hmm_quaternion Result = {0};
float AxisNorm = 0;
float SineOfRotation = 0;
hmm_vec3 RotatedVector = {0};
AxisNorm = HMM_SquareRootF(HMM_DotVec3(Axis, Axis));
SineOfRotation = HMM_SinF(AngleOfRotation / 2.0f);
RotatedVector = HMM_MultiplyVec3f(Axis, SineOfRotation);
Result.W = HMM_CosF(AngleOfRotation / 2.0f);
Result.XYZ = HMM_DivideVec3f(RotatedVector, AxisNorm);
return(Result);
}
#ifdef HANDMADE_MATH_CPP_MODE
HMMDEF float
HINLINE float
HMM_Length(hmm_vec2 A)
{
float Result = 0.0f;
@@ -1428,7 +1789,7 @@ HMM_Length(hmm_vec2 A)
return(Result);
}
HMMDEF float
HINLINE float
HMM_Length(hmm_vec3 A)
{
float Result = 0.0f;
@@ -1438,7 +1799,7 @@ HMM_Length(hmm_vec3 A)
return(Result);
}
HMMDEF float
HINLINE float
HMM_Length(hmm_vec4 A)
{
float Result = 0.0f;
@@ -1508,6 +1869,16 @@ HMM_Normalize(hmm_vec4 A)
return(Result);
}
HINLINE hmm_quaternion
HMM_Normalize(hmm_quaternion A)
{
hmm_quaternion Result = {0};
Result = HMM_NormalizeQuaternion(A);
return(Result);
}
HINLINE float
HMM_Dot(hmm_vec2 VecOne, hmm_vec2 VecTwo)
{
@@ -1538,6 +1909,16 @@ HMM_Dot(hmm_vec4 VecOne, hmm_vec4 VecTwo)
return(Result);
}
HINLINE float
HMM_Dot(hmm_quaternion QuatOne, hmm_quaternion QuatTwo)
{
float Result = 0;
Result = HMM_DotQuaternion(QuatOne, QuatTwo);
return(Result);
}
HINLINE hmm_vec2
HMM_Add(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1556,7 +1937,7 @@ HMM_Add(hmm_vec3 Left, hmm_vec3 Right)
return (Result);
}
HMMDEF HINLINE hmm_vec4
HINLINE hmm_vec4
HMM_Add(hmm_vec4 Left, hmm_vec4 Right)
{
hmm_vec4 Result = {0};
@@ -1574,6 +1955,15 @@ HMM_Add(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
HINLINE hmm_quaternion
HMM_Add(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_AddQuaternion(Left, Right);
return(Result);
}
HINLINE hmm_vec2
HMM_Subtract(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1610,6 +2000,15 @@ HMM_Subtract(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
HINLINE hmm_quaternion
HMM_Subtract(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_SubtractQuaternion(Left, Right);
return (Result);
}
HINLINE hmm_vec2
HMM_Multiply(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1691,6 +2090,33 @@ HMM_Multiply(hmm_mat4 Matrix, hmm_vec4 Vector)
return (Result);
}
HINLINE hmm_quaternion
HMM_Multiply(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_MultiplyQuaternion(Left, Right);
return (Result);
}
HINLINE hmm_quaternion
HMM_Multiply(hmm_quaternion Left, float Right)
{
hmm_quaternion Result = {0};
Result = HMM_MultiplyQuaternionF(Left, Right);
return (Result);
}
HINLINE hmm_quaternion
HMM_Multiply(float Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_MultiplyQuaternionF(Right, Left);
return (Result);
}
HINLINE hmm_vec2
HMM_Divide(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1754,6 +2180,15 @@ HMM_Divide(hmm_mat4 Left, float Right)
return (Result);
}
HINLINE hmm_quaternion
HMM_Divide(hmm_quaternion Left, float Right)
{
hmm_quaternion Result = {0};
Result = HMM_DivideQuaternionF(Left, Right);
return (Result);
}
HINLINE hmm_vec2
operator+(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1790,6 +2225,15 @@ operator+(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
HINLINE hmm_quaternion
operator+(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_Add(Left, Right);
return (Result);
}
HINLINE hmm_vec2
operator-(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1826,6 +2270,15 @@ operator-(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
HINLINE hmm_quaternion
operator-(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_Subtract(Left, Right);
return (Result);
}
HINLINE hmm_vec2
operator*(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1942,6 +2395,33 @@ operator*(hmm_mat4 Matrix, hmm_vec4 Vector)
return (Result);
}
HINLINE hmm_quaternion
operator*(hmm_quaternion Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_Multiply(Left, Right);
return (Result);
}
HINLINE hmm_quaternion
operator*(hmm_quaternion Left, float Right)
{
hmm_quaternion Result = {0};
Result = HMM_Multiply(Left, Right);
return (Result);
}
HINLINE hmm_quaternion
operator*(float Left, hmm_quaternion Right)
{
hmm_quaternion Result = {0};
Result = HMM_Multiply(Right, Left);
return (Result);
}
HINLINE hmm_vec2
operator/(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -1954,7 +2434,9 @@ operator/(hmm_vec2 Left, hmm_vec2 Right)
HINLINE hmm_vec3
operator/(hmm_vec3 Left, hmm_vec3 Right)
{
hmm_vec3 Result = HMM_Divide(Left, Right);
hmm_vec3 Result = {0};
Result = HMM_Divide(Left, Right);
return (Result);
}
@@ -2004,6 +2486,15 @@ operator/(hmm_mat4 Left, float Right)
return (Result);
}
HINLINE hmm_quaternion
operator/(hmm_quaternion Left, float Right)
{
hmm_quaternion Result = {0};
Result = HMM_Divide(Left, Right);
return (Result);
}
HINLINE hmm_vec2 &
operator+=(hmm_vec2 &Left, hmm_vec2 Right)
{
@@ -2028,6 +2519,12 @@ operator+=(hmm_mat4 &Left, hmm_mat4 Right)
return (Left = Left + Right);
}
HINLINE hmm_quaternion &
operator+=(hmm_quaternion &Left, hmm_quaternion Right)
{
return (Left = Left + Right);
}
HINLINE hmm_vec2 &
operator-=(hmm_vec2 &Left, hmm_vec2 Right)
{
@@ -2052,6 +2549,12 @@ operator-=(hmm_mat4 &Left, hmm_mat4 Right)
return (Left = Left - Right);
}
HINLINE hmm_quaternion &
operator-=(hmm_quaternion &Left, hmm_quaternion Right)
{
return (Left = Left - Right);
}
HINLINE hmm_vec2 &
operator/=(hmm_vec2 &Left, hmm_vec2 Right)
{
@@ -2094,6 +2597,12 @@ operator/=(hmm_mat4 &Left, float Right)
return (Left = Left / Right);
}
HINLINE hmm_quaternion &
operator/=(hmm_quaternion &Left, float Right)
{
return (Left = Left / Right);
}
HINLINE hmm_vec2 &
operator*=(hmm_vec2 &Left, hmm_vec2 Right)
{
@@ -2136,6 +2645,12 @@ operator*=(hmm_mat4 &Left, float Right)
return (Left = Left * Right);
}
HINLINE hmm_quaternion &
operator*=(hmm_quaternion &Left, float Right)
{
return (Left = Left * Right);
}
#endif /* HANDMADE_MATH_CPP_MODE */
#endif /* HANDMADE_MATH_IMPLEMENTATION */
#endif /* HANDMADE_MATH_IMPLEMENTATION */

View File

@@ -12,6 +12,10 @@ _This library is free and will stay free, but if you would like to support devel
Version | Changes |
----------------|----------------|
**1.1.3** | Fixed compile error in C mode
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
**1.1.1** | Resolved compiler warnings on gcc and g++
**1.1** | Quaternions! |
**1.0** | Lots of testing |
**0.7** | Added HMM_Vec2, and HMM_Vec4 versions of HMM_LengthSquared, HMM_Length, and HMM_Normalize. |
**0.6** | Made HMM_Power faster, Fixed possible efficiency problem with HMM_Normalize, RENAMED HMM_LengthSquareRoot to HMM_LengthSquared, RENAMED HMM_RSqrtF to HMM_RSquareRootF, RENAMED HMM_SqrtF to HMM_SquareRootF, REMOVED Inner function (user should use Dot now), REMOVED HMM_FastInverseSquareRoot function declaration |
@@ -32,7 +36,7 @@ _This library is free and will stay free, but if you would like to support devel
**What's the license?**
This library is in the public domain. You can do whatever you want with them.
This library is in the public domain. You can do whatever you want with it.
**Where can I contact you to ask questions?**

Submodule externals/googletest deleted from ed9d1e1ff9

4
test/HandmadeMath.c Normal file
View File

@@ -0,0 +1,4 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"

80
test/HandmadeTest.h Normal file
View File

@@ -0,0 +1,80 @@
#ifndef HANDMADETEST_H
#define HANDMADETEST_H
#include <float.h>
#include <stdio.h>
int hmt_count_tests = 0;
int hmt_count_failedtests = 0;
int hmt_count_failures = 0;
#define RESET "\033[0m"
#define RED "\033[31m"
#define GREEN "\033[32m"
#define CATEGORY_BEGIN(name) { \
int count_categorytests = 0; \
int count_categoryfailedtests = 0; \
int count_categoryfailures = 0; \
printf("\n" #name ":\n");
#define CATEGORY_END(name) \
hmt_count_tests += count_categorytests; \
hmt_count_failedtests += count_categoryfailedtests; \
hmt_count_failures += count_categoryfailures; \
printf("%d/%d tests passed, %d failures\n", count_categorytests - count_categoryfailedtests, count_categorytests, count_categoryfailures); \
}
#define TEST_BEGIN(name) { \
int count_testfailures = 0; \
count_categorytests++; \
printf(" " #name ":");
#define TEST_END() \
count_categoryfailures += count_testfailures; \
if (count_testfailures > 0) { \
count_categoryfailedtests++; \
printf("\n"); \
} else { \
printf(GREEN " [PASS]\n" RESET); \
} \
}
#define CASE_FAIL() \
count_testfailures++; \
printf("\n - " RED "[FAIL] (%d) " RESET, __LINE__)
/*
* Asserts and expects
*/
#define EXPECT_FLOAT_EQ(_actual, _expected) do { \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} while (0)
#define EXPECT_NEAR(_actual, _expected, _epsilon) do { \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -(_epsilon) || (_epsilon) < diff) { \
CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} while (0)
#define EXPECT_LT(_actual, _expected) do { \
if ((_actual) >= (_expected)) { \
CASE_FAIL(); \
printf("Expected %f to be less than %f", (_actual), (_expected)); \
} \
} while (0)
#define EXPECT_GT(_actual, _expected) do { \
if ((_actual) <= (_expected)) { \
CASE_FAIL(); \
printf("Expected %f to be greater than %f", (_actual), (_expected)); \
} \
} while (0)
#endif

View File

@@ -1,81 +1,17 @@
# A sample Makefile for building Google Test and using it in user
# tests. Please tweak it to suit your environment and project. You
# may want to move it to your project's root directory.
#
# SYNOPSIS:
#
# make [all] - makes everything.
# make TARGET - makes the given target.
# make clean - removes all files generated by make.
ROOT_DIR = ..
# Please tweak the following variable definitions as needed by your
# project, except GTEST_HEADERS, which you can use in your own targets
# but shouldn't modify.
# Points to the root of Google Test, relative to where this file is.
# Remember to tweak this if you move this file.
GTEST_DIR = ../externals/googletest/googletest
# Where to find user code.
USER_DIR = ..
# Flags passed to the preprocessor.
# Set Google Test's header directory as a system directory, such that
# the compiler doesn't generate warnings in Google Test headers.
CPPFLAGS += -isystem $(GTEST_DIR)/include
# Flags passed to the C++ compiler.
CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
# All tests produced by this Makefile. Remember to add new tests you
# created to the list.
TESTS = hmm_test
all: c cpp
# All Google Test headers. Usually you shouldn't change this
# definition.
GTEST_HEADERS = $(GTEST_DIR)/include/gtest/*.h \
$(GTEST_DIR)/include/gtest/internal/*.h
clean:
rm -f hmm_test_c hmm_test_cpp *.o
# House-keeping build targets.
c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c -lm
$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
all : $(TESTS)
cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp $(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
clean :
rm -f $(TESTS) gtest.a gtest_main.a *.o
# Builds gtest.a and gtest_main.a.
# Usually you shouldn't tweak such internal variables, indicated by a
# trailing _.
GTEST_SRCS_ = $(GTEST_DIR)/src/*.cc $(GTEST_DIR)/src/*.h $(GTEST_HEADERS)
# For simplicity and to avoid depending on Google Test's
# implementation details, the dependencies specified below are
# conservative and not optimized. This is fine as Google Test
# compiles fast and for ordinary users its source rarely changes.
gtest-all.o : $(GTEST_SRCS_)
$(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \
$(GTEST_DIR)/src/gtest-all.cc
gtest_main.o : $(GTEST_SRCS_)
$(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \
$(GTEST_DIR)/src/gtest_main.cc
gtest.a : gtest-all.o
$(AR) $(ARFLAGS) $@ $^
gtest_main.a : gtest-all.o gtest_main.o
$(AR) $(ARFLAGS) $@ $^
# Builds a sample test. A test should link with either gtest.a or
# gtest_main.a, depending on whether it defines its own main()
# function.
HandmadeMath.o : $(USER_DIR)/test/HandmadeMath.cpp $(USER_DIR)/HandmadeMath.h $(GTEST_HEADERS)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/HandmadeMath.cpp
hmm_test.o : $(USER_DIR)/test/hmm_test.cpp $(GTEST_HEADERS)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/hmm_test.cpp
hmm_test : HandmadeMath.o hmm_test.o gtest_main.a
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -lpthread $^ -o $@
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c

1945
test/hmm_test.c Normal file

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