lib/pure/a-c - Dropped 'T' from types

This commit is contained in:
pdw
2015-05-24 22:30:19 -05:00
committed by Araq
parent 1c426c613c
commit 192ba3bbc0
13 changed files with 477 additions and 470 deletions

View File

@@ -16,7 +16,7 @@
## .. code-block:: nim
##
## var
## a: TActorPool[int, void]
## a: ActorPool[int, void]
## createActorPool(a)
## for i in 0 .. < 300:
## a.spawn(i, proc (x: int) {.thread.} = echo x)
@@ -30,75 +30,76 @@
from os import sleep
type
TTask*[TIn, TOut] = object{.pure, final.} ## a task
when TOut isnot void:
receiver*: ptr TChannel[TOut] ## the receiver channel of the response
action*: proc (x: TIn): TOut {.thread.} ## action to execute;
Task*[In, Out] = object{.pure, final.} ## a task
when Out isnot void:
receiver*: ptr Channel[Out] ## the receiver channel of the response
action*: proc (x: In): Out {.thread.} ## action to execute;
## sometimes useful
shutDown*: bool ## set to tell an actor to shut-down
data*: TIn ## the data to process
data*: In ## the data to process
TActor[TIn, TOut] = object{.pure, final.}
i: TChannel[TTask[TIn, TOut]]
t: TThread[ptr TActor[TIn, TOut]]
Actor[In, Out] = object{.pure, final.}
i: Channel[Task[In, Out]]
t: TThread[ptr Actor[In, Out]]
PActor*[TIn, TOut] = ptr TActor[TIn, TOut] ## an actor
proc spawn*[TIn, TOut](action: proc(
self: PActor[TIn, TOut]){.thread.}): PActor[TIn, TOut] =
PActor*[In, Out] = ptr Actor[In, Out] ## an actor
{.deprecated: [TTask: Task, TActor: Actor].}
proc spawn*[In, Out](action: proc(
self: PActor[In, Out]){.thread.}): PActor[In, Out] =
## creates an actor; that is a thread with an inbox. The caller MUST call
## ``join`` because that also frees the actor's associated resources.
result = cast[PActor[TIn, TOut]](allocShared0(sizeof(result[])))
result = cast[PActor[In, Out]](allocShared0(sizeof(result[])))
open(result.i)
createThread(result.t, action, result)
proc inbox*[TIn, TOut](self: PActor[TIn, TOut]): ptr TChannel[TIn] =
proc inbox*[In, Out](self: PActor[In, Out]): ptr Channel[In] =
## gets a pointer to the associated inbox of the actor `self`.
result = addr(self.i)
proc running*[TIn, TOut](a: PActor[TIn, TOut]): bool =
proc running*[In, Out](a: PActor[In, Out]): bool =
## returns true if the actor `a` is running.
result = running(a.t)
proc ready*[TIn, TOut](a: PActor[TIn, TOut]): bool =
proc ready*[In, Out](a: PActor[In, Out]): bool =
## returns true if the actor `a` is ready to process new messages.
result = ready(a.i)
proc join*[TIn, TOut](a: PActor[TIn, TOut]) =
proc join*[In, Out](a: PActor[In, Out]) =
## joins an actor.
joinThread(a.t)
close(a.i)
deallocShared(a)
proc recv*[TIn, TOut](a: PActor[TIn, TOut]): TTask[TIn, TOut] =
proc recv*[In, Out](a: PActor[In, Out]): Task[In, Out] =
## receives a task from `a`'s inbox.
result = recv(a.i)
proc send*[TIn, TOut, X, Y](receiver: PActor[TIn, TOut], msg: TIn,
proc send*[In, Out, X, Y](receiver: PActor[In, Out], msg: In,
sender: PActor[X, Y]) =
## sends a message to `a`'s inbox.
var t: TTask[TIn, TOut]
var t: Task[In, Out]
t.receiver = addr(sender.i)
shallowCopy(t.data, msg)
send(receiver.i, t)
proc send*[TIn, TOut](receiver: PActor[TIn, TOut], msg: TIn,
sender: ptr TChannel[TOut] = nil) =
proc send*[In, Out](receiver: PActor[In, Out], msg: In,
sender: ptr Channel[Out] = nil) =
## sends a message to `receiver`'s inbox.
var t: TTask[TIn, TOut]
var t: Task[In, Out]
t.receiver = sender
shallowCopy(t.data, msg)
send(receiver.i, t)
proc sendShutdown*[TIn, TOut](receiver: PActor[TIn, TOut]) =
proc sendShutdown*[In, Out](receiver: PActor[In, Out]) =
## send a shutdown message to `receiver`.
var t: TTask[TIn, TOut]
var t: Task[In, Out]
t.shutdown = true
send(receiver.i, t)
proc reply*[TIn, TOut](t: TTask[TIn, TOut], m: TOut) =
proc reply*[In, Out](t: Task[In, Out], m: Out) =
## sends a message to io's output message box.
when TOut is void:
when Out is void:
{.error: "you cannot reply to a void outbox".}
assert t.receiver != nil
send(t.receiver[], m)
@@ -107,34 +108,35 @@ proc reply*[TIn, TOut](t: TTask[TIn, TOut], m: TOut) =
# ----------------- actor pools ----------------------------------------------
type
TActorPool*[TIn, TOut] = object{.pure, final.} ## an actor pool
actors: seq[PActor[TIn, TOut]]
when TOut isnot void:
outputs: TChannel[TOut]
ActorPool*[In, Out] = object{.pure, final.} ## an actor pool
actors: seq[PActor[In, Out]]
when Out isnot void:
outputs: Channel[Out]
{.deprecated: [TActorPool: ActorPool].}
proc `^`*[T](f: ptr TChannel[T]): T =
proc `^`*[T](f: ptr Channel[T]): T =
## alias for 'recv'.
result = recv(f[])
proc poolWorker[TIn, TOut](self: PActor[TIn, TOut]) {.thread.} =
proc poolWorker[In, Out](self: PActor[In, Out]) {.thread.} =
while true:
var m = self.recv
if m.shutDown: break
when TOut is void:
when Out is void:
m.action(m.data)
else:
send(m.receiver[], m.action(m.data))
#self.reply()
proc createActorPool*[TIn, TOut](a: var TActorPool[TIn, TOut], poolSize = 4) =
proc createActorPool*[In, Out](a: var ActorPool[In, Out], poolSize = 4) =
## creates an actor pool.
newSeq(a.actors, poolSize)
when TOut isnot void:
when Out isnot void:
open(a.outputs)
for i in 0 .. < a.actors.len:
a.actors[i] = spawn(poolWorker[TIn, TOut])
a.actors[i] = spawn(poolWorker[In, Out])
proc sync*[TIn, TOut](a: var TActorPool[TIn, TOut], polling=50) =
proc sync*[In, Out](a: var ActorPool[In, Out], polling=50) =
## waits for every actor of `a` to finish with its work. Currently this is
## implemented as polling every `polling` ms and has a slight chance
## of failing since we check for every actor to be in `ready` state and not
@@ -157,18 +159,18 @@ proc sync*[TIn, TOut](a: var TActorPool[TIn, TOut], polling=50) =
if allReadyCount > 1: break
sleep(polling)
proc terminate*[TIn, TOut](a: var TActorPool[TIn, TOut]) =
proc terminate*[In, Out](a: var ActorPool[In, Out]) =
## terminates each actor in the actor pool `a` and frees the
## resources attached to `a`.
var t: TTask[TIn, TOut]
var t: Task[In, Out]
t.shutdown = true
for i in 0.. <a.actors.len: send(a.actors[i].i, t)
for i in 0.. <a.actors.len: join(a.actors[i])
when TOut isnot void:
when Out isnot void:
close(a.outputs)
a.actors = nil
proc join*[TIn, TOut](a: var TActorPool[TIn, TOut]) =
proc join*[In, Out](a: var ActorPool[In, Out]) =
## short-cut for `sync` and then `terminate`.
sync(a)
terminate(a)
@@ -202,28 +204,28 @@ template schedule =
else:
raise newException(DeadThreadError, "cannot send message; thread died")
proc spawn*[TIn, TOut](p: var TActorPool[TIn, TOut], input: TIn,
action: proc (input: TIn): TOut {.thread.}
): ptr TChannel[TOut] =
proc spawn*[In, Out](p: var ActorPool[In, Out], input: In,
action: proc (input: In): Out {.thread.}
): ptr Channel[Out] =
## uses the actor pool to run ``action(input)`` concurrently.
## `spawn` is guaranteed to not block.
var t: TTask[TIn, TOut]
var t: Task[In, Out]
setupTask()
result = addr(p.outputs)
t.receiver = result
schedule()
proc spawn*[TIn](p: var TActorPool[TIn, void], input: TIn,
action: proc (input: TIn) {.thread.}) =
proc spawn*[In](p: var ActorPool[In, void], input: In,
action: proc (input: In) {.thread.}) =
## uses the actor pool to run ``action(input)`` concurrently.
## `spawn` is guaranteed to not block.
var t: TTask[TIn, void]
var t: Task[In, void]
setupTask()
schedule()
when not defined(testing) and isMainModule:
var
a: TActorPool[int, void]
a: ActorPool[int, void]
createActorPool(a)
for i in 0 .. < 300:
a.spawn(i, proc (x: int) {.thread.} = echo x)

View File

@@ -323,32 +323,34 @@ proc processTimers(p: PDispatcherBase) =
when defined(windows) or defined(nimdoc):
import winlean, sets, hashes
type
TCompletionKey = Dword
CompletionKey = Dword
TCompletionData* = object
fd*: TAsyncFD # TODO: Rename this.
cb*: proc (fd: TAsyncFD, bytesTransferred: Dword,
CompletionData* = object
fd*: AsyncFD # TODO: Rename this.
cb*: proc (fd: AsyncFD, bytesTransferred: Dword,
errcode: OSErrorCode) {.closure,gcsafe.}
PDispatcher* = ref object of PDispatcherBase
ioPort: THandle
handles: HashSet[TAsyncFD]
ioPort: Handle
handles: HashSet[AsyncFD]
TCustomOverlapped = object of TOVERLAPPED
data*: TCompletionData
CustomOverlapped = object of TOVERLAPPED
data*: CompletionData
PCustomOverlapped* = ref TCustomOverlapped
PCustomOverlapped* = ref CustomOverlapped
TAsyncFD* = distinct int
AsyncFD* = distinct int
{.deprecated: [TCompletionKey: CompletionKey, TAsyncFD: AsyncFD,
TCustomOverlapped: CustomOverlapped, TCompletionData: CompletionData].}
proc hash(x: TAsyncFD): THash {.borrow.}
proc `==`*(x: TAsyncFD, y: TAsyncFD): bool {.borrow.}
proc hash(x: AsyncFD): Hash {.borrow.}
proc `==`*(x: AsyncFD, y: AsyncFD): bool {.borrow.}
proc newDispatcher*(): PDispatcher =
## Creates a new Dispatcher instance.
new result
result.ioPort = createIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 1)
result.handles = initSet[TAsyncFD]()
result.handles = initSet[AsyncFD]()
result.timers = @[]
var gDisp{.threadvar.}: PDispatcher ## Global dispatcher
@@ -357,15 +359,15 @@ when defined(windows) or defined(nimdoc):
if gDisp.isNil: gDisp = newDispatcher()
result = gDisp
proc register*(fd: TAsyncFD) =
proc register*(fd: AsyncFD) =
## Registers ``fd`` with the dispatcher.
let p = getGlobalDispatcher()
if createIoCompletionPort(fd.THandle, p.ioPort,
cast[TCompletionKey](fd), 1) == 0:
if createIoCompletionPort(fd.Handle, p.ioPort,
cast[CompletionKey](fd), 1) == 0:
raiseOSError(osLastError())
p.handles.incl(fd)
proc verifyPresence(fd: TAsyncFD) =
proc verifyPresence(fd: AsyncFD) =
## Ensures that file descriptor has been registered with the dispatcher.
let p = getGlobalDispatcher()
if fd notin p.handles:
@@ -394,7 +396,7 @@ when defined(windows) or defined(nimdoc):
# TODO: http://www.serverframework.com/handling-multiple-pending-socket-read-and-write-operations.html
if res:
# This is useful for ensuring the reliability of the overlapped struct.
assert customOverlapped.data.fd == lpCompletionKey.TAsyncFD
assert customOverlapped.data.fd == lpCompletionKey.AsyncFD
customOverlapped.data.cb(customOverlapped.data.fd,
lpNumberOfBytesTransferred, OSErrorCode(-1))
@@ -402,7 +404,7 @@ when defined(windows) or defined(nimdoc):
else:
let errCode = osLastError()
if customOverlapped != nil:
assert customOverlapped.data.fd == lpCompletionKey.TAsyncFD
assert customOverlapped.data.fd == lpCompletionKey.AsyncFD
customOverlapped.data.cb(customOverlapped.data.fd,
lpNumberOfBytesTransferred, errCode)
GC_unref(customOverlapped)
@@ -480,7 +482,7 @@ when defined(windows) or defined(nimdoc):
dwRemoteAddressLength, LocalSockaddr, LocalSockaddrLength,
RemoteSockaddr, RemoteSockaddrLength)
proc connect*(socket: TAsyncFD, address: string, port: Port,
proc connect*(socket: AsyncFD, address: string, port: Port,
af = AF_INET): Future[void] =
## Connects ``socket`` to server at ``address:port``.
##
@@ -506,8 +508,8 @@ when defined(windows) or defined(nimdoc):
# http://blogs.msdn.com/b/oldnewthing/archive/2011/02/02/10123392.aspx
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
ol.data = CompletionData(fd: socket, cb:
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
retFuture.complete()
@@ -542,7 +544,7 @@ when defined(windows) or defined(nimdoc):
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
return retFuture
proc recv*(socket: TAsyncFD, size: int,
proc recv*(socket: AsyncFD, size: int,
flags = {SocketFlag.SafeDisconn}): Future[string] =
## Reads **up to** ``size`` bytes from ``socket``. Returned future will
## complete once all the data requested is read, a part of the data has been
@@ -570,8 +572,8 @@ when defined(windows) or defined(nimdoc):
var flagsio = flags.toOSFlags().Dword
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
ol.data = CompletionData(fd: socket, cb:
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
if bytesCount == 0 and dataBuf.buf[0] == '\0':
@@ -634,7 +636,7 @@ when defined(windows) or defined(nimdoc):
# free ``ol``.
return retFuture
proc recvInto*(socket: TAsyncFD, buf: cstring, size: int,
proc recvInto*(socket: AsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
@@ -665,8 +667,8 @@ when defined(windows) or defined(nimdoc):
var flagsio = flags.toOSFlags().Dword
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
ol.data = CompletionData(fd: socket, cb:
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
if bytesCount == 0 and dataBuf.buf[0] == '\0':
@@ -721,7 +723,7 @@ when defined(windows) or defined(nimdoc):
# free ``ol``.
return retFuture
proc send*(socket: TAsyncFD, data: string,
proc send*(socket: AsyncFD, data: string,
flags = {SocketFlag.SafeDisconn}): Future[void] =
## Sends ``data`` to ``socket``. The returned future will complete once all
## data has been sent.
@@ -735,8 +737,8 @@ when defined(windows) or defined(nimdoc):
var bytesReceived, lowFlags: Dword
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
ol.data = CompletionData(fd: socket, cb:
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
retFuture.complete()
@@ -764,8 +766,8 @@ when defined(windows) or defined(nimdoc):
# free ``ol``.
return retFuture
proc acceptAddr*(socket: TAsyncFD, flags = {SocketFlag.SafeDisconn}):
Future[tuple[address: string, client: TAsyncFD]] =
proc acceptAddr*(socket: AsyncFD, flags = {SocketFlag.SafeDisconn}):
Future[tuple[address: string, client: AsyncFD]] =
## Accepts a new connection. Returns a future containing the client socket
## corresponding to that connection and the remote address of the client.
## The future will complete when the connection is successfully accepted.
@@ -778,7 +780,7 @@ when defined(windows) or defined(nimdoc):
## flag is specified then this error will not be raised and instead
## accept will be called again.
verifyPresence(socket)
var retFuture = newFuture[tuple[address: string, client: TAsyncFD]]("acceptAddr")
var retFuture = newFuture[tuple[address: string, client: AsyncFD]]("acceptAddr")
var clientSock = newRawSocket()
if clientSock == osInvalidSocket: raiseOSError(osLastError())
@@ -803,11 +805,11 @@ when defined(windows) or defined(nimdoc):
dwLocalAddressLength, dwRemoteAddressLength,
addr localSockaddr, addr localLen,
addr remoteSockaddr, addr remoteLen)
register(clientSock.TAsyncFD)
register(clientSock.AsyncFD)
# TODO: IPv6. Check ``sa_family``. http://stackoverflow.com/a/9212542/492186
retFuture.complete(
(address: $inet_ntoa(cast[ptr Sockaddr_in](remoteSockAddr).sin_addr),
client: clientSock.TAsyncFD)
client: clientSock.AsyncFD)
)
template failAccept(errcode): stmt =
@@ -824,8 +826,8 @@ when defined(windows) or defined(nimdoc):
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
ol.data = CompletionData(fd: socket, cb:
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
completeAccept()
@@ -853,26 +855,26 @@ when defined(windows) or defined(nimdoc):
return retFuture
proc newAsyncRawSocket*(domain, typ, protocol: cint): TAsyncFD =
proc newAsyncRawSocket*(domain, typ, protocol: cint): AsyncFD =
## Creates a new socket and registers it with the dispatcher implicitly.
result = newRawSocket(domain, typ, protocol).TAsyncFD
result = newRawSocket(domain, typ, protocol).AsyncFD
result.SocketHandle.setBlocking(false)
register(result)
proc newAsyncRawSocket*(domain: Domain = AF_INET,
typ: SockType = SOCK_STREAM,
protocol: Protocol = IPPROTO_TCP): TAsyncFD =
protocol: Protocol = IPPROTO_TCP): AsyncFD =
## Creates a new socket and registers it with the dispatcher implicitly.
result = newRawSocket(domain, typ, protocol).TAsyncFD
result = newRawSocket(domain, typ, protocol).AsyncFD
result.SocketHandle.setBlocking(false)
register(result)
proc closeSocket*(socket: TAsyncFD) =
proc closeSocket*(socket: AsyncFD) =
## Closes a socket and ensures that it is unregistered.
socket.SocketHandle.close()
getGlobalDispatcher().handles.excl(socket)
proc unregister*(fd: TAsyncFD) =
proc unregister*(fd: AsyncFD) =
## Unregisters ``fd``.
getGlobalDispatcher().handles.excl(fd)
@@ -892,18 +894,19 @@ else:
MSG_NOSIGNAL
type
TAsyncFD* = distinct cint
TCallback = proc (fd: TAsyncFD): bool {.closure,gcsafe.}
AsyncFD* = distinct cint
Callback = proc (fd: AsyncFD): bool {.closure,gcsafe.}
PData* = ref object of RootRef
fd: TAsyncFD
readCBs: seq[TCallback]
writeCBs: seq[TCallback]
fd: AsyncFD
readCBs: seq[Callback]
writeCBs: seq[Callback]
PDispatcher* = ref object of PDispatcherBase
selector: Selector
{.deprecated: [TAsyncFD: AsyncFD, TCallback: Callback].}
proc `==`*(x, y: TAsyncFD): bool {.borrow.}
proc `==`*(x, y: AsyncFD): bool {.borrow.}
proc newDispatcher*(): PDispatcher =
new result
@@ -915,18 +918,18 @@ else:
if gDisp.isNil: gDisp = newDispatcher()
result = gDisp
proc update(fd: TAsyncFD, events: set[Event]) =
proc update(fd: AsyncFD, events: set[Event]) =
let p = getGlobalDispatcher()
assert fd.SocketHandle in p.selector
discard p.selector.update(fd.SocketHandle, events)
proc register*(fd: TAsyncFD) =
proc register*(fd: AsyncFD) =
let p = getGlobalDispatcher()
var data = PData(fd: fd, readCBs: @[], writeCBs: @[])
p.selector.register(fd.SocketHandle, {}, data.RootRef)
proc newAsyncRawSocket*(domain: cint, typ: cint, protocol: cint): TAsyncFD =
result = newRawSocket(domain, typ, protocol).TAsyncFD
proc newAsyncRawSocket*(domain: cint, typ: cint, protocol: cint): AsyncFD =
result = newRawSocket(domain, typ, protocol).AsyncFD
result.SocketHandle.setBlocking(false)
when defined(macosx):
result.SocketHandle.setSockOptInt(SOL_SOCKET, SO_NOSIGPIPE, 1)
@@ -934,29 +937,29 @@ else:
proc newAsyncRawSocket*(domain: Domain = AF_INET,
typ: SockType = SOCK_STREAM,
protocol: Protocol = IPPROTO_TCP): TAsyncFD =
result = newRawSocket(domain, typ, protocol).TAsyncFD
protocol: Protocol = IPPROTO_TCP): AsyncFD =
result = newRawSocket(domain, typ, protocol).AsyncFD
result.SocketHandle.setBlocking(false)
when defined(macosx):
result.SocketHandle.setSockOptInt(SOL_SOCKET, SO_NOSIGPIPE, 1)
register(result)
proc closeSocket*(sock: TAsyncFD) =
proc closeSocket*(sock: AsyncFD) =
let disp = getGlobalDispatcher()
sock.SocketHandle.close()
disp.selector.unregister(sock.SocketHandle)
proc unregister*(fd: TAsyncFD) =
proc unregister*(fd: AsyncFD) =
getGlobalDispatcher().selector.unregister(fd.SocketHandle)
proc addRead*(fd: TAsyncFD, cb: TCallback) =
proc addRead*(fd: AsyncFD, cb: Callback) =
let p = getGlobalDispatcher()
if fd.SocketHandle notin p.selector:
raise newException(ValueError, "File descriptor not registered.")
p.selector[fd.SocketHandle].data.PData.readCBs.add(cb)
update(fd, p.selector[fd.SocketHandle].events + {EvRead})
proc addWrite*(fd: TAsyncFD, cb: TCallback) =
proc addWrite*(fd: AsyncFD, cb: Callback) =
let p = getGlobalDispatcher()
if fd.SocketHandle notin p.selector:
raise newException(ValueError, "File descriptor not registered.")
@@ -967,7 +970,7 @@ else:
let p = getGlobalDispatcher()
for info in p.selector.select(timeout):
let data = PData(info.key.data)
assert data.fd == info.key.fd.TAsyncFD
assert data.fd == info.key.fd.AsyncFD
#echo("In poll ", data.fd.cint)
if EvError in info.events:
closeSocket(data.fd)
@@ -1005,11 +1008,11 @@ else:
processTimers(p)
proc connect*(socket: TAsyncFD, address: string, port: Port,
proc connect*(socket: AsyncFD, address: string, port: Port,
af = AF_INET): Future[void] =
var retFuture = newFuture[void]("connect")
proc cb(fd: TAsyncFD): bool =
proc cb(fd: AsyncFD): bool =
# We have connected.
retFuture.complete()
return true
@@ -1040,13 +1043,13 @@ else:
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
return retFuture
proc recv*(socket: TAsyncFD, size: int,
proc recv*(socket: AsyncFD, size: int,
flags = {SocketFlag.SafeDisconn}): Future[string] =
var retFuture = newFuture[string]("recv")
var readBuffer = newString(size)
proc cb(sock: TAsyncFD): bool =
proc cb(sock: AsyncFD): bool =
result = true
let res = recv(sock.SocketHandle, addr readBuffer[0], size.cint,
flags.toOSFlags())
@@ -1070,11 +1073,11 @@ else:
addRead(socket, cb)
return retFuture
proc recvInto*(socket: TAsyncFD, buf: cstring, size: int,
proc recvInto*(socket: AsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
var retFuture = newFuture[int]("recvInto")
proc cb(sock: TAsyncFD): bool =
proc cb(sock: AsyncFD): bool =
result = true
let res = recv(sock.SocketHandle, buf, size.cint,
flags.toOSFlags())
@@ -1094,13 +1097,13 @@ else:
addRead(socket, cb)
return retFuture
proc send*(socket: TAsyncFD, data: string,
proc send*(socket: AsyncFD, data: string,
flags = {SocketFlag.SafeDisconn}): Future[void] =
var retFuture = newFuture[void]("send")
var written = 0
proc cb(sock: TAsyncFD): bool =
proc cb(sock: AsyncFD): bool =
result = true
let netSize = data.len-written
var d = data.cstring
@@ -1126,11 +1129,11 @@ else:
addWrite(socket, cb)
return retFuture
proc acceptAddr*(socket: TAsyncFD, flags = {SocketFlag.SafeDisconn}):
Future[tuple[address: string, client: TAsyncFD]] =
proc acceptAddr*(socket: AsyncFD, flags = {SocketFlag.SafeDisconn}):
Future[tuple[address: string, client: AsyncFD]] =
var retFuture = newFuture[tuple[address: string,
client: TAsyncFD]]("acceptAddr")
proc cb(sock: TAsyncFD): bool =
client: AsyncFD]]("acceptAddr")
proc cb(sock: AsyncFD): bool =
result = true
var sockAddress: SockAddr_in
var addrLen = sizeof(sockAddress).Socklen
@@ -1147,8 +1150,8 @@ else:
else:
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
else:
register(client.TAsyncFD)
retFuture.complete(($inet_ntoa(sockAddress.sin_addr), client.TAsyncFD))
register(client.AsyncFD)
retFuture.complete(($inet_ntoa(sockAddress.sin_addr), client.AsyncFD))
addRead(socket, cb)
return retFuture
@@ -1160,15 +1163,15 @@ proc sleepAsync*(ms: int): Future[void] =
p.timers.add((epochTime() + (ms / 1000), retFuture))
return retFuture
proc accept*(socket: TAsyncFD,
flags = {SocketFlag.SafeDisconn}): Future[TAsyncFD] =
proc accept*(socket: AsyncFD,
flags = {SocketFlag.SafeDisconn}): Future[AsyncFD] =
## Accepts a new connection. Returns a future containing the client socket
## corresponding to that connection.
## The future will complete when the connection is successfully accepted.
var retFut = newFuture[TAsyncFD]("accept")
var retFut = newFuture[AsyncFD]("accept")
var fut = acceptAddr(socket, flags)
fut.callback =
proc (future: Future[tuple[address: string, client: TAsyncFD]]) =
proc (future: Future[tuple[address: string, client: AsyncFD]]) =
assert future.finished
if future.failed:
retFut.fail(future.error)
@@ -1495,7 +1498,7 @@ macro async*(prc: stmt): stmt {.immediate.} =
#if prc[0].getName == "test":
# echo(toStrLit(result))
proc recvLine*(socket: TAsyncFD): Future[string] {.async.} =
proc recvLine*(socket: AsyncFD): Future[string] {.async.} =
## Reads a line of data from ``socket``. Returned future will complete once
## a full line is read or an error occurs.
##

View File

@@ -31,7 +31,7 @@ else:
type
AsyncFile* = ref object
fd: TAsyncFd
fd: AsyncFd
offset: int64
when defined(windows) or defined(nimdoc):
@@ -72,7 +72,7 @@ proc getFileSize(f: AsyncFile): int64 =
## Retrieves the specified file's size.
when defined(windows) or defined(nimdoc):
var high: DWord
let low = getFileSize(f.fd.THandle, addr high)
let low = getFileSize(f.fd.Handle, addr high)
if low == INVALID_FILE_SIZE:
raiseOSError(osLastError())
return (high shl 32) or low
@@ -88,13 +88,13 @@ proc openAsync*(filename: string, mode = fmRead): AsyncFile =
when useWinUnicode:
result.fd = createFileW(newWideCString(filename), desiredAccess,
FILE_SHARE_READ,
nil, creationDisposition, flags, 0).TAsyncFd
nil, creationDisposition, flags, 0).AsyncFd
else:
result.fd = createFileA(filename, desiredAccess,
FILE_SHARE_READ,
nil, creationDisposition, flags, 0).TAsyncFd
nil, creationDisposition, flags, 0).AsyncFd
if result.fd.THandle == INVALID_HANDLE_VALUE:
if result.fd.Handle == INVALID_HANDLE_VALUE:
raiseOSError(osLastError())
register(result.fd)
@@ -106,7 +106,7 @@ proc openAsync*(filename: string, mode = fmRead): AsyncFile =
let flags = getPosixFlags(mode)
# RW (Owner), RW (Group), R (Other)
let perm = S_IRUSR or S_IWUSR or S_IRGRP or S_IWGRP or S_IROTH
result.fd = open(filename, flags, perm).TAsyncFD
result.fd = open(filename, flags, perm).AsyncFD
if result.fd.cint == -1:
raiseOSError(osLastError())
@@ -125,8 +125,8 @@ proc read*(f: AsyncFile, size: int): Future[string] =
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: f.fd, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
ol.data = CompletionData(fd: f.fd, cb:
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
assert bytesCount > 0
@@ -148,7 +148,7 @@ proc read*(f: AsyncFile, size: int): Future[string] =
ol.offsetHigh = DWord(f.offset shr 32)
# According to MSDN we're supposed to pass nil to lpNumberOfBytesRead.
let ret = readFile(f.fd.THandle, buffer, size.int32, nil,
let ret = readFile(f.fd.Handle, buffer, size.int32, nil,
cast[POVERLAPPED](ol))
if not ret.bool:
let err = osLastError()
@@ -161,7 +161,7 @@ proc read*(f: AsyncFile, size: int): Future[string] =
else:
# Request completed immediately.
var bytesRead: DWord
let overlappedRes = getOverlappedResult(f.fd.THandle,
let overlappedRes = getOverlappedResult(f.fd.Handle,
cast[POverlapped](ol)[], bytesRead, false.WinBool)
if not overlappedRes.bool:
let err = osLastError()
@@ -179,7 +179,7 @@ proc read*(f: AsyncFile, size: int): Future[string] =
else:
var readBuffer = newString(size)
proc cb(fd: TAsyncFD): bool =
proc cb(fd: AsyncFD): bool =
result = true
let res = read(fd.cint, addr readBuffer[0], size.cint)
if res < 0:
@@ -251,8 +251,8 @@ proc write*(f: AsyncFile, data: string): Future[void] =
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: f.fd, cb:
proc (fd: TAsyncFD, bytesCount: DWord, errcode: OSErrorCode) =
ol.data = CompletionData(fd: f.fd, cb:
proc (fd: AsyncFD, bytesCount: DWord, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
assert bytesCount == data.len.int32
@@ -268,7 +268,7 @@ proc write*(f: AsyncFile, data: string): Future[void] =
ol.offsetHigh = DWord(f.offset shr 32)
# According to MSDN we're supposed to pass nil to lpNumberOfBytesWritten.
let ret = writeFile(f.fd.THandle, buffer, data.len.int32, nil,
let ret = writeFile(f.fd.Handle, buffer, data.len.int32, nil,
cast[POVERLAPPED](ol))
if not ret.bool:
let err = osLastError()
@@ -281,7 +281,7 @@ proc write*(f: AsyncFile, data: string): Future[void] =
else:
# Request completed immediately.
var bytesWritten: DWord
let overlappedRes = getOverlappedResult(f.fd.THandle,
let overlappedRes = getOverlappedResult(f.fd.Handle,
cast[POverlapped](ol)[], bytesWritten, false.WinBool)
if not overlappedRes.bool:
retFuture.fail(newException(OSError, osErrorMsg(osLastError())))
@@ -292,7 +292,7 @@ proc write*(f: AsyncFile, data: string): Future[void] =
else:
var written = 0
proc cb(fd: TAsyncFD): bool =
proc cb(fd: AsyncFD): bool =
result = true
let remainderSize = data.len-written
let res = write(fd.cint, addr copy[written], remainderSize.cint)
@@ -317,7 +317,7 @@ proc write*(f: AsyncFile, data: string): Future[void] =
proc close*(f: AsyncFile) =
## Closes the file specified.
when defined(windows) or defined(nimdoc):
if not closeHandle(f.fd.THandle).bool:
if not closeHandle(f.fd.Handle).bool:
raiseOSError(osLastError())
else:
if close(f.fd.cint) == -1:

View File

@@ -188,8 +188,8 @@ proc asyncSocket*(domain: Domain = AF_INET, typ: SockType = SOCK_STREAM,
result.socket.setBlocking(false)
proc toAsyncSocket*(sock: Socket, state: SocketStatus = SockConnected): AsyncSocket =
## Wraps an already initialized ``TSocket`` into a AsyncSocket.
## This is useful if you want to use an already connected TSocket as an
## Wraps an already initialized ``Socket`` into a AsyncSocket.
## This is useful if you want to use an already connected Socket as an
## asynchronous AsyncSocket in asyncio's event loop.
##
## ``state`` may be overriden, i.e. if ``sock`` is not connected it should be

View File

@@ -91,9 +91,9 @@ type
# TODO: Save AF, domain etc info and reuse it in procs which need it like connect.
proc newAsyncSocket*(fd: TAsyncFD, isBuff: bool): AsyncSocket =
proc newAsyncSocket*(fd: AsyncFD, isBuff: bool): AsyncSocket =
## Creates a new ``AsyncSocket`` based on the supplied params.
assert fd != osInvalidSocket.TAsyncFD
assert fd != osInvalidSocket.AsyncFD
new(result)
result.fd = fd.SocketHandle
result.isBuffered = isBuff
@@ -142,7 +142,7 @@ when defined(ssl):
if read < 0:
raiseSslError()
data.setLen(read)
await socket.fd.TAsyncFd.send(data, flags)
await socket.fd.AsyncFd.send(data, flags)
proc appeaseSsl(socket: AsyncSocket, flags: set[SocketFlag],
sslError: cint) {.async.} =
@@ -150,7 +150,7 @@ when defined(ssl):
of SSL_ERROR_WANT_WRITE:
await sendPendingSslData(socket, flags)
of SSL_ERROR_WANT_READ:
var data = await recv(socket.fd.TAsyncFD, BufferSize, flags)
var data = await recv(socket.fd.AsyncFD, BufferSize, flags)
let ret = bioWrite(socket.bioIn, addr data[0], data.len.cint)
if ret < 0:
raiseSSLError()
@@ -175,7 +175,7 @@ proc connect*(socket: AsyncSocket, address: string, port: Port,
##
## Returns a ``Future`` which will complete when the connection succeeds
## or an error occurs.
await connect(socket.fd.TAsyncFD, address, port, af)
await connect(socket.fd.AsyncFD, address, port, af)
if socket.isSsl:
when defined(ssl):
let flags = {SocketFlag.SafeDisconn}
@@ -194,7 +194,7 @@ template readInto(buf: cstring, size: int, socket: AsyncSocket,
sslRead(socket.sslHandle, buf, size.cint))
res = opResult
else:
var recvIntoFut = recvInto(socket.fd.TAsyncFD, buf, size, flags)
var recvIntoFut = recvInto(socket.fd.AsyncFD, buf, size, flags)
yield recvIntoFut
# Not in SSL mode.
res = recvIntoFut.read()
@@ -271,7 +271,7 @@ proc send*(socket: AsyncSocket, data: string,
sslWrite(socket.sslHandle, addr copy[0], copy.len.cint))
await sendPendingSslData(socket, flags)
else:
await send(socket.fd.TAsyncFD, data, flags)
await send(socket.fd.AsyncFD, data, flags)
proc acceptAddr*(socket: AsyncSocket, flags = {SocketFlag.SafeDisconn}):
Future[tuple[address: string, client: AsyncSocket]] =
@@ -279,9 +279,9 @@ proc acceptAddr*(socket: AsyncSocket, flags = {SocketFlag.SafeDisconn}):
## corresponding to that connection and the remote address of the client.
## The future will complete when the connection is successfully accepted.
var retFuture = newFuture[tuple[address: string, client: AsyncSocket]]("asyncnet.acceptAddr")
var fut = acceptAddr(socket.fd.TAsyncFD, flags)
var fut = acceptAddr(socket.fd.AsyncFD, flags)
fut.callback =
proc (future: Future[tuple[address: string, client: TAsyncFD]]) =
proc (future: Future[tuple[address: string, client: AsyncFD]]) =
assert future.finished
if future.failed:
retFuture.fail(future.readError)
@@ -445,7 +445,7 @@ proc bindAddr*(socket: AsyncSocket, port = Port(0), address = "") {.
proc close*(socket: AsyncSocket) =
## Closes the socket.
defer:
socket.fd.TAsyncFD.closeSocket()
socket.fd.AsyncFD.closeSocket()
when defined(ssl):
if socket.isSSL:
let res = SslShutdown(socket.sslHandle)

View File

@@ -20,20 +20,20 @@ import strutils
##
## # Create a matrix which first rotates, then scales and at last translates
##
## var m:TMatrix2d=rotate(DEG90) & scale(2.0) & move(100.0,200.0)
## var m:Matrix2d=rotate(DEG90) & scale(2.0) & move(100.0,200.0)
##
## # Create a 2d point at (100,0) and a vector (5,2)
##
## var pt:TPoint2d=point2d(100.0,0.0)
## var pt:Point2d=point2d(100.0,0.0)
##
## var vec:TVector2d=vector2d(5.0,2.0)
## var vec:Vector2d=vector2d(5.0,2.0)
##
##
## pt &= m # transforms pt in place
##
## var pt2:TPoint2d=pt & m #concatenates pt with m and returns a new point
## var pt2:Point2d=pt & m #concatenates pt with m and returns a new point
##
## var vec2:TVector2d=vec & m #concatenates vec with m and returns a new vector
## var vec2:Vector2d=vec & m #concatenates vec with m and returns a new vector
const
@@ -57,46 +57,46 @@ const
## used internally by DegToRad and RadToDeg
type
TMatrix2d* = object
Matrix2d* = object
## Implements a row major 2d matrix, which means
## transformations are applied the order they are concatenated.
## The rightmost column of the 3x3 matrix is left out since normally
## not used for geometric transformations in 2d.
ax*,ay*,bx*,by*,tx*,ty*:float
TPoint2d* = object
Point2d* = object
## Implements a non-homegeneous 2d point stored as
## an `x` coordinate and an `y` coordinate.
x*,y*:float
TVector2d* = object
Vector2d* = object
## Implements a 2d **direction vector** stored as
## an `x` coordinate and an `y` coordinate. Direction vector means,
## that when transforming a vector with a matrix, the translational
## part of the matrix is ignored.
x*,y*:float
{.deprecated: [TMatrix2d: Matrix2d, TPoint2d: Point2d, TVector2d: Vector2d].}
# Some forward declarations...
proc matrix2d*(ax,ay,bx,by,tx,ty:float):TMatrix2d {.noInit.}
proc matrix2d*(ax,ay,bx,by,tx,ty:float):Matrix2d {.noInit.}
## Creates a new matrix.
## `ax`,`ay` is the local x axis
## `bx`,`by` is the local y axis
## `tx`,`ty` is the translation
proc vector2d*(x,y:float):TVector2d {.noInit,inline.}
proc vector2d*(x,y:float):Vector2d {.noInit,inline.}
## Returns a new vector (`x`,`y`)
proc point2d*(x,y:float):TPoint2d {.noInit,inline.}
proc point2d*(x,y:float):Point2d {.noInit,inline.}
## Returns a new point (`x`,`y`)
let
IDMATRIX*:TMatrix2d=matrix2d(1.0,0.0,0.0,1.0,0.0,0.0)
IDMATRIX*:Matrix2d=matrix2d(1.0,0.0,0.0,1.0,0.0,0.0)
## Quick access to an identity matrix
ORIGO*:TPoint2d=point2d(0.0,0.0)
ORIGO*:Point2d=point2d(0.0,0.0)
## Quick acces to point (0,0)
XAXIS*:TVector2d=vector2d(1.0,0.0)
XAXIS*:Vector2d=vector2d(1.0,0.0)
## Quick acces to an 2d x-axis unit vector
YAXIS*:TVector2d=vector2d(0.0,1.0)
YAXIS*:Vector2d=vector2d(0.0,1.0)
## Quick acces to an 2d y-axis unit vector
@@ -116,21 +116,21 @@ proc safeArccos(v:float):float=
template makeBinOpVector(s:expr)=
## implements binary operators + , - , * and / for vectors
proc s*(a,b:TVector2d):TVector2d {.inline,noInit.} = vector2d(s(a.x,b.x),s(a.y,b.y))
proc s*(a:TVector2d,b:float):TVector2d {.inline,noInit.} = vector2d(s(a.x,b),s(a.y,b))
proc s*(a:float,b:TVector2d):TVector2d {.inline,noInit.} = vector2d(s(a,b.x),s(a,b.y))
proc s*(a,b:Vector2d):Vector2d {.inline,noInit.} = vector2d(s(a.x,b.x),s(a.y,b.y))
proc s*(a:Vector2d,b:float):Vector2d {.inline,noInit.} = vector2d(s(a.x,b),s(a.y,b))
proc s*(a:float,b:Vector2d):Vector2d {.inline,noInit.} = vector2d(s(a,b.x),s(a,b.y))
template makeBinOpAssignVector(s:expr)=
## implements inplace binary operators += , -= , /= and *= for vectors
proc s*(a:var TVector2d,b:TVector2d) {.inline.} = s(a.x,b.x) ; s(a.y,b.y)
proc s*(a:var TVector2d,b:float) {.inline.} = s(a.x,b) ; s(a.y,b)
proc s*(a:var Vector2d,b:Vector2d) {.inline.} = s(a.x,b.x) ; s(a.y,b.y)
proc s*(a:var Vector2d,b:float) {.inline.} = s(a.x,b) ; s(a.y,b)
# ***************************************
# TMatrix2d implementation
# Matrix2d implementation
# ***************************************
proc setElements*(t:var TMatrix2d,ax,ay,bx,by,tx,ty:float) {.inline.}=
proc setElements*(t:var Matrix2d,ax,ay,bx,by,tx,ty:float) {.inline.}=
## Sets arbitrary elements in an existing matrix.
t.ax=ax
t.ay=ay
@@ -139,10 +139,10 @@ proc setElements*(t:var TMatrix2d,ax,ay,bx,by,tx,ty:float) {.inline.}=
t.tx=tx
t.ty=ty
proc matrix2d*(ax,ay,bx,by,tx,ty:float):TMatrix2d =
proc matrix2d*(ax,ay,bx,by,tx,ty:float):Matrix2d =
result.setElements(ax,ay,bx,by,tx,ty)
proc `&`*(a,b:TMatrix2d):TMatrix2d {.noInit.} = #concatenate matrices
proc `&`*(a,b:Matrix2d):Matrix2d {.noInit.} = #concatenate matrices
## Concatenates matrices returning a new matrix.
# | a.AX a.AY 0 | | b.AX b.AY 0 |
@@ -157,34 +157,34 @@ proc `&`*(a,b:TMatrix2d):TMatrix2d {.noInit.} = #concatenate matrices
a.tx * b.ay + a.ty * b.by + b.ty)
proc scale*(s:float):TMatrix2d {.noInit.} =
proc scale*(s:float):Matrix2d {.noInit.} =
## Returns a new scale matrix.
result.setElements(s,0,0,s,0,0)
proc scale*(s:float,org:TPoint2d):TMatrix2d {.noInit.} =
proc scale*(s:float,org:Point2d):Matrix2d {.noInit.} =
## Returns a new scale matrix using, `org` as scale origin.
result.setElements(s,0,0,s,org.x-s*org.x,org.y-s*org.y)
proc stretch*(sx,sy:float):TMatrix2d {.noInit.} =
proc stretch*(sx,sy:float):Matrix2d {.noInit.} =
## Returns new a stretch matrix, which is a
## scale matrix with non uniform scale in x and y.
result.setElements(sx,0,0,sy,0,0)
proc stretch*(sx,sy:float,org:TPoint2d):TMatrix2d {.noInit.} =
proc stretch*(sx,sy:float,org:Point2d):Matrix2d {.noInit.} =
## Returns a new stretch matrix, which is a
## scale matrix with non uniform scale in x and y.
## `org` is used as stretch origin.
result.setElements(sx,0,0,sy,org.x-sx*org.x,org.y-sy*org.y)
proc move*(dx,dy:float):TMatrix2d {.noInit.} =
proc move*(dx,dy:float):Matrix2d {.noInit.} =
## Returns a new translation matrix.
result.setElements(1,0,0,1,dx,dy)
proc move*(v:TVector2d):TMatrix2d {.noInit.} =
proc move*(v:Vector2d):Matrix2d {.noInit.} =
## Returns a new translation matrix from a vector.
result.setElements(1,0,0,1,v.x,v.y)
proc rotate*(rad:float):TMatrix2d {.noInit.} =
proc rotate*(rad:float):Matrix2d {.noInit.} =
## Returns a new rotation matrix, which
## represents a rotation by `rad` radians
let
@@ -192,7 +192,7 @@ proc rotate*(rad:float):TMatrix2d {.noInit.} =
c=cos(rad)
result.setElements(c,s,-s,c,0,0)
proc rotate*(rad:float,org:TPoint2d):TMatrix2d {.noInit.} =
proc rotate*(rad:float,org:Point2d):Matrix2d {.noInit.} =
## Returns a new rotation matrix, which
## represents a rotation by `rad` radians around
## the origin `org`
@@ -201,7 +201,7 @@ proc rotate*(rad:float,org:TPoint2d):TMatrix2d {.noInit.} =
c=cos(rad)
result.setElements(c,s,-s,c,org.x+s*org.y-c*org.x,org.y-c*org.y-s*org.x)
proc mirror*(v:TVector2d):TMatrix2d {.noInit.} =
proc mirror*(v:Vector2d):Matrix2d {.noInit.} =
## Returns a new mirror matrix, mirroring
## around the line that passes through origo and
## has the direction of `v`
@@ -220,7 +220,7 @@ proc mirror*(v:TVector2d):TMatrix2d {.noInit.} =
xy2,-sqd,
0.0,0.0)
proc mirror*(org:TPoint2d,v:TVector2d):TMatrix2d {.noInit.} =
proc mirror*(org:Point2d,v:Vector2d):Matrix2d {.noInit.} =
## Returns a new mirror matrix, mirroring
## around the line that passes through `org` and
## has the direction of `v`
@@ -241,20 +241,20 @@ proc mirror*(org:TPoint2d,v:TVector2d):TMatrix2d {.noInit.} =
proc skew*(xskew,yskew:float):TMatrix2d {.noInit.} =
proc skew*(xskew,yskew:float):Matrix2d {.noInit.} =
## Returns a new skew matrix, which has its
## x axis rotated `xskew` radians from the local x axis, and
## y axis rotated `yskew` radians from the local y axis
result.setElements(cos(yskew),sin(yskew),-sin(xskew),cos(xskew),0,0)
proc `$`* (t:TMatrix2d):string {.noInit.} =
proc `$`* (t:Matrix2d):string {.noInit.} =
## Returns a string representation of the matrix
return rtos(t.ax) & "," & rtos(t.ay) &
"," & rtos(t.bx) & "," & rtos(t.by) &
"," & rtos(t.tx) & "," & rtos(t.ty)
proc isUniform*(t:TMatrix2d,tol=1.0e-6):bool=
proc isUniform*(t:Matrix2d,tol=1.0e-6):bool=
## Checks if the transform is uniform, that is
## perpendicular axes of equal length, which means (for example)
## it cannot transform a circle into an ellipse.
@@ -268,18 +268,18 @@ proc isUniform*(t:TMatrix2d,tol=1.0e-6):bool=
return true
return false
proc determinant*(t:TMatrix2d):float=
proc determinant*(t:Matrix2d):float=
## Computes the determinant of the matrix.
#NOTE: equivalent with perp.dot product for two 2d vectors
return t.ax*t.by-t.bx*t.ay
proc isMirroring* (m:TMatrix2d):bool=
proc isMirroring* (m:Matrix2d):bool=
## Checks if the `m` is a mirroring matrix,
## which means it will reverse direction of a curve transformed with it
return m.determinant<0.0
proc inverse*(m:TMatrix2d):TMatrix2d {.noInit.} =
proc inverse*(m:Matrix2d):Matrix2d {.noInit.} =
## Returns a new matrix, which is the inverse of the matrix
## If the matrix is not invertible (determinant=0), an EDivByZero
## will be raised.
@@ -293,7 +293,7 @@ proc inverse*(m:TMatrix2d):TMatrix2d {.noInit.} =
(m.bx*m.ty-m.by*m.tx)/d,
(m.ay*m.tx-m.ax*m.ty)/d)
proc equals*(m1:TMatrix2d,m2:TMatrix2d,tol=1.0e-6):bool=
proc equals*(m1:Matrix2d,m2:Matrix2d,tol=1.0e-6):bool=
## Checks if all elements of `m1`and `m2` is equal within
## a given tolerance `tol`.
return
@@ -304,17 +304,17 @@ proc equals*(m1:TMatrix2d,m2:TMatrix2d,tol=1.0e-6):bool=
abs(m1.tx-m2.tx)<=tol and
abs(m1.ty-m2.ty)<=tol
proc `=~`*(m1,m2:TMatrix2d):bool=
proc `=~`*(m1,m2:Matrix2d):bool=
## Checks if `m1`and `m2` is approximately equal, using a
## tolerance of 1e-6.
equals(m1,m2)
proc isIdentity*(m:TMatrix2d,tol=1.0e-6):bool=
proc isIdentity*(m:Matrix2d,tol=1.0e-6):bool=
## Checks is a matrix is approximately an identity matrix,
## using `tol` as tolerance for each element.
return equals(m,IDMATRIX,tol)
proc apply*(m:TMatrix2d,x,y:var float,translate=false)=
proc apply*(m:Matrix2d,x,y:var float,translate=false)=
## Applies transformation `m` onto `x`,`y`, optionally
## using the translation part of the matrix.
if translate: # positional style transform
@@ -329,29 +329,29 @@ proc apply*(m:TMatrix2d,x,y:var float,translate=false)=
# ***************************************
# TVector2d implementation
# Vector2d implementation
# ***************************************
proc vector2d*(x,y:float):TVector2d = #forward decl.
proc vector2d*(x,y:float):Vector2d = #forward decl.
result.x=x
result.y=y
proc polarVector2d*(ang:float,len:float):TVector2d {.noInit.} =
proc polarVector2d*(ang:float,len:float):Vector2d {.noInit.} =
## Returns a new vector with angle `ang` and magnitude `len`
result.x=cos(ang)*len
result.y=sin(ang)*len
proc slopeVector2d*(slope:float,len:float):TVector2d {.noInit.} =
proc slopeVector2d*(slope:float,len:float):Vector2d {.noInit.} =
## Returns a new vector having slope (dy/dx) given by
## `slope`, and a magnitude of `len`
let ang=arctan(slope)
result.x=cos(ang)*len
result.y=sin(ang)*len
proc len*(v:TVector2d):float {.inline.}=
proc len*(v:Vector2d):float {.inline.}=
## Returns the length of the vector.
sqrt(v.x*v.x+v.y*v.y)
proc `len=`*(v:var TVector2d,newlen:float) {.noInit.} =
proc `len=`*(v:var Vector2d,newlen:float) {.noInit.} =
## Sets the length of the vector, keeping its angle.
let fac=newlen/v.len
@@ -369,25 +369,25 @@ proc `len=`*(v:var TVector2d,newlen:float) {.noInit.} =
v.x*=fac
v.y*=fac
proc sqrLen*(v:TVector2d):float {.inline.}=
proc sqrLen*(v:Vector2d):float {.inline.}=
## Computes the squared length of the vector, which is
## faster than computing the absolute length.
v.x*v.x+v.y*v.y
proc angle*(v:TVector2d):float=
proc angle*(v:Vector2d):float=
## Returns the angle of the vector.
## (The counter clockwise plane angle between posetive x axis and `v`)
result=arctan2(v.y,v.x)
if result<0.0: result+=DEG360
proc `$` *(v:TVector2d):string=
proc `$` *(v:Vector2d):string=
## String representation of `v`
result=rtos(v.x)
result.add(",")
result.add(rtos(v.y))
proc `&` *(v:TVector2d,m:TMatrix2d):TVector2d {.noInit.} =
proc `&` *(v:Vector2d,m:Matrix2d):Vector2d {.noInit.} =
## Concatenate vector `v` with a transformation matrix.
## Transforming a vector ignores the translational part
## of the matrix.
@@ -399,7 +399,7 @@ proc `&` *(v:TVector2d,m:TMatrix2d):TVector2d {.noInit.} =
result.y=v.x*m.ay+v.y*m.by
proc `&=`*(v:var TVector2d,m:TMatrix2d) {.inline.}=
proc `&=`*(v:var Vector2d,m:Matrix2d) {.inline.}=
## Applies transformation `m` onto `v` in place.
## Transforming a vector ignores the translational part
## of the matrix.
@@ -412,7 +412,7 @@ proc `&=`*(v:var TVector2d,m:TMatrix2d) {.inline.}=
v.x=newx
proc tryNormalize*(v:var TVector2d):bool=
proc tryNormalize*(v:var Vector2d):bool=
## Modifies `v` to have a length of 1.0, keeping its angle.
## If `v` has zero length (and thus no angle), it is left unmodified and
## false is returned, otherwise true is returned.
@@ -427,13 +427,13 @@ proc tryNormalize*(v:var TVector2d):bool=
return true
proc normalize*(v:var TVector2d) {.inline.}=
proc normalize*(v:var Vector2d) {.inline.}=
## Modifies `v` to have a length of 1.0, keeping its angle.
## If `v` has zero length, an EDivByZero will be raised.
if not tryNormalize(v):
raise newException(DivByZeroError,"Cannot normalize zero length vector")
proc transformNorm*(v:var TVector2d,t:TMatrix2d)=
proc transformNorm*(v:var Vector2d,t:Matrix2d)=
## Applies a normal direction transformation `t` onto `v` in place.
## The resulting vector is *not* normalized. Transforming a vector ignores the
## translational part of the matrix. If the matrix is not invertible
@@ -452,7 +452,7 @@ proc transformNorm*(v:var TVector2d,t:TMatrix2d)=
v.y = (t.ax*v.y-t.bx*v.x)/d
v.x = newx
proc transformInv*(v:var TVector2d,t:TMatrix2d)=
proc transformInv*(v:var Vector2d,t:Matrix2d)=
## Applies inverse of a transformation `t` to `v` in place.
## This is faster than creating an inverse matrix and apply() it.
## Transforming a vector ignores the translational part
@@ -467,7 +467,7 @@ proc transformInv*(v:var TVector2d,t:TMatrix2d)=
v.y = (t.ax*v.y-t.ay*v.x)/d
v.x = newx
proc transformNormInv*(v:var TVector2d,t:TMatrix2d)=
proc transformNormInv*(v:var Vector2d,t:Matrix2d)=
## Applies an inverse normal direction transformation `t` onto `v` in place.
## This is faster than creating an inverse
## matrix and transformNorm(...) it. Transforming a vector ignores the
@@ -484,25 +484,25 @@ proc transformNormInv*(v:var TVector2d,t:TMatrix2d)=
v.y=t.by*v.y+t.bx*v.x
v.x=newx
proc rotate90*(v:var TVector2d) {.inline.}=
proc rotate90*(v:var Vector2d) {.inline.}=
## Quickly rotates vector `v` 90 degrees counter clockwise,
## without using any trigonometrics.
swap(v.x,v.y)
v.x= -v.x
proc rotate180*(v:var TVector2d){.inline.}=
proc rotate180*(v:var Vector2d){.inline.}=
## Quickly rotates vector `v` 180 degrees counter clockwise,
## without using any trigonometrics.
v.x= -v.x
v.y= -v.y
proc rotate270*(v:var TVector2d) {.inline.}=
proc rotate270*(v:var Vector2d) {.inline.}=
## Quickly rotates vector `v` 270 degrees counter clockwise,
## without using any trigonometrics.
swap(v.x,v.y)
v.y= -v.y
proc rotate*(v:var TVector2d,rad:float) =
proc rotate*(v:var Vector2d,rad:float) =
## Rotates vector `v` `rad` radians in place.
let
s=sin(rad)
@@ -511,18 +511,18 @@ proc rotate*(v:var TVector2d,rad:float) =
v.y=c*v.y+s*v.x
v.x=newx
proc scale*(v:var TVector2d,fac:float){.inline.}=
proc scale*(v:var Vector2d,fac:float){.inline.}=
## Scales vector `v` `rad` radians in place.
v.x*=fac
v.y*=fac
proc stretch*(v:var TVector2d,facx,facy:float){.inline.}=
proc stretch*(v:var Vector2d,facx,facy:float){.inline.}=
## Stretches vector `v` `facx` times horizontally,
## and `facy` times vertically.
v.x*=facx
v.y*=facy
proc mirror*(v:var TVector2d,mirrvec:TVector2d)=
proc mirror*(v:var Vector2d,mirrvec:Vector2d)=
## Mirrors vector `v` using `mirrvec` as mirror direction.
let
sqx=mirrvec.x*mirrvec.x
@@ -539,7 +539,7 @@ proc mirror*(v:var TVector2d,mirrvec:TVector2d)=
v.x=newx
proc `-` *(v:TVector2d):TVector2d=
proc `-` *(v:Vector2d):Vector2d=
## Negates a vector
result.x= -v.x
result.y= -v.y
@@ -555,27 +555,27 @@ makeBinOpAssignVector(`*=`)
makeBinOpAssignVector(`/=`)
proc dot*(v1,v2:TVector2d):float=
proc dot*(v1,v2:Vector2d):float=
## Computes the dot product of two vectors.
## Returns 0.0 if the vectors are perpendicular.
return v1.x*v2.x+v1.y*v2.y
proc cross*(v1,v2:TVector2d):float=
proc cross*(v1,v2:Vector2d):float=
## Computes the cross product of two vectors, also called
## the 'perpendicular dot product' in 2d. Returns 0.0 if the vectors
## are parallel.
return v1.x*v2.y-v1.y*v2.x
proc equals*(v1,v2:TVector2d,tol=1.0e-6):bool=
proc equals*(v1,v2:Vector2d,tol=1.0e-6):bool=
## Checks if two vectors approximately equals with a tolerance.
return abs(v2.x-v1.x)<=tol and abs(v2.y-v1.y)<=tol
proc `=~` *(v1,v2:TVector2d):bool=
proc `=~` *(v1,v2:Vector2d):bool=
## Checks if two vectors approximately equals with a
## hardcoded tolerance 1e-6
equals(v1,v2)
proc angleTo*(v1,v2:TVector2d):float=
proc angleTo*(v1,v2:Vector2d):float=
## Returns the smallest of the two possible angles
## between `v1` and `v2` in radians.
var
@@ -585,7 +585,7 @@ proc angleTo*(v1,v2:TVector2d):float=
return 0.0 # zero length vector has zero angle to any other vector
return safeArccos(dot(nv1,nv2))
proc angleCCW*(v1,v2:TVector2d):float=
proc angleCCW*(v1,v2:Vector2d):float=
## Returns the counter clockwise plane angle from `v1` to `v2`,
## in range 0 - 2*PI
let a=v1.angleTo(v2)
@@ -593,7 +593,7 @@ proc angleCCW*(v1,v2:TVector2d):float=
return a
return DEG360-a
proc angleCW*(v1,v2:TVector2d):float=
proc angleCW*(v1,v2:Vector2d):float=
## Returns the clockwise plane angle from `v1` to `v2`,
## in range 0 - 2*PI
let a=v1.angleTo(v2)
@@ -601,7 +601,7 @@ proc angleCW*(v1,v2:TVector2d):float=
return a
return DEG360-a
proc turnAngle*(v1,v2:TVector2d):float=
proc turnAngle*(v1,v2:Vector2d):float=
## Returns the amount v1 should be rotated (in radians) to equal v2,
## in range -PI to PI
let a=v1.angleTo(v2)
@@ -609,7 +609,7 @@ proc turnAngle*(v1,v2:TVector2d):float=
return -a
return a
proc bisect*(v1,v2:TVector2d):TVector2d {.noInit.}=
proc bisect*(v1,v2:Vector2d):Vector2d {.noInit.}=
## Computes the bisector between v1 and v2 as a normalized vector.
## If one of the input vectors has zero length, a normalized version
## of the other is returned. If both input vectors has zero length,
@@ -645,24 +645,24 @@ proc bisect*(v1,v2:TVector2d):TVector2d {.noInit.}=
# ***************************************
# TPoint2d implementation
# Point2d implementation
# ***************************************
proc point2d*(x,y:float):TPoint2d =
proc point2d*(x,y:float):Point2d =
result.x=x
result.y=y
proc sqrDist*(a,b:TPoint2d):float=
proc sqrDist*(a,b:Point2d):float=
## Computes the squared distance between `a` and `b`
let dx=b.x-a.x
let dy=b.y-a.y
result=dx*dx+dy*dy
proc dist*(a,b:TPoint2d):float {.inline.}=
proc dist*(a,b:Point2d):float {.inline.}=
## Computes the absolute distance between `a` and `b`
result=sqrt(sqrDist(a,b))
proc angle*(a,b:TPoint2d):float=
proc angle*(a,b:Point2d):float=
## Computes the angle of the vector `b`-`a`
let dx=b.x-a.x
let dy=b.y-a.y
@@ -670,13 +670,13 @@ proc angle*(a,b:TPoint2d):float=
if result<0:
result += DEG360
proc `$` *(p:TPoint2d):string=
proc `$` *(p:Point2d):string=
## String representation of `p`
result=rtos(p.x)
result.add(",")
result.add(rtos(p.y))
proc `&`*(p:TPoint2d,t:TMatrix2d):TPoint2d {.noInit,inline.} =
proc `&`*(p:Point2d,t:Matrix2d):Point2d {.noInit,inline.} =
## Concatenates a point `p` with a transform `t`,
## resulting in a new, transformed point.
@@ -686,14 +686,14 @@ proc `&`*(p:TPoint2d,t:TMatrix2d):TPoint2d {.noInit,inline.} =
result.x=p.x*t.ax+p.y*t.bx+t.tx
result.y=p.x*t.ay+p.y*t.by+t.ty
proc `&=` *(p:var TPoint2d,t:TMatrix2d) {.inline.}=
proc `&=` *(p:var Point2d,t:Matrix2d) {.inline.}=
## Applies transformation `t` onto `p` in place.
let newx=p.x*t.ax+p.y*t.bx+t.tx
p.y=p.x*t.ay+p.y*t.by+t.ty
p.x=newx
proc transformInv*(p:var TPoint2d,t:TMatrix2d){.inline.}=
proc transformInv*(p:var Point2d,t:Matrix2d){.inline.}=
## Applies the inverse of transformation `t` onto `p` in place.
## If the matrix is not invertable (determinant=0) , EDivByZero will
## be raised.
@@ -710,48 +710,48 @@ proc transformInv*(p:var TPoint2d,t:TMatrix2d){.inline.}=
p.x=newx
proc `+`*(p:TPoint2d,v:TVector2d):TPoint2d {.noInit,inline.} =
proc `+`*(p:Point2d,v:Vector2d):Point2d {.noInit,inline.} =
## Adds a vector `v` to a point `p`, resulting
## in a new point.
result.x=p.x+v.x
result.y=p.y+v.y
proc `+=`*(p:var TPoint2d,v:TVector2d) {.noInit,inline.} =
proc `+=`*(p:var Point2d,v:Vector2d) {.noInit,inline.} =
## Adds a vector `v` to a point `p` in place.
p.x+=v.x
p.y+=v.y
proc `-`*(p:TPoint2d,v:TVector2d):TPoint2d {.noInit,inline.} =
proc `-`*(p:Point2d,v:Vector2d):Point2d {.noInit,inline.} =
## Subtracts a vector `v` from a point `p`, resulting
## in a new point.
result.x=p.x-v.x
result.y=p.y-v.y
proc `-`*(p1,p2:TPoint2d):TVector2d {.noInit,inline.} =
proc `-`*(p1,p2:Point2d):Vector2d {.noInit,inline.} =
## Subtracts `p2`from `p1` resulting in a difference vector.
result.x=p1.x-p2.x
result.y=p1.y-p2.y
proc `-=`*(p:var TPoint2d,v:TVector2d) {.noInit,inline.} =
proc `-=`*(p:var Point2d,v:Vector2d) {.noInit,inline.} =
## Subtracts a vector `v` from a point `p` in place.
p.x-=v.x
p.y-=v.y
proc equals(p1,p2:TPoint2d,tol=1.0e-6):bool {.inline.}=
proc equals(p1,p2:Point2d,tol=1.0e-6):bool {.inline.}=
## Checks if two points approximately equals with a tolerance.
return abs(p2.x-p1.x)<=tol and abs(p2.y-p1.y)<=tol
proc `=~`*(p1,p2:TPoint2d):bool {.inline.}=
proc `=~`*(p1,p2:Point2d):bool {.inline.}=
## Checks if two vectors approximately equals with a
## hardcoded tolerance 1e-6
equals(p1,p2)
proc polar*(p:TPoint2d,ang,dist:float):TPoint2d {.noInit.} =
proc polar*(p:Point2d,ang,dist:float):Point2d {.noInit.} =
## Returns a point with a given angle and distance away from `p`
result.x=p.x+cos(ang)*dist
result.y=p.y+sin(ang)*dist
proc rotate*(p:var TPoint2d,rad:float)=
proc rotate*(p:var Point2d,rad:float)=
## Rotates a point in place `rad` radians around origo.
let
c=cos(rad)
@@ -760,7 +760,7 @@ proc rotate*(p:var TPoint2d,rad:float)=
p.y=p.y*c+p.x*s
p.x=newx
proc rotate*(p:var TPoint2d,rad:float,org:TPoint2d)=
proc rotate*(p:var Point2d,rad:float,org:Point2d)=
## Rotates a point in place `rad` radians using `org` as
## center of rotation.
let
@@ -770,50 +770,50 @@ proc rotate*(p:var TPoint2d,rad:float,org:TPoint2d)=
p.y=(p.y - org.y) * c + (p.x - org.x) * s + org.y
p.x=newx
proc scale*(p:var TPoint2d,fac:float) {.inline.}=
proc scale*(p:var Point2d,fac:float) {.inline.}=
## Scales a point in place `fac` times with world origo as origin.
p.x*=fac
p.y*=fac
proc scale*(p:var TPoint2d,fac:float,org:TPoint2d){.inline.}=
proc scale*(p:var Point2d,fac:float,org:Point2d){.inline.}=
## Scales the point in place `fac` times with `org` as origin.
p.x=(p.x - org.x) * fac + org.x
p.y=(p.y - org.y) * fac + org.y
proc stretch*(p:var TPoint2d,facx,facy:float){.inline.}=
proc stretch*(p:var Point2d,facx,facy:float){.inline.}=
## Scales a point in place non uniformly `facx` and `facy` times with
## world origo as origin.
p.x*=facx
p.y*=facy
proc stretch*(p:var TPoint2d,facx,facy:float,org:TPoint2d){.inline.}=
proc stretch*(p:var Point2d,facx,facy:float,org:Point2d){.inline.}=
## Scales the point in place non uniformly `facx` and `facy` times with
## `org` as origin.
p.x=(p.x - org.x) * facx + org.x
p.y=(p.y - org.y) * facy + org.y
proc move*(p:var TPoint2d,dx,dy:float){.inline.}=
proc move*(p:var Point2d,dx,dy:float){.inline.}=
## Translates a point `dx`, `dy` in place.
p.x+=dx
p.y+=dy
proc move*(p:var TPoint2d,v:TVector2d){.inline.}=
proc move*(p:var Point2d,v:Vector2d){.inline.}=
## Translates a point with vector `v` in place.
p.x+=v.x
p.y+=v.y
proc sgnArea*(a,b,c:TPoint2d):float=
proc sgnArea*(a,b,c:Point2d):float=
## Computes the signed area of the triangle thru points `a`,`b` and `c`
## result>0.0 for counter clockwise triangle
## result<0.0 for clockwise triangle
## This is commonly used to determinate side of a point with respect to a line.
return ((b.x - c.x) * (b.y - a.y)-(b.y - c.y) * (b.x - a.x))*0.5
proc area*(a,b,c:TPoint2d):float=
proc area*(a,b,c:Point2d):float=
## Computes the area of the triangle thru points `a`,`b` and `c`
return abs(sgnArea(a,b,c))
proc closestPoint*(p:TPoint2d,pts:varargs[TPoint2d]):TPoint2d=
proc closestPoint*(p:Point2d,pts:varargs[Point2d]):Point2d=
## Returns a point selected from `pts`, that has the closest
## euclidean distance to `p`
assert(pts.len>0) # must have at least one point

View File

@@ -25,25 +25,25 @@ import times
##
## # Create a matrix which first rotates, then scales and at last translates
##
## var m:TMatrix3d=rotate(PI,vector3d(1,1,2.5)) & scale(2.0) & move(100.0,200.0,300.0)
## var m:Matrix3d=rotate(PI,vector3d(1,1,2.5)) & scale(2.0) & move(100.0,200.0,300.0)
##
## # Create a 3d point at (100,150,200) and a vector (5,2,3)
##
## var pt:TPoint3d=point3d(100.0,150.0,200.0)
## var pt:Point3d=point3d(100.0,150.0,200.0)
##
## var vec:TVector3d=vector3d(5.0,2.0,3.0)
## var vec:Vector3d=vector3d(5.0,2.0,3.0)
##
##
## pt &= m # transforms pt in place
##
## var pt2:TPoint3d=pt & m #concatenates pt with m and returns a new point
## var pt2:Point3d=pt & m #concatenates pt with m and returns a new point
##
## var vec2:TVector3d=vec & m #concatenates vec with m and returns a new vector
## var vec2:Vector3d=vec & m #concatenates vec with m and returns a new vector
type
TMatrix3d* =object
Matrix3d* =object
## Implements a row major 3d matrix, which means
## transformations are applied the order they are concatenated.
## This matrix is stored as an 4x4 matrix:
@@ -52,31 +52,31 @@ type
## [ cx cy cz cw ]
## [ tx ty tz tw ]
ax*,ay*,az*,aw*, bx*,by*,bz*,bw*, cx*,cy*,cz*,cw*, tx*,ty*,tz*,tw*:float
TPoint3d* = object
Point3d* = object
## Implements a non-homegeneous 2d point stored as
## an `x` , `y` and `z` coordinate.
x*,y*,z*:float
TVector3d* = object
Vector3d* = object
## Implements a 3d **direction vector** stored as
## an `x` , `y` and `z` coordinate. Direction vector means,
## that when transforming a vector with a matrix, the translational
## part of the matrix is ignored.
x*,y*,z*:float
{.deprecated: [TMatrix3d: Matrix3d, TPoint3d: Point3d, TVector3d: Vector3d].}
# Some forward declarations
proc matrix3d*(ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw:float):TMatrix3d {.noInit.}
proc matrix3d*(ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw:float):Matrix3d {.noInit.}
## Creates a new 4x4 3d transformation matrix.
## `ax` , `ay` , `az` is the local x axis.
## `bx` , `by` , `bz` is the local y axis.
## `cx` , `cy` , `cz` is the local z axis.
## `tx` , `ty` , `tz` is the translation.
proc vector3d*(x,y,z:float):TVector3d {.noInit,inline.}
proc vector3d*(x,y,z:float):Vector3d {.noInit,inline.}
## Returns a new 3d vector (`x`,`y`,`z`)
proc point3d*(x,y,z:float):TPoint3d {.noInit,inline.}
proc point3d*(x,y,z:float):Point3d {.noInit,inline.}
## Returns a new 4d point (`x`,`y`,`z`)
proc tryNormalize*(v:var TVector3d):bool
proc tryNormalize*(v:var Vector3d):bool
## Modifies `v` to have a length of 1.0, keeping its angle.
## If `v` has zero length (and thus no angle), it is left unmodified and false is
## returned, otherwise true is returned.
@@ -84,19 +84,19 @@ proc tryNormalize*(v:var TVector3d):bool
let
IDMATRIX*:TMatrix3d=matrix3d(
IDMATRIX*:Matrix3d=matrix3d(
1.0,0.0,0.0,0.0,
0.0,1.0,0.0,0.0,
0.0,0.0,1.0,0.0,
0.0,0.0,0.0,1.0)
## Quick access to a 3d identity matrix
ORIGO*:TPoint3d=point3d(0.0,0.0,0.0)
ORIGO*:Point3d=point3d(0.0,0.0,0.0)
## Quick access to point (0,0)
XAXIS*:TVector3d=vector3d(1.0,0.0,0.0)
XAXIS*:Vector3d=vector3d(1.0,0.0,0.0)
## Quick access to an 3d x-axis unit vector
YAXIS*:TVector3d=vector3d(0.0,1.0,0.0)
YAXIS*:Vector3d=vector3d(0.0,1.0,0.0)
## Quick access to an 3d y-axis unit vector
ZAXIS*:TVector3d=vector3d(0.0,0.0,1.0)
ZAXIS*:Vector3d=vector3d(0.0,0.0,1.0)
## Quick access to an 3d z-axis unit vector
@@ -116,27 +116,27 @@ proc safeArccos(v:float):float=
template makeBinOpVector(s:expr)=
## implements binary operators + , - , * and / for vectors
proc s*(a,b:TVector3d):TVector3d {.inline,noInit.} =
proc s*(a,b:Vector3d):Vector3d {.inline,noInit.} =
vector3d(s(a.x,b.x),s(a.y,b.y),s(a.z,b.z))
proc s*(a:TVector3d,b:float):TVector3d {.inline,noInit.} =
proc s*(a:Vector3d,b:float):Vector3d {.inline,noInit.} =
vector3d(s(a.x,b),s(a.y,b),s(a.z,b))
proc s*(a:float,b:TVector3d):TVector3d {.inline,noInit.} =
proc s*(a:float,b:Vector3d):Vector3d {.inline,noInit.} =
vector3d(s(a,b.x),s(a,b.y),s(a,b.z))
template makeBinOpAssignVector(s:expr)=
## implements inplace binary operators += , -= , /= and *= for vectors
proc s*(a:var TVector3d,b:TVector3d) {.inline.} =
proc s*(a:var Vector3d,b:Vector3d) {.inline.} =
s(a.x,b.x) ; s(a.y,b.y) ; s(a.z,b.z)
proc s*(a:var TVector3d,b:float) {.inline.} =
proc s*(a:var Vector3d,b:float) {.inline.} =
s(a.x,b) ; s(a.y,b) ; s(a.z,b)
# ***************************************
# TMatrix3d implementation
# Matrix3d implementation
# ***************************************
proc setElements*(t:var TMatrix3d,ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw:float) {.inline.}=
proc setElements*(t:var Matrix3d,ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw:float) {.inline.}=
## Sets arbitrary elements in an exisitng matrix.
t.ax=ax
t.ay=ay
@@ -155,10 +155,10 @@ proc setElements*(t:var TMatrix3d,ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,t
t.tz=tz
t.tw=tw
proc matrix3d*(ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw:float):TMatrix3d =
proc matrix3d*(ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw:float):Matrix3d =
result.setElements(ax,ay,az,aw,bx,by,bz,bw,cx,cy,cz,cw,tx,ty,tz,tw)
proc `&`*(a,b:TMatrix3d):TMatrix3d {.noinit.} =
proc `&`*(a,b:Matrix3d):Matrix3d {.noinit.} =
## Concatenates matrices returning a new matrix.
result.setElements(
a.aw*b.tx+a.az*b.cx+a.ay*b.bx+a.ax*b.ax,
@@ -182,36 +182,36 @@ proc `&`*(a,b:TMatrix3d):TMatrix3d {.noinit.} =
a.tw*b.tw+a.tz*b.cw+a.ty*b.bw+a.tx*b.aw)
proc scale*(s:float):TMatrix3d {.noInit.} =
proc scale*(s:float):Matrix3d {.noInit.} =
## Returns a new scaling matrix.
result.setElements(s,0,0,0, 0,s,0,0, 0,0,s,0, 0,0,0,1)
proc scale*(s:float,org:TPoint3d):TMatrix3d {.noInit.} =
proc scale*(s:float,org:Point3d):Matrix3d {.noInit.} =
## Returns a new scaling matrix using, `org` as scale origin.
result.setElements(s,0,0,0, 0,s,0,0, 0,0,s,0,
org.x-s*org.x,org.y-s*org.y,org.z-s*org.z,1.0)
proc stretch*(sx,sy,sz:float):TMatrix3d {.noInit.} =
proc stretch*(sx,sy,sz:float):Matrix3d {.noInit.} =
## Returns new a stretch matrix, which is a
## scale matrix with non uniform scale in x,y and z.
result.setElements(sx,0,0,0, 0,sy,0,0, 0,0,sz,0, 0,0,0,1)
proc stretch*(sx,sy,sz:float,org:TPoint3d):TMatrix3d {.noInit.} =
proc stretch*(sx,sy,sz:float,org:Point3d):Matrix3d {.noInit.} =
## Returns a new stretch matrix, which is a
## scale matrix with non uniform scale in x,y and z.
## `org` is used as stretch origin.
result.setElements(sx,0,0,0, 0,sy,0,0, 0,0,sz,0, org.x-sx*org.x,org.y-sy*org.y,org.z-sz*org.z,1)
proc move*(dx,dy,dz:float):TMatrix3d {.noInit.} =
proc move*(dx,dy,dz:float):Matrix3d {.noInit.} =
## Returns a new translation matrix.
result.setElements(1,0,0,0, 0,1,0,0, 0,0,1,0, dx,dy,dz,1)
proc move*(v:TVector3d):TMatrix3d {.noInit.} =
proc move*(v:Vector3d):Matrix3d {.noInit.} =
## Returns a new translation matrix from a vector.
result.setElements(1,0,0,0, 0,1,0,0, 0,0,1,0, v.x,v.y,v.z,1)
proc rotate*(angle:float,axis:TVector3d):TMatrix3d {.noInit.}=
proc rotate*(angle:float,axis:Vector3d):Matrix3d {.noInit.}=
## Creates a rotation matrix that rotates `angle` radians over
## `axis`, which passes through origo.
@@ -242,7 +242,7 @@ proc rotate*(angle:float,axis:TVector3d):TMatrix3d {.noInit.}=
uwomc+vsi, vwomc-usi, w2+(1.0-w2)*cs, 0.0,
0.0,0.0,0.0,1.0)
proc rotate*(angle:float,org:TPoint3d,axis:TVector3d):TMatrix3d {.noInit.}=
proc rotate*(angle:float,org:Point3d,axis:Vector3d):Matrix3d {.noInit.}=
## Creates a rotation matrix that rotates `angle` radians over
## `axis`, which passes through `org`.
@@ -282,7 +282,7 @@ proc rotate*(angle:float,org:TPoint3d,axis:TVector3d):TMatrix3d {.noInit.}=
(c*(u2+v2)-w*(a*u+b*v))*omc+(a*v-b*u)*si,1.0)
proc rotateX*(angle:float):TMatrix3d {.noInit.}=
proc rotateX*(angle:float):Matrix3d {.noInit.}=
## Creates a matrix that rotates around the x-axis with `angle` radians,
## which is also called a 'roll' matrix.
let
@@ -294,7 +294,7 @@ proc rotateX*(angle:float):TMatrix3d {.noInit.}=
0,-s,c,0,
0,0,0,1)
proc rotateY*(angle:float):TMatrix3d {.noInit.}=
proc rotateY*(angle:float):Matrix3d {.noInit.}=
## Creates a matrix that rotates around the y-axis with `angle` radians,
## which is also called a 'pitch' matrix.
let
@@ -306,7 +306,7 @@ proc rotateY*(angle:float):TMatrix3d {.noInit.}=
s,0,c,0,
0,0,0,1)
proc rotateZ*(angle:float):TMatrix3d {.noInit.}=
proc rotateZ*(angle:float):Matrix3d {.noInit.}=
## Creates a matrix that rotates around the z-axis with `angle` radians,
## which is also called a 'yaw' matrix.
let
@@ -318,7 +318,7 @@ proc rotateZ*(angle:float):TMatrix3d {.noInit.}=
0,0,1,0,
0,0,0,1)
proc isUniform*(m:TMatrix3d,tol=1.0e-6):bool=
proc isUniform*(m:Matrix3d,tol=1.0e-6):bool=
## Checks if the transform is uniform, that is
## perpendicular axes of equal length, which means (for example)
## it cannot transform a sphere into an ellipsoid.
@@ -341,7 +341,7 @@ proc isUniform*(m:TMatrix3d,tol=1.0e-6):bool=
proc mirror*(planeperp:TVector3d):TMatrix3d {.noInit.}=
proc mirror*(planeperp:Vector3d):Matrix3d {.noInit.}=
## Creates a matrix that mirrors over the plane that has `planeperp` as normal,
## and passes through origo. `planeperp` does not need to be normalized.
@@ -365,7 +365,7 @@ proc mirror*(planeperp:TVector3d):TMatrix3d {.noInit.}=
0,0,0,1)
proc mirror*(org:TPoint3d,planeperp:TVector3d):TMatrix3d {.noInit.}=
proc mirror*(org:Point3d,planeperp:Vector3d):Matrix3d {.noInit.}=
## Creates a matrix that mirrors over the plane that has `planeperp` as normal,
## and passes through `org`. `planeperp` does not need to be normalized.
@@ -400,7 +400,7 @@ proc mirror*(org:TPoint3d,planeperp:TVector3d):TMatrix3d {.noInit.}=
2*(cc*tz+bc*ty+ac*tx) ,1)
proc determinant*(m:TMatrix3d):float=
proc determinant*(m:Matrix3d):float=
## Computes the determinant of matrix `m`.
# This computation is gotten from ratsimp(optimize(determinant(m)))
@@ -419,7 +419,7 @@ proc determinant*(m:TMatrix3d):float=
(O3*m.az-O5*m.ay+O6*m.ax)*m.bw
proc inverse*(m:TMatrix3d):TMatrix3d {.noInit.}=
proc inverse*(m:Matrix3d):Matrix3d {.noInit.}=
## Computes the inverse of matrix `m`. If the matrix
## determinant is zero, thus not invertible, a EDivByZero
## will be raised.
@@ -461,7 +461,7 @@ proc inverse*(m:TMatrix3d):TMatrix3d {.noInit.}=
(-m.ax*O7+m.ay*O14-m.az*O18)/det , (m.ax*O10-m.ay*O16+m.az*O19)/det)
proc equals*(m1:TMatrix3d,m2:TMatrix3d,tol=1.0e-6):bool=
proc equals*(m1:Matrix3d,m2:Matrix3d,tol=1.0e-6):bool=
## Checks if all elements of `m1`and `m2` is equal within
## a given tolerance `tol`.
return
@@ -482,42 +482,42 @@ proc equals*(m1:TMatrix3d,m2:TMatrix3d,tol=1.0e-6):bool=
abs(m1.tz-m2.tz)<=tol and
abs(m1.tw-m2.tw)<=tol
proc `=~`*(m1,m2:TMatrix3d):bool=
proc `=~`*(m1,m2:Matrix3d):bool=
## Checks if `m1` and `m2` is approximately equal, using a
## tolerance of 1e-6.
equals(m1,m2)
proc transpose*(m:TMatrix3d):TMatrix3d {.noInit.}=
proc transpose*(m:Matrix3d):Matrix3d {.noInit.}=
## Returns the transpose of `m`
result.setElements(m.ax,m.bx,m.cx,m.tx,m.ay,m.by,m.cy,m.ty,m.az,m.bz,m.cz,m.tz,m.aw,m.bw,m.cw,m.tw)
proc getXAxis*(m:TMatrix3d):TVector3d {.noInit.}=
proc getXAxis*(m:Matrix3d):Vector3d {.noInit.}=
## Gets the local x axis of `m`
result.x=m.ax
result.y=m.ay
result.z=m.az
proc getYAxis*(m:TMatrix3d):TVector3d {.noInit.}=
proc getYAxis*(m:Matrix3d):Vector3d {.noInit.}=
## Gets the local y axis of `m`
result.x=m.bx
result.y=m.by
result.z=m.bz
proc getZAxis*(m:TMatrix3d):TVector3d {.noInit.}=
proc getZAxis*(m:Matrix3d):Vector3d {.noInit.}=
## Gets the local y axis of `m`
result.x=m.cx
result.y=m.cy
result.z=m.cz
proc `$`*(m:TMatrix3d):string=
proc `$`*(m:Matrix3d):string=
## String representation of `m`
return rtos(m.ax) & "," & rtos(m.ay) & "," & rtos(m.az) & "," & rtos(m.aw) &
"\n" & rtos(m.bx) & "," & rtos(m.by) & "," & rtos(m.bz) & "," & rtos(m.bw) &
"\n" & rtos(m.cx) & "," & rtos(m.cy) & "," & rtos(m.cz) & "," & rtos(m.cw) &
"\n" & rtos(m.tx) & "," & rtos(m.ty) & "," & rtos(m.tz) & "," & rtos(m.tw)
proc apply*(m:TMatrix3d, x,y,z:var float, translate=false)=
proc apply*(m:Matrix3d, x,y,z:var float, translate=false)=
## Applies transformation `m` onto `x` , `y` , `z` , optionally
## using the translation part of the matrix.
let
@@ -535,18 +535,18 @@ proc apply*(m:TMatrix3d, x,y,z:var float, translate=false)=
z+=m.tz
# ***************************************
# TVector3d implementation
# Vector3d implementation
# ***************************************
proc vector3d*(x,y,z:float):TVector3d=
proc vector3d*(x,y,z:float):Vector3d=
result.x=x
result.y=y
result.z=z
proc len*(v:TVector3d):float=
proc len*(v:Vector3d):float=
## Returns the length of the vector `v`.
sqrt(v.x*v.x+v.y*v.y+v.z*v.z)
proc `len=`*(v:var TVector3d,newlen:float) {.noInit.} =
proc `len=`*(v:var Vector3d,newlen:float) {.noInit.} =
## Sets the length of the vector, keeping its direction.
## If the vector has zero length before changing it's length,
## an arbitrary vector of the requested length is returned.
@@ -571,12 +571,12 @@ proc `len=`*(v:var TVector3d,newlen:float) {.noInit.} =
v.z*=fac
proc sqrLen*(v:TVector3d):float {.inline.}=
proc sqrLen*(v:Vector3d):float {.inline.}=
## Computes the squared length of the vector, which is
## faster than computing the absolute length.
return v.x*v.x+v.y*v.y+v.z*v.z
proc `$` *(v:TVector3d):string=
proc `$` *(v:Vector3d):string=
## String representation of `v`
result=rtos(v.x)
result.add(",")
@@ -584,7 +584,7 @@ proc `$` *(v:TVector3d):string=
result.add(",")
result.add(rtos(v.z))
proc `&` *(v:TVector3d,m:TMatrix3d):TVector3d {.noInit.} =
proc `&` *(v:Vector3d,m:Matrix3d):Vector3d {.noInit.} =
## Concatenate vector `v` with a transformation matrix.
## Transforming a vector ignores the translational part
## of the matrix.
@@ -601,7 +601,7 @@ proc `&` *(v:TVector3d,m:TMatrix3d):TVector3d {.noInit.} =
result.x=newx
proc `&=` *(v:var TVector3d,m:TMatrix3d) {.noInit.} =
proc `&=` *(v:var Vector3d,m:Matrix3d) {.noInit.} =
## Applies transformation `m` onto `v` in place.
## Transforming a vector ignores the translational part
## of the matrix.
@@ -618,7 +618,7 @@ proc `&=` *(v:var TVector3d,m:TMatrix3d) {.noInit.} =
v.y=newy
v.x=newx
proc transformNorm*(v:var TVector3d,m:TMatrix3d)=
proc transformNorm*(v:var Vector3d,m:Matrix3d)=
## Applies a normal direction transformation `m` onto `v` in place.
## The resulting vector is *not* normalized. Transforming a vector ignores the
## translational part of the matrix. If the matrix is not invertible
@@ -631,7 +631,7 @@ proc transformNorm*(v:var TVector3d,m:TMatrix3d)=
# (possibly by hardware) as well as having a consistent API with the 2d version.
v&=transpose(inverse(m))
proc transformInv*(v:var TVector3d,m:TMatrix3d)=
proc transformInv*(v:var Vector3d,m:Matrix3d)=
## Applies the inverse of `m` on vector `v`. Transforming a vector ignores
## the translational part of the matrix. Transforming a vector ignores the
## translational part of the matrix.
@@ -642,7 +642,7 @@ proc transformInv*(v:var TVector3d,m:TMatrix3d)=
# (possibly by hardware) as well as having a consistent API with the 2d version.
v&=m.inverse
proc transformNormInv*(vec:var TVector3d,m:TMatrix3d)=
proc transformNormInv*(vec:var Vector3d,m:Matrix3d)=
## Applies an inverse normal direction transformation `m` onto `v` in place.
## This is faster than creating an inverse
## matrix and transformNorm(...) it. Transforming a vector ignores the
@@ -651,7 +651,7 @@ proc transformNormInv*(vec:var TVector3d,m:TMatrix3d)=
# see vector2d:s equivalent for a deeper look how/why this works
vec&=m.transpose
proc tryNormalize*(v:var TVector3d):bool=
proc tryNormalize*(v:var Vector3d):bool=
## Modifies `v` to have a length of 1.0, keeping its angle.
## If `v` has zero length (and thus no angle), it is left unmodified and false is
## returned, otherwise true is returned.
@@ -666,13 +666,13 @@ proc tryNormalize*(v:var TVector3d):bool=
return true
proc normalize*(v:var TVector3d) {.inline.}=
proc normalize*(v:var Vector3d) {.inline.}=
## Modifies `v` to have a length of 1.0, keeping its angle.
## If `v` has zero length, an EDivByZero will be raised.
if not tryNormalize(v):
raise newException(DivByZeroError,"Cannot normalize zero length vector")
proc rotate*(vec:var TVector3d,angle:float,axis:TVector3d)=
proc rotate*(vec:var Vector3d,angle:float,axis:Vector3d)=
## Rotates `vec` in place, with `angle` radians over `axis`, which passes
## through origo.
@@ -699,19 +699,19 @@ proc rotate*(vec:var TVector3d,angle:float,axis:TVector3d)=
vec.y=v*uxyzomc+y*cs+(w*x-u*z)*si
vec.z=w*uxyzomc+z*cs+(u*y-v*x)*si
proc scale*(v:var TVector3d,s:float)=
proc scale*(v:var Vector3d,s:float)=
## Scales the vector in place with factor `s`
v.x*=s
v.y*=s
v.z*=s
proc stretch*(v:var TVector3d,sx,sy,sz:float)=
proc stretch*(v:var Vector3d,sx,sy,sz:float)=
## Scales the vector non uniformly with factors `sx` , `sy` , `sz`
v.x*=sx
v.y*=sy
v.z*=sz
proc mirror*(v:var TVector3d,planeperp:TVector3d)=
proc mirror*(v:var Vector3d,planeperp:Vector3d)=
## Computes the mirrored vector of `v` over the plane
## that has `planeperp` as normal direction.
## `planeperp` does not need to be normalized.
@@ -735,7 +735,7 @@ proc mirror*(v:var TVector3d,planeperp:TVector3d)=
v.z= -2*(c*c*z+bc*y+ac*x)+z
proc `-` *(v:TVector3d):TVector3d=
proc `-` *(v:Vector3d):Vector3d=
## Negates a vector
result.x= -v.x
result.y= -v.y
@@ -751,12 +751,12 @@ makeBinOpAssignVector(`-=`)
makeBinOpAssignVector(`*=`)
makeBinOpAssignVector(`/=`)
proc dot*(v1,v2:TVector3d):float {.inline.}=
proc dot*(v1,v2:Vector3d):float {.inline.}=
## Computes the dot product of two vectors.
## Returns 0.0 if the vectors are perpendicular.
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
proc cross*(v1,v2:TVector3d):TVector3d {.inline.}=
proc cross*(v1,v2:Vector3d):Vector3d {.inline.}=
## Computes the cross product of two vectors.
## The result is a vector which is perpendicular
## to the plane of `v1` and `v2`, which means
@@ -766,16 +766,16 @@ proc cross*(v1,v2:TVector3d):TVector3d {.inline.}=
result.y = (v1.z * v2.x) - (v2.z * v1.x)
result.z = (v1.x * v2.y) - (v2.x * v1.y)
proc equals*(v1,v2:TVector3d,tol=1.0e-6):bool=
proc equals*(v1,v2:Vector3d,tol=1.0e-6):bool=
## Checks if two vectors approximately equals with a tolerance.
return abs(v2.x-v1.x)<=tol and abs(v2.y-v1.y)<=tol and abs(v2.z-v1.z)<=tol
proc `=~` *(v1,v2:TVector3d):bool=
proc `=~` *(v1,v2:Vector3d):bool=
## Checks if two vectors approximately equals with a
## hardcoded tolerance 1e-6
equals(v1,v2)
proc angleTo*(v1,v2:TVector3d):float=
proc angleTo*(v1,v2:Vector3d):float=
## Returns the smallest angle between v1 and v2,
## which is in range 0-PI
var
@@ -785,13 +785,13 @@ proc angleTo*(v1,v2:TVector3d):float=
return 0.0 # zero length vector has zero angle to any other vector
return safeArccos(dot(nv1,nv2))
proc arbitraryAxis*(norm:TVector3d):TMatrix3d {.noInit.}=
proc arbitraryAxis*(norm:Vector3d):Matrix3d {.noInit.}=
## Computes the rotation matrix that would transform
## world z vector into `norm`. The inverse of this matrix
## is useful to transform a planar 3d object to 2d space.
## This is the same algorithm used to interpret DXF and DWG files.
const lim=1.0/64.0
var ax,ay,az:TVector3d
var ax,ay,az:Vector3d
if abs(norm.x)<lim and abs(norm.y)<lim:
ax=cross(YAXIS,norm)
else:
@@ -808,7 +808,7 @@ proc arbitraryAxis*(norm:TVector3d):TMatrix3d {.noInit.}=
az.x,az.y,az.z,0.0,
0.0,0.0,0.0,1.0)
proc bisect*(v1,v2:TVector3d):TVector3d {.noInit.}=
proc bisect*(v1,v2:Vector3d):Vector3d {.noInit.}=
## Computes the bisector between v1 and v2 as a normalized vector.
## If one of the input vectors has zero length, a normalized version
## of the other is returned. If both input vectors has zero length,
@@ -851,25 +851,25 @@ proc bisect*(v1,v2:TVector3d):TVector3d {.noInit.}=
# ***************************************
# TPoint3d implementation
# Point3d implementation
# ***************************************
proc point3d*(x,y,z:float):TPoint3d=
proc point3d*(x,y,z:float):Point3d=
result.x=x
result.y=y
result.z=z
proc sqrDist*(a,b:TPoint3d):float=
proc sqrDist*(a,b:Point3d):float=
## Computes the squared distance between `a`and `b`
let dx=b.x-a.x
let dy=b.y-a.y
let dz=b.z-a.z
result=dx*dx+dy*dy+dz*dz
proc dist*(a,b:TPoint3d):float {.inline.}=
proc dist*(a,b:Point3d):float {.inline.}=
## Computes the absolute distance between `a`and `b`
result=sqrt(sqrDist(a,b))
proc `$` *(p:TPoint3d):string=
proc `$` *(p:Point3d):string=
## String representation of `p`
result=rtos(p.x)
result.add(",")
@@ -877,14 +877,14 @@ proc `$` *(p:TPoint3d):string=
result.add(",")
result.add(rtos(p.z))
proc `&`*(p:TPoint3d,m:TMatrix3d):TPoint3d=
proc `&`*(p:Point3d,m:Matrix3d):Point3d=
## Concatenates a point `p` with a transform `m`,
## resulting in a new, transformed point.
result.z=m.cz*p.z+m.bz*p.y+m.az*p.x+m.tz
result.y=m.cy*p.z+m.by*p.y+m.ay*p.x+m.ty
result.x=m.cx*p.z+m.bx*p.y+m.ax*p.x+m.tx
proc `&=` *(p:var TPoint3d,m:TMatrix3d)=
proc `&=` *(p:var Point3d,m:Matrix3d)=
## Applies transformation `m` onto `p` in place.
let
x=p.x
@@ -894,7 +894,7 @@ proc `&=` *(p:var TPoint3d,m:TMatrix3d)=
p.y=m.cy*z+m.by*y+m.ay*x+m.ty
p.z=m.cz*z+m.bz*y+m.az*x+m.tz
proc transformInv*(p:var TPoint3d,m:TMatrix3d)=
proc transformInv*(p:var Point3d,m:Matrix3d)=
## Applies the inverse of transformation `m` onto `p` in place.
## If the matrix is not invertable (determinant=0) , EDivByZero will
## be raised.
@@ -903,48 +903,48 @@ proc transformInv*(p:var TPoint3d,m:TMatrix3d)=
p&=inverse(m)
proc `+`*(p:TPoint3d,v:TVector3d):TPoint3d {.noInit,inline.} =
proc `+`*(p:Point3d,v:Vector3d):Point3d {.noInit,inline.} =
## Adds a vector `v` to a point `p`, resulting
## in a new point.
result.x=p.x+v.x
result.y=p.y+v.y
result.z=p.z+v.z
proc `+=`*(p:var TPoint3d,v:TVector3d) {.noInit,inline.} =
proc `+=`*(p:var Point3d,v:Vector3d) {.noInit,inline.} =
## Adds a vector `v` to a point `p` in place.
p.x+=v.x
p.y+=v.y
p.z+=v.z
proc `-`*(p:TPoint3d,v:TVector3d):TPoint3d {.noInit,inline.} =
proc `-`*(p:Point3d,v:Vector3d):Point3d {.noInit,inline.} =
## Subtracts a vector `v` from a point `p`, resulting
## in a new point.
result.x=p.x-v.x
result.y=p.y-v.y
result.z=p.z-v.z
proc `-`*(p1,p2:TPoint3d):TVector3d {.noInit,inline.} =
proc `-`*(p1,p2:Point3d):Vector3d {.noInit,inline.} =
## Subtracts `p2`from `p1` resulting in a difference vector.
result.x=p1.x-p2.x
result.y=p1.y-p2.y
result.z=p1.z-p2.z
proc `-=`*(p:var TPoint3d,v:TVector3d) {.noInit,inline.} =
proc `-=`*(p:var Point3d,v:Vector3d) {.noInit,inline.} =
## Subtracts a vector `v` from a point `p` in place.
p.x-=v.x
p.y-=v.y
p.z-=v.z
proc equals(p1,p2:TPoint3d,tol=1.0e-6):bool {.inline.}=
proc equals(p1,p2:Point3d,tol=1.0e-6):bool {.inline.}=
## Checks if two points approximately equals with a tolerance.
return abs(p2.x-p1.x)<=tol and abs(p2.y-p1.y)<=tol and abs(p2.z-p1.z)<=tol
proc `=~`*(p1,p2:TPoint3d):bool {.inline.}=
proc `=~`*(p1,p2:Point3d):bool {.inline.}=
## Checks if two vectors approximately equals with a
## hardcoded tolerance 1e-6
equals(p1,p2)
proc rotate*(p:var TPoint3d,rad:float,axis:TVector3d)=
proc rotate*(p:var Point3d,rad:float,axis:Vector3d)=
## Rotates point `p` in place `rad` radians about an axis
## passing through origo.
@@ -954,7 +954,7 @@ proc rotate*(p:var TPoint3d,rad:float,axis:TVector3d)=
p.y=v.y
p.z=v.z
proc rotate*(p:var TPoint3d,angle:float,org:TPoint3d,axis:TVector3d)=
proc rotate*(p:var Point3d,angle:float,org:Point3d,axis:Vector3d)=
## Rotates point `p` in place `rad` radians about an axis
## passing through `org`
@@ -992,26 +992,26 @@ proc rotate*(p:var TPoint3d,angle:float,org:TPoint3d,axis:TVector3d)=
p.y=(b*(uu+ww)-v*(au+cw-uxmvymwz))*omc + y*cs + (c*u-a*w+w*x-u*z)*si
p.z=(c*(uu+vv)-w*(au+bv-uxmvymwz))*omc + z*cs + (a*v+u*y-b*u-v*x)*si
proc scale*(p:var TPoint3d,fac:float) {.inline.}=
proc scale*(p:var Point3d,fac:float) {.inline.}=
## Scales a point in place `fac` times with world origo as origin.
p.x*=fac
p.y*=fac
p.z*=fac
proc scale*(p:var TPoint3d,fac:float,org:TPoint3d){.inline.}=
proc scale*(p:var Point3d,fac:float,org:Point3d){.inline.}=
## Scales the point in place `fac` times with `org` as origin.
p.x=(p.x - org.x) * fac + org.x
p.y=(p.y - org.y) * fac + org.y
p.z=(p.z - org.z) * fac + org.z
proc stretch*(p:var TPoint3d,facx,facy,facz:float){.inline.}=
proc stretch*(p:var Point3d,facx,facy,facz:float){.inline.}=
## Scales a point in place non uniformly `facx` , `facy` , `facz` times
## with world origo as origin.
p.x*=facx
p.y*=facy
p.z*=facz
proc stretch*(p:var TPoint3d,facx,facy,facz:float,org:TPoint3d){.inline.}=
proc stretch*(p:var Point3d,facx,facy,facz:float,org:Point3d){.inline.}=
## Scales the point in place non uniformly `facx` , `facy` , `facz` times
## with `org` as origin.
p.x=(p.x - org.x) * facx + org.x
@@ -1019,19 +1019,19 @@ proc stretch*(p:var TPoint3d,facx,facy,facz:float,org:TPoint3d){.inline.}=
p.z=(p.z - org.z) * facz + org.z
proc move*(p:var TPoint3d,dx,dy,dz:float){.inline.}=
proc move*(p:var Point3d,dx,dy,dz:float){.inline.}=
## Translates a point `dx` , `dy` , `dz` in place.
p.x+=dx
p.y+=dy
p.z+=dz
proc move*(p:var TPoint3d,v:TVector3d){.inline.}=
proc move*(p:var Point3d,v:Vector3d){.inline.}=
## Translates a point with vector `v` in place.
p.x+=v.x
p.y+=v.y
p.z+=v.z
proc area*(a,b,c:TPoint3d):float {.inline.}=
proc area*(a,b,c:Point3d):float {.inline.}=
## Computes the area of the triangle thru points `a` , `b` and `c`
# The area of a planar 3d quadliteral is the magnitude of the cross

View File

@@ -46,24 +46,25 @@ const
when sizeof(int) == 4: # 32bit
type
TRaw = range[0..1073741823]
Raw = range[0..1073741823]
## The range of uint values that can be stored directly in a value slot
## when on a 32 bit platform
{.deprecated: [TRaw: Raw].}
elif sizeof(int) == 8: # 64bit
type
TRaw = range[0..4611686018427387903]
Raw = range[0..4611686018427387903]
## The range of uint values that can be stored directly in a value slot
## when on a 64 bit platform
{.deprecated: [TRaw: Raw].}
else:
{.error: "unsupported platform".}
type
TEntry = tuple
Entry = tuple
key: int
value: int
TEntryArr = ptr array[0..10_000_000, TEntry]
EntryArr = ptr array[0..10_000_000, Entry]
PConcTable[K,V] = ptr object {.pure.}
len: int
@@ -72,8 +73,8 @@ type
copyIdx: int
copyDone: int
next: PConcTable[K,V]
data: TEntryArr
data: EntryArr
{.deprecated: [TEntry: Entry, TEntryArr: EntryArr.}
proc setVal[K,V](table: var PConcTable[K,V], key: int, val: int,
expVal: int, match: bool): int
@@ -84,7 +85,7 @@ proc setVal[K,V](table: var PConcTable[K,V], key: int, val: int,
proc newLFTable*[K,V](size: int = minTableSize): PConcTable[K,V] =
let
dataLen = max(nextPowerOfTwo(size), minTableSize)
dataSize = dataLen*sizeof(TEntry)
dataSize = dataLen*sizeof(Entry)
dataMem = allocShared0(dataSize)
tableSize = 7 * intSize
tableMem = allocShared0(tableSize)
@@ -95,7 +96,7 @@ proc newLFTable*[K,V](size: int = minTableSize): PConcTable[K,V] =
table.copyIdx = 0
table.copyDone = 0
table.next = nil
table.data = cast[TEntryArr](dataMem)
table.data = cast[EntryArr](dataMem)
result = table
#------------------------------------------------------------------------------
@@ -107,7 +108,7 @@ proc deleteConcTable[K,V](tbl: PConcTable[K,V]) =
#------------------------------------------------------------------------------
proc `[]`[K,V](table: var PConcTable[K,V], i: int): var TEntry {.inline.} =
proc `[]`[K,V](table: var PConcTable[K,V], i: int): var Entry {.inline.} =
table.data[i]
#------------------------------------------------------------------------------
@@ -191,7 +192,7 @@ proc resize[K,V](self: PConcTable[K,V]): PConcTable[K,V] =
#proc keyEQ[K](key1: ptr K, key2: ptr K): bool {.inline.} =
proc keyEQ[K](key1: int, key2: int): bool {.inline.} =
result = false
when K is TRaw:
when K is Raw:
if key1 == key2:
result = true
else:
@@ -236,7 +237,7 @@ proc copySlot[K,V](idx: int, oldTbl: var PConcTable[K,V], newTbl: var PConcTable
break
#echo("oldVal was = ", oldVal, " set it to prime ", box)
if isPrime(oldVal) and isTomb(oldVal):
#when not (K is TRaw):
#when not (K is Raw):
# deallocShared(popPtr[K](oldKey))
return false
if isTomb(oldVal):
@@ -343,7 +344,7 @@ proc helpCopy[K,V](table: var PConcTable[K,V]): PConcTable[K,V] =
proc setVal[K,V](table: var PConcTable[K,V], key: int, val: int,
expVal: int, match: bool): int =
#echo("-try set- in table ", " key = ", (popPtr[K](key)[]), " val = ", val)
when K is TRaw:
when K is Raw:
var idx = hashInt(key)
else:
var idx = popPtr[K](key)[].hash
@@ -428,7 +429,7 @@ proc setVal[K,V](table: var PConcTable[K,V], key: int, val: int,
proc getVal[K,V](table: var PConcTable[K,V], key: int): int =
#echo("-try get- key = " & $key)
when K is TRaw:
when K is Raw:
var idx = hashInt(key)
else:
var idx = popPtr[K](key)[].hash
@@ -468,37 +469,37 @@ proc getVal[K,V](table: var PConcTable[K,V], key: int): int =
#------------------------------------------------------------------------------
#proc set*(table: var PConcTable[TRaw,TRaw], key: TRaw, val: TRaw) =
#proc set*(table: var PConcTable[Raw,Raw], key: Raw, val: Raw) =
# discard setVal(table, pack(key), pack(key), 0, false)
#proc set*[V](table: var PConcTable[TRaw,V], key: TRaw, val: ptr V) =
#proc set*[V](table: var PConcTable[Raw,V], key: Raw, val: ptr V) =
# discard setVal(table, pack(key), cast[int](val), 0, false)
proc set*[K,V](table: var PConcTable[K,V], key: var K, val: var V) =
when not (K is TRaw):
when not (K is Raw):
var newKey = cast[int](copyShared(key))
else:
var newKey = pack(key)
when not (V is TRaw):
when not (V is Raw):
var newVal = cast[int](copyShared(val))
else:
var newVal = pack(val)
var oldPtr = pop(setVal(table, newKey, newVal, 0, false))
#echo("oldPtr = ", cast[int](oldPtr), " newPtr = ", cast[int](newPtr))
when not (V is TRaw):
when not (V is Raw):
if newVal != oldPtr and oldPtr != 0:
deallocShared(cast[ptr V](oldPtr))
proc get*[K,V](table: var PConcTable[K,V], key: var K): V =
when not (V is TRaw):
when not (K is TRaw):
when not (V is Raw):
when not (K is Raw):
return popPtr[V](getVal(table, cast[int](key.addr)))[]
else:
return popPtr[V](getVal(table, pack(key)))[]
else:
when not (K is TRaw):
when not (K is Raw):
return popRaw(getVal(table, cast[int](key.addr)))
else:
return popRaw(getVal(table, pack(key)))
@@ -535,23 +536,24 @@ when not defined(testing) and isMainModule:
type
TTestObj = tuple
TestObj = tuple
thr: int
f0: int
f1: int
TData = tuple[k: string,v: TTestObj]
PDataArr = array[0..numTests-1, TData]
Dict = PConcTable[string,TTestObj]
Data = tuple[k: string,v: TestObj]
PDataArr = array[0..numTests-1, Data]
Dict = PConcTable[string,TestObj]
{.deprecated: [TTestObj: TestObj, TData: Data].}
var
thr: array[0..numThreads-1, TThread[Dict]]
thr: array[0..numThreads-1, Thread[Dict]]
table = newLFTable[string,TTestObj](8)
table = newLFTable[string,TestObj](8)
rand = newMersenneTwister(2525)
proc createSampleData(len: int): PDataArr =
#result = cast[PDataArr](allocShared0(sizeof(TData)*numTests))
#result = cast[PDataArr](allocShared0(sizeof(Data)*numTests))
for i in 0..len-1:
result[i].k = "mark" & $(i+1)
#echo("mark" & $(i+1), " ", hash("mark" & $(i+1)))

View File

@@ -30,25 +30,25 @@ const
IntMask = 1 shl IntShift - 1
type
PTrunk = ref TTrunk
TTrunk {.final.} = object
PTrunk = ref Trunk
Trunk {.final.} = object
next: PTrunk # all nodes are connected with this pointer
key: int # start address at bit 0
bits: array[0..IntsPerTrunk - 1, BitScalar] # a bit vector
TTrunkSeq = seq[PTrunk]
TrunkSeq = seq[PTrunk]
IntSet* = object ## an efficient set of 'int' implemented as a sparse bit set
counter, max: int
head: PTrunk
data: TTrunkSeq
data: TrunkSeq
{.deprecated: [TIntSet: IntSet].}
{.deprecated: [TIntSet: IntSet, TTrunk: Trunk, TTrunkSeq: TrunkSeq].}
proc mustRehash(length, counter: int): bool {.inline.} =
assert(length > counter)
result = (length * 2 < counter * 3) or (length - counter < 4)
proc nextTry(h, maxHash: THash): THash {.inline.} =
proc nextTry(h, maxHash: Hash): Hash {.inline.} =
result = ((5 * h) + 1) and maxHash
proc intSetGet(t: IntSet, key: int): PTrunk =
@@ -59,7 +59,7 @@ proc intSetGet(t: IntSet, key: int): PTrunk =
h = nextTry(h, t.max)
result = nil
proc intSetRawInsert(t: IntSet, data: var TTrunkSeq, desc: PTrunk) =
proc intSetRawInsert(t: IntSet, data: var TrunkSeq, desc: PTrunk) =
var h = desc.key and t.max
while data[h] != nil:
assert(data[h] != desc)
@@ -68,7 +68,7 @@ proc intSetRawInsert(t: IntSet, data: var TTrunkSeq, desc: PTrunk) =
data[h] = desc
proc intSetEnlarge(t: var IntSet) =
var n: TTrunkSeq
var n: TrunkSeq
var oldMax = t.max
t.max = ((t.max + 1) * 2) - 1
newSeq(n, t.max + 1)

View File

@@ -29,7 +29,7 @@ when not defined(nimhygiene):
# codes should never be needed, and this can pack more entries per cache-line.
# Losing hcode entirely is also possible - if some element value is forbidden.
type
KeyValuePair[A] = tuple[hcode: THash, key: A]
KeyValuePair[A] = tuple[hcode: Hash, key: A]
KeyValuePairSeq[A] = seq[KeyValuePair[A]]
HashSet* {.myShallow.}[A] = object ## \
## A generic hash set.
@@ -43,10 +43,10 @@ type
# hcode for real keys cannot be zero. hcode==0 signifies an empty slot. These
# two procs retain clarity of that encoding without the space cost of an enum.
proc isEmpty(hcode: THash): bool {.inline.} =
proc isEmpty(hcode: Hash): bool {.inline.} =
result = hcode == 0
proc isFilled(hcode: THash): bool {.inline.} =
proc isFilled(hcode: Hash): bool {.inline.} =
result = hcode != 0
proc isValid*[A](s: HashSet[A]): bool =
@@ -58,7 +58,7 @@ proc isValid*[A](s: HashSet[A]): bool =
## initialized. Example:
##
## .. code-block ::
## proc savePreferences(options: TSet[string]) =
## proc savePreferences(options: Set[string]) =
## assert options.isValid, "Pass an initialized set!"
## # Do stuff here, may crash in release builds!
result = not s.data.isNil
@@ -72,7 +72,7 @@ proc len*[A](s: HashSet[A]): int =
##
## .. code-block::
##
## var values: TSet[int]
## var values: Set[int]
## assert(not values.isValid)
## assert values.len == 0
result = s.counter
@@ -123,15 +123,15 @@ proc rightSize*(count: Natural): int {.inline.} =
## Internally, we want mustRehash(rightSize(x), x) == false.
result = nextPowerOfTwo(count * 3 div 2 + 4)
proc nextTry(h, maxHash: THash): THash {.inline.} =
proc nextTry(h, maxHash: Hash): Hash {.inline.} =
result = (h + 1) and maxHash
template rawGetKnownHCImpl() {.dirty.} =
var h: THash = hc and high(s.data) # start with real hash value
var h: Hash = hc and high(s.data) # start with real hash value
while isFilled(s.data[h].hcode):
# Compare hc THEN key with boolean short circuit. This makes the common case
# zero ==key's for missing (e.g.inserts) and exactly one ==key for present.
# It does slow down succeeding lookups by one extra THash cmp&and..usually
# It does slow down succeeding lookups by one extra Hash cmp&and..usually
# just a few clock cycles, generally worth it for any non-integer-like A.
if s.data[h].hcode == hc and s.data[h].key == key: # compare hc THEN key
return h
@@ -148,10 +148,10 @@ template rawInsertImpl() {.dirty.} =
data[h].key = key
data[h].hcode = hc
proc rawGetKnownHC[A](s: HashSet[A], key: A, hc: THash): int {.inline.} =
proc rawGetKnownHC[A](s: HashSet[A], key: A, hc: Hash): int {.inline.} =
rawGetKnownHCImpl()
proc rawGet[A](s: HashSet[A], key: A, hc: var THash): int {.inline.} =
proc rawGet[A](s: HashSet[A], key: A, hc: var Hash): int {.inline.} =
rawGetImpl()
proc mget*[A](s: var HashSet[A], key: A): var A =
@@ -160,7 +160,7 @@ proc mget*[A](s: var HashSet[A], key: A): var A =
## when one overloaded 'hash' and '==' but still needs reference semantics
## for sharing.
assert s.isValid, "The set needs to be initialized."
var hc: THash
var hc: Hash
var index = rawGet(s, key, hc)
if index >= 0: result = s.data[index].key
else: raise newException(KeyError, "key not found: " & $key)
@@ -178,12 +178,12 @@ proc contains*[A](s: HashSet[A], key: A): bool =
## values.excl(2)
## assert(not values.contains(2))
assert s.isValid, "The set needs to be initialized."
var hc: THash
var hc: Hash
var index = rawGet(s, key, hc)
result = index >= 0
proc rawInsert[A](s: var HashSet[A], data: var KeyValuePairSeq[A], key: A,
hc: THash, h: THash) =
hc: Hash, h: Hash) =
rawInsertImpl()
proc enlarge[A](s: var HashSet[A]) =
@@ -196,7 +196,7 @@ proc enlarge[A](s: var HashSet[A]) =
rawInsert(s, s.data, n[i].key, n[i].hcode, j)
template inclImpl() {.dirty.} =
var hc: THash
var hc: Hash
var index = rawGet(s, key, hc)
if index < 0:
if mustRehash(len(s.data), s.counter):
@@ -206,7 +206,7 @@ template inclImpl() {.dirty.} =
inc(s.counter)
template containsOrInclImpl() {.dirty.} =
var hc: THash
var hc: Hash
var index = rawGet(s, key, hc)
if index >= 0:
result = true
@@ -261,7 +261,7 @@ proc excl*[A](s: var HashSet[A], key: A) =
## s.excl(2)
## assert s.len == 3
assert s.isValid, "The set needs to be initialized."
var hc: THash
var hc: Hash
var i = rawGet(s, key, hc)
var msk = high(s.data)
if i >= 0:
@@ -323,7 +323,7 @@ proc init*[A](s: var HashSet[A], initialSize=64) =
## existing values and calling `excl() <#excl,TSet[A],A>`_ on them. Example:
##
## .. code-block ::
## var a: TSet[int]
## var a: Set[int]
## a.init(4)
## a.incl(2)
## a.init
@@ -552,7 +552,7 @@ proc map*[A, B](data: HashSet[A], op: proc (x: A): B {.closure.}): HashSet[B] =
type
OrderedKeyValuePair[A] = tuple[
hcode: THash, next: int, key: A]
hcode: Hash, next: int, key: A]
OrderedKeyValuePairSeq[A] = seq[OrderedKeyValuePair[A]]
OrderedSet* {.myShallow.}[A] = object ## \
## A generic hash set that remembers insertion order.
@@ -574,7 +574,7 @@ proc isValid*[A](s: OrderedSet[A]): bool =
## correctly initialized. Example:
##
## .. code-block::
## proc saveTarotCards(cards: TOrderedSet[int]) =
## proc saveTarotCards(cards: OrderedSet[int]) =
## assert cards.isValid, "Pass an initialized set!"
## # Do stuff here, may crash in release builds!
result = not s.data.isNil
@@ -588,7 +588,7 @@ proc len*[A](s: OrderedSet[A]): int {.inline.} =
##
## .. code-block::
##
## var values: TOrderedSet[int]
## var values: OrderedSet[int]
## assert(not values.isValid)
## assert values.len == 0
result = s.counter
@@ -629,10 +629,10 @@ iterator items*[A](s: OrderedSet[A]): A =
forAllOrderedPairs:
yield s.data[h].key
proc rawGetKnownHC[A](s: OrderedSet[A], key: A, hc: THash): int {.inline.} =
proc rawGetKnownHC[A](s: OrderedSet[A], key: A, hc: Hash): int {.inline.} =
rawGetKnownHCImpl()
proc rawGet[A](s: OrderedSet[A], key: A, hc: var THash): int {.inline.} =
proc rawGet[A](s: OrderedSet[A], key: A, hc: var Hash): int {.inline.} =
rawGetImpl()
proc contains*[A](s: OrderedSet[A], key: A): bool =
@@ -646,12 +646,12 @@ proc contains*[A](s: OrderedSet[A], key: A): bool =
## values.incl(2)
## assert values.contains(2)
assert s.isValid, "The set needs to be initialized."
var hc: THash
var hc: Hash
var index = rawGet(s, key, hc)
result = index >= 0
proc rawInsert[A](s: var OrderedSet[A], data: var OrderedKeyValuePairSeq[A],
key: A, hc: THash, h: THash) =
key: A, hc: Hash, h: Hash) =
rawInsertImpl()
data[h].next = -1
if s.first < 0: s.first = h
@@ -729,7 +729,7 @@ proc init*[A](s: var OrderedSet[A], initialSize=64) =
## from an ordered hash set. Example:
##
## .. code-block ::
## var a: TOrderedSet[int]
## var a: OrderedSet[int]
## a.init(4)
## a.incl(2)
## a.init

View File

@@ -24,13 +24,13 @@
##
## Error: type mismatch: got (Person)
## but expected one of:
## hashes.hash(x: openarray[A]): THash
## hashes.hash(x: int): THash
## hashes.hash(x: float): THash
## hashes.hash(x: openarray[A]): Hash
## hashes.hash(x: int): Hash
## hashes.hash(x: float): Hash
## …
##
## What is happening here is that the types used for table keys require to have
## a ``hash()`` proc which will convert them to a `THash <hashes.html#THash>`_
## a ``hash()`` proc which will convert them to a `Hash <hashes.html#Hash>`_
## value, and the compiler is listing all the hash functions it knows.
## Additionally there has to be a ``==`` operator that provides the same
## semantics as its corresponding ``hash`` proc.
@@ -46,7 +46,7 @@
## Person = object
## firstName, lastName: string
##
## proc hash(x: Person): THash =
## proc hash(x: Person): Hash =
## ## Piggyback on the already available string hash proc.
## ##
## ## Without this proc nothing works!
@@ -71,7 +71,7 @@ import
{.pragma: myShallow.}
type
KeyValuePair[A, B] = tuple[hcode: THash, key: A, val: B]
KeyValuePair[A, B] = tuple[hcode: Hash, key: A, val: B]
KeyValuePairSeq[A, B] = seq[KeyValuePair[A, B]]
Table* {.myShallow.}[A, B] = object ## generic hash table
data: KeyValuePairSeq[A, B]
@@ -85,10 +85,10 @@ when not defined(nimhygiene):
# hcode for real keys cannot be zero. hcode==0 signifies an empty slot. These
# two procs retain clarity of that encoding without the space cost of an enum.
proc isEmpty(hcode: THash): bool {.inline.} =
proc isEmpty(hcode: Hash): bool {.inline.} =
result = hcode == 0
proc isFilled(hcode: THash): bool {.inline.} =
proc isFilled(hcode: Hash): bool {.inline.} =
result = hcode != 0
proc len*[A, B](t: Table[A, B]): int =
@@ -137,15 +137,15 @@ proc rightSize*(count: Natural): int {.inline.} =
## Internally, we want mustRehash(rightSize(x), x) == false.
result = nextPowerOfTwo(count * 3 div 2 + 4)
proc nextTry(h, maxHash: THash): THash {.inline.} =
proc nextTry(h, maxHash: Hash): Hash {.inline.} =
result = (h + 1) and maxHash
template rawGetKnownHCImpl() {.dirty.} =
var h: THash = hc and high(t.data) # start with real hash value
var h: Hash = hc and high(t.data) # start with real hash value
while isFilled(t.data[h].hcode):
# Compare hc THEN key with boolean short circuit. This makes the common case
# zero ==key's for missing (e.g.inserts) and exactly one ==key for present.
# It does slow down succeeding lookups by one extra THash cmp&and..usually
# It does slow down succeeding lookups by one extra Hash cmp&and..usually
# just a few clock cycles, generally worth it for any non-integer-like A.
if t.data[h].hcode == hc and t.data[h].key == key:
return h
@@ -162,7 +162,7 @@ template rawGetDeepImpl() {.dirty.} = # Search algo for unconditional add
hc = hash(key)
if hc == 0:
hc = 314159265
var h: THash = hc and high(t.data)
var h: Hash = hc and high(t.data)
while isFilled(t.data[h].hcode):
h = nextTry(h, high(t.data))
result = h
@@ -172,13 +172,13 @@ template rawInsertImpl() {.dirty.} =
data[h].val = val
data[h].hcode = hc
proc rawGetKnownHC[A, B](t: Table[A, B], key: A, hc: THash): int {.inline.} =
proc rawGetKnownHC[A, B](t: Table[A, B], key: A, hc: Hash): int {.inline.} =
rawGetKnownHCImpl()
proc rawGetDeep[A, B](t: Table[A, B], key: A, hc: var THash): int {.inline.} =
proc rawGetDeep[A, B](t: Table[A, B], key: A, hc: var Hash): int {.inline.} =
rawGetDeepImpl()
proc rawGet[A, B](t: Table[A, B], key: A, hc: var THash): int {.inline.} =
proc rawGet[A, B](t: Table[A, B], key: A, hc: var Hash): int {.inline.} =
rawGetImpl()
proc `[]`*[A, B](t: Table[A, B], key: A): B =
@@ -186,14 +186,14 @@ proc `[]`*[A, B](t: Table[A, B], key: A): B =
## default empty value for the type `B` is returned
## and no exception is raised. One can check with ``hasKey`` whether the key
## exists.
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index >= 0: result = t.data[index].val
proc mget*[A, B](t: var Table[A, B], key: A): var B =
## retrieves the value at ``t[key]``. The value can be modified.
## If `key` is not in `t`, the ``KeyError`` exception is raised.
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index >= 0: result = t.data[index].val
else:
@@ -204,7 +204,7 @@ proc mget*[A, B](t: var Table[A, B], key: A): var B =
iterator allValues*[A, B](t: Table[A, B]; key: A): B =
## iterates over any value in the table `t` that belongs to the given `key`.
var h: THash = hash(key) and high(t.data)
var h: Hash = hash(key) and high(t.data)
while isFilled(t.data[h].hcode):
if t.data[h].key == key:
yield t.data[h].val
@@ -212,7 +212,7 @@ iterator allValues*[A, B](t: Table[A, B]; key: A): B =
proc hasKey*[A, B](t: Table[A, B], key: A): bool =
## returns true iff `key` is in the table `t`.
var hc: THash
var hc: Hash
result = rawGet(t, key, hc) >= 0
proc contains*[A, B](t: Table[A, B], key: A): bool =
@@ -220,7 +220,7 @@ proc contains*[A, B](t: Table[A, B], key: A): bool =
return hasKey[A, B](t, key)
proc rawInsert[A, B](t: var Table[A, B], data: var KeyValuePairSeq[A, B],
key: A, val: B, hc: THash, h: THash) =
key: A, val: B, hc: Hash, h: Hash) =
rawInsertImpl()
proc enlarge[A, B](t: var Table[A, B]) =
@@ -234,7 +234,7 @@ proc enlarge[A, B](t: var Table[A, B]) =
template addImpl() {.dirty.} =
if mustRehash(len(t.data), t.counter): enlarge(t)
var hc: THash
var hc: Hash
var j = rawGetDeep(t, key, hc)
rawInsert(t, t.data, key, val, hc, j)
inc(t.counter)
@@ -248,19 +248,19 @@ template maybeRehashPutImpl() {.dirty.} =
inc(t.counter)
template putImpl() {.dirty.} =
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index >= 0: t.data[index].val = val
else: maybeRehashPutImpl()
template mgetOrPutImpl() {.dirty.} =
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index < 0: maybeRehashPutImpl() # not present: insert (flipping index)
result = t.data[index].val # either way return modifiable val
template hasKeyOrPutImpl() {.dirty.} =
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index < 0:
result = false
@@ -291,7 +291,7 @@ template doWhile(a: expr, b: stmt): stmt =
proc del*[A, B](t: var Table[A, B], key: A) =
## deletes `key` from hash table `t`.
var hc: THash
var hc: Hash
var i = rawGet(t, key, hc)
let msk = high(t.data)
if i >= 0:
@@ -460,7 +460,7 @@ proc newTableFrom*[A, B, C](collection: A, index: proc(x: B): C): TableRef[C, B]
type
OrderedKeyValuePair[A, B] = tuple[
hcode: THash, next: int, key: A, val: B]
hcode: Hash, next: int, key: A, val: B]
OrderedKeyValuePairSeq[A, B] = seq[OrderedKeyValuePair[A, B]]
OrderedTable* {.
myShallow.}[A, B] = object ## table that remembers insertion order
@@ -509,13 +509,13 @@ iterator mvalues*[A, B](t: var OrderedTable[A, B]): var B =
forAllOrderedPairs:
yield t.data[h].val
proc rawGetKnownHC[A, B](t: OrderedTable[A, B], key: A, hc: THash): int =
proc rawGetKnownHC[A, B](t: OrderedTable[A, B], key: A, hc: Hash): int =
rawGetKnownHCImpl()
proc rawGetDeep[A, B](t: OrderedTable[A, B], key: A, hc: var THash): int {.inline.} =
proc rawGetDeep[A, B](t: OrderedTable[A, B], key: A, hc: var Hash): int {.inline.} =
rawGetDeepImpl()
proc rawGet[A, B](t: OrderedTable[A, B], key: A, hc: var THash): int =
proc rawGet[A, B](t: OrderedTable[A, B], key: A, hc: var Hash): int =
rawGetImpl()
proc `[]`*[A, B](t: OrderedTable[A, B], key: A): B =
@@ -523,21 +523,21 @@ proc `[]`*[A, B](t: OrderedTable[A, B], key: A): B =
## default empty value for the type `B` is returned
## and no exception is raised. One can check with ``hasKey`` whether the key
## exists.
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index >= 0: result = t.data[index].val
proc mget*[A, B](t: var OrderedTable[A, B], key: A): var B =
## retrieves the value at ``t[key]``. The value can be modified.
## If `key` is not in `t`, the ``EInvalidKey`` exception is raised.
var hc: THash
var hc: Hash
var index = rawGet(t, key, hc)
if index >= 0: result = t.data[index].val
else: raise newException(KeyError, "key not found: " & $key)
proc hasKey*[A, B](t: OrderedTable[A, B], key: A): bool =
## returns true iff `key` is in the table `t`.
var hc: THash
var hc: Hash
result = rawGet(t, key, hc) >= 0
proc contains*[A, B](t: OrderedTable[A, B], key: A): bool =
@@ -546,7 +546,7 @@ proc contains*[A, B](t: OrderedTable[A, B], key: A): bool =
proc rawInsert[A, B](t: var OrderedTable[A, B],
data: var OrderedKeyValuePairSeq[A, B],
key: A, val: B, hc: THash, h: THash) =
key: A, val: B, hc: Hash, h: Hash) =
rawInsertImpl()
data[h].next = -1
if t.first < 0: t.first = h
@@ -796,7 +796,7 @@ iterator mvalues*[A](t: CountTable[A]): var int =
if t.data[h].val != 0: yield t.data[h].val
proc rawGet[A](t: CountTable[A], key: A): int =
var h: THash = hash(key) and high(t.data) # start with real hash value
var h: Hash = hash(key) and high(t.data) # start with real hash value
while t.data[h].val != 0:
if t.data[h].key == key: return h
h = nextTry(h, high(t.data))
@@ -826,7 +826,7 @@ proc contains*[A](t: CountTable[A], key: A): bool =
proc rawInsert[A](t: CountTable[A], data: var seq[tuple[key: A, val: int]],
key: A, val: int) =
var h: THash = hash(key) and high(data)
var h: Hash = hash(key) and high(data)
while data[h].val != 0: h = nextTry(h, high(data))
data[h].key = key
data[h].val = val
@@ -1032,7 +1032,7 @@ when isMainModule:
Person = object
firstName, lastName: string
proc hash(x: Person): THash =
proc hash(x: Person): Hash =
## Piggyback on the already available string hash proc.
##
## Without this proc nothing works!

View File

@@ -34,7 +34,7 @@ proc advice*(s: var ThreadPoolState): ThreadPoolAdvice =
sysIdle, sysKernel, sysUser,
procCreation, procExit, procKernel, procUser: TFILETIME
if getSystemTimes(sysIdle, sysKernel, sysUser) == 0 or
getProcessTimes(THandle(-1), procCreation, procExit,
getProcessTimes(Handle(-1), procCreation, procExit,
procKernel, procUser) == 0:
return doNothing
if s.calls > 0:

View File

@@ -18,8 +18,8 @@ import cpuinfo, cpuload, locks
type
Semaphore = object
c: TCond
L: TLock
c: Cond
L: Lock
counter: int
proc createSemaphore(): Semaphore =
@@ -113,7 +113,7 @@ type
ToFreeQueue = object
len: int
lock: TLock
lock: Lock
empty: Semaphore
data: array[128, pointer]
@@ -355,7 +355,7 @@ proc parallel*(body: stmt) {.magic: "Parallel".}
var
state: ThreadPoolState
stateLock: TLock
stateLock: Lock
initLock stateLock