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Merge pull request #3021 from apense/patch-7
Added some documentation and examples
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@@ -56,7 +56,7 @@ type
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fcNegInf ## value is negative infinity
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proc classify*(x: float): FloatClass =
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## classifies a floating point value. Returns `x`'s class as specified by
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## Classifies a floating point value. Returns `x`'s class as specified by
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## `FloatClass`.
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# JavaScript and most C compilers have no classify:
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@@ -74,7 +74,7 @@ proc classify*(x: float): FloatClass =
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proc binom*(n, k: int): int {.noSideEffect.} =
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## computes the binomial coefficient
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## Computes the binomial coefficient
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if k <= 0: return 1
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if 2*k > n: return binom(n, n-k)
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result = n
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@@ -82,18 +82,18 @@ proc binom*(n, k: int): int {.noSideEffect.} =
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result = (result * (n + 1 - i)) div i
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proc fac*(n: int): int {.noSideEffect.} =
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## computes the faculty/factorial function.
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## Computes the faculty/factorial function.
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result = 1
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for i in countup(2, n):
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result = result * i
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proc isPowerOfTwo*(x: int): bool {.noSideEffect.} =
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## returns true, if `x` is a power of two, false otherwise.
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## Returns true, if `x` is a power of two, false otherwise.
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## Zero and negative numbers are not a power of two.
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return (x > 0) and ((x and (x - 1)) == 0)
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proc nextPowerOfTwo*(x: int): int {.noSideEffect.} =
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## returns `x` rounded up to the nearest power of two.
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## Returns `x` rounded up to the nearest power of two.
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## Zero and negative numbers get rounded up to 1.
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result = x - 1
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when defined(cpu64):
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@@ -108,28 +108,28 @@ proc nextPowerOfTwo*(x: int): int {.noSideEffect.} =
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result += 1 + ord(x<=0)
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proc countBits32*(n: int32): int {.noSideEffect.} =
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## counts the set bits in `n`.
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## Counts the set bits in `n`.
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var v = n
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v = v -% ((v shr 1'i32) and 0x55555555'i32)
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v = (v and 0x33333333'i32) +% ((v shr 2'i32) and 0x33333333'i32)
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result = ((v +% (v shr 4'i32) and 0xF0F0F0F'i32) *% 0x1010101'i32) shr 24'i32
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proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
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## computes the sum of the elements in `x`.
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## Computes the sum of the elements in `x`.
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## If `x` is empty, 0 is returned.
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for i in items(x): result = result + i
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template toFloat(f: float): float = f
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proc mean*[T](x: openArray[T]): float {.noSideEffect.} =
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## computes the mean of the elements in `x`, which are first converted to floats.
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## Computes the mean of the elements in `x`, which are first converted to floats.
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## If `x` is empty, NaN is returned.
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## ``toFloat(x: T): float`` must be defined.
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for i in items(x): result = result + toFloat(i)
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result = result / toFloat(len(x))
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proc variance*[T](x: openArray[T]): float {.noSideEffect.} =
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## computes the variance of the elements in `x`.
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## Computes the variance of the elements in `x`.
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## If `x` is empty, NaN is returned.
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## ``toFloat(x: T): float`` must be defined.
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result = 0.0
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@@ -140,41 +140,43 @@ proc variance*[T](x: openArray[T]): float {.noSideEffect.} =
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result = result / toFloat(len(x))
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proc random*(max: int): int {.benign.}
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## returns a random number in the range 0..max-1. The sequence of
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## Returns a random number in the range 0..max-1. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount.
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proc random*(max: float): float {.benign.}
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## returns a random number in the range 0..<max. The sequence of
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## Returns a random number in the range 0..<max. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount. This has a 16-bit resolution on windows
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## and a 48-bit resolution on other platforms.
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proc randomize*() {.benign.}
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## initializes the random number generator with a "random"
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## Initializes the random number generator with a "random"
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## number, i.e. a tickcount. Note: Does nothing for the JavaScript target,
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## as JavaScript does not support this.
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proc randomize*(seed: int) {.benign.}
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## initializes the random number generator with a specific seed.
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## Initializes the random number generator with a specific seed.
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## Note: Does nothing for the JavaScript target,
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## as JavaScript does not support this.
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{.push noSideEffect.}
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when not defined(JS):
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proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".}
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## computes the square root of `x`.
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## Computes the square root of `x`.
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proc cbrt*(x: float): float {.importc: "cbrt", header: "<math.h>".}
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## computes the cubic root of `x`
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## Computes the cubic root of `x`
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proc ln*(x: float): float {.importc: "log", header: "<math.h>".}
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## computes ln(x).
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## Computes the natural log of `x`
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proc log10*(x: float): float {.importc: "log10", header: "<math.h>".}
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## Computes the common logarithm (base 10) of `x`
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proc log2*(x: float): float = return ln(x) / ln(2.0)
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## Computes the binary logarithm (base 2) of `x`
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proc exp*(x: float): float {.importc: "exp", header: "<math.h>".}
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## computes e**x.
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## Computes the exponential function of `x` (pow(E, x))
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proc frexp*(x: float, exponent: var int): float {.
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importc: "frexp", header: "<math.h>".}
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@@ -185,11 +187,14 @@ when not defined(JS):
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## m.
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proc round*(x: float): int {.importc: "lrint", header: "<math.h>".}
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## converts a float to an int by rounding.
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## Converts a float to an int by rounding.
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proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".}
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## Computes the arc cosine of `x`
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proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".}
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## Computes the arc sine of `x`
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proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".}
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## Calculate the arc tangent of `y` / `x`
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proc arctan2*(y, x: float): float {.importc: "atan2", header: "<math.h>".}
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## Calculate the arc tangent of `y` / `x`.
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## `atan2` returns the arc tangent of `y` / `x`; it produces correct
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@@ -197,16 +202,23 @@ when not defined(JS):
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## (`x` near 0).
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proc cos*(x: float): float {.importc: "cos", header: "<math.h>".}
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## Computes the cosine of `x`
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proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".}
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## Computes the hyperbolic cosine of `x`
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proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".}
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## same as ``sqrt(x*x + y*y)``.
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## Computes the hypotenuse of a right-angle triangle with `x` and
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## `y` as its base and height. Equivalent to ``sqrt(x*x + y*y)``.
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proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".}
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## Computes the hyperbolic sine of `x`
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proc sin*(x: float): float {.importc: "sin", header: "<math.h>".}
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## Computes the sine of `x`
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proc tan*(x: float): float {.importc: "tan", header: "<math.h>".}
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## Computes the tangent of `x`
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proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".}
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## Computes the hyperbolic tangent of `x`
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proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".}
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## computes x to power raised of y.
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## Computes `x` to power of `y`.
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proc erf*(x: float): float {.importc: "erf", header: "<math.h>".}
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## The error function
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@@ -269,10 +281,26 @@ when not defined(JS):
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result = int(rand()) mod max
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proc trunc*(x: float): float {.importc: "trunc", header: "<math.h>".}
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## Truncates `x` to the decimal point
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##
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## .. code-block:: nim
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## echo trunc(PI) # 3.0
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proc floor*(x: float): float {.importc: "floor", header: "<math.h>".}
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## Computes the floor function (i.e., the largest integer not greater than `x`)
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##
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## .. code-block:: nim
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## echo floor(-3.5) ## -4.0
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proc ceil*(x: float): float {.importc: "ceil", header: "<math.h>".}
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## Computes the ceiling function (i.e., the smallest integer not less than `x`)
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##
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## .. code-block:: nim
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## echo ceil(-2.1) ## -2.0
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proc fmod*(x, y: float): float {.importc: "fmod", header: "<math.h>".}
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## Computes the remainder of `x` divided by `y`
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##
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## .. code-block:: nim
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## echo fmod(-2.5, 0.3) ## -0.1
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else:
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proc mathrandom(): float {.importc: "Math.random", nodecl.}
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