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tester supports large tests
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392
tests/manyloc/gbemulator/cpu.nim
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392
tests/manyloc/gbemulator/cpu.nim
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@@ -0,0 +1,392 @@
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# Part of the Nimrod Gameboy emulator.
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# Copyright (C) Dominik Picheta.
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import mem, gpu
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import strutils
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type
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# m (machine cycles), t (time cycles).
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# Ref: http://www.zilog.com/docs/z80/um0080.pdf
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TClock = tuple[m, t: int]
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PRegister = ref object
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pc, sp: int32 # 16-bit
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a, b, c, d, e, H, L, f: int32 # 8-bit
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clock: TClock
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PCPU = ref object
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clock: TClock
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r: PRegister
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mem: PMem
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TFlagState = enum
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FUnchanged, FSet, FUnset
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const
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BitZ = 1 shl 7
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BitN = 1 shl 6
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BitH = 1 shl 5
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BitC = 1 shl 4
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## Flags
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## -----
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## 0x80 (1 shl 7) - (Zero|Z) Last result was zero.
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## 0x40 (1 shl 6) - (Operation|N) Set if last operation was a subtraction
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## 0x20 (1 shl 5) - (Half carry|H)
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## 0x10 (1 shl 4) - (Carry|C)
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## 0x08 (1 shl 3) - (Sign flag|S) NOT USED IN GB's Z80
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## 0x04 (1 shl 2) - (Parity/Overflow Flag|P/V) NOT USED IN GB's Z80
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proc newCPU(mem: PMem): PCPU =
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new(result)
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new(result.r)
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result.mem = mem
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# Split a 16-bit into 8-bit: let (a, b) = (x shr 8 and 0xff, x and 0xff)
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template changeFlag(f: var int32, state: TFlagState, bit: int32) =
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case state
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of FSet:
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f = f or bit
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of FUnset:
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f = f and (not bit)
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else: assert false
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template changeFlags(cpu: PCPU, Z = FUnchanged, N = FUnchanged,
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H = FUnchanged, C = FUnchanged) =
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if Z != FUnchanged: changeFlag(cpu.r.f, Z, BitZ)
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if N != FUnchanged: changeFlag(cpu.r.f, N, BitN)
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if H != FUnchanged: changeFlag(cpu.r.f, H, BitH)
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if C != FUnchanged: changeFlag(cpu.r.f, C, BitC)
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template isFSet(cpu: PCPU, bit: int32): bool = (cpu.r.f and bit) != 0
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proc `>>`(b: bool): TFlagState =
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if b: return FSet
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else: return FUnset
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proc `/<</`(v: int32, interval: int): int32 =
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## Circular shift 8-bit value left ``interval`` times.
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let leftMost = v shr (8-interval)
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result = ((v shl interval) or leftMost).int32
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result = result and 0xFF
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template LDrn(cpu: PCPU, register: expr) {.immediate.} =
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cpu.r.register = cpu.mem.readByte(cpu.r.pc)
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inc(cpu.r.pc)
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cpu.r.clock.m = 2
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template PUSHqq(cpu: PCPU, r1, r2: expr) {.immediate.} =
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cpu.r.sp.dec
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cpu.mem.writeByte(cpu.r.sp, cpu.r.r1)
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cpu.r.sp.dec
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cpu.mem.writeByte(cpu.r.sp, cpu.r.r2)
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cpu.r.clock.m = 3
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template POPqq(cpu: PCPU, r1, r2: expr) {.immediate.} =
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## r1 = High, r2 = Low
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cpu.r.r2 = cpu.mem.readByte(cpu.r.sp)
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cpu.r.sp.inc
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cpu.r.r1 = cpu.mem.readByte(cpu.r.sp)
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cpu.r.sp.inc
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cpu.r.clock.m = 3
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template RLr(cpu: PCPU, register: expr) {.immediate.} =
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let bit7 = cpu.r.register shl 7
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let prevCarry = cpu.isFSet(BitC)
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cpu.r.register = cpu.r.register /<</ 1
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if prevCarry: cpu.r.register = cpu.r.register or 1 # Set Bit 0
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else: cpu.r.register = cpu.r.register and (not 1) # Unset bit 0
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cpu.changeFlags(Z = >>(cpu.r.register == 0), H = FUnset, N = FUnset,
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C = >>(bit7 == 1))
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cpu.r.clock.m = 2
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template INCrr(cpu: PCPU, r1, r2: expr, flags = false) {.immediate.} =
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let x = ((cpu.r.r1 shl 8) or cpu.r.r2) + 1
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let (hi, low) = (x shr 8 and 0xFF, x and 0xFF)
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cpu.r.r2 = low; cpu.r.r1 = hi
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if flags:
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cpu.changeFlags(Z = >>(x == 0), H = >>((x and 0xF) == 0), N = FUnset)
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cpu.r.clock.m = 3
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template DECr(cpu: PCPU, register: expr) {.immediate.} =
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cpu.r.register = (cpu.r.register - 1) and 0xFF
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cpu.changeFlags(Z = >>(cpu.r.register == 0),
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H = >>((cpu.r.register and 0xF) == 0xF),
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N = FSet)
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cpu.r.clock.m = 1
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proc LDSimple(cpu: PCPU, opcode: int32) =
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## All (simple) variants of the LD opcodes end up here.
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## Essentially what we want is a register to be copied to another register.
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case opcode
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of 0x40 .. 0x45:
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# LD B, B .. LD B, L
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# TODO JUST USE A MACRO
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assert false
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else: assert false
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proc exec(cpu: PCPU) =
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## Executes the next instruction
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let opcode = cpu.mem.readByte(cpu.r.pc)
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#echo("OPCODE: 0x", toHex(opcode, 2))
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cpu.r.pc.inc()
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case opcode
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of 0x06:
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# LD B, n
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# Load 8-bit immediate into B
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LDrn(cpu, b)
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of 0x0E:
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# LD C, n
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# Load 8-bit immediate into C.
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LDrn(cpu, c)
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of 0x1E:
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# LD E, n
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LDrn(cpu, e)
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of 0x2E:
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# LD L, n
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LDrn(cpu, L)
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of 0x3E:
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# LD A, n
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# Load 8-bit immediate into A.
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LDrn(cpu, a)
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of 0x0C:
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# INC c
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# Increment C
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cpu.r.c = (cpu.r.c + 1) and 0xFF
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cpu.r.clock.m = 1
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cpu.changeFlags(Z = >>(cpu.r.c == 0), H = >>((cpu.r.c and 0xF) == 0),
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N = FUnset)
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of 0x03:
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# INC BC
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INCrr(cpu, b, c, true)
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of 0x13:
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# INC DE
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INCrr(cpu, d, e, true)
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of 0x23:
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# INC HL
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# Increment 16-bit HL
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INCrr(cpu, H, L, true)
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of 0x05:
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# DEC B
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# Decrement B
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DECr(cpu, b)
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of 0x0D:
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# DEC C
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DECr(cpu, c)
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of 0x1D:
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# DEC E
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DECr(cpu, e)
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of 0x2D:
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# DEC L
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DECr(cpu, L)
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of 0x3D:
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# DEC A
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DECr(cpu, a)
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of 0x11:
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# LD DE, nn
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# Load 16-bit immediate into DE
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cpu.r.e = cpu.mem.readByte(cpu.r.pc)
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cpu.r.d = cpu.mem.readByte(cpu.r.pc+1)
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cpu.r.pc.inc(2)
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cpu.r.clock.m = 3
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of 0x17:
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# RL A
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# Rotate A left.
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RLr(cpu, a)
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of 0x1A:
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# LD A, (DE)
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# Load A from address pointed to by DE
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cpu.r.a = cpu.mem.readByte((cpu.r.d shl 8) or cpu.r.e)
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cpu.r.clock.m = 2
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of 0x20, 0x28:
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# (0x20) JR NZ, n; Relative jump by signed immediate if last result was not zero
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# (0x28) JR Z, n; Same as above, but when last result *was* zero.
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var x = cpu.mem.readByte(cpu.r.pc)
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if x > 127: x = -(((not x) + 1) and 255)
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cpu.r.pc.inc
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cpu.r.clock.m = 2
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if (opcode == 0x20 and (not isFSet(cpu, BitZ))) or
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(opcode == 0x28 and isFSet(cpu, BitZ)):
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cpu.r.pc.inc(x); cpu.r.clock.m.inc
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of 0x18:
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# JR n
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# Relative jump by signed immediate
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var x = cpu.mem.readByte(cpu.r.pc)
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if x > 127: x = -(((not x) + 1) and 255)
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cpu.r.pc.inc
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cpu.r.pc.inc(x)
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cpu.r.clock.m = 3
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of 0x21:
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# LD HL, nn
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# Load 16-bit immediate into (registers) H and L
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cpu.r.L = cpu.mem.readByte(cpu.r.pc)
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cpu.r.H = cpu.mem.readByte(cpu.r.pc+1)
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cpu.r.pc.inc(2)
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cpu.r.clock.m = 3
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of 0x22:
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# LDI (HL), A
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# Save A to address pointed by HL and increment HL.
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cpu.mem.writeByte((cpu.r.h shl 8) or cpu.r.l, cpu.r.a)
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INCrr(cpu, H, L)
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# TODO: Should flags be changed? (Z80 ref says they should.)
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# cpu.changeFlags(H = FUnset, N = FUnset)
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cpu.r.clock.m = 2
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of 0x31:
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# LD SP, nn
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# Load 16-bit immediate into (register) SP
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cpu.r.sp = cpu.mem.readWord(cpu.r.pc)
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cpu.r.pc.inc(2)
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cpu.r.clock.m = 3
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of 0x32:
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# LDD (HL), A
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# Save A to address pointed by HL, and decrement HL
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cpu.mem.writeByte((cpu.r.h shl 8) or cpu.r.l, cpu.r.a)
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let x = ((cpu.r.h shl 8) or cpu.r.l) - 1
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let (hi, low) = (x shr 8 and 0xFF, x and 0xFF)
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cpu.r.L = low; cpu.r.H = hi
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# TODO: Should flags be changed? (Z80 ref says they should.)
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cpu.r.clock.m = 2
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of 0x7B:
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# LD A, E; Copy E into A
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cpu.r.a = cpu.r.e
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cpu.r.clock.m = 1
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of 0x77:
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# LD (HL), A
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# Copy A to address pointed by HL
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let HL = ((cpu.r.h shl 8) or cpu.r.L)
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cpu.mem.writeByte(HL, cpu.r.a)
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cpu.r.clock.m = 2
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of 0xAF:
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# XOR A
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# Logical XOR against (register) A
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cpu.r.a = (cpu.r.a xor cpu.r.a) and 255 # If result is bigger than 255, will be set to 0
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cpu.changeFlags(Z = >>(cpu.r.a == 0), H = FUnset, C = FUnset)
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cpu.r.clock.m = 1
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of 0xC1:
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# POP BC
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# Pop 16-bit value into BC
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POPqq(cpu, b, c)
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of 0xD1:
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# POP DE
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POPqq(cpu, d, e)
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of 0xE1:
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# POP HL
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POPqq(cpu, H, L)
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of 0xF1:
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# POP AF
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POPqq(cpu, a, f)
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of 0xC5:
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# PUSH BC
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# Push 16-bit BC onto stack.
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PUSHqq(cpu, b, c)
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of 0xD5:
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# PUSH DE
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PUSHqq(cpu, d, e)
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of 0xE5:
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# PUSH HL
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PUSHqq(cpu, H, L)
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of 0xF5:
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# PUSH AF
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PUSHqq(cpu, a, f)
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of 0xC9:
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# RET
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# Return to calling routine.
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cpu.r.pc = cpu.mem.readWord(cpu.r.sp)
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cpu.r.sp.inc(2)
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cpu.r.clock.m = 3
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of 0xCB:
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# Extended Ops
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let extop = cpu.mem.readByte(cpu.r.pc)
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cpu.r.pc.inc
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case extop
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of 0x11:
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# RL C
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# Rotate C left.
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RLr(cpu, c)
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of 0x7C:
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# BIT 7, H
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# Test whether bit 7 of H is zero
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cpu.changeFlags(Z = >>((cpu.r.h and (1 shl 7)) == 0), H = FSet, N = FUnset)
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cpu.r.clock.m = 2
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else:
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echo "Unknown extended op: 0x", extop.toHex(2)
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assert false
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of 0xCD:
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# CALL nn
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# Call routine at 16-bit location
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cpu.r.sp.dec(2)
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# We pushing pc+2 onto the stack because the next two bits are used. Below next line.
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cpu.mem.writeWord(cpu.r.sp, cpu.r.pc+2)
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cpu.r.pc = cpu.mem.readWord(cpu.r.pc)
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cpu.r.clock.m = 5
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of 0xE0:
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# LDH (0xFF00 + n), A
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# Save A at address pointed to by (0xFF00 + 8-bit immediate).
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cpu.mem.writeByte(0xFF00 + cpu.mem.readByte(cpu.r.pc), cpu.r.a)
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cpu.r.pc.inc
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cpu.r.clock.m = 3
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of 0xE2:
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# LDH (0xFF00 + C), A
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# Save A at address pointed to by 0xFF00+C
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cpu.mem.writeByte(0xFF00 + cpu.r.c, cpu.r.a)
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cpu.r.clock.m = 2
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of 0xFE:
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# CP n; compare 8-bit immediate against A.
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# TODO: This may be wrong. Review.
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var n = cpu.mem.readByte(cpu.r.pc)
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var sum = cpu.r.a - n
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let isNegative = sum < 0
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sum = sum and 0xFF
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cpu.r.pc.inc
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cpu.changeFlags(C = >>isNegative, Z = >>(sum == 0), N = FSet,
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H = >>((sum and 0xF) > (cpu.r.a and 0xF)))
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cpu.r.clock.m = 2
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of 0xEA:
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# LD (nn), A; Save A at given 16-bit address.
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cpu.mem.writeByte(cpu.mem.readWord(cpu.r.pc), cpu.r.a)
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cpu.r.pc.inc(2)
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cpu.r.clock.m = 4
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of 0x40 .. 0x45, 0x50 .. 0x55, 0x60 .. 0x65, 0x47 .. 0x4D, 0x57 .. 0x5D,
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0x67 .. 0x6D, 0x78 .. 0x7D, 0x4F, 0x5F, 0x6F, 0x7F:
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# Simple LD instructions. (Copy register1 to register2)
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LDSimple(cpu, opcode)
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else:
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echo "Unknown opcode: 0x", opcode.toHex(2)
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assert false
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proc next*(cpu: PCPU) =
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cpu.exec()
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cpu.mem.gpu.next(cpu.r.clock.m)
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when isMainModule:
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var cpu = newCpu(mem.load("/home/dom/code/nimrod/gbemulator/Pokemon_Red.gb"))
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while True:
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cpu.next()
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2
tests/manyloc/gbemulator/cpu.nimrod.cfg
Normal file
2
tests/manyloc/gbemulator/cpu.nimrod.cfg
Normal file
@@ -0,0 +1,2 @@
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# This config file marks 'cpu' as the main module.
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110
tests/manyloc/gbemulator/gpu.nim
Normal file
110
tests/manyloc/gbemulator/gpu.nim
Normal file
@@ -0,0 +1,110 @@
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# Part of the Nimrod Gameboy emulator.
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# Copyright (C) Dominik Picheta.
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import colors, strutils
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type
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TGPUMode = enum
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HBlank = 0, VBlank = 1, OAMRead = 2, VRAMRead = 3,
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TBGTile = enum
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TileSet0, TileSet1
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TBGMap = enum
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TileMap0, TileMap1
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TPaletteKind = enum
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PaletteBG, PaletteObj, PaletteObj1
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PGPU* = ref object
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vram*: array[0 .. 8191, int32]
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mode*: TGPUMode
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clock: int32
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line: int
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palette: array[TPaletteKind, array[0..3, TColor]] # 4 colors. 0-1 (Lightest), 7-8 (Darkest)
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scrollY, scrollX: int32
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bgtilemap: TBGMap
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bgtileset: TBGTile
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proc newGPU*(): PGPU =
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new(result)
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||||
# Set default palette
|
||||
result.palette[PaletteBG] = [colWhite, rgb(192, 192, 192), rgb(96, 96, 96), colBlack]
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||||
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||||
proc getTileAddr(gpu: PGPU, index: int32): int =
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## Returns the address of the beginning of the tile at ``index``.
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||||
case gpu.bgtileset
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||||
of TileSet0:
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||||
return 0x1000+(index*16) # Each tile is 2 bytes (16 bits)
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||||
of TileSet1:
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||||
return 0x0000+(index*16)
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||||
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||||
proc getTileRow(gpu: PGPU, index: int32): array[0..7, int32] =
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||||
let tileAddr = getTileAddr(gpu, index)
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||||
let y = (gpu.line + gpu.scrollY) and 7
|
||||
for px in 0 .. 7:
|
||||
result[px] = gpu.vram[tileAddr+px] or (gpu.vram[tileAddr+px+1] shl 8)
|
||||
|
||||
proc renderLine*(gpu: PGPU) =
|
||||
echo("Render Line: ", gpu.line, " scrollX: ", gpu.scrollX, " scrollY: ", gpu.scrollY)
|
||||
var mapOffset = if gpu.bgTileMap == TileMap0: 0x1800 else: 0x1C00
|
||||
# Get the line of tiles to use.
|
||||
mapOffset.inc(((gpu.line + gpu.scrollY) and 0xFF) shr 3)
|
||||
echo("MapOffset: ", mapOffset.toHex(4))
|
||||
|
||||
let lineOffset = (gpu.scrollX shr 3) # Which tile to start with in the map line
|
||||
|
||||
# Get tile index from background map
|
||||
var tileIndex = gpu.vram[mapOffset + lineOffset]
|
||||
|
||||
echo("Tile index: ", tileIndex)
|
||||
|
||||
echo("bgtileset: ", gpu.bgtileset)
|
||||
|
||||
|
||||
let tile = getTileRow(gpu, tileIndex)
|
||||
|
||||
let y = (gpu.line + gpu.scrollY) and 7
|
||||
let x = gpu.scrollX and 7
|
||||
let surfaceOffset = gpu.line * 160 * 4
|
||||
|
||||
proc next*(gpu: PGPU, time: int) =
|
||||
gpu.clock.inc(time)
|
||||
#echo("GPU Mode: ", gpu.mode)
|
||||
case gpu.mode
|
||||
of OAMRead:
|
||||
if gpu.clock >= 80:
|
||||
# Enter VRAMRead
|
||||
gpu.mode = VRAMRead
|
||||
gpu.clock = 0
|
||||
of VRAMRead:
|
||||
if gpu.clock >= 172:
|
||||
# Enter HBlank
|
||||
gpu.mode = HBlank
|
||||
gpu.clock = 0
|
||||
|
||||
# Render scanline
|
||||
gpu.renderLine()
|
||||
of HBlank:
|
||||
if gpu.clock >= 204:
|
||||
gpu.clock = 0
|
||||
gpu.line.inc
|
||||
#echo("HBlank line: ", gpu.line)
|
||||
if gpu.line == 143:
|
||||
# We reached the bottom edge of the screen (screen is 144 pixels in height.)
|
||||
# Enter VBlank
|
||||
gpu.mode = VBlank
|
||||
|
||||
# TODO: Render surface on screen.
|
||||
else:
|
||||
gpu.mode = OAMRead
|
||||
of VBlank:
|
||||
if gpu.clock >= 456:
|
||||
gpu.clock = 0
|
||||
|
||||
# TODO: according to ref, line should be increased and, should wait
|
||||
# for line to be greater than 153? then restart the line and mode?
|
||||
echo("Vblank done. Line = ", gpu.line)
|
||||
gpu.mode = OAMRead
|
||||
gpu.line = 0
|
||||
|
||||
173
tests/manyloc/gbemulator/mem.nim
Normal file
173
tests/manyloc/gbemulator/mem.nim
Normal file
@@ -0,0 +1,173 @@
|
||||
# Part of the Nimrod Gameboy emulator.
|
||||
# Copyright (C) Dominik Picheta.
|
||||
|
||||
import os, strutils, unsigned
|
||||
import gpu
|
||||
|
||||
type
|
||||
PMem* = ref object
|
||||
rom: string
|
||||
gameName*: string
|
||||
cartType*, romSize*, ramSize*: char
|
||||
bios: array[0 .. 255, int32] # 255 Bytes
|
||||
extRAM: array[0 .. 8191, int32] # 8KB
|
||||
workRAM: array[0 .. 8191, int32] # 8KB
|
||||
zeroRAM: array[0 .. 127, int32]
|
||||
gpu*: PGPU
|
||||
|
||||
proc hexdump(s: string) =
|
||||
for c in s:
|
||||
stdout.write(c.ord.BiggestInt.toHex(2) & " ")
|
||||
echo("")
|
||||
|
||||
const
|
||||
NintendoGraphic =
|
||||
[
|
||||
'\xCE', '\xED', '\x66', '\x66', '\xCC', '\x0D', '\x00', '\x0B',
|
||||
'\x03', '\x73', '\x00', '\x83', '\x00', '\x0C', '\x00', '\x0D',
|
||||
'\x00', '\x08', '\x11', '\x1F', '\x88', '\x89', '\x00', '\x0E',
|
||||
'\xDC', '\xCC', '\x6E', '\xE6', '\xDD', '\xDD', '\xD9', '\x99',
|
||||
'\xBB', '\xBB', '\x67', '\x63', '\x6E', '\x0E', '\xEC', '\xCC',
|
||||
'\xDD', '\xDC', '\x99', '\x9F', '\xBB', '\xB9', '\x33', '\x3E'
|
||||
]
|
||||
bios = [
|
||||
0x31'i32, 0xFE, 0xFF, 0xAF, 0x21, 0xFF, 0x9F, 0x32, 0xCB, 0x7C, 0x20, 0xFB, 0x21, 0x26, 0xFF, 0x0E,
|
||||
0x11, 0x3E, 0x80, 0x32, 0xE2, 0x0C, 0x3E, 0xF3, 0xE2, 0x32, 0x3E, 0x77, 0x77, 0x3E, 0xFC, 0xE0,
|
||||
0x47, 0x11, 0x04, 0x01, 0x21, 0x10, 0x80, 0x1A, 0xCD, 0x95, 0x00, 0xCD, 0x96, 0x00, 0x13, 0x7B,
|
||||
0xFE, 0x34, 0x20, 0xF3, 0x11, 0xD8, 0x00, 0x06, 0x08, 0x1A, 0x13, 0x22, 0x23, 0x05, 0x20, 0xF9,
|
||||
0x3E, 0x19, 0xEA, 0x10, 0x99, 0x21, 0x2F, 0x99, 0x0E, 0x0C, 0x3D, 0x28, 0x08, 0x32, 0x0D, 0x20,
|
||||
0xF9, 0x2E, 0x0F, 0x18, 0xF3, 0x67, 0x3E, 0x64, 0x57, 0xE0, 0x42, 0x3E, 0x91, 0xE0, 0x40, 0x04,
|
||||
0x1E, 0x02, 0x0E, 0x0C, 0xF0, 0x44, 0xFE, 0x90, 0x20, 0xFA, 0x0D, 0x20, 0xF7, 0x1D, 0x20, 0xF2,
|
||||
0x0E, 0x13, 0x24, 0x7C, 0x1E, 0x83, 0xFE, 0x62, 0x28, 0x06, 0x1E, 0xC1, 0xFE, 0x64, 0x20, 0x06,
|
||||
0x7B, 0xE2, 0x0C, 0x3E, 0x87, 0xF2, 0xF0, 0x42, 0x90, 0xE0, 0x42, 0x15, 0x20, 0xD2, 0x05, 0x20,
|
||||
0x4F, 0x16, 0x20, 0x18, 0xCB, 0x4F, 0x06, 0x04, 0xC5, 0xCB, 0x11, 0x17, 0xC1, 0xCB, 0x11, 0x17,
|
||||
0x05, 0x20, 0xF5, 0x22, 0x23, 0x22, 0x23, 0xC9, 0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B,
|
||||
0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D, 0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E,
|
||||
0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99, 0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC,
|
||||
0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E, 0x3c, 0x42, 0xB9, 0xA5, 0xB9, 0xA5, 0x42, 0x4C,
|
||||
0x21, 0x04, 0x01, 0x11, 0xA8, 0x00, 0x1A, 0x13, 0xBE, 0x20, 0xFE, 0x23, 0x7D, 0xFE, 0x34, 0x20,
|
||||
0xF5, 0x06, 0x19, 0x78, 0x86, 0x23, 0x05, 0x20, 0xFB, 0x86, 0x20, 0xFE, 0x3E, 0x01, 0xE0, 0x50
|
||||
]
|
||||
|
||||
proc verifyBytes[R](raw: var string, bytes: array[R, char], start: int): bool =
|
||||
result = true
|
||||
for i in 0 .. bytes.high:
|
||||
if raw[i+start] != bytes[i]:
|
||||
return false
|
||||
|
||||
proc getBytes(raw: var string, dest: var string, slice: TSlice[int]) =
|
||||
assert slice.a < slice.b
|
||||
assert slice.a > 0
|
||||
let len = slice.b - slice.a
|
||||
dest = newString(len)
|
||||
for i in 0 .. len:
|
||||
dest[i] = raw[slice.a + i]
|
||||
|
||||
proc load*(path: string): PMem =
|
||||
new result
|
||||
result.rom = readFile(path)
|
||||
|
||||
# Verify Nintendo graphic
|
||||
# TODO: Proper exceptions.
|
||||
#doAssert result.rom.verifyBytes(NintendoGraphic, 0x0104)
|
||||
|
||||
# Gather meta data.
|
||||
result.gameName = result.rom[0x0134 .. 0x0142]
|
||||
echo("Game is: " & result.gameName)
|
||||
|
||||
doAssert result.rom[0x0143].ord != 0x80 # 0x80 here means the ROM is for Color GB.
|
||||
|
||||
result.cartType = result.rom[0x0147]
|
||||
result.romSize = result.rom[0x0148]
|
||||
result.ramSize = result.rom[0x0149]
|
||||
result.bios = bios
|
||||
|
||||
result.GPU = newGPU()
|
||||
|
||||
proc reset*(mem: PMem) =
|
||||
for i in 0..mem.extRam.len: mem.extRam[i] = 0
|
||||
for i in 0..mem.workRam.len: mem.workRam[i] = 0
|
||||
|
||||
proc readByte*(mem: PMem, address: int32): int32 =
|
||||
if (address in {0x104 .. 0x133}):
|
||||
echo("Bios is accessing the location of the nintendo logo: ", address.toHex(4))
|
||||
case (address and 0xF000)
|
||||
of 0x0000:
|
||||
# BIOS
|
||||
if address > mem.bios.high: return 0 # TODO: Correct?
|
||||
return mem.bios[address]
|
||||
of 0x1000, 0x2000, 0x3000:
|
||||
return mem.rom[address.int].ord
|
||||
of 0x4000, 0x5000, 0x6000, 0x7000:
|
||||
# ROM Bank 1
|
||||
of 0x8000, 0x9000:
|
||||
# VRAM
|
||||
return mem.GPU.vram[address and 0x1FFF]
|
||||
of 0xF000:
|
||||
case address and 0x0F00
|
||||
of 0x0F00:
|
||||
if address > 0xFF7F:
|
||||
return mem.zeroRAM[address and 0x007F]
|
||||
|
||||
assert false
|
||||
else:
|
||||
assert false
|
||||
else:
|
||||
echo("Read ", address.toHex(4))
|
||||
assert false
|
||||
|
||||
proc readWord*(mem: PMem, address: int32): int32 =
|
||||
return readByte(mem, address) or (readByte(mem, address+1) shl 8)
|
||||
|
||||
proc writeByte*(mem: PMem, address: int32, b: int32) =
|
||||
case (address and 0xF000)
|
||||
of 0x8000, 0x9000:
|
||||
# VRAM
|
||||
# Each pixel is 2 bits. VRAM is the tileset.
|
||||
echo("VRAM. Address: 0x", toHex(address, 4), " Value: ", toHex(b, 4))
|
||||
mem.GPU.vram[address and 0x1FFF] = b
|
||||
|
||||
of 0xF000:
|
||||
case address and 0x0F00
|
||||
of 0x0F00:
|
||||
if address > 0xFF7F:
|
||||
#echo("ZeroRam. Address: ", toHex(address, 4), " Value: ", toHex(b, 4))
|
||||
mem.zeroRAM[address and 0x007F] = b
|
||||
return
|
||||
|
||||
case address
|
||||
of 0xFF11:
|
||||
# TODO:
|
||||
echo("Sound Mode 1 register (0xFF11): ", b.toHex(4))
|
||||
of 0xFF26:
|
||||
# TODO:
|
||||
echo("Sound on/off (0xFF26): ", b.toHex(4))
|
||||
of 0xFF47:
|
||||
# TODO:
|
||||
echo("BG Palette (0xFF47): ", b.toHex(4))
|
||||
else:
|
||||
echo("Interrupts. Address: 0x", toHex(Address, 4), " Value: ", toHex(b, 4))
|
||||
else:
|
||||
echo("0xF000. Address: 0x", toHex(Address, 4), " Value: ", toHex(b, 4))
|
||||
|
||||
else:
|
||||
echo("writeByte. Address: 0x", toHex(address, 4), " Value: ", toHex(b, 4))
|
||||
|
||||
proc writeWord*(mem: PMem, address: int32, w: int32) =
|
||||
mem.writeByte(address, w and 255)
|
||||
mem.writeByte(address+1, w shr 8)
|
||||
|
||||
when isMainModule:
|
||||
var rom = load("/home/dom/code/nimrod/gbemulator/Pokemon_Red.gb")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
12
tests/manyloc/gbemulator/readme.markdown
Normal file
12
tests/manyloc/gbemulator/readme.markdown
Normal file
@@ -0,0 +1,12 @@
|
||||
# gbemulator
|
||||
|
||||
Inspired by the Rust NES emulator I have decided to write a Gameboy emulator in
|
||||
my favourite programming language.
|
||||
|
||||
## References
|
||||
|
||||
http://www.devrs.com/gb/files/gbspec.txt
|
||||
http://www.zilog.com/docs/z80/um0080.pdf
|
||||
https://github.com/Two9A/jsGB/blob/master/js
|
||||
https://github.com/grantgalitz/GameBoy-Online/blob/master/js/GameBoyCore.js
|
||||
http://imrannazar.com/Gameboy-Z80-Opcode-Map
|
||||
@@ -178,7 +178,9 @@ proc runJsTests(r: var TResults, options: string) =
|
||||
|
||||
for t in os.walkFiles("tests/js/t*.nim"):
|
||||
test(t)
|
||||
for testfile in ["texceptions", "texcpt1", "texcsub", "tfinally", "tfinally2", "tfinally3", "tactiontable", "tmultim1", "tmultim3", "tmultim4"]:
|
||||
for testfile in ["texceptions", "texcpt1", "texcsub", "tfinally",
|
||||
"tfinally2", "tfinally3", "tactiontable", "tmultim1",
|
||||
"tmultim3", "tmultim4"]:
|
||||
test "tests/run/" & testfile & ".nim"
|
||||
|
||||
# ------------------------- register special tests here -----------------------
|
||||
@@ -195,6 +197,26 @@ proc runSpecialTests(r: var TResults, options: string) =
|
||||
proc rejectSpecialTests(r: var TResults, options: string) =
|
||||
rejectThreadTests(r, options)
|
||||
|
||||
proc findMainFile(dir: string): string =
|
||||
# finds the file belonging to ".nimrod.cfg"; if there is no such file
|
||||
# it returns the some ".nim" file if there is only one:
|
||||
const cfgExt = ".nimrod.cfg"
|
||||
result = ""
|
||||
var nimFiles = 0
|
||||
for kind, file in os.walkDir(dir):
|
||||
if kind == pcFile:
|
||||
if file.endsWith(cfgExt): return file[.. -(cfgExt.len+1)] & ".nim"
|
||||
elif file.endsWith(".nim"):
|
||||
if result.len == 0: result = file
|
||||
inc nimFiles
|
||||
if nimFiles != 1: result.setlen(0)
|
||||
|
||||
proc compileManyLoc(r: var TResults, options: string) =
|
||||
for kind, dir in os.walkDir("tests/manyloc"):
|
||||
if kind == pcDir:
|
||||
let mainfile = findMainFile(dir)
|
||||
compileSingleTest(r, mainfile, options)
|
||||
|
||||
proc compileSpecialTests(r: var TResults, options: string) =
|
||||
compileRodFiles(r, options)
|
||||
|
||||
@@ -203,6 +225,8 @@ proc compileSpecialTests(r: var TResults, options: string) =
|
||||
|
||||
compileDLLTests(r, options)
|
||||
compileDebuggerTests(r, options)
|
||||
|
||||
compileManyLoc(r, options)
|
||||
|
||||
#var given = callCompiler("nimrod i", "nimrod i", options)
|
||||
#r.addResult("nimrod i", given.msg, if given.err: reFailure else: reSuccess)
|
||||
|
||||
Reference in New Issue
Block a user