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refactor hash in JS backend (#16863)
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@@ -123,6 +123,32 @@ proc hiXorLo(a, b: uint64): uint64 {.inline.} =
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else:
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result = hiXorLoFallback64(a, b)
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when defined(js):
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import std/jsbigints
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import std/private/jsutils
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proc hiXorLoJs(a, b: JsBigInt): JsBigInt =
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let
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prod = a * b
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mask = big"0xffffffffffffffff" # (big"1" shl big"64") - big"1"
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result = (prod shr big"64") xor (prod and mask)
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template hashWangYiJS(x: JsBigInt): Hash =
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let
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P0 = big"0xa0761d6478bd642f"
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P1 = big"0xe7037ed1a0b428db"
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P58 = big"0xeb44accab455d16d" # big"0xeb44accab455d165" xor big"8"
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res = hiXorLoJs(hiXorLoJs(P0, x xor P1), P58)
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cast[Hash](toNumber(wrapToInt(res, 32)))
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template asBigInt(num: float): JsBigInt =
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let
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x = newArrayBuffer(8)
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y = newFloat64Array(x)
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z = newBigUint64Array(x)
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y[0] = num
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z[0]
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proc hashWangYi1*(x: int64|uint64|Hash): Hash {.inline.} =
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## Wang Yi's hash_v1 for 64-bit ints (see https://github.com/rurban/smhasher for
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## more details). This passed all scrambling tests in Spring 2019 and is simple.
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@@ -139,22 +165,10 @@ proc hashWangYi1*(x: int64|uint64|Hash): Hash {.inline.} =
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result = cast[Hash](h(x))
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else:
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when defined(js):
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asm """
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if (typeof BigInt == 'undefined') {
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`result` = `x`; // For Node < 10.4, etc. we do the old identity hash
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} else { // Otherwise we match the low 32-bits of C/C++ hash
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function hi_xor_lo_js(a, b) {
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const prod = BigInt(a) * BigInt(b);
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const mask = (BigInt(1) << BigInt(64)) - BigInt(1);
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return (prod >> BigInt(64)) ^ (prod & mask);
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}
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const P0 = BigInt(0xa0761d64)<<BigInt(32)|BigInt(0x78bd642f);
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const P1 = BigInt(0xe7037ed1)<<BigInt(32)|BigInt(0xa0b428db);
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const P58 = BigInt(0xeb44acca)<<BigInt(32)|BigInt(0xb455d165)^BigInt(8);
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var res = hi_xor_lo_js(hi_xor_lo_js(P0, BigInt(`x`) ^ P1), P58);
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`result` = Number(res & ((BigInt(1) << BigInt(53)) - BigInt(1)));
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}"""
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result = result and cast[Hash](0xFFFFFFFF)
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if hasJsBigInt():
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result = hashWangYiJS(big(x))
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else:
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result = cast[Hash](x) and cast[Hash](0xFFFFFFFF)
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else:
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result = cast[Hash](h(x))
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@@ -213,18 +227,6 @@ else:
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## Efficient hashing of integers.
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hashWangYi1(uint64(ord(x)))
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when defined(js):
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proc asBigInt(x: float): int64 =
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# result is a `BigInt` type in js, but we cheat the type system
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# and say it is a `int64` type.
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# TODO: refactor it using bigInt once jsBigInt is ready, pending pr #1640
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asm """
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const buffer = new ArrayBuffer(8);
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const floatBuffer = new Float64Array(buffer);
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const uintBuffer = new BigUint64Array(buffer);
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floatBuffer[0] = `x`;
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`result` = uintBuffer[0];"""
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proc hash*(x: float): Hash {.inline.} =
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## Efficient hashing of floats.
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let y = x + 0.0 # for denormalization
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@@ -235,7 +237,7 @@ proc hash*(x: float): Hash {.inline.} =
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when not defined(js):
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result = hashWangYi1(cast[Hash](y))
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else:
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result = hashWangYi1(asBigInt(y))
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result = hashWangYiJS(asBigInt(y))
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# Forward declarations before methods that hash containers. This allows
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# containers to contain other containers
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@@ -1,12 +1,20 @@
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when defined(js):
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import std/jsbigints
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type
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ArrayBuffer* = ref object of JsRoot
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Float64Array* = ref object of JsRoot
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Uint32Array* = ref object of JsRoot
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BigUint64Array* = ref object of JsRoot
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func newArrayBuffer*(n: int): ArrayBuffer {.importjs: "new ArrayBuffer(#)".}
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func newFloat64Array*(buffer: ArrayBuffer): Float64Array {.importjs: "new Float64Array(#)".}
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func newUint32Array*(buffer: ArrayBuffer): Uint32Array {.importjs: "new Uint32Array(#)".}
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func newBigUint64Array*(buffer: ArrayBuffer): BigUint64Array {.importjs: "new BigUint64Array(#)".}
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func `[]`*(arr: Uint32Array, i: int): uint32 {.importjs: "#[#]".}
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func `[]`*(arr: BigUint64Array, i: int): JsBigInt {.importjs: "#[#]".}
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func `[]=`*(arr: Float64Array, i: int, v: float) {.importjs: "#[#] = #".}
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proc hasJsBigInt*(): bool =
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asm """`result` = typeof BigInt != 'undefined'"""
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