DOM API: make compatible with Karax's requirements (#10517)

* DOM API: make compatible with Karax's requirements
* make tools\dochack.nim compile again
This commit is contained in:
Andreas Rumpf
2019-02-02 00:21:13 +01:00
committed by GitHub
parent f4c76bc8e5
commit 17d0ce9c1c
3 changed files with 798 additions and 482 deletions

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,38 @@
import karax
import dom
import fuzzysearch
proc textContent(e: Element): cstring {.
importcpp: "#.textContent", nodecl.}
proc textContent(e: Node): cstring {.
importcpp: "#.textContent", nodecl.}
proc tree(tag: string; kids: varargs[Element]): Element =
result = document.createElement tag
for k in kids:
result.appendChild k
proc add(parent, kid: Element) =
if parent.nodeName == cstring"TR" and (
kid.nodeName == cstring"TD" or kid.nodeName == cstring"TH"):
let k = document.createElement("TD")
appendChild(k, kid)
appendChild(parent, k)
else:
appendChild(parent, kid)
proc setClass(e: Element; value: string) =
e.setAttribute("class", value)
proc text(s: string): Element = cast[Element](document.createTextNode(s))
proc text(s: cstring): Element = cast[Element](document.createTextNode(s))
proc getElementById(id: cstring): Element {.importc: "document.getElementById", nodecl.}
proc replaceById(id: cstring; newTree: Node) =
let x = getElementById(id)
x.parentNode.replaceChild(newTree, x)
newTree.id = id
proc findNodeWith(x: Element; tag, content: cstring): Element =
if x.nodeName == tag and x.textContent == content:
return x
@@ -182,7 +214,7 @@ proc buildToc(orig: TocEntry; types, procs: seq[Element]): TocEntry =
t.markElement()
for p in procs:
if not isMarked(p):
let xx = karax.getElementsByClass(p.parent, cstring"attachedType")
let xx = getElementsByClass(p.parent, cstring"attachedType")
if xx.len == 1 and xx[0].textContent == t.textContent:
#kout(cstring"found ", p.nodeName)
let q = tree("A", text(p.title))
@@ -230,7 +262,7 @@ proc groupBy*(value: cstring) {.exportc.} =
togglevis(getElementById"toc-list")
var
db: seq[Element]
db: seq[Node]
contents: seq[cstring]
template normalize(x: cstring): cstring = x.toLower.replace("_", "")
@@ -258,7 +290,7 @@ proc dosearch(value: cstring): Element =
let ul = tree("UL")
result = tree("DIV")
result.setClass"search_results"
var matches: seq[(Element, int)] = @[]
var matches: seq[(Node, int)] = @[]
for i in 0..<db.len:
let c = contents[i]
if c == cstring"Examples" or c == cstring"PEG construction":
@@ -270,11 +302,10 @@ proc dosearch(value: cstring): Element =
if matched:
matches.add((db[i], score))
matches.sort do (a, b: auto) -> int:
b[1] - a[1]
matches.sort(proc(a, b: auto): int = b[1] - a[1])
for i in 0 ..< min(matches.len, 19):
matches[i][0].innerHTML = matches[i][0].getAttribute("data-doc-search-tag")
ul.add(tree("LI", matches[i][0]))
ul.add(tree("LI", cast[Element](matches[i][0])))
if ul.len == 0:
result.add tree("B", text"no search results")
else:

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@@ -1,344 +0,0 @@
# Simple lib to write JS UIs
import dom
export dom.Element, dom.Event, dom.cloneNode, dom
proc kout*[T](x: T) {.importc: "console.log", varargs.}
## the preferred way of debugging karax applications.
proc id*(e: Node): cstring {.importcpp: "#.id", nodecl.}
proc `id=`*(e: Node; x: cstring) {.importcpp: "#.id = #", nodecl.}
proc className*(e: Node): cstring {.importcpp: "#.className", nodecl.}
proc `className=`*(e: Node; v: cstring) {.importcpp: "#.className = #", nodecl.}
proc value*(e: Element): cstring {.importcpp: "#.value", nodecl.}
proc `value=`*(e: Element; v: cstring) {.importcpp: "#.value = #", nodecl.}
proc getElementsByClass*(e: Element; name: cstring): seq[Element] {.importcpp: "#.getElementsByClassName(#)", nodecl.}
proc toLower*(x: cstring): cstring {.
importcpp: "#.toLowerCase()", nodecl.}
proc replace*(x: cstring; search, by: cstring): cstring {.
importcpp: "#.replace(#, #)", nodecl.}
type
EventHandler* = proc(ev: Event)
EventHandlerId* = proc(ev: Event; id: int)
Timeout* = ref object
var document* {.importc.}: Document
var
dorender: proc (): Element {.closure.}
drawTimeout: Timeout
currentTree: Element
proc setRenderer*(renderer: proc (): Element) =
dorender = renderer
proc setTimeout*(action: proc(); ms: int): Timeout {.importc, nodecl.}
proc clearTimeout*(t: Timeout) {.importc, nodecl.}
proc targetElem*(e: Event): Element = cast[Element](e.target)
proc getElementById*(id: cstring): Element {.importc: "document.getElementById", nodecl.}
proc getElementsByClassName*(cls: cstring): seq[Element] {.importc:
"document.getElementsByClassName", nodecl.}
proc textContent*(e: Element): cstring {.
importcpp: "#.textContent", nodecl.}
proc replaceById*(id: cstring; newTree: Node) =
let x = getElementById(id)
x.parentNode.replaceChild(newTree, x)
newTree.id = id
proc equals(a, b: Node): bool =
if a.nodeType != b.nodeType: return false
if a.id != b.id: return false
if a.nodeName != b.nodeName: return false
if a.nodeType == TextNode:
if a.data != b.data: return false
elif a.childNodes.len != b.childNodes.len:
return false
if a.className != b.className:
# style differences are updated in place and we pretend
# it's still the same node
a.className = b.className
#return false
return true
proc diffTree(parent, a, b: Node) =
if equals(a, b):
if a.nodeType != TextNode:
# we need to do this correctly in the presence of asyncronous
# DOM updates:
var i = 0
while i < a.childNodes.len and a.childNodes.len == b.childNodes.len:
diffTree(a, a.childNodes[i], b.childNodes[i])
inc i
elif parent == nil:
replaceById("ROOT", b)
else:
parent.replaceChild(b, a)
proc dodraw() =
let newtree = dorender()
newtree.id = "ROOT"
if currentTree == nil:
currentTree = newtree
replaceById("ROOT", currentTree)
else:
diffTree(nil, currentTree, newtree)
proc redraw*() =
# we buffer redraw requests:
if drawTimeout != nil:
clearTimeout(drawTimeout)
drawTimeout = setTimeout(dodraw, 30)
proc tree*(tag: string; kids: varargs[Element]): Element =
result = document.createElement tag
for k in kids:
result.appendChild k
proc tree*(tag: string; attrs: openarray[(string, string)];
kids: varargs[Element]): Element =
result = tree(tag, kids)
for a in attrs: result.setAttribute(a[0], a[1])
proc text*(s: string): Element = cast[Element](document.createTextNode(s))
proc text*(s: cstring): Element = cast[Element](document.createTextNode(s))
proc add*(parent, kid: Element) =
if parent.nodeName == cstring"TR" and (
kid.nodeName == cstring"TD" or kid.nodeName == cstring"TH"):
let k = document.createElement("TD")
appendChild(k, kid)
appendChild(parent, k)
else:
appendChild(parent, kid)
proc len*(x: Element): int {.importcpp: "#.childNodes.length".}
proc `[]`*(x: Element; idx: int): Element {.importcpp: "#.childNodes[#]".}
proc isInt*(s: cstring): bool {.asmNoStackFrame.} =
asm """
return s.match(/^[0-9]+$/);
"""
var
linkCounter: int
proc link*(id: int): Element =
result = document.createElement("a")
result.setAttribute("href", "#")
inc linkCounter
result.setAttribute("id", $linkCounter & ":" & $id)
proc link*(action: EventHandler): Element =
result = document.createElement("a")
result.setAttribute("href", "#")
addEventListener(result, "click", action)
proc parseInt*(s: cstring): int {.importc, nodecl.}
proc parseFloat*(s: cstring): float {.importc, nodecl.}
proc split*(s, sep: cstring): seq[cstring] {.importcpp, nodecl.}
proc startsWith*(a, b: cstring): bool {.importcpp: "startsWith", nodecl.}
proc contains*(a, b: cstring): bool {.importcpp: "(#.indexOf(#)>=0)", nodecl.}
proc substr*(s: cstring; start: int): cstring {.importcpp: "substr", nodecl.}
proc substr*(s: cstring; start, length: int): cstring {.importcpp: "substr", nodecl.}
#proc len*(s: cstring): int {.importcpp: "#.length", nodecl.}
proc `&`*(a, b: cstring): cstring {.importcpp: "(# + #)", nodecl.}
proc toCstr*(s: int): cstring {.importcpp: "((#)+'')", nodecl.}
proc suffix*(s, prefix: cstring): cstring =
if s.startsWith(prefix):
result = s.substr(prefix.len)
else:
kout(cstring"bug! " & s & cstring" does not start with " & prefix)
proc valueAsInt*(e: Element): int = parseInt(e.value)
proc suffixAsInt*(s, prefix: cstring): int = parseInt(suffix(s, prefix))
proc scrollTop*(e: Element): int {.importcpp: "#.scrollTop", nodecl.}
proc offsetHeight*(e: Element): int {.importcpp: "#.offsetHeight", nodecl.}
proc offsetTop*(e: Element): int {.importcpp: "#.offsetTop", nodecl.}
template onImpl(s) {.dirty} =
proc wrapper(ev: Event) =
action(ev)
redraw()
addEventListener(e, s, wrapper)
proc setOnclick*(e: Element; action: proc(ev: Event)) =
onImpl "click"
proc setOnclick*(e: Element; action: proc(ev: Event; id: int)) =
proc wrapper(ev: Event) =
let id = ev.target.id
let a = id.split(":")
if a.len == 2:
action(ev, parseInt(a[1]))
redraw()
else:
kout(cstring("cannot deal with id "), id)
addEventListener(e, "click", wrapper)
proc setOnfocuslost*(e: Element; action: EventHandler) =
onImpl "blur"
proc setOnchanged*(e: Element; action: EventHandler) =
onImpl "change"
proc setOnscroll*(e: Element; action: EventHandler) =
onImpl "scroll"
proc select*(choices: openarray[string]): Element =
result = document.createElement("select")
var i = 0
for c in choices:
result.add tree("option", [("value", $i)], text(c))
inc i
proc select*(choices: openarray[(int, string)]): Element =
result = document.createElement("select")
for c in choices:
result.add tree("option", [("value", $c[0])], text(c[1]))
var radioCounter: int
proc radio*(choices: openarray[(int, string)]): Element =
result = document.createElement("fieldset")
var i = 0
inc radioCounter
for c in choices:
let id = "radio_" & c[1] & $i
var kid = tree("input", [("type", "radio"),
("id", id), ("name", "radio" & $radioCounter),
("value", $c[0])])
if i == 0:
kid.setAttribute("checked", "checked")
var lab = tree("label", [("for", id)], text(c[1]))
kid.add lab
result.add kid
inc i
proc tag*(name: string; id="", class=""): Element =
result = document.createElement(name)
if id.len > 0:
result.setAttribute("id", id)
if class.len > 0:
result.setAttribute("class", class)
proc tdiv*(id="", class=""): Element = tag("div", id, class)
proc span*(id="", class=""): Element = tag("span", id, class)
proc th*(s: string): Element =
result = tag("th")
result.add text(s)
proc td*(s: string): Element =
result = tag("td")
result.add text(s)
proc td*(s: Element): Element =
result = tag("td")
result.add s
proc td*(class: string; s: Element): Element =
result = tag("td")
result.add s
result.setAttribute("class", class)
proc table*(class="", kids: varargs[Element]): Element =
result = tag("table", "", class)
for k in kids: result.add k
proc tr*(kids: varargs[Element]): Element =
result = tag("tr")
for k in kids:
if k.nodeName == cstring"TD" or k.nodeName == cstring"TH":
result.add k
else:
result.add td(k)
proc setClass*(e: Element; value: string) =
e.setAttribute("class", value)
proc setAttr*(e: Element; key, value: cstring) =
e.setAttribute(key, value)
proc getAttr*(e: Element; key: cstring): cstring {.
importcpp: "#.getAttribute(#)", nodecl.}
proc realtimeInput*(id, val: string; changed: proc(value: cstring)): Element =
let oldElem = getElementById(id)
#if oldElem != nil: return oldElem
let newVal = if oldElem.isNil: val else: $oldElem.value
var timer: Timeout
proc wrapper() =
changed(getElementById(id).value)
redraw()
proc onkeyup(ev: Event) =
if timer != nil: clearTimeout(timer)
timer = setTimeout(wrapper, 400)
result = tree("input", [("type", "text"),
("value", newVal),
("id", id)])
result.addEventListener("keyup", onkeyup)
proc ajax(meth, url: cstring; headers: openarray[(string, string)];
data: cstring;
cont: proc (httpStatus: int; response: cstring)) =
proc setRequestHeader(a, b: cstring) {.importc: "ajax.setRequestHeader".}
{.emit: """
var ajax = new XMLHttpRequest();
ajax.open(`meth`,`url`,true);""".}
for a, b in items(headers):
setRequestHeader(a, b)
{.emit: """
ajax.onreadystatechange = function(){
if(this.readyState == 4){
if(this.status == 200){
`cont`(this.status, this.responseText);
} else {
`cont`(this.status, this.statusText);
}
}
}
ajax.send(`data`);
""".}
proc ajaxPut*(url: string; headers: openarray[(string, string)];
data: cstring;
cont: proc (httpStatus: int, response: cstring)) =
ajax("PUT", url, headers, data, cont)
proc ajaxGet*(url: string; headers: openarray[(string, string)];
cont: proc (httpStatus: int, response: cstring)) =
ajax("GET", url, headers, nil, cont)
{.push stackTrace:off.}
proc setupErrorHandler*(useAlert=false) =
## Installs an error handler that transforms native JS unhandled
## exceptions into Nim based stack traces. If `useAlert` is false,
## the error message it put into the console, otherwise `alert`
## is called.
proc stackTraceAsCstring(): cstring = cstring(getStackTrace())
{.emit: """
window.onerror = function(msg, url, line, col, error) {
var x = "Error: " + msg + "\n" + `stackTraceAsCstring`()
if (`useAlert`)
alert(x);
else
console.log(x);
var suppressErrorAlert = true;
return suppressErrorAlert;
};""".}
{.pop.}