Merge pull request #3021 from apense/patch-7

Added some documentation and examples
This commit is contained in:
Andreas Rumpf
2015-07-09 19:50:37 +02:00

View File

@@ -56,7 +56,7 @@ type
fcNegInf ## value is negative infinity
proc classify*(x: float): FloatClass =
## classifies a floating point value. Returns `x`'s class as specified by
## Classifies a floating point value. Returns `x`'s class as specified by
## `FloatClass`.
# JavaScript and most C compilers have no classify:
@@ -74,7 +74,7 @@ proc classify*(x: float): FloatClass =
proc binom*(n, k: int): int {.noSideEffect.} =
## computes the binomial coefficient
## Computes the binomial coefficient
if k <= 0: return 1
if 2*k > n: return binom(n, n-k)
result = n
@@ -82,18 +82,18 @@ proc binom*(n, k: int): int {.noSideEffect.} =
result = (result * (n + 1 - i)) div i
proc fac*(n: int): int {.noSideEffect.} =
## computes the faculty/factorial function.
## Computes the faculty/factorial function.
result = 1
for i in countup(2, n):
result = result * i
proc isPowerOfTwo*(x: int): bool {.noSideEffect.} =
## returns true, if `x` is a power of two, false otherwise.
## Returns true, if `x` is a power of two, false otherwise.
## Zero and negative numbers are not a power of two.
return (x > 0) and ((x and (x - 1)) == 0)
proc nextPowerOfTwo*(x: int): int {.noSideEffect.} =
## returns `x` rounded up to the nearest power of two.
## Returns `x` rounded up to the nearest power of two.
## Zero and negative numbers get rounded up to 1.
result = x - 1
when defined(cpu64):
@@ -108,28 +108,28 @@ proc nextPowerOfTwo*(x: int): int {.noSideEffect.} =
result += 1 + ord(x<=0)
proc countBits32*(n: int32): int {.noSideEffect.} =
## counts the set bits in `n`.
## Counts the set bits in `n`.
var v = n
v = v -% ((v shr 1'i32) and 0x55555555'i32)
v = (v and 0x33333333'i32) +% ((v shr 2'i32) and 0x33333333'i32)
result = ((v +% (v shr 4'i32) and 0xF0F0F0F'i32) *% 0x1010101'i32) shr 24'i32
proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
## computes the sum of the elements in `x`.
## Computes the sum of the elements in `x`.
## If `x` is empty, 0 is returned.
for i in items(x): result = result + i
template toFloat(f: float): float = f
proc mean*[T](x: openArray[T]): float {.noSideEffect.} =
## computes the mean of the elements in `x`, which are first converted to floats.
## Computes the mean of the elements in `x`, which are first converted to floats.
## If `x` is empty, NaN is returned.
## ``toFloat(x: T): float`` must be defined.
for i in items(x): result = result + toFloat(i)
result = result / toFloat(len(x))
proc variance*[T](x: openArray[T]): float {.noSideEffect.} =
## computes the variance of the elements in `x`.
## Computes the variance of the elements in `x`.
## If `x` is empty, NaN is returned.
## ``toFloat(x: T): float`` must be defined.
result = 0.0
@@ -140,41 +140,43 @@ proc variance*[T](x: openArray[T]): float {.noSideEffect.} =
result = result / toFloat(len(x))
proc random*(max: int): int {.benign.}
## returns a random number in the range 0..max-1. The sequence of
## Returns a random number in the range 0..max-1. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount.
proc random*(max: float): float {.benign.}
## returns a random number in the range 0..<max. The sequence of
## Returns a random number in the range 0..<max. The sequence of
## random number is always the same, unless `randomize` is called
## which initializes the random number generator with a "random"
## number, i.e. a tickcount. This has a 16-bit resolution on windows
## and a 48-bit resolution on other platforms.
proc randomize*() {.benign.}
## initializes the random number generator with a "random"
## Initializes the random number generator with a "random"
## number, i.e. a tickcount. Note: Does nothing for the JavaScript target,
## as JavaScript does not support this.
proc randomize*(seed: int) {.benign.}
## initializes the random number generator with a specific seed.
## Initializes the random number generator with a specific seed.
## Note: Does nothing for the JavaScript target,
## as JavaScript does not support this.
{.push noSideEffect.}
when not defined(JS):
proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".}
## computes the square root of `x`.
## Computes the square root of `x`.
proc cbrt*(x: float): float {.importc: "cbrt", header: "<math.h>".}
## computes the cubic root of `x`
## Computes the cubic root of `x`
proc ln*(x: float): float {.importc: "log", header: "<math.h>".}
## computes ln(x).
## Computes the natural log of `x`
proc log10*(x: float): float {.importc: "log10", header: "<math.h>".}
## Computes the common logarithm (base 10) of `x`
proc log2*(x: float): float = return ln(x) / ln(2.0)
## Computes the binary logarithm (base 2) of `x`
proc exp*(x: float): float {.importc: "exp", header: "<math.h>".}
## computes e**x.
## Computes the exponential function of `x` (pow(E, x))
proc frexp*(x: float, exponent: var int): float {.
importc: "frexp", header: "<math.h>".}
@@ -185,11 +187,14 @@ when not defined(JS):
## m.
proc round*(x: float): int {.importc: "lrint", header: "<math.h>".}
## converts a float to an int by rounding.
## Converts a float to an int by rounding.
proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".}
## Computes the arc cosine of `x`
proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".}
## Computes the arc sine of `x`
proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".}
## Calculate the arc tangent of `y` / `x`
proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".}
## Calculate the arc tangent of `y` / `x`.
## `atan2` returns the arc tangent of `y` / `x`; it produces correct
@@ -197,16 +202,23 @@ when not defined(JS):
## (`x` near 0).
proc cos*(x: float): float {.importc: "cos", header: "<math.h>".}
## Computes the cosine of `x`
proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".}
## Computes the hyperbolic cosine of `x`
proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".}
## same as ``sqrt(x*x + y*y)``.
## Computes the hypotenuse of a right-angle triangle with `x` and
## `y` as its base and height. Equivalent to ``sqrt(x*x + y*y)``.
proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".}
## Computes the hyperbolic sine of `x`
proc sin*(x: float): float {.importc: "sin", header: "<math.h>".}
## Computes the sine of `x`
proc tan*(x: float): float {.importc: "tan", header: "<math.h>".}
## Computes the tangent of `x`
proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".}
## Computes the hyperbolic tangent of `x`
proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".}
## computes x to power raised of y.
## Computes `x` to power of `y`.
proc erf*(x: float): float {.importc: "erf", header: "<math.h>".}
## The error function
@@ -269,10 +281,26 @@ when not defined(JS):
result = int(rand()) mod max
proc trunc*(x: float): float {.importc: "trunc", header: "<math.h>".}
## Truncates `x` to the decimal point
##
## .. code-block:: nim
## echo trunc(PI) # 3.0
proc floor*(x: float): float {.importc: "floor", header: "<math.h>".}
## Computes the floor function (i.e., the largest integer not greater than `x`)
##
## .. code-block:: nim
## echo floor(-3.5) ## -4.0
proc ceil*(x: float): float {.importc: "ceil", header: "<math.h>".}
## Computes the ceiling function (i.e., the smallest integer not less than `x`)
##
## .. code-block:: nim
## echo ceil(-2.1) ## -2.0
proc fmod*(x, y: float): float {.importc: "fmod", header: "<math.h>".}
## Computes the remainder of `x` divided by `y`
##
## .. code-block:: nim
## echo fmod(-2.5, 0.3) ## -0.1
else:
proc mathrandom(): float {.importc: "Math.random", nodecl.}