many improvements to random.nim; fixes #4726

This commit is contained in:
Araq
2017-12-14 21:37:53 +01:00
parent 1bb086e7a8
commit 196977f623
2 changed files with 102 additions and 27 deletions

View File

@@ -128,3 +128,7 @@ This now needs to be written as:
strings and chars.
- Removed ``securehash`` stdlib module as it is not secure anymore. The module
is still available via ``compiler/securehash``.
- The ``random`` procs in ``random.nim`` have all been deprecated. Instead use
the new ``rand`` procs. The module now exports the state of the random
number generator as type ``Rand`` so multiple threads can easily use their
own random number generators that do not require locking.

View File

@@ -7,16 +7,16 @@
# distribution, for details about the copyright.
#
## Nim's standard random number generator. Based on the ``xoroshiro128+`` (xor/rotate/shift/rotate) library.
## Nim's standard random number generator. Based on
## the ``xoroshiro128+`` (xor/rotate/shift/rotate) library.
## * More information: http://xoroshiro.di.unimi.it/
## * C implementation: http://xoroshiro.di.unimi.it/xoroshiro128plus.c
##
## Do not use this module for cryptographic use!
## **Do not use this module for cryptographic purposes!**
include "system/inclrtl"
{.push debugger:off.}
# XXX Expose RandomGenState
when defined(JS):
type ui = uint32
@@ -27,31 +27,34 @@ else:
const randMax = 18_446_744_073_709_551_615u64
type
RandomGenState = object
Rand* = object ## State of the random number generator.
## The procs that use the default state
## are **not** thread-safe!
a0, a1: ui
when defined(JS):
var state = RandomGenState(
var state = Rand(
a0: 0x69B4C98Cu32,
a1: 0xFED1DD30u32) # global for backwards compatibility
else:
# racy for multi-threading but good enough for now:
var state = RandomGenState(
var state = Rand(
a0: 0x69B4C98CB8530805u64,
a1: 0xFED1DD3004688D67CAu64) # global for backwards compatibility
proc rotl(x, k: ui): ui =
result = (x shl k) or (x shr (ui(64) - k))
proc next(s: var RandomGenState): uint64 =
let s0 = s.a0
var s1 = s.a1
proc next*(r: var Rand): uint64 =
## Uses the state to compute a new ``uint64`` random number.
let s0 = r.a0
var s1 = r.a1
result = s0 + s1
s1 = s1 xor s0
s.a0 = rotl(s0, 55) xor s1 xor (s1 shl 14) # a, b
s.a1 = rotl(s1, 36) # c
r.a0 = rotl(s0, 55) xor s1 xor (s1 shl 14) # a, b
r.a1 = rotl(s1, 36) # c
proc skipRandomNumbers(s: var RandomGenState) =
proc skipRandomNumbers*(s: var Rand) =
## This is the jump function for the generator. It is equivalent
## to 2^64 calls to next(); it can be used to generate 2^64
## non-overlapping subsequences for parallel computations.
@@ -71,21 +74,23 @@ proc skipRandomNumbers(s: var RandomGenState) =
s.a0 = s0
s.a1 = s1
proc random*(max: int): int {.benign.} =
proc random*(max: int): int {.benign, deprecated.} =
## Returns a random number in the range 0..max-1. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
## number, i.e. a tickcount. **Deprecated since version 0.18.0**.
## Use ``rand`` instead.
while true:
let x = next(state)
if x < randMax - (randMax mod ui(max)):
return int(x mod uint64(max))
proc random*(max: float): float {.benign.} =
proc random*(max: float): float {.benign, deprecated.} =
## Returns a random number in the range 0..<max. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
## number, i.e. a tickcount. **Deprecated since version 0.18.0**.
## Use ``rand`` instead.
let x = next(state)
when defined(JS):
result = (float(x) / float(high(uint32))) * max
@@ -93,25 +98,91 @@ proc random*(max: float): float {.benign.} =
let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
result = (cast[float](u) - 1.0) * max
proc random*[T](x: HSlice[T, T]): T =
proc random*[T](x: HSlice[T, T]): T {.deprecated.} =
## For a slice `a .. b` returns a value in the range `a .. b-1`.
## **Deprecated since version 0.18.0**.
## Use ``rand`` instead.
result = T(random(x.b - x.a)) + x.a
proc random*[T](a: openArray[T]): T =
proc random*[T](a: openArray[T]): T {.deprecated.} =
## returns a random element from the openarray `a`.
## **Deprecated since version 0.18.0**.
## Use ``rand`` instead.
result = a[random(a.low..a.len)]
proc rand*(r: var Rand; max: int): int {.benign.} =
## Returns a random number in the range 0..max. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
while true:
let x = next(r)
if x <= randMax - (randMax mod ui(max)):
return int(x mod (uint64(max)+1u64))
proc rand*(max: int): int {.benign.} =
## Returns a random number in the range 0..max. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
rand(state, max)
proc rand*(r: var Rand; max: float): float {.benign.} =
## Returns a random number in the range 0..max. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
let x = next(r)
when defined(JS):
result = (float(x) / float(high(uint32))) * max
else:
let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
result = (cast[float](u) - 1.0) * max
proc rand*(max: float): float {.benign.} =
## Returns a random number in the range 0..max. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
rand(state, max)
proc rand*[T](r: var Rand; x: HSlice[T, T]): T =
## For a slice `a .. b` returns a value in the range `a .. b`.
result = T(rand(r, x.b - x.a)) + x.a
proc rand*[T](x: HSlice[T, T]): T =
## For a slice `a .. b` returns a value in the range `a .. b`.
result = rand(state, x)
proc rand*[T](r: var Rand; a: openArray[T]): T =
## returns a random element from the openarray `a`.
result = a[rand(r, a.low..a.high)]
proc rand*[T](a: openArray[T]): T =
## returns a random element from the openarray `a`.
result = a[rand(a.low..a.high)]
proc initRand*(seed: int64): Rand =
## Creates a new ``Rand`` state from ``seed``.
result.a0 = ui(seed shr 16)
result.a1 = ui(seed and 0xffff)
discard next(result)
proc randomize*(seed: int64) {.benign.} =
## Initializes the random number generator with a specific seed.
state.a0 = ui(seed shr 16)
state.a1 = ui(seed and 0xffff)
discard next(state)
## Initializes the default random number generator
## with a specific seed.
state = initRand(seed)
proc shuffle*[T](r: var Rand; x: var openArray[T]) =
## Swaps the positions of elements in a sequence randomly.
for i in countdown(x.high, 1):
let j = r.rand(i)
swap(x[i], x[j])
proc shuffle*[T](x: var openArray[T]) =
## Will randomly swap the positions of elements in a sequence.
for i in countdown(x.high, 1):
let j = random(i + 1)
swap(x[i], x[j])
## Swaps the positions of elements in a sequence randomly.
shuffle(state, x)
when not defined(nimscript):
import times
@@ -134,7 +205,7 @@ when isMainModule:
var x = 8234
for i in 0..100_000:
x = random(len(occur)) # myrand(x)
x = rand(high(occur))
inc occur[x]
for i, oc in occur:
if oc < 69: