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Updated random functions
For Windows, `rand_s` has been available since Windows XP (see https://msdn.microsoft.com/en-us/library/sxtz2fa8.aspx). It gives a better quality random number in a larger range (the max is actually `0xffffffff`).
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@@ -202,8 +202,15 @@ when not defined(JS):
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## computes x to power raised of y.
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# C procs:
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proc srand(seed: cint) {.importc: "srand", header: "<stdlib.h>".}
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proc rand(): cint {.importc: "rand", header: "<stdlib.h>".}
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when defined(windows):
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# The "secure" random, available from Windows XP
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# https://msdn.microsoft.com/en-us/library/sxtz2fa8.aspx
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proc rand_s(val: var cuint) {.importc: "rand_s", header: "<stdlib.h>".}
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# To behave like the normal version
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proc rand(): cuint = rand_s(result)
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else:
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proc srand(seed: cint) {.importc: "srand", header: "<stdlib.h>".}
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proc rand(): cint {.importc: "rand", header: "<stdlib.h>".}
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when not defined(windows):
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proc srand48(seed: clong) {.importc: "srand48", header: "<stdlib.h>".}
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@@ -216,13 +223,14 @@ when not defined(JS):
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# importcing macros is extremely problematic
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# and because the value is publicly documented
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# on MSDN and very unlikely to change
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const rand_max = 32767
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# See https://msdn.microsoft.com/en-us/library/296az74e.aspx
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const rand_max = 4294967295
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result = (float(rand()) / float(rand_max)) * max
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proc randomize() =
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randomize(cast[int](epochTime()))
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proc randomize(seed: int) =
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srand(cint(seed))
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when declared(srand): srand(cint(seed)) # rand_s doesn't use srand
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when declared(srand48): srand48(seed)
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proc random(max: int): int =
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result = int(rand()) mod max
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