Rewrote procs for float32/float64

When a proc is `importc`-ed, made explicit. Otherwise, used `[T: float32|float64]`
This commit is contained in:
apense
2015-06-24 16:09:18 -04:00
parent f6243d5900
commit 35690dc37f

View File

@@ -8,7 +8,7 @@
#
## Constructive mathematics is naturally typed. -- Simon Thompson
##
##
## Basic math routines for Nim.
## This module is available for the `JavaScript target
## <backends.html#the-javascript-target>`_.
@@ -34,9 +34,9 @@ const
MaxFloat32Precision* = 8 ## maximum number of meaningful digits
## after the decimal point for Nim's
## ``float32`` type.
MaxFloatPrecision* = MaxFloat64Precision ## maximum number of
MaxFloatPrecision* = MaxFloat64Precision ## maximum number of
## meaningful digits
## after the decimal point
## after the decimal point
## for Nim's ``float`` type.
type
@@ -50,10 +50,10 @@ type
fcInf, ## value is positive infinity
fcNegInf ## value is negative infinity
proc classify*(x: float): FloatClass =
proc classify*(x: float): FloatClass =
## classifies a floating point value. Returns `x`'s class as specified by
## `FloatClass`.
# JavaScript and most C compilers have no classify:
if x == 0.0:
if 1.0/x == Inf:
@@ -68,15 +68,15 @@ proc classify*(x: float): FloatClass =
# XXX: fcSubnormal is not detected!
proc binom*(n, k: int): int {.noSideEffect.} =
proc binom*(n, k: int): int {.noSideEffect.} =
## computes the binomial coefficient
if k <= 0: return 1
if 2*k > n: return binom(n, n-k)
result = n
for i in countup(2, k):
result = (result * (n + 1 - i)) div i
proc fac*(n: int): int {.noSideEffect.} =
proc fac*(n: int): int {.noSideEffect.} =
## computes the faculty/factorial function.
result = 1
for i in countup(2, n):
@@ -90,7 +90,7 @@ proc isPowerOfTwo*(x: int): bool {.noSideEffect.} =
proc nextPowerOfTwo*(x: int): int {.noSideEffect.} =
## returns `x` rounded up to the nearest power of two.
## Zero and negative numbers get rounded up to 1.
result = x - 1
result = x - 1
when defined(cpu64):
result = result or (result shr 32)
when sizeof(int) > 2:
@@ -109,8 +109,8 @@ proc countBits32*(n: int32): int {.noSideEffect.} =
v = (v and 0x33333333'i32) +% ((v shr 2'i32) and 0x33333333'i32)
result = ((v +% (v shr 4'i32) and 0xF0F0F0F'i32) *% 0x1010101'i32) shr 24'i32
proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
## computes the sum of the elements in `x`.
proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
## computes the sum of the elements in `x`.
## If `x` is empty, 0 is returned.
for i in items(x): result = result + i
@@ -124,7 +124,7 @@ proc mean*[T](x: openArray[T]): float {.noSideEffect.} =
result = result / toFloat(len(x))
proc variance*[T](x: openArray[T]): float {.noSideEffect.} =
## computes the variance of the elements in `x`.
## computes the variance of the elements in `x`.
## If `x` is empty, NaN is returned.
## ``toFloat(x: T): float`` must be defined.
result = 0.0
@@ -151,7 +151,7 @@ proc randomize*() {.benign.}
## initializes the random number generator with a "random"
## number, i.e. a tickcount. Note: Does nothing for the JavaScript target,
## as JavaScript does not support this.
proc randomize*(seed: int) {.benign.}
## initializes the random number generator with a specific seed.
## Note: Does nothing for the JavaScript target,
@@ -159,60 +159,84 @@ proc randomize*(seed: int) {.benign.}
{.push noSideEffect.}
when not defined(JS):
proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".}
proc sqrt*(x: float32): float32 {.importc: "sqrt", header: "<math.h>".}
proc sqrt*(x: float64): float64 {.importc: "sqrt", header: "<math.h>".}
## computes the square root of `x`.
proc cbrt*(x: float): float {.importc: "cbrt", header: "<math.h>".}
proc cbrt*(x: float32): float32 {.importc: "cbrt", header: "<math.h>".}
proc cbrt*(x: float64): float64 {.importc: "cbrt", header: "<math.h>".}
## computes the cubic root of `x`
proc ln*(x: float): float {.importc: "log", header: "<math.h>".}
proc ln*(x: float32): float32 {.importc: "log", header: "<math.h>".}
proc ln*(x: float64): float64 {.importc: "log", header: "<math.h>".}
## computes ln(x).
proc log10*(x: float): float {.importc: "log10", header: "<math.h>".}
proc log2*(x: float): float = return ln(x) / ln(2.0)
proc exp*(x: float): float {.importc: "exp", header: "<math.h>".}
proc log10*(x: float32): float32 {.importc: "log10", header: "<math.h>".}
proc log10*(x: float64): float64 {.importc: "log10", header: "<math.h>".}
proc log2*[T: float32|float64](x: T): T = return ln(x) / ln(2.0)
proc exp*(x: float32): float32 {.importc: "exp", header: "<math.h>".}
proc exp*(x: float64): float64 {.importc: "exp", header: "<math.h>".}
## computes e**x.
proc frexp*(x: float, exponent: var int): float {.
proc frexp*(x: float32, exponent: var int): float32 {.
importc: "frexp", header: "<math.h>".}
proc frexp*(x: float64, exponent: var int): float64 {.
importc: "frexp", header: "<math.h>".}
## Split a number into mantissa and exponent.
## `frexp` calculates the mantissa m (a float greater than or equal to 0.5
## and less than 1) and the integer value n such that `x` (the original
## float value) equals m * 2**n. frexp stores n in `exponent` and returns
## m.
proc round*(x: float): int {.importc: "lrint", header: "<math.h>".}
## converts a float to an int by rounding.
proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".}
proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".}
proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".}
proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".}
proc round*(x: float32): int {.importc: "lrint", header: "<math.h>".}
proc round*(x: float64): int {.importc: "lrint", header: "<math.h>".}
## converts a float to an int by rounding.
proc arccos*(x: float32): float32 {.importc: "acos", header: "<math.h>".}
proc arccos*(x: float64): float64 {.importc: "acos", header: "<math.h>".}
proc arcsin*(x: float32): float32 {.importc: "asin", header: "<math.h>".}
proc arcsin*(x: float64): float64 {.importc: "asin", header: "<math.h>".}
proc arctan*(x: float32): float32 {.importc: "atan", header: "<math.h>".}
proc arctan*(x: float64): float64 {.importc: "atan", header: "<math.h>".}
proc arctan2*(y, x: float32): float32 {.importc: "atan2", header: "<math.h>".}
proc arctan2*(y, x: float64): float64 {.importc: "atan2", header: "<math.h>".}
## Calculate the arc tangent of `y` / `x`.
## `atan2` returns the arc tangent of `y` / `x`; it produces correct
## results even when the resulting angle is near pi/2 or -pi/2
## (`x` near 0).
proc cos*(x: float): float {.importc: "cos", header: "<math.h>".}
proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".}
proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".}
proc cos*(x: float32): float32 {.importc: "cos", header: "<math.h>".}
proc cos*(x: float64): float64 {.importc: "cos", header: "<math.h>".}
proc cosh*(x: float32): float32 {.importc: "cosh", header: "<math.h>".}
proc cosh*(x: float64): float64 {.importc: "cosh", header: "<math.h>".}
proc hypot*(x, y: float32): float32 {.importc: "hypot", header: "<math.h>".}
proc hypot*(x, y: float64): float64 {.importc: "hypot", header: "<math.h>".}
## same as ``sqrt(x*x + y*y)``.
proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".}
proc sin*(x: float): float {.importc: "sin", header: "<math.h>".}
proc tan*(x: float): float {.importc: "tan", header: "<math.h>".}
proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".}
proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".}
proc sinh*(x: float32): float32 {.importc: "sinh", header: "<math.h>".}
proc sinh*(x: float64): float64 {.importc: "sinh", header: "<math.h>".}
proc sin*(x: float32): float32 {.importc: "sin", header: "<math.h>".}
proc sin*(x: float64): float64 {.importc: "sin", header: "<math.h>".}
proc tan*(x: float32): float32 {.importc: "tan", header: "<math.h>".}
proc tan*(x: float64): float64 {.importc: "tan", header: "<math.h>".}
proc tanh*(x: float32): float32 {.importc: "tanh", header: "<math.h>".}
proc tanh*(x: float64): float64 {.importc: "tanh", header: "<math.h>".}
proc pow*(x, y: float32): float32 {.importc: "pow", header: "<math.h>".}
proc pow*(x, y: float64): float64 {.importc: "pow", header: "<math.h>".}
## computes x to power raised of y.
proc erf*(x: float): float {.importc: "erf", header: "<math.h>".}
proc erf*(x: float32): float32 {.importc: "erf", header: "<math.h>".}
proc erf*(x: float64): float64 {.importc: "erf", header: "<math.h>".}
## The error function
proc erfc*(x: float): float {.importc: "erfc", header: "<math.h>".}
proc erfc*(x: float32): float32 {.importc: "erfc", header: "<math.h>".}
proc erfc*(x: float64): float64 {.importc: "erfc", header: "<math.h>".}
## The complementary error function
proc lgamma*(x: float): float {.importc: "lgamma", header: "<math.h>".}
proc lgamma*(x: float32): float32 {.importc: "lgamma", header: "<math.h>".}
proc lgamma*(x: float64): float64 {.importc: "lgamma", header: "<math.h>".}
## Natural log of the gamma function
proc tgamma*(x: float): float {.importc: "tgamma", header: "<math.h>".}
proc tgamma*(x: float32): float32 {.importc: "tgamma", header: "<math.h>".}
proc tgamma*(x: float64): float64 {.importc: "tgamma", header: "<math.h>".}
## The gamma function
# C procs:
when defined(vcc):
# The "secure" random, available from Windows XP
@@ -225,7 +249,7 @@ when not defined(JS):
else:
proc srand(seed: cint) {.importc: "srand", header: "<stdlib.h>".}
proc rand(): cint {.importc: "rand", header: "<stdlib.h>".}
when not defined(windows):
proc srand48(seed: clong) {.importc: "srand48", header: "<stdlib.h>".}
proc drand48(): float {.importc: "drand48", header: "<stdlib.h>".}
@@ -251,7 +275,7 @@ when not defined(JS):
# on MSDN and very unlikely to change
const rand_max = 32767
result = (float(rand()) / float(rand_max)) * max
when not defined(vcc): # the above code for vcc uses `discard` instead
# this is either not Windows or is Windows without vcc
proc randomize() =
@@ -259,37 +283,47 @@ when not defined(JS):
proc randomize(seed: int) =
srand(cint(seed)) # rand_s doesn't use srand
when declared(srand48): srand48(seed)
proc random(max: int): int =
result = int(rand()) mod max
proc trunc*(x: float): float {.importc: "trunc", header: "<math.h>".}
proc floor*(x: float): float {.importc: "floor", header: "<math.h>".}
proc ceil*(x: float): float {.importc: "ceil", header: "<math.h>".}
proc trunc*(x: float32): float32 {.importc: "trunc", header: "<math.h>".}
proc trunc*(x: float64): float64 {.importc: "trunc", header: "<math.h>".}
proc floor*(x: float32): float32 {.importc: "floor", header: "<math.h>".}
proc floor*(x: float64): float64 {.importc: "floor", header: "<math.h>".}
proc ceil*(x: float32): float32 {.importc: "ceil", header: "<math.h>".}
proc ceil*(x: float64): float64 {.importc: "ceil", header: "<math.h>".}
proc fmod*(x, y: float): float {.importc: "fmod", header: "<math.h>".}
proc fmod*(x, y: float32): float32 {.importc: "fmod", header: "<math.h>".}
proc fmod*(x, y: float64): float64 {.importc: "fmod", header: "<math.h>".}
else:
proc mathrandom(): float {.importc: "Math.random", nodecl.}
proc floor*(x: float): float {.importc: "Math.floor", nodecl.}
proc ceil*(x: float): float {.importc: "Math.ceil", nodecl.}
proc floor*(x: float32): float32 {.importc: "Math.floor", nodecl.}
proc floor*(x: float64): float64 {.importc: "Math.floor", nodecl.}
proc ceil*(x: float32): float32 {.importc: "Math.ceil", nodecl.}
proc ceil*(x: float64): float64 {.importc: "Math.ceil", nodecl.}
proc random(max: int): int =
result = int(floor(mathrandom() * float(max)))
proc random(max: float): float =
result = float(mathrandom() * float(max))
proc randomize() = discard
proc randomize(seed: int) = discard
proc sqrt*(x: float): float {.importc: "Math.sqrt", nodecl.}
proc ln*(x: float): float {.importc: "Math.log", nodecl.}
proc log10*(x: float): float = return ln(x) / ln(10.0)
proc log2*(x: float): float = return ln(x) / ln(2.0)
proc exp*(x: float): float {.importc: "Math.exp", nodecl.}
proc sqrt*(x: float32): float32 {.importc: "Math.sqrt", nodecl.}
proc sqrt*(x: float64): float64 {.importc: "Math.sqrt", nodecl.}
proc ln*(x: float32): float32 {.importc: "Math.log", nodecl.}
proc ln*(x: float64): float64 {.importc: "Math.log", nodecl.}
proc log10*[T: float32|float64](x: T): T = return ln(x) / ln(10.0)
proc log2*[T: float32|float64](x: T): T = return ln(x) / ln(2.0)
proc exp*(x: float32): float32 {.importc: "Math.exp", nodecl.}
proc exp*(x: float64): float64 {.importc: "Math.exp", nodecl.}
proc round*(x: float): int {.importc: "Math.round", nodecl.}
proc pow*(x, y: float): float {.importc: "Math.pow", nodecl.}
proc frexp*(x: float, exponent: var int): float =
proc pow*(x, y: float32): float32 {.importC: "Math.pow", nodecl.}
proc pow*(x, y: float64): float64 {.importc: "Math.pow", nodecl.}
proc frexp*[T: float32|float64](x: T, exponent: var int): T =
if x == 0.0:
exponent = 0
result = 0.0
@@ -300,28 +334,36 @@ else:
exponent = round(ex)
result = x / pow(2.0, ex)
proc arccos*(x: float): float {.importc: "Math.acos", nodecl.}
proc arcsin*(x: float): float {.importc: "Math.asin", nodecl.}
proc arctan*(x: float): float {.importc: "Math.atan", nodecl.}
proc arctan2*(y, x: float): float {.importc: "Math.atan2", nodecl.}
proc cos*(x: float): float {.importc: "Math.cos", nodecl.}
proc cosh*(x: float): float = return (exp(x)+exp(-x))*0.5
proc hypot*(x, y: float): float = return sqrt(x*x + y*y)
proc sinh*(x: float): float = return (exp(x)-exp(-x))*0.5
proc sin*(x: float): float {.importc: "Math.sin", nodecl.}
proc tan*(x: float): float {.importc: "Math.tan", nodecl.}
proc tanh*(x: float): float =
proc arccos*(x: float32): float32 {.importc: "Math.acos", nodecl.}
proc arccos*(x: float64): float64 {.importc: "Math.acos", nodecl.}
proc arcsin*(x: float32): float32 {.importc: "Math.asin", nodecl.}
proc arcsin*(x: float64): float64 {.importc: "Math.asin", nodecl.}
proc arctan*(x: float32): float32 {.importc: "Math.atan", nodecl.}
proc arctan*(x: float64): float64 {.importc: "Math.atan", nodecl.}
proc arctan2*(y, x: float32): float32 {.importC: "Math.atan2", nodecl.}
proc arctan2*(y, x: float64): float64 {.importc: "Math.atan2", nodecl.}
proc cos*(x: float32): float32 {.importc: "Math.cos", nodecl.}
proc cos*(x: float64): float64 {.importc: "Math.cos", nodecl.}
proc cosh*(x: float32): float32 = return (exp(x)+exp(-x))*0.5
proc cosh*(x: float64): float64 = return (exp(x)+exp(-x))*0.5
proc hypot*[T: float32|float64](x, y: T): T = return sqrt(x*x + y*y)
proc sinh*]T: float32|float64](x: T): T = return (exp(x)-exp(-x))*0.5
proc sin*(x: float32): float32 {.importc: "Math.sin", nodecl.}
proc sin*(x: float64): float64 {.importc: "Math.sin", nodecl.}
proc tan*(x: float32): float32 {.importc: "Math.tan", nodecl.}
proc tan*(x: float64): float64 {.importc: "Math.tan", nodecl.}
proc tanh*[T: float32|float64](x: T): T =
var y = exp(2.0*x)
return (y-1.0)/(y+1.0)
{.pop.}
proc `mod`*(x, y: float): float =
proc `mod`*[T: float32|float64](x, y: T): T =
## Computes the modulo operation for float operators. Equivalent
## to ``x - y * floor(x/y)``. Note that the remainder will always
## have the same sign as the divisor.
##
##
## .. code-block:: nim
## echo (4.0 mod -3.1) # -2.2
result = if y == 0.0: x else: x - y * (x/y).floor
@@ -342,7 +384,7 @@ type
{.deprecated: [TFloatClass: FloatClass, TRunningStat: RunningStat].}
proc push*(s: var RunningStat, x: float) =
proc push*(s: var RunningStat, x: float) =
## pushes a value `x` for processing
inc(s.n)
# See Knuth TAOCP vol 2, 3rd edition, page 232
@@ -362,17 +404,17 @@ proc push*(s: var RunningStat, x: float) =
s.oldM = s.mean
s.oldS = s.newS
s.sum = s.sum + x
proc push*(s: var RunningStat, x: int) =
proc push*(s: var RunningStat, x: int) =
## pushes a value `x` for processing. `x` is simply converted to ``float``
## and the other push operation is called.
push(s, toFloat(x))
proc variance*(s: RunningStat): float =
proc variance*(s: RunningStat): float =
## computes the current variance of `s`
if s.n > 1: result = s.newS / (toFloat(s.n - 1))
proc standardDeviation*(s: RunningStat): float =
proc standardDeviation*(s: RunningStat): float =
## computes the current standard deviation of `s`
result = sqrt(variance(s))
@@ -429,7 +471,7 @@ when isMainModule and not defined(JS):
# Check for no side effect annotation
proc mySqrt(num: float): float {.noSideEffect.} =
return sqrt(num)
# check gamma function
assert(tgamma(5.0) == 24.0) # 4!
assert(lgamma(1.0) == 0.0) # ln(1.0) == 0.0