Clean up tests/manyloc

named_argument_bug still fails
This commit is contained in:
def
2015-02-04 21:56:45 +01:00
parent 416456cefe
commit 1c34f30bbb
13 changed files with 113 additions and 121 deletions

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@@ -74,7 +74,7 @@ type
contacts*: PContact
stamp*: TTimestamp
handler*: PCollisionHandler
swappedColl*: bool32
swappedColl*: Bool32
state*: TArbiterState
PCollisionHandler* = ptr TCollisionHandler
TCollisionHandler*{.pf.} = object
@@ -108,7 +108,7 @@ type
#/ Collision begin event function callback type.
#/ Returning false from a begin callback causes the collision to be ignored until
#/ the the separate callback is called when the objects stop colliding.
TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): Bool{.
TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): bool{.
cdecl.}
#/ Collision pre-solve event function callback type.
#/ Returning false from a pre-step callback causes the collision to be ignored until the next step.
@@ -142,14 +142,14 @@ type
PSpatialIndex = ptr TSpatialIndex
TSpatialIndex{.pf.} = object
klass: PSpatialIndexClass
bbfunc: TSpatialIndexBBFunc
bbfun: TSpatialIndexBBFunc
staticIndex: PSpatialIndex
dynamicIndex: PSpatialIndex
TSpatialIndexDestroyImpl* = proc (index: PSpatialIndex){.cdecl.}
TSpatialIndexCountImpl* = proc (index: PSpatialIndex): cint{.cdecl.}
TSpatialIndexEachImpl* = proc (index: PSpatialIndex;
func: TSpatialIndexIteratorFunc; data: pointer){.
fun: TSpatialIndexIteratorFunc; data: pointer){.
cdecl.}
TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer;
hashid: THashValue): Bool32 {.cdecl.}
@@ -161,15 +161,15 @@ type
TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex;
obj: pointer; hashid: THashValue){.cdecl.}
TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex;
func: TSpatialIndexQueryFunc; data: pointer){.cdecl.}
fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.}
TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector;
func: TSpatialIndexQueryFunc;
fun: TSpatialIndexQueryFunc;
data: pointer){.cdecl.}
TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
a: TVector; b: TVector; t_exit: CpFloat; func: TSpatialIndexSegmentQueryFunc;
a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc;
data: pointer){.cdecl.}
TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
bb: TBB; func: TSpatialIndexQueryFunc;
bb: TBB; fun: TSpatialIndexQueryFunc;
data: pointer){.cdecl.}
PSpatialIndexClass* = ptr TSpatialIndexClass
TSpatialIndexClass*{.pf.} = object
@@ -286,7 +286,7 @@ type
CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES
TShapeCacheDataImpl* = proc (shape: PShape; p: TVector; rot: TVector): TBB{.cdecl.}
TShapeDestroyImpl* = proc (shape: PShape){.cdecl.}
TShapePointQueryImpl* = proc (shape: PShape; p: TVector): bool32 {.cdecl.}
TShapePointQueryImpl* = proc (shape: PShape; p: TVector): Bool32 {.cdecl.}
TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector;
info: PSegmentQueryInfo){.cdecl.}
PShapeClass* = ptr TShapeClass
@@ -427,7 +427,7 @@ defGetter(PSpace, CpFloat, currDt, CurrentTimeStep)
#/ returns true from inside a callback and objects cannot be added/removed.
proc isLocked*(space: PSpace): Bool{.inline.} =
proc isLocked*(space: PSpace): bool{.inline.} =
result = space.locked.bool
#/ Set a default collision handler for this space.
@@ -478,24 +478,24 @@ proc removeBody*(space: PSpace; body: PBody){.
proc RemoveConstraint*(space: PSpace; constraint: PConstraint){.
cdecl, importc: "cpSpaceRemoveConstraint", dynlib: Lib.}
#/ Test if a collision shape has been added to the space.
proc containsShape*(space: PSpace; shape: PShape): Bool{.
proc containsShape*(space: PSpace; shape: PShape): bool{.
cdecl, importc: "cpSpaceContainsShape", dynlib: Lib.}
#/ Test if a rigid body has been added to the space.
proc containsBody*(space: PSpace; body: PBody): Bool{.
proc containsBody*(space: PSpace; body: PBody): bool{.
cdecl, importc: "cpSpaceContainsBody", dynlib: Lib.}
#/ Test if a constraint has been added to the space.
proc containsConstraint*(space: PSpace; constraint: PConstraint): Bool{.
proc containsConstraint*(space: PSpace; constraint: PConstraint): bool{.
cdecl, importc: "cpSpaceContainsConstraint", dynlib: Lib.}
#/ Schedule a post-step callback to be called when cpSpaceStep() finishes.
#/ @c obj is used a key, you can only register one callback per unique value for @c obj
proc addPostStepCallback*(space: PSpace; func: TPostStepFunc;
proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc;
obj: pointer; data: pointer){.
cdecl, importc: "cpSpaceAddPostStepCallback", dynlib: Lib.}
#/ Query the space at a point and call @c func for each shape found.
proc pointQuery*(space: PSpace; point: TVector; layers: TLayers;
group: TGroup; func: TSpacePointQueryFunc; data: pointer){.
group: TGroup; fun: TSpacePointQueryFunc; data: pointer){.
cdecl, importc: "cpSpacePointQuery", dynlib: Lib.}
#/ Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
@@ -506,7 +506,7 @@ proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers;
#/ Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected.
proc segmentQuery*(space: PSpace; start: TVector; to: TVector;
layers: TLayers; group: TGroup;
func: TSpaceSegmentQueryFunc; data: pointer){.
fun: TSpaceSegmentQueryFunc; data: pointer){.
cdecl, importc: "cpSpaceSegmentQuery", dynlib: Lib.}
#/ Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
@@ -517,26 +517,26 @@ proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
#/ Perform a fast rectangle query on the space calling @c func for each shape found.
#/ Only the shape's bounding boxes are checked for overlap, not their full shape.
proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup;
func: TSpaceBBQueryFunc; data: pointer){.
fun: TSpaceBBQueryFunc; data: pointer){.
cdecl, importc: "cpSpaceBBQuery", dynlib: Lib.}
#/ Query a space for any shapes overlapping the given shape and call @c func for each shape found.
proc shapeQuery*(space: PSpace; shape: PShape; func: TSpaceShapeQueryFunc; data: pointer): Bool {.
proc shapeQuery*(space: PSpace; shape: PShape; fun: TSpaceShapeQueryFunc; data: pointer): bool {.
cdecl, importc: "cpSpaceShapeQuery", dynlib: Lib.}
#/ Call cpBodyActivate() for any shape that is overlaps the given shape.
proc activateShapesTouchingShape*(space: PSpace; shape: PShape){.
cdecl, importc: "cpSpaceActivateShapesTouchingShape", dynlib: Lib.}
#/ Call @c func for each body in the space.
proc eachBody*(space: PSpace; func: TSpaceBodyIteratorFunc; data: pointer){.
proc eachBody*(space: PSpace; fun: TSpaceBodyIteratorFunc; data: pointer){.
cdecl, importc: "cpSpaceEachBody", dynlib: Lib.}
#/ Call @c func for each shape in the space.
proc eachShape*(space: PSpace; func: TSpaceShapeIteratorFunc;
proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc;
data: pointer){.
cdecl, importc: "cpSpaceEachShape", dynlib: Lib.}
#/ Call @c func for each shape in the space.
proc eachConstraint*(space: PSpace; func: TSpaceConstraintIteratorFunc;
proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc;
data: pointer){.
cdecl, importc: "cpSpaceEachConstraint", dynlib: Lib.}
#/ Update the collision detection info for the static shapes in the space.
@@ -674,7 +674,7 @@ proc dist*(v1, v2: TVector): CpFloat {.inline.} =
proc distsq*(v1, v2: TVector): CpFloat {.inline.} =
result = (v1 - v2).lenSq #vlengthsq(vsub(v1, v2))
#/ Returns true if the distance between v1 and v2 is less than dist.
proc near*(v1, v2: TVector; dist: CpFloat): Bool{.inline.} =
proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} =
result = v1.distSq(v2) < dist * dist
@@ -706,13 +706,13 @@ proc Sleep*(body: PBody){.importc: "cpBodySleep", dynlib: Lib.}
proc SleepWithGroup*(body: PBody; group: PBody){.
importc: "cpBodySleepWithGroup", dynlib: Lib.}
#/ Returns true if the body is sleeping.
proc isSleeping*(body: PBody): Bool {.inline.} =
proc isSleeping*(body: PBody): bool {.inline.} =
return body.node.root != nil
#/ Returns true if the body is static.
proc isStatic*(body: PBody): bool {.inline.} =
return body.node.idleTime == CpInfinity
#/ Returns true if the body has not been added to a space.
proc isRogue*(body: PBody): Bool {.inline.} =
proc isRogue*(body: PBody): bool {.inline.} =
return body.space == nil
# #define CP_DefineBodyStructGetter(type, member, name) \
@@ -808,15 +808,15 @@ proc kineticEnergy*(body: PBOdy): CpFloat =
result = (body.v.dot(body.v) * body.m) + (body.w * body.w * body.i)
#/ Call @c func once for each shape attached to @c body and added to the space.
proc eachShape*(body: PBody; func: TBodyShapeIteratorFunc;
proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc;
data: pointer){.
cdecl, importc: "cpBodyEachShape", dynlib: Lib.}
#/ Call @c func once for each constraint attached to @c body and added to the space.
proc eachConstraint*(body: PBody; func: TBodyConstraintIteratorFunc;
proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc;
data: pointer) {.
cdecl, importc: "cpBodyEachConstraint", dynlib: Lib.}
#/ Call @c func once for each arbiter that is currently active on the body.
proc eachArbiter*(body: PBody; func: TBodyArbiterIteratorFunc;
proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc;
data: pointer){.
cdecl, importc: "cpBodyEachArbiter", dynlib: Lib.}
#/ Allocate a spatial hash.
@@ -824,10 +824,10 @@ proc SpaceHashAlloc*(): PSpaceHash{.
cdecl, importc: "cpSpaceHashAlloc", dynlib: Lib.}
#/ Initialize a spatial hash.
proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint;
bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
cdecl, importc: "cpSpaceHashInit", dynlib: Lib.}
#/ Allocate and initialize a spatial hash.
proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfunc: TSpatialIndexBBFunc;
proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc;
staticIndex: PSpatialIndex): PSpatialIndex{.
cdecl, importc: "cpSpaceHashNew", dynlib: Lib.}
#/ Change the cell dimensions and table size of the spatial hash to tune it.
@@ -842,18 +842,18 @@ proc SpaceHashResize*(hash: PSpaceHash; celldim: CpFloat; numcells: cint){.
#/ Allocate a bounding box tree.
proc BBTreeAlloc*(): PBBTree{.cdecl, importc: "cpBBTreeAlloc", dynlib: Lib.}
#/ Initialize a bounding box tree.
proc BBTreeInit*(tree: PBBTree; bbfunc: TSpatialIndexBBFunc;
proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc;
staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
importc: "cpBBTreeInit", dynlib: Lib.}
#/ Allocate and initialize a bounding box tree.
proc BBTreeNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
proc BBTreeNew*(bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
cdecl, importc: "cpBBTreeNew", dynlib: Lib.}
#/ Perform a static top down optimization of the tree.
proc BBTreeOptimize*(index: PSpatialIndex){.
cdecl, importc: "cpBBTreeOptimize", dynlib: Lib.}
#/ Set the velocity function for the bounding box tree to enable temporal coherence.
proc BBTreeSetVelocityFunc*(index: PSpatialIndex; func: TBBTreeVelocityFunc){.
proc BBTreeSetVelocityFunc*(index: PSpatialIndex; fun: TBBTreeVelocityFunc){.
cdecl, importc: "cpBBTreeSetVelocityFunc", dynlib: Lib.}
#MARK: Single Axis Sweep
@@ -864,12 +864,12 @@ proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc",
dynlib: Lib.}
#/ Initialize a 1D sort and sweep broadphase.
proc Sweep1DInit*(sweep: ptr TSweep1D; bbfunc: TSpatialIndexBBFunc;
proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc;
staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
importc: "cpSweep1DInit", dynlib: Lib.}
#/ Allocate and initialize a 1D sort and sweep broadphase.
proc Sweep1DNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.
proc Sweep1DNew*(bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.
cdecl, importc: "cpSweep1DNew", dynlib: Lib.}
@@ -1359,7 +1359,7 @@ defCProp(SlideJoint, TVector, anchr2, Anchr2)
defCProp(SlideJoint, CpFloat, min, Min)
defCProp(SlideJoint, CpFloat, max, Max)
proc pivotJointGetClass*(): PConstraintClass {.
proc PivotJointGetClass*(): PConstraintClass {.
cdecl, importc: "cpPivotJointGetClass", dynlib: Lib.}
#/ Allocate a pivot joint

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@@ -20,7 +20,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
const Lib = "libenet.so.1(|.0.3)"
{.deadCodeElim: ON.}
{.deadCodeElim: on.}
const
ENET_VERSION_MAJOR* = 1
ENET_VERSION_MINOR* = 3

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@@ -9,15 +9,6 @@ template defPacketImports*(): stmt {.immediate, dirty.} =
import macros, macro_dsl, estreams
from strutils import format
proc `$`*[T](x: seq[T]): string =
result = "[seq len="
result.add($x.len)
result.add ':'
for i in 0.. <len(x):
result.add " "
result.add($x[i])
result.add ']'
macro defPacket*(typeNameN: expr, typeFields: expr): stmt {.immediate.} =
result = newNimNode(nnkStmtList)
let
@@ -293,4 +284,4 @@ when isMainModule:
for itm in test.x:
echo(itm)
test.pack(s)
echo(repr(s.data))
echo(repr(s.data))

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@@ -221,10 +221,10 @@ type
TTransform* {.pf.} = object
matrix*: array[0..8, cfloat]
TColor* {.pf.} = object
r*: Uint8
g*: Uint8
b*: Uint8
a*: Uint8
r*: uint8
g*: uint8
b*: uint8
a*: uint8
PFloatRect* = ptr TFloatRect
TFloatRect*{.pf.} = object
left*: cfloat
@@ -306,7 +306,7 @@ proc close*(window: PRenderWindow) {.
proc isOpen*(window: PRenderWindow): bool {.
cdecl, importc: "sfRenderWindow_isOpen", dynlib: LibG.}
#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfuint8* pixels);
#proc setIcon*(window: PRenderWindow, width, height: cint, pixels: seq[uint8]) {.
# cdecl, importc: "sfRenderWindow_setIcon", dynlib: LibG.}
@@ -395,7 +395,7 @@ proc capture*(window: PRenderWindow): PImage {.
cdecl, importc: "sfRenderWindow_capture", dynlib: LibG.}
#Construct a new render texture
proc newRenderTexture*(width, height: cint; depthBuffer: Bool): PRenderTexture {.
proc newRenderTexture*(width, height: cint; depthBuffer: bool): PRenderTexture {.
cdecl, importc: "sfRenderTexture_create", dynlib: LibG.}
#Destroy an existing render texture
proc destroy*(renderTexture: PRenderTexture){.
@@ -522,9 +522,9 @@ proc copy*(font: PFont): PFont {.
cdecl, importc: "sfFont_copy", dynlib: LibG.}
proc destroy*(font: PFont) {.
cdecl, importc: "sfFont_destroy", dynlib: LibG.}
proc getGlyph*(font: PFont, codePoint: Uint32, characterSize: cint, bold: bool): TGlyph{.
proc getGlyph*(font: PFont, codePoint: uint32, characterSize: cint, bold: bool): TGlyph{.
cdecl, importc: "sfFont_getGlyph", dynlib: LibG.}
proc getKerning*(font: PFont, first: Uint32, second: Uint32, characterSize: cint): cint {.
proc getKerning*(font: PFont, first: uint32, second: uint32, characterSize: cint): cint {.
cdecl, importc: "sfFont_getKerning", dynlib: LibG.}
proc getLineSpacing*(font: PFont, characterSize: cint): cint {.
cdecl, importc: "sfFont_getLineSpacing", dynlib: LibG.}
@@ -882,7 +882,7 @@ proc getInverseTransform*(text: PText): TTransform {.
cdecl, importc: "sfText_getInverseTransform", dynlib: LibG.}
proc setString*(text: PText, string: cstring) {.
cdecl, importc: "sfText_setString", dynlib: LibG.}
proc setUnicodeString*(text: PText, string: ptr Uint32) {.
proc setUnicodeString*(text: PText, string: ptr uint32) {.
cdecl, importc: "sfText_setUnicodeString", dynlib: LibG.}
proc setFont*(text: PText, font: PFont) {.
cdecl, importc: "sfText_setFont", dynlib: LibG.}
@@ -894,13 +894,13 @@ proc setColor*(text: PText, color: TColor) {.
cdecl, importc: "sfText_setColor", dynlib: LibG.}
proc getString*(text: PText): cstring {.
cdecl, importc: "sfText_getString", dynlib: LibG.}
proc getUnicodeString*(text: PText): ptr Uint32 {.cdecl,
proc getUnicodeString*(text: PText): ptr uint32 {.cdecl,
importc: "sfText_getUnicodeString", dynlib: LibG.}
proc getFont*(text: PText): PFont {.
cdecl, importc: "sfText_getFont", dynlib: LibG.}
proc getCharacterSize*(text: PText): cint {.
cdecl, importc: "sfText_getCharacterSize", dynlib: LibG.}
proc getStyle*(text: PText): Uint32 {.
proc getStyle*(text: PText): uint32 {.
cdecl, importc: "sfText_getStyle", dynlib: LibG.}
proc getColor*(text: PText): TColor {.
cdecl, importc: "sfText_getColor", dynlib: LibG.}

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@@ -284,7 +284,7 @@ proc newSoundBuffer*(stream: PInputStream): PSoundBuffer{.
#/ \brief Create a new sound buffer and load it from an array of samples in memory
#/
#/ The assumed format of the audio samples is 16 bits signed integer
#/ (sfInt16).
#/ (sfint16).
#/
#/ \param samples Pointer to the array of samples in memory
#/ \param sampleCount Number of samples in the array
@@ -334,7 +334,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {.
#/ \brief Get the array of audio samples stored in a sound buffer
#/
#/ The format of the returned samples is 16 bits signed integer
#/ (sfInt16). The total number of samples in this array
#/ (sfint16). The total number of samples in this array
#/ is given by the sfSoundBuffer_getSampleCount function.
#/
#/ \param soundBuffer Sound buffer object
@@ -342,7 +342,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {.
#/ \return Read-only pointer to the array of sound samples
#/
#//////////////////////////////////////////////////////////
proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr Int16{.
proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr int16{.
cdecl, importc: "sfSoundBuffer_getSamples", dynlib: Lib.}
#//////////////////////////////////////////////////////////
#/ \brief Get the number of samples stored in a sound buffer

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@@ -105,6 +105,7 @@ proc tryLogin*(b: PButton) =
passwd = u_passwd.getText())
dirServer.send HLogin, login
proc tryTransition*(b: PButton) =
discard
#zone.writePkt HZoneJoinReq, myCreds
proc tryConnect*(b: PButton) =
if not dirServer.connected:

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@@ -143,7 +143,7 @@ proc mouseToSpace*(): TVector =
proc explode*(b: PLiveBullet)
## TCollisionBeginFunc
proc collisionBulletPlayer(arb: PArbiter; space: PSpace;
data: pointer): Bool{.cdecl.} =
data: pointer): bool{.cdecl.} =
var
bullet = cast[PLiveBullet](arb.a.data)
target = cast[PVehicle](arb.b.data)
@@ -152,7 +152,7 @@ proc collisionBulletPlayer(arb: PArbiter; space: PSpace;
proc angularDampingSim(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} =
body.w -= (body.w * 0.98 * dt)
body.updateVelocity(gravity, damping, dt)
body.UpdateVelocity(gravity, damping, dt)
proc initLevel() =
loadAllAssets()
@@ -227,7 +227,7 @@ proc explode*(b: PLiveBullet) =
playSound(b.record.explosion.sound, b.body.getPos())
proc bulletUpdate(body: PBody, gravity: TVector, damping, dt: CpFloat){.cdecl.} =
body.updateVelocity(gravity, damping, dt)
body.UpdateVelocity(gravity, damping, dt)
template getPhysical() {.immediate.} =
result.body = space.addBody(newBody(
@@ -237,7 +237,7 @@ template getPhysical() {.immediate.} =
chipmunk.newCircleShape(
result.body,
record.physics.radius,
vectorZero))
VectorZero))
proc newBullet*(record: PBulletRecord; fromPlayer: PPlayer): PLiveBullet =
new(result, free)
@@ -480,7 +480,7 @@ when defined(DebugKeys):
echo(repr(activeVehicle.record))
elif keyPressed(KeyH):
activeVehicle.body.setPos(vector(100.0, 100.0))
activeVehicle.body.setVel(vectorZero)
activeVehicle.body.setVel(VectorZero)
elif keyPressed(KeyComma):
activeVehicle.body.setPos mouseToSpace())
ingameClient.registerHandler(KeyY, down, proc() =
@@ -507,7 +507,7 @@ when defined(DebugKeys):
return
let body = shape.getBody()
mouseJoint = space.addConstraint(
newPivotJoint(mouseBody, body, vectorZero, body.world2local(point)))
newPivotJoint(mouseBody, body, VectorZero, body.world2local(point)))
mouseJoint.maxForce = 50000.0
mouseJoint.errorBias = pow(1.0 - 0.15, 60))
@@ -539,15 +539,15 @@ proc mainUpdate(dt: float) =
elif not activeVehicle.isNil:
if keyPressed(KeyUp):
activeVehicle.accel(dt)
elif keyPressed(keyDown):
elif keyPressed(KeyDown):
activeVehicle.reverse(dt)
if keyPressed(KeyRight):
activeVehicle.turn_right(dt)
elif keyPressed(KeyLeft):
activeVehicle.turn_left(dt)
if keyPressed(keyz):
if keyPressed(Keyz):
activeVehicle.strafe_left(dt)
elif keyPressed(keyx):
elif keyPressed(Keyx):
activeVehicle.strafe_right(dt)
if keyPressed(KeyLControl):
localPlayer.useItem 0
@@ -557,7 +557,7 @@ proc mainUpdate(dt: float) =
localPlayer.useItem 2
if keyPressed(KeyW):
localPlayer.useItem 3
if Keypressed(keyA):
if keyPressed(KeyA):
localPlayer.useItem 4
if keyPressed(sfml.KeyS):
localPlayer.useItem 5
@@ -666,7 +666,7 @@ when isMainModule:
import parseopt
localPlayer = newPlayer()
LobbyInit()
lobbyInit()
videoMode = getClientSettings().resolution
window = newRenderWindow(videoMode, "sup", sfDefaultStyle)
@@ -683,7 +683,7 @@ when isMainModule:
mouseSprite.setOutlineThickness 1.4
mouseSprite.setOrigin vec2f(14, 14)
LobbyReady()
lobbyReady()
playBtn = specGui.newButton(
"Unspec - F12", position = vec2f(680.0, 8.0), onClick = proc(b: PButton) =
toggleSpec())

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@@ -26,7 +26,7 @@ proc newObject*(record: PObjectRecord): PGameObject =
when false:
result.sprite = record.anim.spriteSheet.sprite.copy()
result.body = newBody(result.record.physics.mass, 10.0)
result.shape = chipmunk.newCircleShape(result.body, result.record.physics.radius, vectorZero)
result.shape = chipmunk.newCircleShape(result.body, result.record.physics.radius, VectorZero)
result.body.setPos(vector(100, 100))
proc newObject*(name: string): PGameObject =
result = newObject(fetchObj(name))

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@@ -38,7 +38,7 @@ type
PGLclampf* = ptr TGLclampf
PGLdouble* = ptr TGLdouble
PGLclampd* = ptr TGLclampd
PGLvoid* = Pointer
PGLvoid* = pointer
PPGLvoid* = ptr PGLvoid
TGLenum* = cint
TGLboolean* = bool
@@ -983,7 +983,7 @@ const # Version
GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT
proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".}
proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname,
proc glAlphaFunc*(fun: TGLenum, theref: TGLclampf){.dynlib: dllname,
importc: "glAlphaFunc".}
proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint,
residences: PGLboolean): TGLboolean{.
@@ -998,7 +998,7 @@ proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat,
proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname,
importc: "glBlendFunc".}
proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".}
proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname,
proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: pointer){.dynlib: dllname,
importc: "glCallLists".}
proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".}
proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
@@ -1062,7 +1062,7 @@ proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname,
proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname,
importc: "glColorMaterial".}
proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
pointer: Pointer){.dynlib: dllname,
p: pointer){.dynlib: dllname,
importc: "glColorPointer".}
proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){.
dynlib: dllname, importc: "glCopyPixels".}
@@ -1084,7 +1084,7 @@ proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname,
importc: "glDeleteLists".}
proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
importc: "glDeleteTextures".}
proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc: "glDepthFunc".}
proc glDepthFunc*(fun: TGLenum){.dynlib: dllname, importc: "glDepthFunc".}
proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".}
proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname,
importc: "glDepthRange".}
@@ -1095,12 +1095,12 @@ proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.
dynlib: dllname, importc: "glDrawArrays".}
proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".}
proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum,
indices: Pointer){.dynlib: dllname,
indices: pointer){.dynlib: dllname,
importc: "glDrawElements".}
proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum,
pixels: Pointer){.dynlib: dllname, importc: "glDrawPixels".}
pixels: pointer){.dynlib: dllname, importc: "glDrawPixels".}
proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".}
proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname,
proc glEdgeFlagPointer*(stride: TGLsizei, p: pointer){.dynlib: dllname,
importc: "glEdgeFlagPointer".}
proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".}
proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".}
@@ -1171,7 +1171,7 @@ proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname,
importc: "glGetPixelMapuiv".}
proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname,
importc: "glGetPixelMapusv".}
proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname,
proc glGetPointerv*(pname: TGLenum, params: pointer){.dynlib: dllname,
importc: "glGetPointerv".}
proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
importc: "glGetPolygonStipple".}
@@ -1188,10 +1188,10 @@ proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname,
importc: "glGetTexGeniv".}
proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum,
atype: TGLenum, pixels: Pointer){.dynlib: dllname,
atype: TGLenum, pixels: pointer){.dynlib: dllname,
importc: "glGetTexImage".}
proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum,
params: Pointer){.dynlib: dllname,
params: pointer){.dynlib: dllname,
importc: "glGetTexLevelParameterfv".}
proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum,
params: PGLint){.dynlib: dllname,
@@ -1202,7 +1202,7 @@ proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glGetTexParameteriv".}
proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".}
proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".}
proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){.
proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){.
dynlib: dllname, importc: "glIndexPointer".}
proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".}
proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".}
@@ -1215,7 +1215,7 @@ proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".}
proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".}
proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".}
proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".}
proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){.
proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, p: pointer){.
dynlib: dllname, importc: "glInterleavedArrays".}
proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname,
importc: "glIsEnabled".}
@@ -1288,7 +1288,7 @@ proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".}
proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".}
proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".}
proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".}
proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){.
proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, p: pointer){.
dynlib: dllname, importc: "glNormalPointer".}
proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){.
dynlib: dllname, importc: "glOrtho".}
@@ -1360,7 +1360,7 @@ proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname,
proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".}
proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".}
proc glReadPixels*(x, y: TGLint, width, height: TGLsizei,
format, atype: TGLenum, pixels: Pointer){.dynlib: dllname,
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
importc: "glReadPixels".}
proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".}
proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname,
@@ -1383,7 +1383,7 @@ proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname,
importc: "glSelectBuffer".}
proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".}
proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){.
proc glStencilFunc*(fun: TGLenum, theref: TGLint, mask: TGLuint){.
dynlib: dllname, importc: "glStencilFunc".}
proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".}
proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname,
@@ -1424,7 +1424,7 @@ proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname,
importc: "glTexCoord4s".}
proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".}
proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
pointer: Pointer){.dynlib: dllname,
p: pointer){.dynlib: dllname,
importc: "glTexCoordPointer".}
proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
dynlib: dllname, importc: "glTexEnvf".}
@@ -1448,10 +1448,10 @@ proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glTexGeniv".}
proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint,
width: TGLsizei, border: TGLint, format, atype: TGLenum,
pixels: Pointer){.dynlib: dllname, importc: "glTexImage1D".}
pixels: pointer){.dynlib: dllname, importc: "glTexImage1D".}
proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint,
width, height: TGLsizei, border: TGLint,
format, atype: TGLenum, pixels: Pointer){.dynlib: dllname,
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
importc: "glTexImage2D".}
proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
dynlib: dllname, importc: "glTexParameterf".}
@@ -1462,11 +1462,11 @@ proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){.
proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
dynlib: dllname, importc: "glTexParameteriv".}
proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei,
format, atype: TGLenum, pixels: Pointer){.dynlib: dllname,
format, atype: TGLenum, pixels: pointer){.dynlib: dllname,
importc: "glTexSubImage1D".}
proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint,
width, height: TGLsizei, format, atype: TGLenum,
pixels: Pointer){.dynlib: dllname,
pixels: pointer){.dynlib: dllname,
importc: "glTexSubImage2D".}
proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".}
proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".}
@@ -1495,7 +1495,7 @@ proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".}
proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".}
proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".}
proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
pointer: Pointer){.dynlib: dllname,
p: pointer){.dynlib: dllname,
importc: "glVertexPointer".}
proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
importc: "glViewport".}
@@ -1505,28 +1505,28 @@ type
count: TGLsizei)
PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
stride, count: TGLsizei,
pointer: Pointer)
p: pointer)
PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
pointer: Pointer)
p: pointer)
PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
stride, count: TGLsizei, pointer: Pointer)
stride, count: TGLsizei, p: pointer)
PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
pointer: Pointer)
p: pointer)
PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
stride, count: TGLsizei, pointer: Pointer)
stride, count: TGLsizei, p: pointer)
PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei,
pointer: PGLboolean)
PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer)
PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: pointer)
PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei,
pi: Pointer) # WIN_swap_hint
pi: pointer) # WIN_swap_hint
PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei)
PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum,
width: TGLsizei, format, atype: TGLenum,
data: Pointer)
data: pointer)
PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei,
format, atype: TGLenum, data: Pointer)
format, atype: TGLenum, data: pointer)
PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum,
data: Pointer)
data: pointer)
PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum,
params: PGLint)
PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum,

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@@ -4,14 +4,14 @@ template filterIt2*(seq, pred: expr, body: stmt): stmt {.immediate, dirty.} =
for it in items(seq):
if pred: body
proc map*[A, B](x: seq[A], func: proc(y: A): B {.closure.}): seq[B] =
proc map*[A, B](x: seq[A], fun: proc(y: A): B {.closure.}): seq[B] =
result = @[]
for item in x.items:
result.add func(item)
result.add fun(item)
proc mapInPlace*[A](x: var seq[A], func: proc(y: A): A {.closure.}) =
proc mapInPlace*[A](x: var seq[A], fun: proc(y: A): A {.closure.}) =
for i in 0..x.len-1:
x[i] = func(x[i])
x[i] = fun(x[i])
template unless*(condition: expr; body: stmt): stmt {.dirty.} =
if not(condition):
@@ -38,4 +38,4 @@ when isMainModule:
var someSeq = @[9,8,7,6,5,4,3,2,1] ## numbers < 6 or even
filterIt2 someSeq, it < 6 or (it and 1) == 0:
echo(it)
echo "-----------"
echo "-----------"

View File

@@ -122,9 +122,9 @@ var
nameToBulletID*: TTable[string, int]
activeState = Lobby
proc newSprite(filename: string; errors: var seq[string]): PSpriteSheet
proc newSprite*(filename: string; errors: var seq[string]): PSpriteSheet
proc load*(ss: PSpriteSheet): bool {.discardable.}
proc newSound(filename: string; errors: var seq[string]): PSoundRecord
proc newSound*(filename: string; errors: var seq[string]): PSoundRecord
proc load*(s: PSoundRecord): bool {.discardable.}
proc validateSettings*(settings: PJsonNode; errors: var seq[string]): bool
@@ -146,7 +146,7 @@ proc importHandling(data: PJsonNode): THandlingRecord
proc importBullet(data: PJsonNode; errors: var seq[string]): PBulletRecord
proc importSoul(data: PJsonNode): TSoulRecord
proc importExplosion(data: PJsonNode; errors: var seq[string]): TExplosionRecord
proc importSound(data: PJsonNode; errors: var seq[string]; fieldName: string = nil): PSoundRecord
proc importSound*(data: PJsonNode; errors: var seq[string]; fieldName: string = nil): PSoundRecord
## this is the only pipe between lobby and main.nim
proc getActiveState*(): TGameState =
@@ -466,7 +466,7 @@ proc importPhys(data: PJsonNode): TPhysicsRecord =
phys.getField("radius", result.radius)
phys.getField("mass", result.mass)
when not defined(NoChipmunk):
result.moment = momentForCircle(result.mass, 0.0, result.radius, vectorZero) * MomentMult
result.moment = momentForCircle(result.mass, 0.0, result.radius, VectorZero) * MomentMult
proc importHandling(data: PJsonNode): THandlingRecord =
result.thrust = 45.0
result.topSpeed = 100.0 #unused

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@@ -9,8 +9,8 @@ template idpacket(pktName, id, s2c, c2s: expr): stmt {.immediate, dirty.} =
defPacket(`Sc pktName`, s2c)
defPacket(`Cs pktName`, c2s)
forwardPacketT(Uint8, int8)
forwardPacketT(Uint16, int16)
forwardPacketT(uint8, int8)
forwardPacketT(uint16, int16)
forwardPacketT(TPort, int16)
idPacket(Login, 'a',
@@ -51,7 +51,7 @@ defPacket(ScTeamList, tuple[teams: seq[ScTeam]])
let HTeamChange* = 't'
idPacket(ZoneQuery, 'Q',
tuple[playerCount: Uint16], ##i should include a time here or something
tuple[playerCount: uint16], ##i should include a time here or something
tuple[pad: char = '\0'])
type SpawnKind = enum

View File

@@ -9,22 +9,22 @@ proc accel*(obj: PVehicle, dt: float) =
# sin(obj.angle) * obj.record.handling.thrust.float * dt)
obj.body.applyImpulse(
vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.thrust,
vectorZero)
VectorZero)
proc reverse*(obj: PVehicle, dt: float) =
#obj.velocity += vec2f(
# -cos(obj.angle) * obj.record.handling.reverse.float * dt,
# -sin(obj.angle) * obj.record.handling.reverse.float * dt)
obj.body.applyImpulse(
-vectorForAngle(obj.body.getAngle()) * dt * obj.record.handling.reverse,
vectorZero)
VectorZero)
proc strafe_left*(obj: PVehicle, dt: float) =
obj.body.applyImpulse(
vectorForAngle(obj.body.getAngle()).perp() * obj.record.handling.strafe * dt,
vectorZero)
VectorZero)
proc strafe_right*(obj: PVehicle, dt: float) =
obj.body.applyImpulse(
vectorForAngle(obj.body.getAngle()).rperp()* obj.record.handling.strafe * dt,
vectorZero)
VectorZero)
proc turn_right*(obj: PVehicle, dt: float) =
#obj.angle = (obj.angle + (obj.record.handling.rotation.float / 10.0 * dt)) mod TAU
obj.body.setTorque(obj.record.handling.rotation)