Tom Englund f9b52203f5 internal: optimize cursor move a bit (#8264)
* window: inline and const getWindowMainSurfaceBox

getWindowMainSurfaceBox gets called a lot of times from deep down from
mousemoveunified, profiling mousemoveunified it spends quite a lot of
cpu time in here, let the compiler optimize the call to
getWindowMainSurfaceBox by inlining and making it const. reducing the
overhead.

* inputmgr: return early and use std::any_of

return early in mousemoveunified to reduce the amount of unnecessery
calls to various pointers when not needed, also make isconstrained use
std::any_of instead of for loop to use the STL optimized paths with
hopes and dreams marginally faster.

* decoration: return early, reduce temporar copy

return earlier and reduce the temp copies by using one .lock instead of
two
2024-10-27 17:51:26 +00:00
2024-09-11 19:09:17 +03:00
2024-10-26 16:50:31 +01:00
2024-08-21 23:09:13 +03:00
2022-03-16 20:49:02 +01:00
2024-07-21 13:09:54 +02:00
2023-09-20 19:38:44 +01:00
2024-10-23 07:19:55 +03:00
2024-03-16 16:57:45 +00:00
2024-09-27 00:07:52 +03:00
2024-10-26 16:50:31 +01:00
2024-10-06 12:04:13 +01:00

banner

Badge Workflow Badge License Badge Language Badge Pull Requests Badge Issues Badge Hi Mom


Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • 100% independent, no wlroots, no libweston, no kwin, no mutter.
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For powering Hyprland in the past

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff

Description
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Readme BSD-3-Clause 217 MiB
Languages
C++ 95.6%
Shell 1.4%
GLSL 1.1%
Nix 0.8%
CMake 0.6%
Other 0.5%