mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-12-28 23:54:32 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
cf606db217 | ||
|
|
67b84dece7 | ||
|
|
8e188c4b7c | ||
|
|
36fbeaeac4 | ||
|
|
666f7e3325 | ||
|
|
ad3039186d |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -6,6 +6,7 @@
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
*.vs
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
@@ -31,3 +32,4 @@
|
||||
*.out
|
||||
*.app
|
||||
hmm_test
|
||||
hmm_test*
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +0,0 @@
|
||||
[submodule "externals/googletest"]
|
||||
path = externals/googletest
|
||||
url = https://github.com/google/googletest.git
|
||||
|
||||
@@ -5,4 +5,6 @@ compiler:
|
||||
install:
|
||||
- cd test
|
||||
- make
|
||||
script: ./hmm_test
|
||||
script:
|
||||
- ./hmm_test_c
|
||||
- ./hmm_test_cpp
|
||||
|
||||
51
CONTRIBUTING.md
Normal file
51
CONTRIBUTING.md
Normal file
@@ -0,0 +1,51 @@
|
||||
# Quick style guide
|
||||
|
||||
* Put braces on a new line
|
||||
* Float literals should have digits both before and after the decimal.
|
||||
```cpp
|
||||
// Good
|
||||
0.0f;
|
||||
0.5f;
|
||||
1.0f;
|
||||
3.14159f;
|
||||
|
||||
// Bad
|
||||
1.f
|
||||
.0f
|
||||
```
|
||||
* Put macros and return types on a separate line from the function definition:
|
||||
```cpp
|
||||
HINLINE float
|
||||
HMM_MyFunction()
|
||||
{
|
||||
// ...
|
||||
}
|
||||
```
|
||||
* Explicitly initialize variables to zero:
|
||||
```cpp
|
||||
HINLINE float
|
||||
HMM_MyFunction()
|
||||
{
|
||||
float MyFloat = 0.0f;
|
||||
hmm_vec3 MyVector = {0};
|
||||
}
|
||||
```
|
||||
* Put parentheses around the returned value:
|
||||
```cpp
|
||||
HINLINE float
|
||||
HMM_MyFunction()
|
||||
{
|
||||
return (1.0f);
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
# Other notes
|
||||
|
||||
* If a new function is defined with different names for different datatypes, also add C++ overloaded versions of the functions. For example, if you have `HMM_LengthVec2(hmm_vec2)` and `HMM_LengthVec3(hmm_vec3)`, also provide `HMM_Length(hmm_vec2)` and `HMM_Length(hmm_vec3)`.
|
||||
|
||||
It is fine for the overloaded versions to call the C versions.
|
||||
* Only use operator overloading for analogous operators in C. That means `+` for vector addition is fine, but no using `^` for cross product or `|` for dot product.
|
||||
* Try to define functions in the same order as the prototypes.
|
||||
* Don't forget that Handmade Math uses column-major order for matrices!
|
||||
|
||||
563
HandmadeMath.h
563
HandmadeMath.h
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
HandmadeMath.h v1.0
|
||||
HandmadeMath.h v1.1.2
|
||||
|
||||
This is a single header file with a bunch of useful functions for
|
||||
basic game math operations.
|
||||
@@ -79,8 +79,11 @@
|
||||
#define HMM_TANF MyTanF
|
||||
#define HMM_EXPF MyExpF
|
||||
#define HMM_LOGF MyLogF
|
||||
#define HMM_ACOSF MyACosF
|
||||
#define HMM_ATANF MyATanF
|
||||
#define HMM_ATAN2F MYATan2F
|
||||
|
||||
Provide your own implementations of SinF, CosF, TanF, ExpF and LogF
|
||||
Provide your own implementations of SinF, CosF, TanF, ACosF, ATanF, ATan2F, ExpF and LogF
|
||||
in EXACTLY one C or C++ file that includes this header, BEFORE the
|
||||
include, like this:
|
||||
|
||||
@@ -89,6 +92,9 @@
|
||||
#define HMM_TANF MyTanF
|
||||
#define HMM_EXPF MyExpF
|
||||
#define HMM_LOGF MyLogF
|
||||
#define HMM_ACOSF MyACosF
|
||||
#define HMM_ATANF MyATanF
|
||||
#define HMM_ATAN2F MyATan2F
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
|
||||
#define HANDMADE_MATH_CPP_MODE
|
||||
#include "HandmadeMath.h"
|
||||
@@ -147,6 +153,28 @@
|
||||
(*) Added HMM_NormalizeVec4
|
||||
1.0
|
||||
(*) Lots of testing!
|
||||
1.1
|
||||
(*) Quaternion support
|
||||
(*) Added type hmm_quaternion
|
||||
(*) Added HMM_Quaternion
|
||||
(*) Added HMM_QuaternionV4
|
||||
(*) Added HMM_AddQuaternion
|
||||
(*) Added HMM_SubtractQuaternion
|
||||
(*) Added HMM_MultiplyQuaternion
|
||||
(*) Added HMM_MultiplyQuaternionF
|
||||
(*) Added HMM_DivideQuaternionF
|
||||
(*) Added HMM_InverseQuaternion
|
||||
(*) Added HMM_DotQuaternion
|
||||
(*) Added HMM_NormalizeQuaternion
|
||||
(*) Added HMM_Slerp
|
||||
(*) Added HMM_QuaternionToMat4
|
||||
(*) Added HMM_QuaternionFromAxisAngle
|
||||
1.1.1
|
||||
(*) Resolved compiler warnings on gcc and g++
|
||||
1.1.2
|
||||
(*) Fixed invalid HMMDEF's in the function definitions
|
||||
1.1.3
|
||||
(*) Fixed compile error in C mode
|
||||
|
||||
LICENSE
|
||||
|
||||
@@ -164,6 +192,7 @@
|
||||
FieryDrake (@fierydrake)
|
||||
Gingerbill (@TheGingerBill)
|
||||
Ben Visness (@bvisness)
|
||||
Trinton Bullard (@Peliex_Dev)
|
||||
|
||||
Fixes:
|
||||
Jeroen van Rijn (@J_vanRijn)
|
||||
@@ -171,7 +200,9 @@
|
||||
Insofaras (@insofaras)
|
||||
*/
|
||||
|
||||
#ifndef HANDMADE_NO_SSE
|
||||
#include <xmmintrin.h>
|
||||
#endif
|
||||
|
||||
#ifndef HANDMADE_MATH_H
|
||||
#define HANDMADE_MATH_H
|
||||
@@ -180,7 +211,8 @@
|
||||
#pragma warning(disable:4201)
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#ifdef __clang__
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wgnu-anonymous-struct"
|
||||
#endif
|
||||
|
||||
@@ -189,7 +221,7 @@ extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#ifdef HANDMADEMATH_STATIC
|
||||
#ifdef HANDMADE_MATH_STATIC
|
||||
#define HMMDEF static
|
||||
#else
|
||||
#define HMMDEF extern
|
||||
@@ -204,7 +236,8 @@ extern "C"
|
||||
#endif
|
||||
|
||||
#if !defined(HMM_SINF) || !defined(HMM_COSF) || !defined(HMM_TANF) || \
|
||||
!defined(HMM_EXPF) || !defined(HMM_LOGF)
|
||||
!defined(HMM_EXPF) || !defined(HMM_LOGF) || !defined(HMM_ACOSF) || \
|
||||
!defined(HMM_ATANF)|| !defined(HMM_ATAN2F)
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
@@ -228,12 +261,24 @@ extern "C"
|
||||
#define HMM_LOGF logf
|
||||
#endif
|
||||
|
||||
#ifndef HMM_ACOSF
|
||||
#define HMM_ACOSF acosf
|
||||
#endif
|
||||
|
||||
#ifndef HMM_ATANF
|
||||
#define HMM_ATANF atanf
|
||||
#endif
|
||||
|
||||
#ifndef HMM_ATAN2F
|
||||
#define HMM_ATAN2F atan2f
|
||||
#endif
|
||||
|
||||
#define HMM_PI32 3.14159265359f
|
||||
#define HMM_PI 3.14159265358979323846
|
||||
|
||||
#define HMM_MIN(a, b) (a) > (b) ? (b) : (a)
|
||||
#define HMM_MAX(a, b) (a) < (b) ? (b) : (a)
|
||||
#define HMN_ABS(a) (a) < 0 ? -(a) : (a)
|
||||
#define HMM_ABS(a) ((a) > 0 ? (a) : -(a))
|
||||
#define HMM_MOD(a, m) ((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m))
|
||||
#define HMM_SQUARE(x) ((x) * (x))
|
||||
|
||||
@@ -359,6 +404,25 @@ typedef union hmm_mat4
|
||||
float Elements[4][4];
|
||||
} hmm_mat4;
|
||||
|
||||
typedef union hmm_quaternion
|
||||
{
|
||||
struct
|
||||
{
|
||||
union
|
||||
{
|
||||
hmm_vec3 XYZ;
|
||||
struct
|
||||
{
|
||||
float X, Y, Z;
|
||||
};
|
||||
};
|
||||
|
||||
float W;
|
||||
};
|
||||
|
||||
float Elements[4];
|
||||
} hmm_quaternion;
|
||||
|
||||
typedef hmm_vec2 hmm_v2;
|
||||
typedef hmm_vec3 hmm_v3;
|
||||
typedef hmm_vec4 hmm_v4;
|
||||
@@ -366,7 +430,10 @@ typedef hmm_mat4 hmm_m4;
|
||||
|
||||
HMMDEF float HMM_SinF(float Angle);
|
||||
HMMDEF float HMM_TanF(float Angle);
|
||||
HMMDEF float HMM_ATanF(float Theta);
|
||||
HMMDEF float HMM_ATan2F(float Theta, float Theta2);
|
||||
HMMDEF float HMM_CosF(float Angle);
|
||||
HMMDEF float HMM_ACosF(float Theta);
|
||||
HMMDEF float HMM_ExpF(float Float);
|
||||
HMMDEF float HMM_LogF(float Float);
|
||||
|
||||
@@ -397,8 +464,8 @@ HMMDEF float HMM_DotVec4(hmm_vec4 VecOne, hmm_vec4 VecTwo);
|
||||
|
||||
HMMDEF hmm_vec3 HMM_Cross(hmm_vec3 VecOne, hmm_vec3 VecTwo);
|
||||
|
||||
HMMDEF hmm_vec2 HMM_Vec2i(int X, int Y);
|
||||
HMMDEF hmm_vec2 HMM_Vec2(float X, float Y);
|
||||
HMMDEF hmm_vec2 HMM_Vec2i(int X, int Y);
|
||||
HMMDEF hmm_vec3 HMM_Vec3(float X, float Y, float Z);
|
||||
HMMDEF hmm_vec3 HMM_Vec3i(int X, int Y, int Z);
|
||||
HMMDEF hmm_vec4 HMM_Vec4(float X, float Y, float Z, float W);
|
||||
@@ -447,6 +514,21 @@ HMMDEF hmm_mat4 HMM_Scale(hmm_vec3 Scale);
|
||||
|
||||
HMMDEF hmm_mat4 HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up);
|
||||
|
||||
HMMDEF hmm_quaternion HMM_Quaternion(float X, float Y, float Z, float W);
|
||||
HMMDEF hmm_quaternion HMM_QuaternionV4(hmm_vec4 Vector);
|
||||
HMMDEF hmm_quaternion HMM_AddQuaternion(hmm_quaternion Left, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_SubtractQuaternion(hmm_quaternion Left, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_MultiplyQuaternion(hmm_quaternion Left, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_MultiplyQuaternionF(hmm_quaternion Left, float Multiplicative);
|
||||
HMMDEF hmm_quaternion HMM_DivideQuaternionF(hmm_quaternion Left, float Dividend);
|
||||
HMMDEF hmm_quaternion HMM_InverseQuaternion(hmm_quaternion Left);
|
||||
HMMDEF float HMM_DotQuaternion(hmm_quaternion Left, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_NormalizeQuaternion(hmm_quaternion Left);
|
||||
HMMDEF hmm_quaternion HMM_NLerp(hmm_quaternion Left, float Time, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_Slerp(hmm_quaternion Left, float Time, hmm_quaternion Right);
|
||||
HMMDEF hmm_mat4 HMM_QuaternionToMat4(hmm_quaternion Left);
|
||||
HMMDEF hmm_quaternion HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float AngleOfRotation);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -464,20 +546,24 @@ HMMDEF float HMM_LengthSquared(hmm_vec4 A);
|
||||
HMMDEF hmm_vec2 HMM_Normalize(hmm_vec2 A);
|
||||
HMMDEF hmm_vec3 HMM_Normalize(hmm_vec3 A);
|
||||
HMMDEF hmm_vec4 HMM_Normalize(hmm_vec4 A);
|
||||
HMMDEF hmm_quaternion HMM_Normalize(hmm_quaternion A);
|
||||
|
||||
HMMDEF float HMM_Dot(hmm_vec2 VecOne, hmm_vec2 VecTwo);
|
||||
HMMDEF float HMM_Dot(hmm_vec3 VecOne, hmm_vec3 VecTwo);
|
||||
HMMDEF float HMM_Dot(hmm_vec4 VecOne, hmm_vec4 VecTwo);
|
||||
HMMDEF float HMM_Dot(hmm_quaternion QuatOne, hmm_quaternion QuatTwo);
|
||||
|
||||
HMMDEF hmm_vec2 HMM_Add(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 HMM_Add(hmm_vec3 Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 HMM_Add(hmm_vec4 Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 HMM_Add(hmm_mat4 Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion HMM_Add(hmm_quaternion Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 HMM_Subtract(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 HMM_Subtract(hmm_vec3 Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 HMM_Subtract(hmm_vec4 Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 HMM_Subtract(hmm_mat4 Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion HMM_Subtract(hmm_quaternion Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 HMM_Multiply(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec2 HMM_Multiply(hmm_vec2 Left, float Right);
|
||||
@@ -488,6 +574,8 @@ HMMDEF hmm_vec4 HMM_Multiply(hmm_vec4 Left, float Right);
|
||||
HMMDEF hmm_mat4 HMM_Multiply(hmm_mat4 Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_mat4 HMM_Multiply(hmm_mat4 Left, float Right);
|
||||
HMMDEF hmm_vec4 HMM_Multiply(hmm_mat4 Matrix, hmm_vec4 Vector);
|
||||
HMMDEF hmm_quaternion HMM_Multiply(hmm_quaternion Left, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_Multiply(hmm_quaternion Left, float Right);
|
||||
|
||||
HMMDEF hmm_vec2 HMM_Divide(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec2 HMM_Divide(hmm_vec2 Left, float Right);
|
||||
@@ -496,31 +584,38 @@ HMMDEF hmm_vec3 HMM_Divide(hmm_vec3 Left, float Right);
|
||||
HMMDEF hmm_vec4 HMM_Divide(hmm_vec4 Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_vec4 HMM_Divide(hmm_vec4 Left, float Right);
|
||||
HMMDEF hmm_mat4 HMM_Divide(hmm_mat4 Left, float Right);
|
||||
HMMDEF hmm_quaternion HMM_Divide(hmm_quaternion Left, hmm_quaternion Right);
|
||||
HMMDEF hmm_quaternion HMM_Divide(hmm_quaternion Left, float Right);
|
||||
|
||||
HMMDEF hmm_vec2 operator+(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 operator+(hmm_vec3 Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 operator+(hmm_vec4 Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 operator+(hmm_mat4 Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion operator+(hmm_quaternion Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 operator-(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 operator-(hmm_vec3 Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 operator-(hmm_vec4 Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 operator-(hmm_mat4 Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion operator-(hmm_quaternion Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 operator*(hmm_vec2 Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 operator*(hmm_vec3 Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 operator*(hmm_vec4 Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 operator*(hmm_mat4 Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion operator*(hmm_quaternion Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 operator*(hmm_vec2 Left, float Right);
|
||||
HMMDEF hmm_vec3 operator*(hmm_vec3 Left, float Right);
|
||||
HMMDEF hmm_vec4 operator*(hmm_vec4 Left, float Right);
|
||||
HMMDEF hmm_mat4 operator*(hmm_mat4 Left, float Right);
|
||||
HMMDEF hmm_quaternion operator*(hmm_quaternion Left, float Right);
|
||||
|
||||
HMMDEF hmm_vec2 operator*(float Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 operator*(float Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 operator*(float Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 operator*(float Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion operator*(float Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec4 operator*(hmm_mat4 Matrix, hmm_vec4 Vector);
|
||||
|
||||
@@ -532,16 +627,19 @@ HMMDEF hmm_vec2 operator/(hmm_vec2 Left, float Right);
|
||||
HMMDEF hmm_vec3 operator/(hmm_vec3 Left, float Right);
|
||||
HMMDEF hmm_vec4 operator/(hmm_vec4 Left, float Right);
|
||||
HMMDEF hmm_mat4 operator/(hmm_mat4 Left, float Right);
|
||||
HMMDEF hmm_quaternion operator/(hmm_quaternion Left, float Right);
|
||||
|
||||
HMMDEF hmm_vec2 &operator+=(hmm_vec2 &Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 &operator+=(hmm_vec3 &Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 &operator+=(hmm_vec4 &Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 &operator+=(hmm_mat4 &Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion &operator+=(hmm_quaternion &Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 &operator-=(hmm_vec2 &Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 &operator-=(hmm_vec3 &Left, hmm_vec3 Right);
|
||||
HMMDEF hmm_vec4 &operator-=(hmm_vec4 &Left, hmm_vec4 Right);
|
||||
HMMDEF hmm_mat4 &operator-=(hmm_mat4 &Left, hmm_mat4 Right);
|
||||
HMMDEF hmm_quaternion &operator-=(hmm_quaternion &Left, hmm_quaternion Right);
|
||||
|
||||
HMMDEF hmm_vec2 &operator*=(hmm_vec2 &Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 &operator*=(hmm_vec3 &Left, hmm_vec3 Right);
|
||||
@@ -551,6 +649,7 @@ HMMDEF hmm_vec2 &operator*=(hmm_vec2 &Left, float Right);
|
||||
HMMDEF hmm_vec3 &operator*=(hmm_vec3 &Left, float Right);
|
||||
HMMDEF hmm_vec4 &operator*=(hmm_vec4 &Left, float Right);
|
||||
HMMDEF hmm_mat4 &operator*=(hmm_mat4 &Left, float Right);
|
||||
HMMDEF hmm_quaternion &operator*=(hmm_quaternion &Left, float Right);
|
||||
|
||||
HMMDEF hmm_vec2 &operator/=(hmm_vec2 &Left, hmm_vec2 Right);
|
||||
HMMDEF hmm_vec3 &operator/=(hmm_vec3 &Left, hmm_vec3 Right);
|
||||
@@ -560,9 +659,14 @@ HMMDEF hmm_vec2 &operator/=(hmm_vec2 &Left, float Right);
|
||||
HMMDEF hmm_vec3 &operator/=(hmm_vec3 &Left, float Right);
|
||||
HMMDEF hmm_vec4 &operator/=(hmm_vec4 &Left, float Right);
|
||||
HMMDEF hmm_mat4 &operator/=(hmm_mat4 &Left, float Right);
|
||||
HMMDEF hmm_quaternion &operator/=(hmm_quaternion &Left, float Right);
|
||||
|
||||
#endif /* HANDMADE_MATH_CPP */
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif /* HANDMADE_MATH_H */
|
||||
|
||||
#ifdef HANDMADE_MATH_IMPLEMENTATION
|
||||
@@ -594,6 +698,33 @@ HMM_TanF(float Radians)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_ACosF(float Radians)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
|
||||
Result = HMM_ACOSF(Radians);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_ATanF(float Radians)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
|
||||
Result = HMM_ATANF(Radians);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_Atan2F(float Left, float Right)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
|
||||
Result = HMM_ATAN2F(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_ExpF(float Float)
|
||||
{
|
||||
@@ -1205,7 +1336,7 @@ HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
@@ -1230,7 +1361,7 @@ HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
@@ -1248,7 +1379,7 @@ HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_vec4
|
||||
HINLINE hmm_vec4
|
||||
HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
|
||||
{
|
||||
hmm_vec4 Result = {0};
|
||||
@@ -1268,7 +1399,7 @@ HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
@@ -1286,7 +1417,7 @@ HMM_DivideMat4f(hmm_mat4 Matrix, float Scalar)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_Transpose(hmm_mat4 Matrix)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4();
|
||||
@@ -1304,7 +1435,7 @@ HMM_Transpose(hmm_mat4 Matrix)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_Orthographic(float Left, float Right, float Bottom, float Top, float Near, float Far)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4d(1.0f);
|
||||
@@ -1320,7 +1451,7 @@ HMM_Orthographic(float Left, float Right, float Bottom, float Top, float Near, f
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_Perspective(float FOV, float AspectRatio, float Near, float Far)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4d(1.0f);
|
||||
@@ -1337,7 +1468,7 @@ HMM_Perspective(float FOV, float AspectRatio, float Near, float Far)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_Translate(hmm_vec3 Translation)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4d(1.0f);
|
||||
@@ -1349,7 +1480,7 @@ HMM_Translate(hmm_vec3 Translation)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_Rotate(float Angle, hmm_vec3 Axis)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4d(1.0f);
|
||||
@@ -1375,7 +1506,7 @@ HMM_Rotate(float Angle, hmm_vec3 Axis)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_Scale(hmm_vec3 Scale)
|
||||
{
|
||||
hmm_mat4 Result = HMM_Mat4d(1.0f);
|
||||
@@ -1387,7 +1518,7 @@ HMM_Scale(hmm_vec3 Scale)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
hmm_mat4
|
||||
HINLINE hmm_mat4
|
||||
HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
|
||||
{
|
||||
hmm_mat4 Result = {0};
|
||||
@@ -1416,9 +1547,239 @@ HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Quaternion(float X, float Y, float Z, float W)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = X;
|
||||
Result.Y = Y;
|
||||
Result.Z = Z;
|
||||
Result.W = W;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_QuaternionV4(hmm_vec4 Vector)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = Vector.X;
|
||||
Result.Y = Vector.Y;
|
||||
Result.Z = Vector.Z;
|
||||
Result.W = Vector.W;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_AddQuaternion(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = Left.X + Right.X;
|
||||
Result.Y = Left.Y + Right.Y;
|
||||
Result.Z = Left.Z + Right.Z;
|
||||
Result.W = Left.W + Right.W;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_SubtractQuaternion(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = Left.X - Right.X;
|
||||
Result.Y = Left.Y - Right.Y;
|
||||
Result.Z = Left.Z - Right.Z;
|
||||
Result.W = Left.W - Right.W;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_MultiplyQuaternion(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = (Left.X * Right.W) + (Left.Y * Right.Z) - (Left.Z * Right.Y) + (Left.W * Right.X);
|
||||
Result.Y = (-Left.X * Right.Z) + (Left.Y * Right.W) + (Left.Z * Right.X) + (Left.W * Right.Y);
|
||||
Result.Z = (Left.X * Right.Y) - (Left.Y * Right.X) + (Left.Z * Right.W) + (Left.W * Right.Z);
|
||||
Result.W = (-Left.X * Right.X) - (Left.Y * Right.Y) - (Left.Z * Right.Z) + (Left.W * Right.W);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_MultiplyQuaternionF(hmm_quaternion Left, float Multiplicative)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = Left.X * Multiplicative;
|
||||
Result.Y = Left.Y * Multiplicative;
|
||||
Result.Z = Left.Z * Multiplicative;
|
||||
Result.W = Left.W * Multiplicative;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_DivideQuaternionF(hmm_quaternion Left, float Dividend)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = Left.X / Dividend;
|
||||
Result.Y = Left.Y / Dividend;
|
||||
Result.Z = Left.Z / Dividend;
|
||||
Result.W = Left.W / Dividend;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_InverseQuaternion(hmm_quaternion Left)
|
||||
{
|
||||
hmm_quaternion Conjugate = {0};
|
||||
hmm_quaternion Result = {0};
|
||||
float Norm = 0;
|
||||
float NormSquared = 0;
|
||||
|
||||
Conjugate.X = -Left.X;
|
||||
Conjugate.Y = -Left.Y;
|
||||
Conjugate.Z = -Left.Z;
|
||||
Conjugate.W = Left.W;
|
||||
|
||||
Norm = HMM_SquareRootF(HMM_DotQuaternion(Left, Left));
|
||||
NormSquared = Norm * Norm;
|
||||
|
||||
Result.X = Conjugate.X / NormSquared;
|
||||
Result.Y = Conjugate.Y / NormSquared;
|
||||
Result.Z = Conjugate.Z / NormSquared;
|
||||
Result.W = Conjugate.W / NormSquared;
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_DotQuaternion(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
|
||||
Result = (Left.X * Right.X) + (Left.Y * Right.Y) + (Left.Z * Right.Z) + (Left.W * Right.W);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_NormalizeQuaternion(hmm_quaternion Left)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
float Length = HMM_SquareRootF(HMM_DotQuaternion(Left, Left));
|
||||
Result = HMM_DivideQuaternionF(Left, Length);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_NLerp(hmm_quaternion Left, float Time, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result.X = HMM_Lerp(Left.X, Time, Right.X);
|
||||
Result.Y = HMM_Lerp(Left.Y, Time, Right.Y);
|
||||
Result.Z = HMM_Lerp(Left.Z, Time, Right.Z);
|
||||
Result.W = HMM_Lerp(Left.W, Time, Right.W);
|
||||
|
||||
Result = HMM_NormalizeQuaternion(Result);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Slerp(hmm_quaternion Left, float Time, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
hmm_quaternion QuaternionLeft = {0};
|
||||
hmm_quaternion QuaternionRight = {0};
|
||||
|
||||
float Cos_Theta = HMM_DotQuaternion(Left, Right);
|
||||
float Angle = HMM_ACosF(Cos_Theta);
|
||||
|
||||
float S1 = HMM_SinF((1.0f - Time) * Angle);
|
||||
float S2 = HMM_SinF(Time * Angle);
|
||||
float Is = 1.0f / HMM_SinF(Angle);
|
||||
|
||||
QuaternionLeft = HMM_MultiplyQuaternionF(Left, S1);
|
||||
QuaternionRight = HMM_MultiplyQuaternionF(Right, S2);
|
||||
|
||||
Result = HMM_AddQuaternion(QuaternionLeft, QuaternionRight);
|
||||
Result = HMM_MultiplyQuaternionF(Result, Is);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_mat4
|
||||
HMM_QuaternionToMat4(hmm_quaternion Left)
|
||||
{
|
||||
hmm_mat4 Result = {0};
|
||||
Result = HMM_Mat4d(1);
|
||||
|
||||
hmm_quaternion NormalizedQuaternion = HMM_NormalizeQuaternion(Left);
|
||||
|
||||
float XX, YY, ZZ,
|
||||
XY, XZ, YZ,
|
||||
WX, WY, WZ;
|
||||
|
||||
XX = NormalizedQuaternion.X * NormalizedQuaternion.X;
|
||||
YY = NormalizedQuaternion.Y * NormalizedQuaternion.Y;
|
||||
ZZ = NormalizedQuaternion.Z * NormalizedQuaternion.Z;
|
||||
XY = NormalizedQuaternion.X * NormalizedQuaternion.Y;
|
||||
XZ = NormalizedQuaternion.X * NormalizedQuaternion.Z;
|
||||
YZ = NormalizedQuaternion.Y * NormalizedQuaternion.Z;
|
||||
WX = NormalizedQuaternion.W * NormalizedQuaternion.X;
|
||||
WY = NormalizedQuaternion.W * NormalizedQuaternion.Y;
|
||||
WZ = NormalizedQuaternion.W * NormalizedQuaternion.Z;
|
||||
|
||||
Result.Elements[0][0] = 1.0f - 2.0f * (YY + ZZ);
|
||||
Result.Elements[0][1] = 2.0f * (XY + WZ);
|
||||
Result.Elements[0][2] = 2.0f * (XZ - WY);
|
||||
|
||||
Result.Elements[1][0] = 2.0f * (XY - WZ);
|
||||
Result.Elements[1][1] = 1.0f - 2.0f * (XX + ZZ);
|
||||
Result.Elements[1][2] = 2.0f * (YZ + WX);
|
||||
|
||||
Result.Elements[2][0] = 2.0f * (XZ + WY);
|
||||
Result.Elements[2][1] = 2.0f * (YZ - WX);
|
||||
Result.Elements[2][2] = 1.0f - 2.0f * (XX + YY);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float AngleOfRotation)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
float AxisNorm = 0;
|
||||
float SineOfRotation = 0;
|
||||
hmm_vec3 RotatedVector = {0};
|
||||
|
||||
AxisNorm = HMM_SquareRootF(HMM_DotVec3(Axis, Axis));
|
||||
SineOfRotation = HMM_SinF(AngleOfRotation / 2.0f);
|
||||
RotatedVector = HMM_MultiplyVec3f(Axis, SineOfRotation);
|
||||
|
||||
Result.W = HMM_CosF(AngleOfRotation / 2.0f);
|
||||
Result.XYZ = HMM_DivideVec3f(RotatedVector, AxisNorm);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
#ifdef HANDMADE_MATH_CPP_MODE
|
||||
|
||||
HMMDEF float
|
||||
HINLINE float
|
||||
HMM_Length(hmm_vec2 A)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
@@ -1428,7 +1789,7 @@ HMM_Length(hmm_vec2 A)
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HMMDEF float
|
||||
HINLINE float
|
||||
HMM_Length(hmm_vec3 A)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
@@ -1438,7 +1799,7 @@ HMM_Length(hmm_vec3 A)
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HMMDEF float
|
||||
HINLINE float
|
||||
HMM_Length(hmm_vec4 A)
|
||||
{
|
||||
float Result = 0.0f;
|
||||
@@ -1508,6 +1869,16 @@ HMM_Normalize(hmm_vec4 A)
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Normalize(hmm_quaternion A)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_NormalizeQuaternion(A);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_Dot(hmm_vec2 VecOne, hmm_vec2 VecTwo)
|
||||
{
|
||||
@@ -1538,6 +1909,16 @@ HMM_Dot(hmm_vec4 VecOne, hmm_vec4 VecTwo)
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE float
|
||||
HMM_Dot(hmm_quaternion QuatOne, hmm_quaternion QuatTwo)
|
||||
{
|
||||
float Result = 0;
|
||||
|
||||
Result = HMM_DotQuaternion(QuatOne, QuatTwo);
|
||||
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
HMM_Add(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1556,7 +1937,7 @@ HMM_Add(hmm_vec3 Left, hmm_vec3 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HMMDEF HINLINE hmm_vec4
|
||||
HINLINE hmm_vec4
|
||||
HMM_Add(hmm_vec4 Left, hmm_vec4 Right)
|
||||
{
|
||||
hmm_vec4 Result = {0};
|
||||
@@ -1574,6 +1955,15 @@ HMM_Add(hmm_mat4 Left, hmm_mat4 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Add(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_AddQuaternion(Left, Right);
|
||||
return(Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
HMM_Subtract(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1610,6 +2000,15 @@ HMM_Subtract(hmm_mat4 Left, hmm_mat4 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Subtract(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_SubtractQuaternion(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
HMM_Multiply(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1691,6 +2090,33 @@ HMM_Multiply(hmm_mat4 Matrix, hmm_vec4 Vector)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Multiply(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_MultiplyQuaternion(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Multiply(hmm_quaternion Left, float Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_MultiplyQuaternionF(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Multiply(float Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_MultiplyQuaternionF(Right, Left);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
HMM_Divide(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1754,6 +2180,15 @@ HMM_Divide(hmm_mat4 Left, float Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
HMM_Divide(hmm_quaternion Left, float Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_DivideQuaternionF(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
operator+(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1790,6 +2225,15 @@ operator+(hmm_mat4 Left, hmm_mat4 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
operator+(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_Add(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
operator-(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1826,6 +2270,15 @@ operator-(hmm_mat4 Left, hmm_mat4 Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
operator-(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_Subtract(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
operator*(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1942,6 +2395,33 @@ operator*(hmm_mat4 Matrix, hmm_vec4 Vector)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
operator*(hmm_quaternion Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_Multiply(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
operator*(hmm_quaternion Left, float Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_Multiply(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
operator*(float Left, hmm_quaternion Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_Multiply(Right, Left);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2
|
||||
operator/(hmm_vec2 Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -1954,7 +2434,9 @@ operator/(hmm_vec2 Left, hmm_vec2 Right)
|
||||
HINLINE hmm_vec3
|
||||
operator/(hmm_vec3 Left, hmm_vec3 Right)
|
||||
{
|
||||
hmm_vec3 Result = HMM_Divide(Left, Right);
|
||||
hmm_vec3 Result = {0};
|
||||
|
||||
Result = HMM_Divide(Left, Right);
|
||||
|
||||
return (Result);
|
||||
}
|
||||
@@ -2004,6 +2486,15 @@ operator/(hmm_mat4 Left, float Right)
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion
|
||||
operator/(hmm_quaternion Left, float Right)
|
||||
{
|
||||
hmm_quaternion Result = {0};
|
||||
|
||||
Result = HMM_Divide(Left, Right);
|
||||
return (Result);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2 &
|
||||
operator+=(hmm_vec2 &Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -2028,6 +2519,12 @@ operator+=(hmm_mat4 &Left, hmm_mat4 Right)
|
||||
return (Left = Left + Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion &
|
||||
operator+=(hmm_quaternion &Left, hmm_quaternion Right)
|
||||
{
|
||||
return (Left = Left + Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2 &
|
||||
operator-=(hmm_vec2 &Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -2052,6 +2549,12 @@ operator-=(hmm_mat4 &Left, hmm_mat4 Right)
|
||||
return (Left = Left - Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion &
|
||||
operator-=(hmm_quaternion &Left, hmm_quaternion Right)
|
||||
{
|
||||
return (Left = Left - Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2 &
|
||||
operator/=(hmm_vec2 &Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -2094,6 +2597,12 @@ operator/=(hmm_mat4 &Left, float Right)
|
||||
return (Left = Left / Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion &
|
||||
operator/=(hmm_quaternion &Left, float Right)
|
||||
{
|
||||
return (Left = Left / Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_vec2 &
|
||||
operator*=(hmm_vec2 &Left, hmm_vec2 Right)
|
||||
{
|
||||
@@ -2136,6 +2645,12 @@ operator*=(hmm_mat4 &Left, float Right)
|
||||
return (Left = Left * Right);
|
||||
}
|
||||
|
||||
HINLINE hmm_quaternion &
|
||||
operator*=(hmm_quaternion &Left, float Right)
|
||||
{
|
||||
return (Left = Left * Right);
|
||||
}
|
||||
|
||||
#endif /* HANDMADE_MATH_CPP_MODE */
|
||||
|
||||
#endif /* HANDMADE_MATH_IMPLEMENTATION */
|
||||
#endif /* HANDMADE_MATH_IMPLEMENTATION */
|
||||
|
||||
@@ -12,6 +12,10 @@ _This library is free and will stay free, but if you would like to support devel
|
||||
|
||||
Version | Changes |
|
||||
----------------|----------------|
|
||||
**1.1.3** | Fixed compile error in C mode
|
||||
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
|
||||
**1.1.1** | Resolved compiler warnings on gcc and g++
|
||||
**1.1** | Quaternions! |
|
||||
**1.0** | Lots of testing |
|
||||
**0.7** | Added HMM_Vec2, and HMM_Vec4 versions of HMM_LengthSquared, HMM_Length, and HMM_Normalize. |
|
||||
**0.6** | Made HMM_Power faster, Fixed possible efficiency problem with HMM_Normalize, RENAMED HMM_LengthSquareRoot to HMM_LengthSquared, RENAMED HMM_RSqrtF to HMM_RSquareRootF, RENAMED HMM_SqrtF to HMM_SquareRootF, REMOVED Inner function (user should use Dot now), REMOVED HMM_FastInverseSquareRoot function declaration |
|
||||
@@ -32,7 +36,7 @@ _This library is free and will stay free, but if you would like to support devel
|
||||
|
||||
**What's the license?**
|
||||
|
||||
This library is in the public domain. You can do whatever you want with them.
|
||||
This library is in the public domain. You can do whatever you want with it.
|
||||
|
||||
**Where can I contact you to ask questions?**
|
||||
|
||||
|
||||
1
externals/googletest
vendored
1
externals/googletest
vendored
Submodule externals/googletest deleted from ed9d1e1ff9
4
test/HandmadeMath.c
Normal file
4
test/HandmadeMath.c
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
|
||||
#define HANDMADE_MATH_NO_INLINE
|
||||
#include "../HandmadeMath.h"
|
||||
80
test/HandmadeTest.h
Normal file
80
test/HandmadeTest.h
Normal file
@@ -0,0 +1,80 @@
|
||||
#ifndef HANDMADETEST_H
|
||||
#define HANDMADETEST_H
|
||||
|
||||
#include <float.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int hmt_count_tests = 0;
|
||||
int hmt_count_failedtests = 0;
|
||||
int hmt_count_failures = 0;
|
||||
|
||||
#define RESET "\033[0m"
|
||||
#define RED "\033[31m"
|
||||
#define GREEN "\033[32m"
|
||||
|
||||
#define CATEGORY_BEGIN(name) { \
|
||||
int count_categorytests = 0; \
|
||||
int count_categoryfailedtests = 0; \
|
||||
int count_categoryfailures = 0; \
|
||||
printf("\n" #name ":\n");
|
||||
#define CATEGORY_END(name) \
|
||||
hmt_count_tests += count_categorytests; \
|
||||
hmt_count_failedtests += count_categoryfailedtests; \
|
||||
hmt_count_failures += count_categoryfailures; \
|
||||
printf("%d/%d tests passed, %d failures\n", count_categorytests - count_categoryfailedtests, count_categorytests, count_categoryfailures); \
|
||||
}
|
||||
|
||||
#define TEST_BEGIN(name) { \
|
||||
int count_testfailures = 0; \
|
||||
count_categorytests++; \
|
||||
printf(" " #name ":");
|
||||
#define TEST_END() \
|
||||
count_categoryfailures += count_testfailures; \
|
||||
if (count_testfailures > 0) { \
|
||||
count_categoryfailedtests++; \
|
||||
printf("\n"); \
|
||||
} else { \
|
||||
printf(GREEN " [PASS]\n" RESET); \
|
||||
} \
|
||||
}
|
||||
|
||||
#define CASE_FAIL() \
|
||||
count_testfailures++; \
|
||||
printf("\n - " RED "[FAIL] (%d) " RESET, __LINE__)
|
||||
|
||||
/*
|
||||
* Asserts and expects
|
||||
*/
|
||||
#define EXPECT_FLOAT_EQ(_actual, _expected) do { \
|
||||
float actual = (_actual); \
|
||||
float diff = actual - (_expected); \
|
||||
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
|
||||
CASE_FAIL(); \
|
||||
printf("Expected %f, got %f", (_expected), actual); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define EXPECT_NEAR(_actual, _expected, _epsilon) do { \
|
||||
float actual = (_actual); \
|
||||
float diff = actual - (_expected); \
|
||||
if (diff < -(_epsilon) || (_epsilon) < diff) { \
|
||||
CASE_FAIL(); \
|
||||
printf("Expected %f, got %f", (_expected), actual); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define EXPECT_LT(_actual, _expected) do { \
|
||||
if ((_actual) >= (_expected)) { \
|
||||
CASE_FAIL(); \
|
||||
printf("Expected %f to be less than %f", (_actual), (_expected)); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define EXPECT_GT(_actual, _expected) do { \
|
||||
if ((_actual) <= (_expected)) { \
|
||||
CASE_FAIL(); \
|
||||
printf("Expected %f to be greater than %f", (_actual), (_expected)); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#endif
|
||||
@@ -1,81 +1,17 @@
|
||||
# A sample Makefile for building Google Test and using it in user
|
||||
# tests. Please tweak it to suit your environment and project. You
|
||||
# may want to move it to your project's root directory.
|
||||
#
|
||||
# SYNOPSIS:
|
||||
#
|
||||
# make [all] - makes everything.
|
||||
# make TARGET - makes the given target.
|
||||
# make clean - removes all files generated by make.
|
||||
ROOT_DIR = ..
|
||||
|
||||
# Please tweak the following variable definitions as needed by your
|
||||
# project, except GTEST_HEADERS, which you can use in your own targets
|
||||
# but shouldn't modify.
|
||||
|
||||
# Points to the root of Google Test, relative to where this file is.
|
||||
# Remember to tweak this if you move this file.
|
||||
GTEST_DIR = ../externals/googletest/googletest
|
||||
|
||||
# Where to find user code.
|
||||
USER_DIR = ..
|
||||
|
||||
# Flags passed to the preprocessor.
|
||||
# Set Google Test's header directory as a system directory, such that
|
||||
# the compiler doesn't generate warnings in Google Test headers.
|
||||
CPPFLAGS += -isystem $(GTEST_DIR)/include
|
||||
|
||||
# Flags passed to the C++ compiler.
|
||||
CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
|
||||
|
||||
# All tests produced by this Makefile. Remember to add new tests you
|
||||
# created to the list.
|
||||
TESTS = hmm_test
|
||||
all: c cpp
|
||||
|
||||
# All Google Test headers. Usually you shouldn't change this
|
||||
# definition.
|
||||
GTEST_HEADERS = $(GTEST_DIR)/include/gtest/*.h \
|
||||
$(GTEST_DIR)/include/gtest/internal/*.h
|
||||
clean:
|
||||
rm -f hmm_test_c hmm_test_cpp *.o
|
||||
|
||||
# House-keeping build targets.
|
||||
c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
|
||||
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c -lm
|
||||
$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
|
||||
|
||||
all : $(TESTS)
|
||||
cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp $(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
|
||||
|
||||
clean :
|
||||
rm -f $(TESTS) gtest.a gtest_main.a *.o
|
||||
|
||||
# Builds gtest.a and gtest_main.a.
|
||||
|
||||
# Usually you shouldn't tweak such internal variables, indicated by a
|
||||
# trailing _.
|
||||
GTEST_SRCS_ = $(GTEST_DIR)/src/*.cc $(GTEST_DIR)/src/*.h $(GTEST_HEADERS)
|
||||
|
||||
# For simplicity and to avoid depending on Google Test's
|
||||
# implementation details, the dependencies specified below are
|
||||
# conservative and not optimized. This is fine as Google Test
|
||||
# compiles fast and for ordinary users its source rarely changes.
|
||||
gtest-all.o : $(GTEST_SRCS_)
|
||||
$(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \
|
||||
$(GTEST_DIR)/src/gtest-all.cc
|
||||
|
||||
gtest_main.o : $(GTEST_SRCS_)
|
||||
$(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \
|
||||
$(GTEST_DIR)/src/gtest_main.cc
|
||||
|
||||
gtest.a : gtest-all.o
|
||||
$(AR) $(ARFLAGS) $@ $^
|
||||
|
||||
gtest_main.a : gtest-all.o gtest_main.o
|
||||
$(AR) $(ARFLAGS) $@ $^
|
||||
|
||||
# Builds a sample test. A test should link with either gtest.a or
|
||||
# gtest_main.a, depending on whether it defines its own main()
|
||||
# function.
|
||||
|
||||
HandmadeMath.o : $(USER_DIR)/test/HandmadeMath.cpp $(USER_DIR)/HandmadeMath.h $(GTEST_HEADERS)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/HandmadeMath.cpp
|
||||
|
||||
hmm_test.o : $(USER_DIR)/test/hmm_test.cpp $(GTEST_HEADERS)
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/hmm_test.cpp
|
||||
|
||||
hmm_test : HandmadeMath.o hmm_test.o gtest_main.a
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -lpthread $^ -o $@
|
||||
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c
|
||||
|
||||
1945
test/hmm_test.c
Normal file
1945
test/hmm_test.c
Normal file
File diff suppressed because it is too large
Load Diff
1438
test/hmm_test.cpp
1438
test/hmm_test.cpp
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user