Compare commits

...

16 Commits

Author SHA1 Message Date
strangezak
98fffbd7cc Forgot to update version 2017-07-16 21:29:26 -07:00
Ben Visness
efd9f2f4b7 Matrix Multiply SSE (#65)
* SSEd HMM_MultiplyMat4 and HMM_Transpose. And added HMM_LinearCombineSSE

* Maybe Travis doesn't support SSE?

* Fix compile process so the SSE option is consistently defined

* Fix link error

* Documentation

* Added function prototype for operator ==

* Added != operator for hmm_vec2, hmm_vec3, hmm_vec4

* Add C versions of equality checks

Also made the C++ tests actually run...😳

* Update documentation
2017-07-16 21:19:34 -07:00
Ben Visness
c8ada18370 Update README for 1.1.5 2017-06-21 09:31:20 -05:00
Zak Strange
70ac2b7e5b 1.1.5 (#64)
* Added Width, and Height to hmm_vec2, and fixed SqrtF when compiling without the CRT

* Syntax error

* Test all the vector access methods
2017-06-14 20:49:44 -07:00
Ben Visness
924ee43923 Update history to include @DanielGibson's SSE fixes 2017-06-13 11:39:42 -05:00
Ben Visness
440b885d59 Update version to 1.1.4 2017-06-13 11:26:46 -05:00
Emil Lauridsen
98f535aeec Handle zero-vector normalization. (#63)
* Handle zero-vector normalization.

When normalizing a vectors, we have to check whether vector length is
not zero, to avoid dividing by zero when normalizing zero-vectors.

* Test for normalization of zero vectors
2017-06-13 11:21:55 -05:00
Ben Visness
09524f72ed Merge branch 'sse-testing'
# Conflicts:
#	HandmadeMath.h
2017-06-11 18:54:06 -05:00
Emil Lauridsen
be30046a5a C89 style comments (#62) 2017-06-11 10:32:46 -07:00
Daniel Gibson
ff4513ff33 Make it usable on non-SSE platforms (#60)
* at one place HANDMADE_NO_SSE instead of HANDMADE_MATH_NO_SSE was used
* introduce HANDMADE_MATH__USE_SSE for the SSE #ifdefs throughout code
  - use #ifdef HANDMADE_MATH_NO_SSE at only one place
* only use SSE (#define HANDMADE_MATH__USE_SSE) if the targetplatform
  actually supports it
  => users don't have to #define HANDMADE_MATH_NO_SSE on ARM etc
* at one place HMM_SqrtF instead of HMM_SquareRootF was used
2017-06-09 17:14:24 -07:00
Ben Visness
364569abe9 Fix wrong name for square root function 2017-06-09 10:43:11 -05:00
Ben Visness
a9972e71da Test both with and without SSE 2017-06-09 10:37:38 -05:00
Ben Visness
cf606db217 Test in both C and C++ (#58)
* Switch to custom unit testing that is compatible with C

* Remove Google Test framework

* Attempt to fix missing math functions

* Link against C math library

* Try forcing c99 again

* Include -lm at compile time

* Move -lm argument to the end

* Update README and gitignore
2017-04-07 08:47:54 -05:00
Ben Visness
67b84dece7 Fix invalid HMMDEF's in function definitions (#56)
* Fix invalid HMMDEF's in function definitions

* Update version number and readme
2017-03-29 16:19:25 -07:00
Ben Visness
8e188c4b7c Update CONTRIBUTING.md 2017-03-21 18:14:57 -05:00
Ben Visness
36fbeaeac4 Create CONTRIBUTING.md (#54) 2017-03-21 10:49:56 -07:00
14 changed files with 2671 additions and 1871 deletions

1
.gitignore vendored
View File

@@ -32,3 +32,4 @@
*.out
*.app
hmm_test
hmm_test*

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "externals/googletest"]
path = externals/googletest
url = https://github.com/google/googletest.git

View File

@@ -5,4 +5,8 @@ compiler:
install:
- cd test
- make
script: ./hmm_test
script:
- ./hmm_test_c
- ./hmm_test_c_no_sse
- ./hmm_test_cpp
- ./hmm_test_cpp_no_sse

51
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,51 @@
# Quick style guide
* Put braces on a new line
* Float literals should have digits both before and after the decimal.
```cpp
// Good
0.0f;
0.5f;
1.0f;
3.14159f;
// Bad
1.f
.0f
```
* Put macros and return types on a separate line from the function definition:
```cpp
HINLINE float
HMM_MyFunction()
{
// ...
}
```
* Explicitly initialize variables to zero:
```cpp
HINLINE float
HMM_MyFunction()
{
float MyFloat = 0.0f;
hmm_vec3 MyVector = {0};
}
```
* Put parentheses around the returned value:
```cpp
HINLINE float
HMM_MyFunction()
{
return (1.0f);
}
```
# Other notes
* If a new function is defined with different names for different datatypes, also add C++ overloaded versions of the functions. For example, if you have `HMM_LengthVec2(hmm_vec2)` and `HMM_LengthVec3(hmm_vec3)`, also provide `HMM_Length(hmm_vec2)` and `HMM_Length(hmm_vec3)`.
It is fine for the overloaded versions to call the C versions.
* Only use operator overloading for analogous operators in C. That means `+` for vector addition is fine, but no using `^` for cross product or `|` for dot product.
* Try to define functions in the same order as the prototypes.
* Don't forget that Handmade Math uses column-major order for matrices!

View File

@@ -1,10 +1,10 @@
/*
HandmadeMath.h v1.1
HandmadeMath.h v1.2.0
This is a single header file with a bunch of useful functions for
basic game math operations.
==========================================================================
=============================================================================
You MUST
@@ -18,7 +18,7 @@
All other files should just #include "HandmadeMath.h" without the #define.
==========================================================================
=============================================================================
For overloaded and operator overloaded versions of the base C functions,
you MUST
@@ -34,7 +34,7 @@
All other files should just #include "HandmadeMath.h" without the #define.
==========================================================================
=============================================================================
To disable SSE intrinsics, you MUST
@@ -54,7 +54,7 @@
#define HANDMADE_MATH_NO_SSE
#include "HandmadeMath.h"
==========================================================================
=============================================================================
To disable inlining functions, you MUST
@@ -70,26 +70,28 @@
All other files should just #include "HandmadeMath.h" without the #define.
==========================================================================
=============================================================================
To Disable the CRT, you MUST
To use HandmadeMath without the CRT, you MUST
#define HMM_SINF MySinF
#define HMM_COSF MyCosF
#define HMM_TANF MyTanF
#define HMM_SQRTF MySqrtF
#define HMM_EXPF MyExpF
#define HMM_LOGF MyLogF
#define HMM_ACOSF MyACosF
#define HMM_ATANF MyATanF
#define HMM_ATAN2F MYATan2F
Provide your own implementations of SinF, CosF, TanF, ACosF, ATanF, ATan2F, ExpF and LogF
in EXACTLY one C or C++ file that includes this header, BEFORE the
include, like this:
Provide your own implementations of SinF, CosF, TanF, ACosF, ATanF, ATan2F,
ExpF, and LogF in EXACTLY one C or C++ file that includes this header,
BEFORE the include, like this:
#define HMM_SINF MySinF
#define HMM_COSF MyCosF
#define HMM_TANF MyTanF
#define HMM_SQRTF MySqrtF
#define HMM_EXPF MyExpF
#define HMM_LOGF MyLogF
#define HMM_ACOSF MyACosF
@@ -102,7 +104,7 @@
If you do not define all five of these, HandmadeMath.h will use the
versions of these functions that are provided by the CRT.
==========================================================================
=============================================================================
Version History:
0.2 (*) Updated documentation
@@ -142,9 +144,15 @@
(*) REMOVED Inner function (user should use Dot now)
(*) REMOVED HMM_FastInverseSquareRoot function declaration
0.7
(*) REMOVED HMM_LengthSquared in HANDMADE_MATH_IMPLEMENTATION (should use HMM_LengthSquaredVec3, or HANDMADE_MATH_CPP_MODE for function overloaded version)
(*) REMOVED HMM_Length in HANDMADE_MATH_IMPLEMENTATION (should use HMM_LengthVec3, HANDMADE_MATH_CPP_MODE for function overloaded version)
(*) REMOVED HMM_Normalize in HANDMADE_MATH_IMPLEMENTATION (should use HMM_NormalizeVec3, or HANDMADE_MATH_CPP_MODE for function overloaded version)
(*) REMOVED HMM_LengthSquared in HANDMADE_MATH_IMPLEMENTATION (should
use HMM_LengthSquaredVec3, or HANDMADE_MATH_CPP_MODE for function
overloaded version)
(*) REMOVED HMM_Length in HANDMADE_MATH_IMPLEMENTATION (should use
HMM_LengthVec3, HANDMADE_MATH_CPP_MODE for function
overloaded version)
(*) REMOVED HMM_Normalize in HANDMADE_MATH_IMPLEMENTATION (should use
HMM_NormalizeVec3, or HANDMADE_MATH_CPP_MODE for function
overloaded version)
(*) Added HMM_LengthSquaredVec2
(*) Added HMM_LengthSquaredVec4
(*) Addd HMM_LengthVec2
@@ -171,6 +179,23 @@
(*) Added HMM_QuaternionFromAxisAngle
1.1.1
(*) Resolved compiler warnings on gcc and g++
1.1.2
(*) Fixed invalid HMMDEF's in the function definitions
1.1.3
(*) Fixed compile error in C mode
1.1.4
(*) Fixed SSE being included on platforms that don't support it
(*) Fixed divide-by-zero errors when normalizing zero vectors.
1.1.5
(*) Add Width and Height to HMM_Vec2
(*) Made it so you can supply your own SqrtF
1.2.0
(*) Added equality functions for HMM_Vec2, HMM_Vec3, and HMM_Vec4.
(*) Added HMM_EqualsVec2, HMM_EqualsVec3, and HMM_EqualsVec4
(*) Added C++ overloaded HMM_Equals for all three
(*) Added C++ == and != operators for all three
(*) SSE'd HMM_MultiplyMat4 (this is _WAY_ faster)
(*) SSE'd HMM_Transpose
LICENSE
@@ -194,9 +219,31 @@
Jeroen van Rijn (@J_vanRijn)
Kiljacken (@Kiljacken)
Insofaras (@insofaras)
Daniel Gibson (@DanielGibson)
*/
#ifndef HANDMADE_NO_SSE
/* let's figure out if SSE is really available (unless disabled anyway)
(it isn't on non-x86/x86_64 platforms or even x86 without explicit SSE support)
=> only use "#ifdef HANDMADE_MATH__USE_SSE" to check for SSE support below this block! */
#ifndef HANDMADE_MATH_NO_SSE
# ifdef _MSC_VER
/* MSVC supports SSE in amd64 mode or _M_IX86_FP >= 1 (2 means SSE2) */
# if defined(_M_AMD64) || ( defined(_M_IX86_FP) && _M_IX86_FP >= 1 )
# define HANDMADE_MATH__USE_SSE 1
# endif
# else /* not MSVC, probably GCC, clang, icc or something that doesn't support SSE anyway */
# ifdef __SSE__ /* they #define __SSE__ if it's supported */
# define HANDMADE_MATH__USE_SSE 1
# endif /* __SSE__ */
# endif /* not _MSC_VER */
#endif /* #ifndef HANDMADE_MATH_NO_SSE */
#include <stdint.h> // This is for types
#ifdef HANDMADE_MATH__USE_SSE
#include <xmmintrin.h>
#endif
@@ -232,8 +279,8 @@ extern "C"
#endif
#if !defined(HMM_SINF) || !defined(HMM_COSF) || !defined(HMM_TANF) || \
!defined(HMM_EXPF) || !defined(HMM_LOGF) || !defined(HMM_ACOSF) || \
!defined(HMM_ATANF)|| !defined(HMM_ATAN2F)
!defined(HMM_SQRTF) || !defined(HMM_EXPF) || !defined(HMM_LOGF) || \
!defined(HMM_ACOSF) || !defined(HMM_ATANF)|| !defined(HMM_ATAN2F)
#include <math.h>
#endif
@@ -248,6 +295,10 @@ extern "C"
#ifndef HMM_TANF
#define HMM_TANF tanf
#endif
#ifndef HMM_SQRTF
#define HMM_SQRTF sqrtf
#endif
#ifndef HMM_EXPF
#define HMM_EXPF expf
@@ -294,6 +345,11 @@ typedef union hmm_vec2
{
float Left, Right;
};
struct
{
float Width, Height;
};
float Elements[2];
} hmm_vec2;
@@ -398,6 +454,11 @@ typedef union hmm_vec4
typedef union hmm_mat4
{
float Elements[4][4];
#ifdef HANDMADE_MATH__USE_SSE
__m128 Rows[4];
#endif
} hmm_mat4;
typedef union hmm_quaternion
@@ -419,6 +480,8 @@ typedef union hmm_quaternion
float Elements[4];
} hmm_quaternion;
typedef int32_t hmm_bool;
typedef hmm_vec2 hmm_v2;
typedef hmm_vec3 hmm_v3;
typedef hmm_vec4 hmm_v4;
@@ -490,10 +553,19 @@ HMMDEF hmm_vec3 HMM_DivideVec3f(hmm_vec3 Left, float Right);
HMMDEF hmm_vec4 HMM_DivideVec4(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_vec4 HMM_DivideVec4f(hmm_vec4 Left, float Right);
HMMDEF hmm_bool HMM_EqualsVec2(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_bool HMM_EqualsVec3(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_bool HMM_EqualsVec4(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_mat4 HMM_Mat4(void);
HMMDEF hmm_mat4 HMM_Mat4d(float Diagonal);
HMMDEF hmm_mat4 HMM_AddMat4(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_mat4 HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right);
#ifdef HANDMADE_MATH__USE_SSE
HMMDEF __m128 HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right);
#endif
HMMDEF hmm_mat4 HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right);
HMMDEF hmm_mat4 HMM_MultiplyMat4f(hmm_mat4 Matrix, float Scalar);
HMMDEF hmm_vec4 HMM_MultiplyMat4ByVec4(hmm_mat4 Matrix, hmm_vec4 Vector);
@@ -583,6 +655,10 @@ HMMDEF hmm_mat4 HMM_Divide(hmm_mat4 Left, float Right);
HMMDEF hmm_quaternion HMM_Divide(hmm_quaternion Left, hmm_quaternion Right);
HMMDEF hmm_quaternion HMM_Divide(hmm_quaternion Left, float Right);
HMMDEF hmm_bool HMM_Equals(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_bool HMM_Equals(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_bool HMM_Equals(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_vec2 operator+(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_vec3 operator+(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_vec4 operator+(hmm_vec4 Left, hmm_vec4 Right);
@@ -657,6 +733,14 @@ HMMDEF hmm_vec4 &operator/=(hmm_vec4 &Left, float Right);
HMMDEF hmm_mat4 &operator/=(hmm_mat4 &Left, float Right);
HMMDEF hmm_quaternion &operator/=(hmm_quaternion &Left, float Right);
HMMDEF hmm_bool operator==(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_bool operator==(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_bool operator==(hmm_vec4 Left, hmm_vec4 Right);
HMMDEF hmm_bool operator!=(hmm_vec2 Left, hmm_vec2 Right);
HMMDEF hmm_bool operator!=(hmm_vec3 Left, hmm_vec3 Right);
HMMDEF hmm_bool operator!=(hmm_vec4 Left, hmm_vec4 Right);
#endif /* HANDMADE_MATH_CPP */
#ifdef __clang__
@@ -753,12 +837,12 @@ HMM_SquareRootF(float Value)
{
float Result = 0.0f;
#ifdef HANDMADE_MATH_NO_SSE
Result = sqrtf(Value);
#else
#ifdef HANDMADE_MATH__USE_SSE
__m128 In = _mm_set_ss(Value);
__m128 Out = _mm_sqrt_ss(In);
Result = _mm_cvtss_f32(Out);
#else
Result = HMM_SQRTF(Value);
#endif
return(Result);
@@ -769,12 +853,12 @@ HMM_RSquareRootF(float Value)
{
float Result = 0.0f;
#ifdef HANDMADE_MATH_NO_SSE
Result = 1.0f/HMM_SqrtF(Value);
#else
#ifdef HANDMADE_MATH__USE_SSE
__m128 In = _mm_set_ss(Value);
__m128 Out = _mm_rsqrt_ss(In);
Result = _mm_cvtss_f32(Out);
#else
Result = 1.0f/HMM_SquareRootF(Value);
#endif
return(Result);
@@ -899,8 +983,12 @@ HMM_NormalizeVec2(hmm_vec2 A)
float VectorLength = HMM_LengthVec2(A);
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
if (VectorLength != 0.0f)
{
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
}
return (Result);
}
@@ -912,9 +1000,13 @@ HMM_NormalizeVec3(hmm_vec3 A)
float VectorLength = HMM_LengthVec3(A);
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
if (VectorLength != 0.0f)
{
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
}
return (Result);
}
@@ -926,10 +1018,14 @@ HMM_NormalizeVec4(hmm_vec4 A)
float VectorLength = HMM_LengthVec4(A);
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
Result.W = A.W * (1.0f / VectorLength);
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
if (VectorLength != 0.0f)
{
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
Result.W = A.W * (1.0f / VectorLength);
}
return (Result);
}
@@ -1275,6 +1371,36 @@ HMM_DivideVec4f(hmm_vec4 Left, float Right)
return (Result);
}
HINLINE hmm_bool
HMM_EqualsVec2(hmm_vec2 Left, hmm_vec2 Right)
{
hmm_bool Result = 0;
Result = (Left.X == Right.X && Left.Y == Right.Y);
return (Result);
}
HINLINE hmm_bool
HMM_EqualsVec3(hmm_vec3 Left, hmm_vec3 Right)
{
hmm_bool Result = 0;
Result = (Left.X == Right.X && Left.Y == Right.Y && Left.Z == Right.Z);
return (Result);
}
HINLINE hmm_bool
HMM_EqualsVec4(hmm_vec4 Left, hmm_vec4 Right)
{
hmm_bool Result = 0;
Result = (Left.X == Right.X && Left.Y == Right.Y && Left.Z == Right.Z && Left.W == Right.W);
return (Result);
}
HINLINE hmm_mat4
HMM_Mat4(void)
{
@@ -1332,11 +1458,38 @@ HMM_SubtractMat4(hmm_mat4 Left, hmm_mat4 Right)
return (Result);
}
#ifdef HANDMADE_MATH__USE_SSE
HINLINE __m128
HMM_LinearCombineSSE(__m128 Left, hmm_mat4 Right)
{
__m128 Result = {};
Result = _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x00), Right.Rows[0]);
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0x55), Right.Rows[1]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xaa), Right.Rows[2]));
Result = _mm_add_ps(Result, _mm_mul_ps(_mm_shuffle_ps(Left, Left, 0xff), Right.Rows[3]));
return(Result);
}
#endif
HINLINE hmm_mat4
HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
{
hmm_mat4 Result = HMM_Mat4();
#ifdef HANDMADE_MATH__USE_SSE
hmm_mat4 TransposedLeft = HMM_Transpose(Left);
hmm_mat4 TransposedRight = HMM_Transpose(Right);
Result.Rows[0] = HMM_LinearCombineSSE(TransposedLeft.Rows[0], TransposedRight);
Result.Rows[1] = HMM_LinearCombineSSE(TransposedLeft.Rows[1], TransposedRight);
Result.Rows[2] = HMM_LinearCombineSSE(TransposedLeft.Rows[2], TransposedRight);
Result.Rows[3] = HMM_LinearCombineSSE(TransposedLeft.Rows[3], TransposedRight);
Result = HMM_Transpose(Result);
#else
int Columns;
for(Columns = 0; Columns < 4; ++Columns)
{
@@ -1353,7 +1506,7 @@ HMM_MultiplyMat4(hmm_mat4 Left, hmm_mat4 Right)
Result.Elements[Columns][Rows] = Sum;
}
}
#endif
return (Result);
}
@@ -1418,6 +1571,11 @@ HMM_Transpose(hmm_mat4 Matrix)
{
hmm_mat4 Result = HMM_Mat4();
#ifdef HANDMADE_MATH__USE_SSE
Result = Matrix;
_MM_TRANSPOSE4_PS(Result.Rows[0], Result.Rows[1], Result.Rows[2], Result.Rows[3]);
#else
int Columns;
for(Columns = 0; Columns < 4; ++Columns)
{
@@ -1427,7 +1585,8 @@ HMM_Transpose(hmm_mat4 Matrix)
Result.Elements[Rows][Columns] = Matrix.Elements[Columns][Rows];
}
}
#endif
return (Result);
}
@@ -1544,7 +1703,7 @@ HMM_LookAt(hmm_vec3 Eye, hmm_vec3 Center, hmm_vec3 Up)
}
HMMDEF hmm_quaternion
HINLINE hmm_quaternion
HMM_Quaternion(float X, float Y, float Z, float W)
{
hmm_quaternion Result = {0};
@@ -1690,7 +1849,7 @@ HMM_NLerp(hmm_quaternion Left, float Time, hmm_quaternion Right)
Result.Z = HMM_Lerp(Left.Z, Time, Right.Z);
Result.W = HMM_Lerp(Left.W, Time, Right.W);
Result = HMM_Normalize(Result);
Result = HMM_NormalizeQuaternion(Result);
return(Result);
}
@@ -1775,7 +1934,7 @@ HMM_QuaternionFromAxisAngle(hmm_vec3 Axis, float AngleOfRotation)
#ifdef HANDMADE_MATH_CPP_MODE
HMMDEF float
HINLINE float
HMM_Length(hmm_vec2 A)
{
float Result = 0.0f;
@@ -1785,7 +1944,7 @@ HMM_Length(hmm_vec2 A)
return(Result);
}
HMMDEF float
HINLINE float
HMM_Length(hmm_vec3 A)
{
float Result = 0.0f;
@@ -1795,7 +1954,7 @@ HMM_Length(hmm_vec3 A)
return(Result);
}
HMMDEF float
HINLINE float
HMM_Length(hmm_vec4 A)
{
float Result = 0.0f;
@@ -1933,7 +2092,7 @@ HMM_Add(hmm_vec3 Left, hmm_vec3 Right)
return (Result);
}
HMMDEF HINLINE hmm_vec4
HINLINE hmm_vec4
HMM_Add(hmm_vec4 Left, hmm_vec4 Right)
{
hmm_vec4 Result = {0};
@@ -2185,6 +2344,33 @@ HMM_Divide(hmm_quaternion Left, float Right)
return (Result);
}
HINLINE hmm_bool
HMM_Equals(hmm_vec2 Left, hmm_vec2 Right)
{
hmm_bool Result = 0;
Result = HMM_EqualsVec2(Left, Right);
return (Result);
}
HINLINE hmm_bool
HMM_Equals(hmm_vec3 Left, hmm_vec3 Right)
{
hmm_bool Result = 0;
Result = HMM_EqualsVec3(Left, Right);
return (Result);
}
HINLINE hmm_bool
HMM_Equals(hmm_vec4 Left, hmm_vec4 Right)
{
hmm_bool Result = 0;
Result = HMM_EqualsVec4(Left, Right);
return (Result);
}
HINLINE hmm_vec2
operator+(hmm_vec2 Left, hmm_vec2 Right)
{
@@ -2647,6 +2833,43 @@ operator*=(hmm_quaternion &Left, float Right)
return (Left = Left * Right);
}
HINLINE hmm_bool
operator==(hmm_vec2 Left, hmm_vec2 Right)
{
return HMM_EqualsVec2(Left, Right);
}
HINLINE hmm_bool
operator==(hmm_vec3 Left, hmm_vec3 Right)
{
return HMM_EqualsVec3(Left, Right);
}
HINLINE hmm_bool
operator==(hmm_vec4 Left, hmm_vec4 Right)
{
return HMM_EqualsVec4(Left, Right);
}
HINLINE hmm_bool
operator!=(hmm_vec2 Left, hmm_vec2 Right)
{
return !HMM_EqualsVec2(Left, Right);
}
HINLINE hmm_bool
operator!=(hmm_vec3 Left, hmm_vec3 Right)
{
return !HMM_EqualsVec3(Left, Right);
}
HINLINE hmm_bool
operator!=(hmm_vec4 Left, hmm_vec4 Right)
{
return !HMM_EqualsVec4(Left, Right);
}
#endif /* HANDMADE_MATH_CPP_MODE */
#endif /* HANDMADE_MATH_IMPLEMENTATION */

View File

@@ -12,6 +12,12 @@ _This library is free and will stay free, but if you would like to support devel
Version | Changes |
----------------|----------------|
**1.2.0** | Added equality functions for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`, and SSE'd `HMM_MultiplyMat4` and `HMM_Transpose`.
**1.1.5** | Added `Width` and `Height` to `HMM_Vec2`, and made it so you can supply your own `SqrtF`.
**1.1.4** | Fixed SSE being included on platforms that don't support it, and fixed divide-by-zero errors when normalizing zero vectors.
**1.1.3** | Fixed compile error in C mode
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
**1.1.1** | Resolved compiler warnings on gcc and g++
**1.1** | Quaternions! |
**1.0** | Lots of testing |
**0.7** | Added HMM_Vec2, and HMM_Vec4 versions of HMM_LengthSquared, HMM_Length, and HMM_Normalize. |
@@ -33,7 +39,7 @@ _This library is free and will stay free, but if you would like to support devel
**What's the license?**
This library is in the public domain. You can do whatever you want with them.
This library is in the public domain. You can do whatever you want with it.
**Where can I contact you to ask questions?**

Submodule externals/googletest deleted from ed9d1e1ff9

4
test/HandmadeMath.c Normal file
View File

@@ -0,0 +1,4 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"

View File

@@ -1,5 +1,2 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_CPP_MODE
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"
#include "HandmadeMath.c"
// C++ compilers complain when compiling a .c file...

94
test/HandmadeTest.h Normal file
View File

@@ -0,0 +1,94 @@
#ifndef HANDMADETEST_H
#define HANDMADETEST_H
#include <float.h>
#include <stdio.h>
int hmt_count_tests = 0;
int hmt_count_failedtests = 0;
int hmt_count_failures = 0;
#define RESET "\033[0m"
#define RED "\033[31m"
#define GREEN "\033[32m"
#define CATEGORY_BEGIN(name) { \
int count_categorytests = 0; \
int count_categoryfailedtests = 0; \
int count_categoryfailures = 0; \
printf("\n" #name ":\n");
#define CATEGORY_END(name) \
hmt_count_tests += count_categorytests; \
hmt_count_failedtests += count_categoryfailedtests; \
hmt_count_failures += count_categoryfailures; \
printf("%d/%d tests passed, %d failures\n", count_categorytests - count_categoryfailedtests, count_categorytests, count_categoryfailures); \
}
#define TEST_BEGIN(name) { \
int count_testfailures = 0; \
count_categorytests++; \
printf(" " #name ":");
#define TEST_END() \
count_categoryfailures += count_testfailures; \
if (count_testfailures > 0) { \
count_categoryfailedtests++; \
printf("\n"); \
} else { \
printf(GREEN " [PASS]\n" RESET); \
} \
}
#define CASE_FAIL() \
count_testfailures++; \
printf("\n - " RED "[FAIL] (%d) " RESET, __LINE__)
/*
* Asserts and expects
*/
#define EXPECT_TRUE(_actual) do { \
if (!(_actual)) { \
CASE_FAIL(); \
printf("Expected true but got something false"); \
} \
} while (0)
#define EXPECT_FALSE(_actual) do { \
if (_actual) { \
CASE_FAIL(); \
printf("Expected false but got something true"); \
} \
} while (0)
#define EXPECT_FLOAT_EQ(_actual, _expected) do { \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} while (0)
#define EXPECT_NEAR(_actual, _expected, _epsilon) do { \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -(_epsilon) || (_epsilon) < diff) { \
CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
} while (0)
#define EXPECT_LT(_actual, _expected) do { \
if ((_actual) >= (_expected)) { \
CASE_FAIL(); \
printf("Expected %f to be less than %f", (_actual), (_expected)); \
} \
} while (0)
#define EXPECT_GT(_actual, _expected) do { \
if ((_actual) <= (_expected)) { \
CASE_FAIL(); \
printf("Expected %f to be greater than %f", (_actual), (_expected)); \
} \
} while (0)
#endif

View File

@@ -1,81 +1,37 @@
# A sample Makefile for building Google Test and using it in user
# tests. Please tweak it to suit your environment and project. You
# may want to move it to your project's root directory.
#
# SYNOPSIS:
#
# make [all] - makes everything.
# make TARGET - makes the given target.
# make clean - removes all files generated by make.
ROOT_DIR=..
# Please tweak the following variable definitions as needed by your
# project, except GTEST_HEADERS, which you can use in your own targets
# but shouldn't modify.
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
# Points to the root of Google Test, relative to where this file is.
# Remember to tweak this if you move this file.
GTEST_DIR = ../externals/googletest/googletest
all: c c_no_sse cpp cpp_no_sse
# Where to find user code.
USER_DIR = ..
clean:
rm -f hmm_test_c hmm_test_cpp hmm_test_c_no_sse hmm_test_cpp_no_sse *.o
# Flags passed to the preprocessor.
# Set Google Test's header directory as a system directory, such that
# the compiler doesn't generate warnings in Google Test headers.
CPPFLAGS += -isystem $(GTEST_DIR)/include
c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
@echo "\nCompiling in C mode"
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c \
-lm
$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
# Flags passed to the C++ compiler.
CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
c_no_sse: $(ROOT_DIR)/test/HandmadeMath.c test_impl
@echo "\nCompiling in C mode (no SSE)"
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 \
-DHANDMADE_MATH_NO_SSE \
-c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c \
-lm
$(CC) -ohmm_test_c_no_sse HandmadeMath.o hmm_test.o -lm
# All tests produced by this Makefile. Remember to add new tests you
# created to the list.
TESTS = hmm_test
cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode"
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp \
-DHANDMADE_MATH_CPP_MODE \
$(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
# All Google Test headers. Usually you shouldn't change this
# definition.
GTEST_HEADERS = $(GTEST_DIR)/include/gtest/*.h \
$(GTEST_DIR)/include/gtest/internal/*.h
cpp_no_sse: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
@echo "\nCompiling in C++ mode (no SSE)"
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DHANDMADE_MATH_NO_SSE \
$(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
# House-keeping build targets.
all : $(TESTS)
clean :
rm -f $(TESTS) gtest.a gtest_main.a *.o
# Builds gtest.a and gtest_main.a.
# Usually you shouldn't tweak such internal variables, indicated by a
# trailing _.
GTEST_SRCS_ = $(GTEST_DIR)/src/*.cc $(GTEST_DIR)/src/*.h $(GTEST_HEADERS)
# For simplicity and to avoid depending on Google Test's
# implementation details, the dependencies specified below are
# conservative and not optimized. This is fine as Google Test
# compiles fast and for ordinary users its source rarely changes.
gtest-all.o : $(GTEST_SRCS_)
$(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \
$(GTEST_DIR)/src/gtest-all.cc
gtest_main.o : $(GTEST_SRCS_)
$(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \
$(GTEST_DIR)/src/gtest_main.cc
gtest.a : gtest-all.o
$(AR) $(ARFLAGS) $@ $^
gtest_main.a : gtest-all.o gtest_main.o
$(AR) $(ARFLAGS) $@ $^
# Builds a sample test. A test should link with either gtest.a or
# gtest_main.a, depending on whether it defines its own main()
# function.
HandmadeMath.o : $(USER_DIR)/test/HandmadeMath.cpp $(USER_DIR)/HandmadeMath.h $(GTEST_HEADERS)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/HandmadeMath.cpp
hmm_test.o : $(USER_DIR)/test/hmm_test.cpp $(GTEST_HEADERS)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/hmm_test.cpp
hmm_test : HandmadeMath.o hmm_test.o gtest_main.a
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -lpthread $^ -o $@
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c

11
test/README.md Normal file
View File

@@ -0,0 +1,11 @@
# Testing
You can compile and run the tests yourself by running:
```
make
./hmm_test_c
./hmm_test_c_no_sse
./hmm_test_cpp
./hmm_test_cpp_no_sse
```

2202
test/hmm_test.c Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff