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Correction to round0 following review.
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@@ -247,7 +247,7 @@ else:
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proc exp*(x: float32): float32 {.importc: "Math.exp", nodecl.}
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proc exp*(x: float64): float64 {.importc: "Math.exp", nodecl.}
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proc round0*(x: float): float {.importc: "Math.round", nodecl.}
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proc round0(x: float): float {.importc: "Math.round", nodecl.}
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proc pow*(x, y: float32): float32 {.importC: "Math.pow", nodecl.}
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proc pow*(x, y: float64): float64 {.importc: "Math.pow", nodecl.}
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